Move presentation to separate thread/improve sync (#303)

* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
This commit is contained in:
TheTurtle 2024-07-28 16:54:09 +03:00 committed by GitHub
parent 361412031c
commit 0d6edaa0a0
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
32 changed files with 1259 additions and 224 deletions

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@ -42,3 +42,7 @@ Files: CMakeSettings.json
src/shadps4.rc
Copyright: shadPS4 Emulator Project
License: GPL-2.0-or-later
Files: externals/renderdoc/*
Copyright: 2019-2024 Baldur Karlsson
License: MIT

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@ -79,6 +79,7 @@ find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(zlib-ng 2.2.0 MODULE)
find_package(Zydis 4.1.0 CONFIG)
find_package(RenderDoc MODULE)
if (APPLE)
find_package(date 3.0.1 CONFIG)
@ -484,6 +485,8 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/texture_cache/tile_manager.cpp
src/video_core/texture_cache/tile_manager.h
src/video_core/texture_cache/types.h
src/video_core/renderdoc.cpp
src/video_core/renderdoc.h
)
set(INPUT src/input/controller.cpp
@ -559,7 +562,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3)
if (APPLE)

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@ -74,6 +74,13 @@ if (NOT TARGET GPUOpen::VulkanMemoryAllocator)
add_subdirectory(vma)
endif()
# RenderDoc
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
add_library(RenderDoc::API ALIAS renderdoc)
endif()
# glslang
if (NOT TARGET glslang::glslang)
set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "")

741
externals/renderdoc/renderdoc_app.h vendored Normal file
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@ -0,0 +1,741 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__) || defined(__FreeBSD__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
typedef struct RENDERDOC_API_1_6_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

View File

@ -22,8 +22,10 @@ static bool isShowSplash = false;
static bool isNullGpu = false;
static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
static u32 vblankDivider = 1;
static bool vkValidation = false;
static bool vkValidationSync = false;
static bool rdocEnable = false;
// Gui
std::string settings_install_dir = "";
u32 main_window_geometry_x = 400;
@ -94,6 +96,14 @@ bool dumpPM4() {
return shouldDumpPM4;
}
bool isRdocEnabled() {
return rdocEnable;
}
u32 vblankDiv() {
return vblankDivider;
}
bool vkValidationEnabled() {
return vkValidation;
}
@ -233,10 +243,10 @@ void load(const std::filesystem::path& path) {
screenWidth = toml::find_or<toml::integer>(gpu, "screenWidth", screenWidth);
screenHeight = toml::find_or<toml::integer>(gpu, "screenHeight", screenHeight);
gpuId = toml::find_or<toml::integer>(gpu, "gpuId", 0);
isNullGpu = toml::find_or<toml::boolean>(gpu, "nullGpu", false);
shouldDumpShaders = toml::find_or<toml::boolean>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
vblankDivider = toml::find_or<toml::integer>(gpu, "vblankDivider", 1);
}
}
if (data.contains("Vulkan")) {
@ -244,8 +254,10 @@ void load(const std::filesystem::path& path) {
if (vkResult.is_ok()) {
auto vk = vkResult.unwrap();
gpuId = toml::find_or<toml::integer>(vk, "gpuId", 0);
vkValidation = toml::find_or<toml::boolean>(vk, "validation", true);
vkValidationSync = toml::find_or<toml::boolean>(vk, "validation_sync", true);
rdocEnable = toml::find_or<toml::boolean>(vk, "rdocEnable", false);
}
}
if (data.contains("Debug")) {
@ -312,14 +324,16 @@ void save(const std::filesystem::path& path) {
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["showSplash"] = isShowSplash;
data["GPU"]["gpuId"] = gpuId;
data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["GPU"]["vblankDivider"] = vblankDivider;
data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Debug"]["DebugDump"] = isDebugDump;
data["LLE"]["libc"] = isLibc;
data["GUI"]["theme"] = mw_themes;

View File

@ -26,6 +26,8 @@ bool showSplash();
bool nullGpu();
bool dumpShaders();
bool dumpPM4();
bool isRdocEnabled();
u32 vblankDiv();
bool vkValidationEnabled();
bool vkValidationSyncEnabled();

View File

@ -73,6 +73,7 @@ static auto UserPaths = [] {
create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
create_path(PathType::DownloadDir, user_dir / DOWNLOAD_DIR);
create_path(PathType::CapturesDir, user_dir / CAPTURES_DIR);
return paths;
}();

