georgemoralis
a83ac4c05e
removed duplicate libSceJson2.sprx loading
2024-08-09 00:02:25 +03:00
georgemoralis
816700d34d
fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue)
2024-08-09 00:02:25 +03:00
georgemoralis
4ffb812e94
more linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
13331cdda9
linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
5a68224a13
update submodules , fixed sdl update , rewrote config with new toml11 v4
2024-08-09 00:02:24 +03:00
Stephen Miller
48c58d5ce0
Kernel-Related Fixes ( #386 )
...
* Fix OrbisKernelBatchMapEntry struct
UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.
* Implement posix_sem_trywait
Grand Theft Auto V needs this.
* Add missing scePthreadAttrGetdetachstate NID
Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
...
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes
564b2f6310
361: Game directory window appears every time
...
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
7e5cc6162c
qt_gui: Refreshing game list after install directory change
...
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI, now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3
351f2e1073
double click to open games
2024-08-08 13:23:44 -05:00
Xphalnos
254b9ffb50
Workflows cleanup + misc fixes ( #371 )
...
* Workflows cleanup
* clang-format
* SDL3: Disabling unnecessary options
* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
3fd2abdd5b
vk_graphics_pipeline: Fix regression
2024-08-08 17:01:03 +03:00
TheTurtle
341034fc30
filter: Add random library
2024-08-08 15:44:05 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager ( #373 )
...
* video_core: Introduce buffer cache
* video_core: Use multi level page table for caches
* renderer_vulkan: Remove unused stream buffer
* fix build
* oops forgot optimize off
2024-08-08 15:02:10 +03:00
Leonardo
ddec111da6
qt_gui: Added feature to toggle (show/hide) game list view
...
"Show Game List" button originally didn't have any action assigned to it, so this PR is supposed to implement the change that would make sense to it (even though I don't think anyone would be using this too much.)
2024-08-08 00:23:54 -03:00
TheTurtle
159be2c7f4
video_core: Minor fixes ( #366 )
...
* data_share: Fix DS instruction
* vk_graphics_pipeline: Fix unnecessary invalidate
* spirv: Remove subgroup id
* vector_alu: Simplify mbcnt pattern
* shader_recompiler: More instructions
* clang format
* kernel: Fix cond memory leak and reduce spam
* liverpool: Print error on exception
* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda
cdff4af38d
add-SurfaceFormat ( #365 )
...
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!
CUSA24620
Unknown data_format=7 and num_format=7
CUSA03082
Unknown data_format=2 and num_format=4
CUSA19345
Unknown data_format=34 and num_format=7
CUSA02411
Unknown data_format=1 and num_format=9
A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda
7308864537
SampleCountFlagBits::e16 - GetGpuClock64 ( #360 )
...
* SampleCountFlagBits::e16
* GpuClock64
* GpuClock64
* Update pm4_cmds.h
* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos
21462523de
Minor Qt GUI update ( #363 )
...
* Minor Qt GUI update
* Update gui_context_menus.h
* Update gui_context_menus.h
* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis
9f2e73c1fd
Merge pull request #356 from squidbus/macos-icon
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Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis
305224650a
Merge pull request #352 from Xphalnos/main
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Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus
56b362bb24
Add macOS icon.
2024-07-31 19:37:55 -07:00
georgemoralis
bd48e24c32
print git info to log as well
2024-08-01 01:11:58 +03:00
georgemoralis
62e501f31f
print git info in windows title
2024-08-01 00:56:10 +03:00
Xphalnos
a4e46c4362
Merge branch 'main' of https://github.com/Xphalnos/shadPS4
2024-07-31 18:15:09 +02:00
Xphalnos
9968d03b90
Better logo for shadPS4
2024-07-31 18:14:22 +02:00
georgemoralis
0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
...
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova
0fe766db6c
core: Implement sceRandomGetRandomNumber ( #350 )
2024-07-31 14:01:22 +03:00
Xphalnos
a7f2f09a44
Reorganization of includes ( #348 )
...
* Reorganization of includes
* fix
2024-07-31 13:25:55 +03:00
raziel1000
413402600b
missing eR8Srgb
2024-07-31 02:07:02 -06:00
raziel1000
ec1335911b
added data_format=1 and num_format=9
2024-07-31 01:24:44 -06:00
raziel1000
51c89a9958
added data_format=10 and num_format=5
2024-07-31 00:32:50 -06:00
raziel1000
d017bab21e
Kernel: added sceKernelConvertLocaltimeToUtc
2024-07-31 00:21:23 -06:00
raziel1000
d7acb93d6f
- Implemented sceSaveDataSetParam and sceSaveDataGetParam
...
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle
a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes ( #340 )
...
* translator: Implemtn f32 to f16 convert
* shader_recompiler: Add bit instructions
* shader_recompiler: More data share instructions
* shader_recompiler: Remove exec contexts, fix S_MOV_B64
* shader_recompiler: Split instruction parsing into categories
* shader_recompiler: Better BFS search
* shader_recompiler: Constant propagation pass for cmp_class_f32
* shader_recompiler: Partial readfirstlane implementation
* shader_recompiler: Stub readlane/writelane only for non-compute
* hack: Fix swizzle on RDR
* Will properly fix this when merging this
* clang format
* address_space: Bump user area size to full
* shader_recompiler: V_INTERP_MOV_F32
* Should work the same as spirv will emit flat decoration on demand
* kernel: Add MAP_OP_MAP_FLEXIBLE
* image_view: Attempt to apply storage swizzle on format
* vk_scheduler: Barrier attachments on renderpass end
* clang format
* liverpool: cs state backup
* shader_recompiler: More instructions and formats
* vector_alu: Proper V_MBCNT_U32_B32
* shader_recompiler: Port some dark souls things
* file_system: Implement sceKernelRename
* more formats
* clang format
* resource_tracking_pass: Back to assert
* translate: Tracedata
* kernel: Remove tracy lock
* Solves random crashes in Dark Souls
* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis
ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
...
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev
361271826e
Fix SearchFree function bug ( #339 )
2024-07-30 22:40:42 +03:00
Borchev
867f38fe13
Add pthread_attr_getstacksize thunk
2024-07-30 12:37:05 -07:00
georgemoralis
c1d01709be
kernel: Implement sceKernelSetVirtualRangeName ( #338 )
...
* Fix in searchFree should fix #337
* clang format fix
* sceKernelSetVirtualRangeName implementation
* improved vaddr conversion
* updated VirtualQuery to include name too
* unmap also removed name thanks @red_prig
* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus
43d60a8ac9
Add sem_timedwait polyfill for macOS.
2024-07-28 16:42:33 -07:00
Vasyl Baran
3e6af54ea3
Fixup for detiler artifacts on macOS
2024-07-28 22:21:18 +03:00
Dzmitry Dubrova
aa7c8ca2b6
Implement some pthread calls ( #332 )
2024-07-28 18:43:44 +03:00
DanielSvoboda
fb145342ce
log improvement ThrowInvalidType ( #330 )
...
* log improvement ThrowInvalidType
* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien
30198d5ffc
Surface management rework (2/3) ( #329 )
...
* texture_cache: interface refactoring
* a bit of fixes and improvements
* texture_cache: macro tile extents for bpp 128
* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle
0d6edaa0a0
Move presentation to separate thread/improve sync ( #303 )
...
* video_out: Move presentation to separate thread
* liverpool: Better sync for CPU flips
* driver: Make flip blocking
* videoout: Proper flip rate and vblank management
* config: Add vblank divider option
* clang format
* videoout: added `sceVideoOutWaitVblank`
* clang format
* vk_scheduler: Silly merge conflict
* externals: Add renderdoc API
* clang format
* reuse
* rdoc: manual capture trigger
* clang fmt
---------
Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel
361412031c
fix tls patch on windows ( #328 )
...
* fix tls patch on windows
based on TlsGetValue in kernel32.dll
* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel
680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 ( #310 )
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* impl V_ADDC_U32 & V_MAD_U64_U32
* shader recompiler: add 64 bits version to get register / GetSrc
* fix V_ADDC_U32 carry
* shader recompiler: removed automatic conversion to force_flt in GetSRc
* shader recompiler: auto cast between u32 and u64 during ssa pass
* shader recompiler: fix SetVectorReg64 & standardize switches-case
* shader translate: fix overflow detection in V_ADD_I32
use vcc lo instead of vcc thread bit
* shader recompiler: more 64-bit work
- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value
* shader recompiler: add V_MAD_U64_U32 vcc output
- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits
* shader recompiler: removed unnecessary changes & missing consts
* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle
d84b4adc83
semaphore: Yet another race condition fix ( #327 )
2024-07-27 17:18:18 +03:00
georgemoralis
b7c3ff932b
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
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BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00
raziel1000
600a13c38f
fs: added /download0 mount
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fs: get rid of double slashes
2024-07-26 08:07:22 -06:00
georgemoralis
2841eba538
added /dev/urandom
2024-07-26 08:50:39 +03:00
georgemoralis
a4912b8245
commented sem_timedwait for linux untill @squidbus fix it
2024-07-26 08:16:32 +03:00
georgemoralis
64d305faeb
cleanup memory_management
2024-07-26 08:08:47 +03:00
raziel1000
a11ac5a687
...