View File

@ -19,6 +19,7 @@ enum class PathType {
GameDataDir, // Where game data is stored.
SysModuleDir, // Where system modules are stored.
DownloadDir, // Where downloads/temp files are stored.
CapturesDir, // Where rdoc captures are stored.
};
constexpr auto PORTABLE_DIR = "user";
@ -33,6 +34,7 @@ constexpr auto GAMEDATA_DIR = "data";
constexpr auto TEMPDATA_DIR = "temp";
constexpr auto SYSMODULES_DIR = "sys_modules";
constexpr auto DOWNLOAD_DIR = "download";
constexpr auto CAPTURES_DIR = "captures";
// Filenames
constexpr auto LOG_FILE = "shad_log.txt";

View File

@ -20,13 +20,12 @@
extern Frontend::WindowSDL* g_window;
std::unique_ptr<Vulkan::RendererVulkan> renderer;
std::unique_ptr<AmdGpu::Liverpool> liverpool;
namespace Libraries::GnmDriver {
using namespace AmdGpu;
static std::unique_ptr<AmdGpu::Liverpool> liverpool;
enum GnmEventIdents : u64 {
Compute0RelMem = 0x00,
Compute1RelMem = 0x01,
@ -2131,6 +2130,7 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
if (!liverpool->IsGpuIdle()) {
submission_lock = true;
}
liverpool->SubmitDone();
send_init_packet = true;
++frames_submitted;
return ORBIS_OK;

View File

@ -78,9 +78,7 @@ bool EqueueInternal::TriggerEvent(u64 ident, s16 filter, void* trigger_data) {
std::scoped_lock lock{m_mutex};
for (auto& event : m_events) {
ASSERT_MSG(event.event.filter == filter,
"Event to trigger doesn't match to queue events");
if (event.event.ident == ident) {
if ((event.event.ident == ident) && (event.event.filter == filter)) {
event.Trigger(trigger_data);
has_found = true;
}

View File

@ -43,8 +43,8 @@ namespace Libraries {
void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
LOG_INFO(Lib_Kernel, "Initializing HLE libraries");
Libraries::Kernel::LibKernel_Register(sym);
Libraries::VideoOut::RegisterLib(sym);
Libraries::GnmDriver::RegisterlibSceGnmDriver(sym);
Libraries::VideoOut::RegisterLib(sym);
if (!Config::isLleLibc()) {
Libraries::LibC::libcSymbolsRegister(sym);
}

View File

@ -3,14 +3,16 @@
#include <pthread.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
#include "common/thread.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/time_management.h"
#include "core/libraries/videoout/driver.h"
#include "core/platform.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
extern std::unique_ptr<Vulkan::RendererVulkan> renderer;
extern std::unique_ptr<AmdGpu::Liverpool> liverpool;
namespace Libraries::VideoOut {
@ -41,20 +43,18 @@ VideoOutDriver::VideoOutDriver(u32 width, u32 height) {
main_port.resolution.fullHeight = height;
main_port.resolution.paneWidth = width;
main_port.resolution.paneHeight = height;
present_thread = std::jthread([&](std::stop_token token) { PresentThread(token); });
}
VideoOutDriver::~VideoOutDriver() = default;
int VideoOutDriver::Open(const ServiceThreadParams* params) {
std::scoped_lock lock{mutex};
if (main_port.is_open) {
return ORBIS_VIDEO_OUT_ERROR_RESOURCE_BUSY;
}
int handle = 1;
main_port.is_open = true;
return handle;
liverpool->SetVoPort(&main_port);
return 1;
}
void VideoOutDriver::Close(s32 handle) {
@ -158,31 +158,22 @@ int VideoOutDriver::UnregisterBuffers(VideoOutPort* port, s32 attributeIndex) {
return ORBIS_OK;
}
void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
Request req;
{
std::unique_lock lock{mutex};
submit_cond.wait_for(lock, timeout, [&] { return !requests.empty(); });
if (requests.empty()) {
renderer->ShowSplash();
return;
}
// Retrieve the request.
req = requests.front();
requests.pop();
std::chrono::microseconds VideoOutDriver::Flip(const Request& req) {
if (!req) {
return std::chrono::microseconds{0};
}
const auto start = std::chrono::high_resolution_clock::now();
// Whatever the game is rendering show splash if it is active
if (!renderer->ShowSplash(req.frame)) {
// Present the frame.
renderer->Present(req.frame);
}
std::scoped_lock lock{mutex};
// Update flip status.
auto& flip_status = req.port->flip_status;
auto* port = req.port;
auto& flip_status = port->flip_status;
flip_status.count++;
flip_status.processTime = Libraries::Kernel::sceKernelGetProcessTime();
flip_status.tsc = Libraries::Kernel::sceKernelReadTsc();
@ -192,7 +183,7 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
flip_status.flipPendingNum = static_cast<int>(requests.size());
// Trigger flip events for the port.
for (auto& event : req.port->flip_events) {
for (auto& event : port->flip_events) {
if (event != nullptr) {
event->TriggerEvent(SCE_VIDEO_OUT_EVENT_FLIP, Kernel::SceKernelEvent::Filter::VideoOut,
reinterpret_cast<void*>(req.flip_arg));
@ -201,21 +192,23 @@ void VideoOutDriver::Flip(std::chrono::microseconds timeout) {
// Reset flip label
if (req.index != -1) {
req.port->buffer_labels[req.index] = 0;
port->buffer_labels[req.index] = 0;
port->SignalVoLabel();
}
const auto end = std::chrono::high_resolution_clock::now();
return std::chrono::duration_cast<std::chrono::microseconds>(end - start);
}
bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
bool is_eop /*= false*/) {
std::scoped_lock lock{mutex};
Vulkan::Frame* frame;
if (index == -1) {
frame = renderer->PrepareBlankFrame();
} else {
const auto& buffer = port->buffer_slots[index];
const auto& group = port->groups[buffer.group_index];
frame = renderer->PrepareFrame(group, buffer.address_left);
frame = renderer->PrepareFrame(group, buffer.address_left, is_eop);
}
if (index != -1 && requests.size() >= port->NumRegisteredBuffers()) {
@ -223,6 +216,7 @@ bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
return false;
}
std::scoped_lock lock{mutex};
requests.push({
.frame = frame,
.port = port,
@ -234,24 +228,53 @@ bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
port->flip_status.flipPendingNum = static_cast<int>(requests.size());
port->flip_status.gcQueueNum = 0;
submit_cond.notify_one();
return true;
}
void VideoOutDriver::Vblank() {
std::scoped_lock lock{mutex};
void VideoOutDriver::PresentThread(std::stop_token token) {
static constexpr std::chrono::milliseconds VblankPeriod{16};
Common::SetCurrentThreadName("PresentThread");
auto& vblank_status = main_port.vblank_status;
vblank_status.count++;
vblank_status.processTime = Libraries::Kernel::sceKernelGetProcessTime();
vblank_status.tsc = Libraries::Kernel::sceKernelReadTsc();
const auto receive_request = [this] -> Request {
std::scoped_lock lk{mutex};
if (!requests.empty()) {
const auto request = requests.front();
requests.pop();
return request;
}
return {};
};
// Trigger flip events for the port.
for (auto& event : main_port.vblank_events) {
if (event != nullptr) {
event->TriggerEvent(SCE_VIDEO_OUT_EVENT_VBLANK,
Kernel::SceKernelEvent::Filter::VideoOut, nullptr);
auto vblank_period = VblankPeriod / Config::vblankDiv();
auto delay = std::chrono::microseconds{0};
while (!token.stop_requested()) {
// Sleep for most of the vblank duration.
std::this_thread::sleep_for(vblank_period - delay);
// Check if it's time to take a request.
auto& vblank_status = main_port.vblank_status;
if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
const auto request = receive_request();
delay = Flip(request);
FRAME_END;
}
{
// Needs lock here as can be concurrently read by `sceVideoOutGetVblankStatus`
std::unique_lock lock{main_port.vo_mutex};
vblank_status.count++;
vblank_status.processTime = Libraries::Kernel::sceKernelGetProcessTime();
vblank_status.tsc = Libraries::Kernel::sceKernelReadTsc();
main_port.vblank_cv.notify_all();
}
// Trigger flip events for the port.
for (auto& event : main_port.vblank_events) {
if (event != nullptr) {
event->TriggerEvent(SCE_VIDEO_OUT_EVENT_VBLANK,
Kernel::SceKernelEvent::Filter::VideoOut, nullptr);
}
}
}
}

View File

@ -3,10 +3,13 @@
#pragma once
#include "common/debug.h"
#include "common/polyfill_thread.h"
#include "core/libraries/videoout/video_out.h"
#include <condition_variable>
#include <mutex>
#include <queue>
#include "core/libraries/videoout/video_out.h"
namespace Vulkan {
struct Frame;
@ -25,6 +28,9 @@ struct VideoOutPort {
SceVideoOutVblankStatus vblank_status;
std::vector<Kernel::SceKernelEqueue> flip_events;
std::vector<Kernel::SceKernelEqueue> vblank_events;
std::mutex vo_mutex;
std::condition_variable vo_cv;
std::condition_variable vblank_cv;
int flip_rate = 0;
s32 FindFreeGroup() const {
@ -35,6 +41,22 @@ struct VideoOutPort {
return index;
}
bool IsVoLabel(const u64* address) const {
const u64* start = &buffer_labels[0];
const u64* end = &buffer_labels[MaxDisplayBuffers - 1];
return address >= start && address <= end;
}
void WaitVoLabel(auto&& pred) {
std::unique_lock lk{vo_mutex};
vo_cv.wait(lk, pred);
}
void SignalVoLabel() {
std::scoped_lock lk{vo_mutex};
vo_cv.notify_one();
}
[[nodiscard]] int NumRegisteredBuffers() const {
return std::count_if(buffer_slots.cbegin(), buffer_slots.cend(),
[](auto& buffer) { return buffer.group_index != -1; });
@ -63,11 +85,8 @@ public:
const BufferAttribute* attribute);
int UnregisterBuffers(VideoOutPort* port, s32 attributeIndex);
void Flip(std::chrono::microseconds timeout);
bool SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
void Vblank();
private:
struct Request {
Vulkan::Frame* frame;
@ -76,14 +95,19 @@ private:
s64 flip_arg;
u64 submit_tsc;
bool eop;
operator bool() const noexcept {
return frame != nullptr;
}
};
std::chrono::microseconds Flip(const Request& req);
void PresentThread(std::stop_token token);
std::mutex mutex;
VideoOutPort main_port{};
std::condition_variable_any submit_cond;
std::condition_variable done_cond;
std::jthread present_thread;
std::queue<Request> requests;
bool is_neo{};
};
} // namespace Libraries::VideoOut