2024-07-26 07:59:55 +03:00
raziel1000
fa76a723ad
Applied feedback from @raphaelthegreat
2024-07-26 07:59:35 +03:00
georgemoralis
b62836d29f
forgot a file
2024-07-26 07:53:46 +03:00
georgemoralis
b4916ef2ca
some fixup to playgo , makes Worms go further
2024-07-26 07:53:45 +03:00
raziel1000
a475b38e5f
- fixed sceAppContentTemporaryDataMount2
2024-07-26 07:53:19 +03:00
raziel1000
f35518d527
sdl window: Added game title (serial, title and app_ver)
2024-07-26 07:53:18 +03:00
raziel1000
f29293c9fb
thread_management: some pthread functions
2024-07-26 07:53:18 +03:00
raziel1000
02d4af27df
save_data: fix/accuracy for saveDataMem functions
2024-07-26 07:53:18 +03:00
DanielSvoboda
b2ba84aa11
BUFFER_STORE_DWORDX2
2024-07-26 00:25:29 -03:00
TheTurtle
a2cd1669b6
memory: Cleanups and refactors ( #324 )
...
* memory: Various fixes
* Added (Partial) sceKernelBatchMap/sceKernelBatchMap2
* memory: Rename and implement batch unmap
* memory: Remove uneeded assert
* memory: Commonize free search routine
* memory: Contains check is inclusive
* memory: Address some alignment issues
* clang format
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-25 23:01:12 +03:00
georgemoralis
8fa6a8c036
clang fix
2024-07-25 11:59:39 +03:00
IndecisiveTurtle
8bb6c0ddf0
address_space: Fix windows placeholder mapping
2024-07-24 22:59:56 +03:00
DanielSvoboda
de6f703d7d
I fixed the button, PKG patch version is older
...
I fixed the button, PKG patch version is older
2024-07-23 19:21:54 -03:00
squidbus
54b5900498
Replace remaining uses of QDir::currentPath() / user with UserDir.
2024-07-21 14:01:10 -07:00
georgemoralis
062ee9e092
one more memory fix
2024-07-21 23:16:46 +03:00
georgemoralis
fe9b07da54
memory fix
2024-07-21 23:14:40 +03:00
georgemoralis
36ec7a1a43
Merge pull request #312 from Borchev/main
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Add sceKernelGetDirectMemoryType, update sceKernelReserveVirtualRange
2024-07-21 22:52:50 +03:00
squidbus
70708fc69b
Allocate more system reserved space on macOS and document restrictions.
2024-07-21 22:36:12 +03:00
squidbus
615f4e770f
Support RIP relative memory operands in patched instructions.
2024-07-21 22:36:12 +03:00
squidbus
43c0f313f2
Fix user data path on macOS.
2024-07-21 22:36:12 +03:00
squidbus
225ca3ac5b
Update format list for rebase and sort and remove duplicates.
2024-07-21 22:36:12 +03:00
squidbus
cf03743631
Restore old keybindings for Windows and Linux.
2024-07-21 22:36:12 +03:00
squidbus
426d82d07b
Only use date library on macOS.
2024-07-21 22:36:12 +03:00
squidbus
b557de2c62
Make sure only system managed region can be moved on Windows.
2024-07-21 22:36:12 +03:00
squidbus
26e0fc6ad5
Only patch BMI1 instructions under Rosetta 2.
2024-07-21 22:36:12 +03:00
squidbus
fadf03909c
Add a few missing used formats from detiling.
2024-07-21 22:36:12 +03:00
squidbus
3e84d2b76c
Define tessellation_factors_ring_addr relative to end of system reserved area.
2024-07-21 22:36:12 +03:00
squidbus
e2adbd75c3
Reduce system reserved space to 0x700000000 and map fixed on macOS.
2024-07-21 22:36:12 +03:00
squidbus
f943ce2710
Address review comments around memory and patches.
2024-07-21 22:36:12 +03:00
squidbus
b3d97dcd89
Make sure system managed memory is in correct location on macOS.
2024-07-21 22:36:12 +03:00
squidbus
685b0bfd5e
Fix missing logging on memory manager initalization.
2024-07-21 22:36:12 +03:00
squidbus
4fd3af995e
Change format list from vector to array/span.
2024-07-21 22:36:12 +03:00
squidbus
68e1a6a596
Tidy up Vulkan extension list.
2024-07-21 22:36:12 +03:00
squidbus
e06039d727
Set minimum macOS target to 11 and fix compile errors.
2024-07-21 22:36:12 +03:00
squidbus
a4fd0d6386
Remap SDL face buttons to be usable without a keypad.
2024-07-21 22:36:12 +03:00
squidbus
175ffe8ce3
Add fallback system for unsupported pixel formats.
2024-07-21 22:36:12 +03:00
squidbus
35d629a730
Downgrade Vulkan requirement to 1.2 with extensions.
2024-07-21 22:36:12 +03:00
squidbus
d9231b239c
Migrate TLS patches to new patching system.
2024-07-21 22:36:12 +03:00
squidbus
6a6d5bad42
Fix one-off bug with user data registers.
2024-07-21 22:36:12 +03:00
squidbus
66fa29059c
Add initial macOS support.
2024-07-21 22:36:12 +03:00
Borchev
5419212088
Fix formatting
2024-07-21 12:35:01 -07:00
Borchev
f556f85279
Add sceKernelGetDirectMemoryType and update sceKernelReserveVirtualRange to search for free region when virtual_addr==0
2024-07-21 11:29:24 -07:00
TheTurtle
36d528743a
vk_scheduler: Fix pending op check
2024-07-21 17:41:46 +03:00
TheTurtle
403a5a57b1
vk_scheduler: Add api for defering operations ( #311 )
2024-07-21 15:42:32 +03:00
psucien
64459f1a76
Surface management rework (1/3) ( #307 )
...
* amdgpu: proper CB and DB sizes calculation; minor refactoring
* texture_cache: separate file for image_info
* texture_cache: image guest address moved into image info
* texture_cache: surface size calculation
* shader_recompiler: fixed sin/cos
Thanks to red_pring and gandalfthewhite0173
* initial preparations for subresources upload
* review comments
2024-07-20 12:51:21 +03:00
TheTurtle
bfe3322977
spirv: Address some regressions in buffer loads ( #304 )
...
* spirv: Use correct index
* spirv: Fix indices during buffer load
* clang-format fix
* spirv: Index can be const
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-07-19 19:36:07 +03:00
georgemoralis
60b1aa62a3
Merge pull request #281 from shadps4-emu/miscFixes6
...
Misc Fixes (forgot the number)
2024-07-19 16:35:19 +03:00
Vladislav Mikhalin
d0d7ef06e8
Fixed buffer_store_* regression ( #302 )
2024-07-18 21:04:12 +03:00
georgemoralis
c578ccc435
load every available prx from sce_module folder of game
2024-07-18 18:34:08 +03:00
georgemoralis
250bfbb494
Update liverpool_to_vk.cpp
2024-07-18 18:19:46 +03:00
georgemoralis
25e95c959a
Merge branch 'main' into miscFixes6
2024-07-18 18:18:10 +03:00
Dzmitry Dubrova
485d4fd0fb
kernel: Implement posix_pthread_once ( #297 )
...
* kernel: Implement posix_pthread_once
* Fix clang format
2024-07-17 23:34:22 +03:00
georgemoralis
0ed9ea5b85
force imedialog to input "shadps4" as name . That way we can pass games that want username . temp solution till imgui dialog prepared
2024-07-17 20:32:14 +03:00
georgemoralis
439c0be9a6
clang format fix
2024-07-17 17:57:54 +03:00
IndecisiveTurtle
1208661d64
Remove bc6
2024-07-17 17:06:09 +03:00
IndecisiveTurtle
cd009cfec6
shader_recompiler: Normal gathers
2024-07-17 16:49:45 +03:00
IndecisiveTurtle
53fb73e95f
rasterizer: Bump staging to 1GB
...
* Less chances of crashing
2024-07-17 16:22:04 +03:00
IndecisiveTurtle
fcbaec51df
liverpool_to_vk: Add more surface formats
2024-07-17 16:19:08 +03:00
IndecisiveTurtle
01dc7f5bfc
Add comments
2024-07-17 15:52:40 +03:00
IndecisiveTurtle
b89941fbd9
emulator: Add libSceUlt too
2024-07-17 15:44:20 +03:00
IndecisiveTurtle
0408d8596d
emulator: Add libSceFiber and simplify logic
2024-07-17 15:37:32 +03:00
IndecisiveTurtle
b6f011c8f6
event_queue: Add clear flag to events and don't return error
2024-07-17 14:50:26 +03:00
IndecisiveTurtle
c64694c673
gnmdriver: Fix incorrect trailing nop insertion in indirect draws
2024-07-17 14:48:30 +03:00
IndecisiveTurtle
815ce11d2b
fs: Defeat games with double slashes
2024-07-17 14:46:37 +03:00
georgemoralis
7ad44317f8
Merge pull request #252 from qurious-pixel/patch-1
...
Move "game_data" to RW directory inside user folder for linux
2024-07-16 23:05:29 +03:00
Vladislav Mikhalin
f9e96793cc
Implemented load_buffer_format_* conversions ( #295 )
...
* Implemented load_buffer_format_* conversions
* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
squidbus
3ff11818ab
Return EBUSY from sceKernelPollEventFlag instead of ETIMEDOUT.