View File

@ -183,6 +183,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetVblankStatus(int handle, SceVideoOutVblankStatus*
return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
}
std::unique_lock lock{port->vo_mutex};
*status = port->vblank_status;
return ORBIS_OK;
}
@ -229,14 +230,6 @@ s32 PS4_SYSV_ABI sceVideoOutUnregisterBuffers(s32 handle, s32 attributeIndex) {
return driver->UnregisterBuffers(port, attributeIndex);
}
void Flip(std::chrono::microseconds micros) {
return driver->Flip(micros);
}
void Vblank() {
return driver->Vblank();
}
void sceVideoOutGetBufferLabelAddress(s32 handle, uintptr_t* label_addr) {
auto* port = driver->GetPort(handle);
ASSERT(port);
@ -266,6 +259,18 @@ s32 PS4_SYSV_ABI sceVideoOutGetDeviceCapabilityInfo(
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceVideoOutWaitVblank(s32 handle) {
auto* port = driver->GetPort(handle);
if (!port) {
return ORBIS_VIDEO_OUT_ERROR_INVALID_HANDLE;
}
std::unique_lock lock{port->vo_mutex};
const auto prev_counter = port->vblank_status.count;
port->vblank_cv.wait(lock, [&]() { return prev_counter != port->vblank_status.count; });
return ORBIS_OK;
}
void RegisterLib(Core::Loader::SymbolsResolver* sym) {
driver = std::make_unique<VideoOutDriver>(Config::getScreenWidth(), Config::getScreenHeight());
@ -294,6 +299,7 @@ void RegisterLib(Core::Loader::SymbolsResolver* sym) {
sceVideoOutGetVblankStatus);
LIB_FUNCTION("kGVLc3htQE8", "libSceVideoOut", 1, "libSceVideoOut", 0, 0,
sceVideoOutGetDeviceCapabilityInfo);
LIB_FUNCTION("j6RaAUlaLv0", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutWaitVblank);
// openOrbis appears to have libSceVideoOut_v1 module libSceVideoOut_v1.1
LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 1, 1, sceVideoOutOpen);

View File

@ -92,11 +92,12 @@ void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(BufferAttribute* attribute, Pixe
u32 tilingMode, u32 aspectRatio, u32 width,
u32 height, u32 pitchInPixel);
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata);
s32 PS4_SYSV_ABI sceVideoOutAddVBlankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata);
s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata);
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses,
s32 bufferNum, const BufferAttribute* attribute);
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate);
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle);
s32 PS4_SYSV_ABI sceVideoOutWaitVblank(s32 handle);
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg);
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, FlipStatus* status);
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status);
@ -104,9 +105,6 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
const void* param);
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle);
void Flip(std::chrono::microseconds micros);
void Vblank();
// Internal system functions
void sceVideoOutGetBufferLabelAddress(s32 handle, uintptr_t* label_addr);
s32 sceVideoOutSubmitEopFlip(s32 handle, u32 buf_id, u32 mode, u32 arg, void** unk);