2024-07-16 04:53:37 -07:00
TheTurtle
0dda5eb6ef
fs: Fix nullptr check in GetFile
2024-07-15 16:52:24 +03:00
TheTurtle
3b0a5aed33
fs: Use proper append operator
2024-07-15 15:42:35 +03:00
georgemoralis
0de914995f
Merge pull request #293 from shadps4-emu/misc-fixes3
...
Various linux fixes
2024-07-15 15:25:20 +03:00
IndecisiveTurtle
3c8b3f9a29
fs: Remove some unnecessary string conversions
2024-07-15 15:14:04 +03:00
IndecisiveTurtle
10a7110c7d
Merge branch 'misc-fixes3' of https://github.com/shadps4-emu/shadPS4 into misc-fixes3
2024-07-15 15:05:29 +03:00
IndecisiveTurtle
356b59b041
kernel: Remove linux hack
...
* Breaks many games, only benefits BB. Tbd
2024-07-15 14:51:45 +03:00
IndecisiveTurtle
0599f4e6a5
fs: Fix case of getting the mount itself
2024-07-15 14:50:28 +03:00
georgemoralis
0298889131
windows std::filesystem fixes
2024-07-15 14:50:23 +03:00
georgemoralis
ba0be91c73
clang format fix
2024-07-15 14:18:28 +03:00
IndecisiveTurtle
58d1cbd9b7
ssa_rewrite_pass: Correct phi node type for thread bitmask
2024-07-15 13:34:34 +03:00
georgemoralis
c49afb4c17
Merge pull request #287 from polybiusproxy/dev
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gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
jas0n098
6ec4a3d1b9
Replace deprecated pthread functions ( #290 )
...
pthread_attr_(set,get)stackaddr are deprecated and don't exist anymore on musl libc
2024-07-15 03:55:58 +03:00
IndecisiveTurtle
ce6a01bd41
clang format
2024-07-15 03:47:10 +03:00
IndecisiveTurtle
dbeed80e3b
fs: Actually functional linux case insensitive search
2024-07-15 03:37:30 +03:00
IndecisiveTurtle
26f8fbf628
tls: Use gs segment for linux
2024-07-15 01:48:57 +03:00
IndecisiveTurtle
73d4aafc09
liverpool: Num submits should be atomic
2024-07-15 01:28:36 +03:00
IndecisiveTurtle
dd7d232ac3
event_queues: Use std placeholders
2024-07-15 01:28:08 +03:00
psucien
ed37fb32a7
review comments applied
2024-07-14 23:25:41 +02:00
raziel1000
02cba0100d
Some functions called by Stardew Valley
2024-07-14 23:23:11 +03:00
georgemoralis
056dcf52ca
initial ime dialog handling
2024-07-14 23:23:10 +03:00
georgemoralis
b07bbecab4
replace unreachable with default return in sceKernelClockGettime
2024-07-14 23:23:10 +03:00
georgemoralis
4de9d9cf0d
dataformat used by DMC4
2024-07-14 23:23:10 +03:00
raziel1000
ecad6cd1a7
- sceSaveDataDirNameSearch wip, needs testing and more work.
2024-07-14 23:23:10 +03:00
georgemoralis
b4df90d8e4
Merge pull request #292 from shadps4-emu/games/00144
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Missing graphics features for flOw & Flower
2024-07-14 23:07:46 +03:00
psucien
034301de88
libraries: gnmdriver: added missing ASC PM4 dump
2024-07-14 18:27:28 +02:00
psucien
746792eda0
libraries: kernel: added `sceKernelGetEventId`
2024-07-14 18:20:31 +02:00
psucien
dc50cc55fb
missing line fix
2024-07-14 17:11:54 +02:00
psucien
b8916787b2
renderer: debug markers for ability to match cmdlists with rdoc captures
2024-07-14 11:37:52 +02:00
psucien
8144f835a9
amdgpu: additional heuristic for CB extents detection
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Found in CUSA00144
2024-07-14 10:59:22 +02:00
Live session user
a1fbab5de7
Move game_data to RW directory inside user folder for linux
2024-07-13 16:44:13 -07:00
psucien
f041276b04
recompiler: added support for discard on export with masked EXEC
2024-07-13 14:57:01 +02:00
Daniel R
83c8204d23
shader_recompiler/frontend: Implement opcodes ( #289 )
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`S_ASHR_I32` and `BUFFER_LOAD_DWORD`.
2024-07-13 12:37:25 +03:00
psucien
1b94f07a6a
recompiler: proper VS inputs initialization
2024-07-13 01:00:24 +02:00
Daniel R.
379e3b7607
Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev
2024-07-12 11:04:23 +02:00
Daniel R.
0649234fc2
`clang-format`
2024-07-12 11:03:55 +02:00
Daniel R
547490a664
Merge branch 'shadps4-emu:main' into dev
2024-07-12 11:00:58 +02:00
Daniel R.
88426e0399
gnmdriver: Implement shader functions
2024-07-12 11:00:11 +02:00
psucien
a75851f7e2
hot fix: reduce geometry staging 3Gb -> 512Mb
2024-07-11 20:29:53 +02:00
Daniel R.
1421f82bf5
Another ifdef (sigh)
2024-07-11 15:29:36 +02:00
Daniel R.
a049bd3135
Fix Linux builds
2024-07-11 15:16:50 +02:00
Vladislav Mikhalin
262bf3d337
Fixed an issue with number of components of shader attributes
2024-07-11 16:10:23 +03:00
Daniel R
914aa10875
Misc implementations and fixes. ( #250 )
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* Implement `sceKernelFtruncate` and `sceKernelUnlink`.
* Remove unused variable.
* Implement `sceKernelReserveVirtualRange`, misc fixes
* Fix `sceKernelReserveVirtualRange`.
* Add TODO on reserve
* Replace comment with assert.
* Add missing copyright header
* Add `UNREACHABLE` for `IOFile::Unlink`.
* Move NT API initialization out of the header
* Fix bug where files were always mapped as read only.
* `clang-format`
2024-07-11 15:35:58 +03:00
Vladislav Mikhalin
989f88837d
Filesystem errors and Base Array Layers ( #280 )
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* Filesystem errors and Base Array Layers
* Fixed build for POSIX
* forgot 1 file
2024-07-11 14:37:21 +03:00
psucien
ba5fb78c5a
fix for large delays precision + Linux build
2024-07-11 13:14:42 +03:00
psucien
0bb5240202
kernel: added HR timers and asio service thread
2024-07-11 13:14:42 +03:00
psucien
465cb0413e
kernel: equeue: minor refactoring
2024-07-11 13:14:42 +03:00
georgemoralis
5a078e3902
forgot to register avplayer module
2024-07-10 19:15:58 +03:00
georgemoralis
5beb607435
More HLE stuff and fixes ( #273 )
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* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
2024-07-10 19:20:19 +03:00
Vinicius Rangel
94d1a6b0b9
impl V_CMP_CLASS_F32 common filter masks ( #276 )
2024-07-10 02:24:01 +03:00
DanielSvoboda
aef6d2e488
fix shortcut name with unaccepted characters
2024-07-09 00:55:48 -03:00
DanielSvoboda
63b0465a33
add V_MAD_U32_U24 ( #262 )
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* V_MAD_U32_U24
* adjust V_MAD_I32_I24 for bit extraction
* optional bit extraction parameter
* Update vector_alu.cpp
* clang-format
* Update src/shader_recompiler/frontend/translate/vector_alu.cpp
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
* Update vector_alu.cpp
* Update translate.h
---------
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
psucien
ab6a1fb5f0
Merge pull request #247 from viniciuslrangel/device-selector
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Improve physical device selection in Vulkan renderer
2024-07-08 22:04:51 +02:00
Stolas
2620919f0b
Added Legacy Min/Max ops ( #266 )
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* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3.
* Forwarded to correct op
* Implemented Legacy Max/Min using NMax/NMin
* Added extra argument to Min/Max op codes
* Removed extra translator functions, replaced with bool
* Formatting
2024-07-08 12:24:12 +03:00
Vinicius Rangel
574b8a458c
Fix sceAudioOutOpen not handling audio param attributes
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and returning error incorrectly when some mask is applied
2024-07-08 01:29:58 -03:00
offtkp
0619af24a7
Eliminate compiler warning
2024-07-08 01:17:42 +03:00
Vinicius Rangel
6cc8381d62
Improve physical device selection in Vulkan renderer
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Fix when two discrete gpu are present & memory heap size is now considered while sorting physical devices
2024-07-07 17:02:35 -03:00
TheTurtle
a9f482cdfc
config: Disable splash by default
2024-07-07 22:30:52 +03:00
georgemoralis
189033ae24
Merge pull request #253 from shadps4-emu/graphics/features_and_fixes
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Graphics: missing features and fixes
2024-07-07 20:42:13 +03:00
psucien
6dbb842bec
renderer: a bit more formats to support
2024-07-07 14:34:36 +02:00
psucien
c7af8df2ad
gnmdriver: added `sceGnmFindResourcesPublic` stub
2024-07-07 13:47:01 +02:00
psucien
19c85c78cf
recompiler: switch instance data to storage buffers
2024-07-07 13:08:39 +02:00
psucien
bf4bf4ccb2
recompiler: fix for gather4 components return
2024-07-07 13:00:52 +02:00
TheTurtle
379ec554a8
memory: Set virtual query offset
2024-07-07 01:26:17 +03:00
georgemoralis
575acc4bd9
Merge pull request #254 from DanielSvoboda/Create-Shortcut
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fix linux again
2024-07-06 22:39:31 +03:00
psucien
1d608427ed
renderer: don't let unbound color attachment affect pass's rendering area
2024-07-06 20:13:12 +02:00
DanielSvoboda
971d2f02ef
fix name file shortcut linux
2024-07-06 15:10:28 -03:00
DanielSvoboda
d9c1456f28
fix linux again
2024-07-06 15:00:18 -03:00
georgemoralis
3f3acc5543
Merge pull request #246 from DanielSvoboda/Create-Shortcut
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Create shortcut
2024-07-06 20:03:30 +03:00
DanielSvoboda
311ddbe2f9
fiz linux
2024-07-06 13:42:53 -03:00
DanielSvoboda
f8e2b6d0cd
fix linux
2024-07-06 13:40:26 -03:00
psucien
cfbe8b9e6d
renderer: added support for instance step rates
2024-07-06 18:03:43 +02:00
psucien
986ed0662c
gnmdriver, amdgpu: added gpu idle IRQ; submission lock logic improved
2024-07-06 18:03:34 +02:00
DanielSvoboda
eff8a9e514
fix linux?