View File

@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/logging/log.h>
#include <core/file_format/playgo_chunk.h>
#include <core/file_format/psf.h>
#include <core/file_format/splash.h>
@ -10,21 +9,30 @@
#include <core/libraries/libc_internal/libc_internal.h>
#include <core/libraries/rtc/rtc.h>
#include <core/libraries/videoout/video_out.h>
#include <fmt/core.h>
#include "common/config.h"
#include "common/debug.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/ntapi.h"
#include "common/path_util.h"
#include "common/polyfill_thread.h"
#include "common/singleton.h"
#include "common/version.h"
#include "core/file_format/psf.h"
#include "core/file_format/splash.h"
#include "core/file_sys/fs.h"
#include "core/libraries/disc_map/disc_map.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/libc/libc.h"
#include "core/libraries/libc_internal/libc_internal.h"
#include "core/libraries/libs.h"
#include "core/libraries/rtc/rtc.h"
#include "core/linker.h"
#include "core/memory.h"
#include "emulator.h"
#include "video_core/renderdoc.h"
#include <fmt/core.h>
Frontend::WindowSDL* g_window = nullptr;
@ -52,6 +60,9 @@ Emulator::Emulator() {
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module.
VideoCore::LoadRenderDoc();
}
Emulator::~Emulator() {
@ -120,6 +131,12 @@ void Emulator::Run(const std::filesystem::path& file) {
}
mnt->Mount(mount_download_dir, "/download0");
const auto& mount_captures_dir = Common::FS::GetUserPath(Common::FS::PathType::CapturesDir);
if (!std::filesystem::exists(mount_captures_dir)) {
std::filesystem::create_directory(mount_captures_dir);
}
VideoCore::SetOutputDir(mount_captures_dir.generic_string(), id);
// Initialize kernel and library facilities.
Libraries::Kernel::init_pthreads();
Libraries::InitHLELibs(&linker->GetHLESymbols());
@ -152,14 +169,8 @@ void Emulator::Run(const std::filesystem::path& file) {
std::jthread mainthread =
std::jthread([this](std::stop_token stop_token) { linker->Execute(); });
// Begin main window loop until the application exits
static constexpr std::chrono::milliseconds FlipPeriod{16};
while (window->isOpen()) {
window->waitEvent();
Libraries::VideoOut::Flip(FlipPeriod);
Libraries::VideoOut::Vblank();
FRAME_END;
}
std::exit(0);

View File

@ -11,6 +11,7 @@
#include "core/libraries/pad/pad.h"
#include "input/controller.h"
#include "sdl_window.h"
#include "video_core/renderdoc.h"
#ifdef __APPLE__
#include <SDL3/SDL_metal.h>
@ -72,7 +73,7 @@ void WindowSDL::waitEvent() {
// Called on main thread
SDL_Event event;
if (!SDL_PollEvent(&event)) {
if (!SDL_WaitEvent(&event)) {
return;
}
@ -180,6 +181,11 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
ax = Input::GetAxis(-0x80, 0x80, axisvalue);
break;
case SDLK_S:
if (event->key.mod == SDL_KMOD_LCTRL) {
// Trigger rdoc capture
VideoCore::TriggerCapture();
break;
}
axis = Input::Axis::LeftY;
if (event->type == SDL_EVENT_KEY_DOWN) {
axisvalue += 127;

View File

@ -5,8 +5,10 @@
#include "common/debug.h"
#include "common/polyfill_thread.h"
#include "common/thread.h"
#include "core/libraries/videoout/driver.h"
#include "video_core/amdgpu/liverpool.h"
#include "video_core/amdgpu/pm4_cmds.h"
#include "video_core/renderdoc.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
namespace AmdGpu {
@ -32,12 +34,15 @@ void Liverpool::Process(std::stop_token stoken) {
while (!stoken.stop_requested()) {
{
std::unique_lock lk{submit_mutex};
Common::CondvarWait(submit_cv, lk, stoken, [this] { return num_submits != 0; });
Common::CondvarWait(submit_cv, lk, stoken,
[this] { return num_submits != 0 || submit_done; });
}
if (stoken.stop_requested()) {
break;
}
VideoCore::StartCapture();
int qid = -1;
while (num_submits) {
@ -48,11 +53,9 @@ void Liverpool::Process(std::stop_token stoken) {
Task::Handle task{};
{
std::scoped_lock lock{queue.m_access};
if (queue.submits.empty()) {
continue;
}
task = queue.submits.front();
}
task.resume();
@ -64,9 +67,20 @@ void Liverpool::Process(std::stop_token stoken) {
queue.submits.pop();
--num_submits;
std::scoped_lock lock2{submit_mutex};
submit_cv.notify_all();
}
}
if (submit_done) {
VideoCore::EndCapture();
if (rasterizer) {
rasterizer->Flush();
}
submit_done = false;
}
Platform::IrqC::Instance()->Signal(Platform::InterruptId::GpuIdle);
}
}
@ -365,8 +379,9 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
const auto* write_data = reinterpret_cast<const PM4CmdWriteData*>(header);
ASSERT(write_data->dst_sel.Value() == 2 || write_data->dst_sel.Value() == 5);
const u32 data_size = (header->type3.count.Value() - 2) * 4;
u64* address = write_data->Address<u64*>();
if (!write_data->wr_one_addr.Value()) {
std::memcpy(write_data->Address<void*>(), write_data->data, data_size);
std::memcpy(address, write_data->data, data_size);
} else {
UNREACHABLE();
}
@ -379,6 +394,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
case PM4ItOpcode::WaitRegMem: {
const auto* wait_reg_mem = reinterpret_cast<const PM4CmdWaitRegMem*>(header);
ASSERT(wait_reg_mem->engine.Value() == PM4CmdWaitRegMem::Engine::Me);
// Optimization: VO label waits are special because the emulator
// will write to the label when presentation is finished. So if
// there are no other submits to yield to we can sleep the thread
// instead and allow other tasks to run.
const u64* wait_addr = wait_reg_mem->Address<u64*>();
if (vo_port->IsVoLabel(wait_addr) && num_submits == 1) {
vo_port->WaitVoLabel([&] { return wait_reg_mem->Test(); });
}
while (!wait_reg_mem->Test()) {
TracyFiberLeave;
co_yield {};
@ -511,7 +534,7 @@ void Liverpool::SubmitGfx(std::span<const u32> dcb, std::span<const u32> ccb) {
auto task = ProcessGraphics(dcb, ccb);
{
std::unique_lock lock{queue.m_access};
std::scoped_lock lock{queue.m_access};
queue.submits.emplace(task.handle);
}
@ -526,7 +549,7 @@ void Liverpool::SubmitAsc(u32 vqid, std::span<const u32> acb) {
const auto& task = ProcessCompute(acb, vqid);
{
std::unique_lock lock{queue.m_access};
std::scoped_lock lock{queue.m_access};
queue.submits.emplace(task.handle);
}

View File

@ -6,6 +6,7 @@
#include <array>
#include <condition_variable>
#include <coroutine>
#include <functional>
#include <mutex>
#include <span>
#include <thread>
@ -21,6 +22,10 @@ namespace Vulkan {
class Rasterizer;
}
namespace Libraries::VideoOut {
struct VideoOutPort;
}
namespace AmdGpu {
#define GFX6_3D_REG_INDEX(field_name) (offsetof(AmdGpu::Liverpool::Regs, field_name) / sizeof(u32))
@ -991,10 +996,25 @@ public:
void SubmitGfx(std::span<const u32> dcb, std::span<const u32> ccb);
void SubmitAsc(u32 vqid, std::span<const u32> acb);
void SubmitDone() noexcept {
std::scoped_lock lk{submit_mutex};
submit_done = true;
submit_cv.notify_one();
}
void WaitGpuIdle() noexcept {
std::unique_lock lk{submit_mutex};
submit_cv.wait(lk, [this] { return num_submits == 0; });
}
bool IsGpuIdle() const {
return num_submits == 0;
}
void SetVoPort(Libraries::VideoOut::VideoOutPort* port) {
vo_port = port;
}
void BindRasterizer(Vulkan::Rasterizer* rasterizer_) {
rasterizer = rasterizer_;
}
@ -1059,8 +1079,10 @@ private:
} cblock{};
Vulkan::Rasterizer* rasterizer{};
Libraries::VideoOut::VideoOutPort* vo_port{};
std::jthread process_thread{};
std::atomic<u32> num_submits{};
std::atomic<bool> submit_done{};
std::mutex submit_mutex;
std::condition_variable_any submit_cv;
};

View File

@ -404,8 +404,9 @@ struct PM4CmdWaitRegMem {
u32 mask;
u32 poll_interval;
u32* Address() const {
return reinterpret_cast<u32*>((uintptr_t(poll_addr_hi) << 32) | poll_addr_lo);
template <typename T = u32*>
T Address() const {
return reinterpret_cast<T>((uintptr_t(poll_addr_hi) << 32) | poll_addr_lo);
}
bool Test() const {
@ -464,8 +465,8 @@ struct PM4CmdWriteData {
}
template <typename T>
T* Address() const {
return reinterpret_cast<T*>(addr64);
T Address() const {
return reinterpret_cast<T>(addr64);
}
};
@ -494,8 +495,9 @@ struct PM4CmdEventWriteEos {
BitField<16, 16, u32> size; ///< Number of DWs to read from the GDS
};
u32* Address() const {
return reinterpret_cast<u32*>(address_lo | u64(address_hi) << 32);
template <typename T = u32*>
T Address() const {
return reinterpret_cast<T>(address_lo | u64(address_hi) << 32);
}
u32 DataDWord() const {