2024-07-06 12:55:24 -03:00
georgemoralis
bf74888be4
Merge pull request #239 from shadps4-emu/miscFixes3
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Misc fixes 3
2024-07-06 11:16:53 +03:00
georgemoralis
d4d7e9f5f6
removed hardware info seems make perfomance issues , will test something more lightweight
2024-07-06 10:27:57 +03:00
DanielSvoboda
c3bf56f3eb
add 'Create Shortcut' option
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Added 'Create Shortcut' option to gui_context_menus
Implemented functionality to create shortcuts:
convertPngToIco: Converts PNG icons to ICO format.
createShortcutWin: Creates shortcuts on Windows using COM interfaces.
createShortcutLinux: Generates .desktop files for shortcut creation on Linux.
Note: Linux functionality has not been tested.
2024-07-05 20:57:54 -03:00
TheTurtle
38080b60af
shader_recompiler: Check usage before enabling capabilities ( #245 )
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* vk_instance: Better feature check
* shader_recompiler: Make most features optional
* vk_instance: Bump extension vector size
* resource_tracking_pass: Perform BFS for sharp tracking
* The Witness triggered this
2024-07-06 02:42:16 +03:00
DanielSvoboda
56af77f1f4
add command line arguments GUI
2024-07-05 18:20:19 -03:00
georgemoralis
4ae879875e
scePthreadMutexTimedlock added
2024-07-05 15:23:35 +03:00
georgemoralis
134541bdcd
submodules updates
2024-07-05 15:08:33 +03:00
raziel1000
7ea87f69ea
forgot duplicate.
2024-07-04 21:02:59 -06:00
Younes
8ce6ed4b59
Merge branch 'main' into miscFixes2
2024-07-04 20:51:04 -06:00
TheTurtle
3f123bbce2
thread_management: Fix windows build
2024-07-05 00:20:55 +03:00
DanielSvoboda
1d58a0403e
Fix ShowSplash size ( #235 )
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* Fix ShowSplash size
* enable isShowSplash
2024-07-05 00:16:06 +03:00
psucien
dd97b517f7
Recompiler: sampler patching ( #236 )
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* recompiler: restored bfs in image instruction producers search
* recompiler: added pattern check for s# anisotropy modification
* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store ( #231 )
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* shader_recompiler: Add LDEXP
* shader_recompiler: Add most image integer atomic ops
* shader_recompiler: Implement shared memory load/store
* shader_recompiler: More image atomics
* externals: Update sirit
* clang format
* cmake: Add missing files
* shader_recompiler: Fix some atomic bugs
* shader_recompiler: Vs outputs
* shader_recompiler: Shared mem has side-effects, fix format component order
* shader_recompiler: Inline constant buffer impl
* video_core: Fix regressions
* Work
* Fixup a few things
2024-07-05 00:15:44 +03:00
georgemoralis
a91c049754
added library to print system info to be able to debug user files better
2024-07-04 14:30:34 +03:00
georgemoralis
fd39c50910
improved sceAppContentAppParamGetInt
2024-07-04 13:49:11 +03:00
georgemoralis
8d17f87a08
improved file not found return in sceKernelOpen
2024-07-04 11:38:23 +03:00
raziel1000
bdcadf63d2
scePthreadSetprio, scePthreadGetprio
2024-07-04 02:22:43 -06:00
raziel1000
e22ad65e70
....