View File

@ -0,0 +1,120 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/config.h"
#include "video_core/renderdoc.h"
#include <renderdoc_app.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#include <filesystem>
namespace VideoCore {
enum class CaptureState {
Idle,
Triggered,
InProgress,
};
static CaptureState capture_state{CaptureState::Idle};
RENDERDOC_API_1_6_0* rdoc_api{};
void LoadRenderDoc() {
#ifdef WIN32
// Check if we are running by RDoc GUI
HMODULE mod = GetModuleHandleA("renderdoc.dll");
if (!mod && Config::isRdocEnabled()) {
// If enabled in config, try to load RDoc runtime in offline mode
HKEY h_reg_key;
LONG result = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
L"SOFTWARE\\Classes\\RenderDoc.RDCCapture.1\\DefaultIcon\\", 0,
KEY_READ, &h_reg_key);
if (result != ERROR_SUCCESS) {
return;
}
std::array<wchar_t, MAX_PATH> key_str{};
DWORD str_sz_out{key_str.size()};
result = RegQueryValueExW(h_reg_key, L"", 0, NULL, (LPBYTE)key_str.data(), &str_sz_out);
if (result != ERROR_SUCCESS) {
return;
}
std::filesystem::path path{key_str.cbegin(), key_str.cend()};
path = path.parent_path().append("renderdoc.dll");
const auto path_to_lib = path.generic_string();
mod = LoadLibraryA(path_to_lib.c_str());
}
if (mod) {
const auto RENDERDOC_GetAPI =
reinterpret_cast<pRENDERDOC_GetAPI>(GetProcAddress(mod, "RENDERDOC_GetAPI"));
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
ASSERT(ret == 1);
}
#else
#ifdef ANDROID
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";
#else
static constexpr const char RENDERDOC_LIB[] = "librenderdoc.so";
#endif
if (void* mod = dlopen(RENDERDOC_LIB, RTLD_NOW | RTLD_NOLOAD)) {
const auto RENDERDOC_GetAPI =
reinterpret_cast<pRENDERDOC_GetAPI>(dlsym(mod, "RENDERDOC_GetAPI"));
const s32 ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_6_0, (void**)&rdoc_api);
ASSERT(ret == 1);
}
#endif
if (rdoc_api) {
// Disable default capture keys as they suppose to trigger present-to-present capturing
// and it is not what we want
rdoc_api->SetCaptureKeys(nullptr, 0);
// Also remove rdoc crash handler
rdoc_api->UnloadCrashHandler();
}
}
void StartCapture() {
if (!rdoc_api) {
return;
}
if (capture_state == CaptureState::Triggered) {
rdoc_api->StartFrameCapture(nullptr, nullptr);
capture_state = CaptureState::InProgress;
}
}
void EndCapture() {
if (!rdoc_api) {
return;
}
if (capture_state == CaptureState::InProgress) {
rdoc_api->EndFrameCapture(nullptr, nullptr);
capture_state = CaptureState::Idle;
}
}
void TriggerCapture() {
if (capture_state == CaptureState::Idle) {
capture_state = CaptureState::Triggered;
}
}
void SetOutputDir(const std::string& path, const std::string& prefix) {
if (!rdoc_api) {
return;
}
rdoc_api->SetCaptureFilePathTemplate((path + '\\' + prefix).c_str());
}
} // namespace VideoCore

View File

@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
namespace VideoCore {
/// Loads renderdoc dynamic library module.
void LoadRenderDoc();
/// Begins a capture if a renderdoc instance is attached.
void StartCapture();
/// Ends current renderdoc capture.
void EndCapture();
/// Triggers capturing process.
void TriggerCapture();
/// Sets output directory for captures
void SetOutputDir(const std::string& path, const std::string& prefix);
} // namespace VideoCore