2024-07-04 01:57:03 -06:00
raziel1000
1968b2aa81
...
2024-07-04 01:54:50 -06:00
raziel1000
c2c55fea87
mr clang format
2024-07-04 01:53:06 -06:00
raziel1000
0ecc54032c
- Several SaveData functions. Dysmantle and we are doomed should save and load now.
2024-07-04 01:51:46 -06:00
georgemoralis
3875c00281
fixed linux compile?
2024-07-04 09:38:25 +03:00
georgemoralis
0228b5861c
added scePthreadGetthreadid
2024-07-03 20:05:21 +03:00
georgemoralis
608301f86c
dummy sceAppContentGetAddcontInfoList and fixed structs
2024-07-03 20:04:56 +03:00
georgemoralis
af3bbc33e9
increase version
2024-07-02 00:39:10 +03:00
georgemoralis
94f83ad505
Updated version to 0.1.0 - Release
2024-07-02 00:35:54 +03:00
georgemoralis
dc8d3b208c
Merge pull request #230 from shadps4-emu/stabilization12
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reduced logging
2024-07-01 23:53:59 +03:00
georgemoralis
afba6dbd66
clang format fix
2024-07-01 23:48:30 +03:00
georgemoralis
3b87c3c128
moved elf logging to DebugDump fuction , which can be enabled in config . This reduces main log file a lot
2024-07-01 23:07:57 +03:00
IndecisiveTurtle
fe5bfa9d61
texture_cache: Always validate for now
2024-07-01 22:53:01 +03:00
IndecisiveTurtle
a603bc7d88
shader_recompiler: More instructions
2024-07-01 22:42:45 +03:00
IndecisiveTurtle
2fe897eeda
host_shaders: Fix R8G8 detiler
2024-07-01 20:25:43 +03:00
IndecisiveTurtle
7d4f0da40e
video_core: Fix some regressions
2024-07-01 18:26:22 +03:00
IndecisiveTurtle
20e83b4d53
clang format
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
410ba37ec2
code: Add additional logging during init
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
7c7e9427ba
tls: Switch to trace logs
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
6774216038
shader_recompiler: Apply buffer swizzle on vertex attribs
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
b4d24d8737
renderer_vulkan: Prefer depth stencil read-only layout when possible
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* Persona reads a depth attachment while it is being attached with writes disabled. Now this works without spamming vk validation errors
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
22b930ba5e
video_core: Track renderpass scopes properly
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
ad10020836
video_core: Fix a few problems
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
114f06d3f2
tls: Fix linux crash
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
10ef357f1f
image: Fix image type of 1D Array
2024-07-01 13:56:14 +03:00
IndecisiveTurtle
5da79d4798
spirv: Add fragdepth and implement image query
2024-07-01 13:56:14 +03:00
georgemoralis
1f83824a8a
Merge pull request #225 from shadps4-emu/stabilization/10
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Various fixes and improvements
2024-07-01 13:09:11 +03:00
psucien
f03262421e
texture_cache: force storage usage bit to all images
2024-07-01 09:58:52 +02:00
georgemoralis
d2c1e58313
Merge pull request #220 from shadps4-emu/stabilization9
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HLE stuff
2024-07-01 01:18:41 +03:00
georgemoralis
90b27352f8
eventflag : changed an assert to log as error
2024-07-01 00:51:38 +03:00
georgemoralis
24f78fac20
fixed name style
2024-07-01 00:50:07 +03:00
psucien
1f55eff9d8
libraries: gnmdriver: added initialization preamble to every first submit in a frame
2024-06-30 18:22:39 +02:00
psucien
14377b39b5
texture_cache: detiler: added missing micro8x2
2024-06-30 15:54:59 +02:00
georgemoralis
1413a70a92
added posix error write to errno
2024-06-30 10:40:06 +03:00
georgemoralis
8e01a1b6d8
libSceJpegEnc,libSceJson2 can be loaded LLE
2024-06-30 10:12:36 +03:00
georgemoralis
d0278715cb
added case for savedata (needed by flow)
2024-06-30 10:12:07 +03:00
georgemoralis
084b2ab6d5
added sceKernelDeleteEventFlag
2024-06-30 10:11:44 +03:00
psucien
2386b46726
libraries: gnmdriver: `sceGnmDrawInitToDefaultContextState` and `sceGnmDrawInitToDefaultContextState400` implementation
2024-06-30 01:21:39 +03:00
psucien
9121ecf123
renderer_vulkan: more formats conversion
2024-06-30 01:21:39 +03:00
psucien
3663c60f3d
libraries: gnmdriver: fix for incorrect offset in `sceGnmDrawInitDefaultHardwareState175`
2024-06-30 01:21:39 +03:00