View File

@ -63,44 +63,30 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
};
}
RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool)
: window{window_}, instance{window, Config::getGpuId(), Config::vkValidationEnabled()},
scheduler{instance}, swapchain{instance, window}, texture_cache{instance, scheduler} {
rasterizer = std::make_unique<Rasterizer>(instance, scheduler, texture_cache, liverpool);
RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_, AmdGpu::Liverpool* liverpool_)
: window{window_}, liverpool{liverpool_},
instance{window, Config::getGpuId(), Config::vkValidationEnabled()}, draw_scheduler{instance},
present_scheduler{instance}, flip_scheduler{instance}, swapchain{instance, window},
texture_cache{instance, draw_scheduler} {
rasterizer = std::make_unique<Rasterizer>(instance, draw_scheduler, texture_cache, liverpool);
const u32 num_images = swapchain.GetImageCount();
const vk::Device device = instance.GetDevice();
const vk::CommandPoolCreateInfo pool_info = {
.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer |
vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = instance.GetGraphicsQueueFamilyIndex(),
};
command_pool = device.createCommandPoolUnique(pool_info);
const vk::CommandBufferAllocateInfo alloc_info = {
.commandPool = *command_pool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = num_images,
};
const auto cmdbuffers = device.allocateCommandBuffers(alloc_info);
// Create presentation frames.
present_frames.resize(num_images);
for (u32 i = 0; i < num_images; i++) {
Frame& frame = present_frames[i];
frame.cmdbuf = cmdbuffers[i];
frame.render_ready = device.createSemaphore({});
frame.present_done = device.createFence({.flags = vk::FenceCreateFlagBits::eSignaled});
free_queue.push(&frame);
}
}
RendererVulkan::~RendererVulkan() {
scheduler.Finish();
draw_scheduler.Finish();
const vk::Device device = instance.GetDevice();
for (auto& frame : present_frames) {
vmaDestroyImage(instance.GetAllocator(), frame.image, frame.allocation);
device.destroyImageView(frame.image_view);
device.destroySemaphore(frame.render_ready);
device.destroyFence(frame.present_done);
}
}
@ -184,7 +170,7 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
info.pitch = splash->GetImageInfo().width;
info.guest_address = VAddr(splash->GetImageData().data());
info.guest_size_bytes = splash->GetImageData().size();
splash_img.emplace(instance, scheduler, info);
splash_img.emplace(instance, present_scheduler, info);
texture_cache.RefreshImage(*splash_img);
}
frame = PrepareFrameInternal(*splash_img);
@ -193,12 +179,18 @@ bool RendererVulkan::ShowSplash(Frame* frame /*= nullptr*/) {
return true;
}
Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image, bool is_eop) {
// Request a free presentation frame.
Frame* frame = GetRenderFrame();
// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead);
// EOP flips are triggered from GPU thread so use the drawing scheduler to record
// commands. Otherwise we are dealing with a CPU flip which could have arrived
// from any guest thread. Use a separate scheduler for that.
auto& scheduler = is_eop ? draw_scheduler : flip_scheduler;
scheduler.EndRendering();
const auto cmdbuf = scheduler.CommandBuffer();
image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits::eTransferRead, cmdbuf);
const std::array pre_barrier{
vk::ImageMemoryBarrier{
@ -218,12 +210,11 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
},
},
};
const auto cmdbuf = scheduler.CommandBuffer();
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
{}, {}, pre_barrier);
// Post-processing (Anti-aliasing, FSR etc) goes here. For now just blit to the frame image.
cmdbuf.blitImage(
image.image, image.layout, frame->image, vk::ImageLayout::eTransferDstOptimal,
MakeImageBlit(image.info.size.width, image.info.size.height, frame->width, frame->height),
@ -245,13 +236,15 @@ Frame* RendererVulkan::PrepareFrameInternal(VideoCore::Image& image) {
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eAllCommands,
vk::DependencyFlagBits::eByRegion, {}, {}, post_barrier);
// Flush pending vulkan operations.
scheduler.Flush(frame->render_ready);
// Flush frame creation commands.
frame->ready_semaphore = scheduler.GetMasterSemaphore()->Handle();
frame->ready_tick = scheduler.CurrentTick();
SubmitInfo info{};
scheduler.Flush(info);
return frame;
}
@ -260,11 +253,8 @@ void RendererVulkan::Present(Frame* frame) {
const vk::Image swapchain_image = swapchain.Image();
const vk::CommandBufferBeginInfo begin_info = {
.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit,
};
const vk::CommandBuffer cmdbuf = frame->cmdbuf;
cmdbuf.begin(begin_info);
auto& scheduler = present_scheduler;
const auto cmdbuf = scheduler.CommandBuffer();
{
auto* profiler_ctx = instance.GetProfilerContext();
TracyVkNamedZoneC(profiler_ctx, renderer_gpu_zone, cmdbuf, "Host frame",
@ -339,35 +329,17 @@ void RendererVulkan::Present(Frame* frame) {
TracyVkCollect(profiler_ctx, cmdbuf);
}
}
cmdbuf.end();
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eAllGraphics,
};
const vk::Semaphore present_ready = swapchain.GetPresentReadySemaphore();
const vk::Semaphore image_acquired = swapchain.GetImageAcquiredSemaphore();
const std::array wait_semaphores = {image_acquired, frame->render_ready};
vk::SubmitInfo submit_info = {
.waitSemaphoreCount = static_cast<u32>(wait_semaphores.size()),
.pWaitSemaphores = wait_semaphores.data(),
.pWaitDstStageMask = wait_stage_masks.data(),
.commandBufferCount = 1u,
.pCommandBuffers = &cmdbuf,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &present_ready,
};
std::scoped_lock submit_lock{scheduler.submit_mutex};
try {
instance.GetGraphicsQueue().submit(submit_info, frame->present_done);
} catch (vk::DeviceLostError& err) {
LOG_CRITICAL(Render_Vulkan, "Device lost during present submit: {}", err.what());
UNREACHABLE();
}
// Flush vulkan commands.
SubmitInfo info{};
info.AddWait(swapchain.GetImageAcquiredSemaphore());
info.AddWait(frame->ready_semaphore, frame->ready_tick);
info.AddSignal(swapchain.GetPresentReadySemaphore());
info.AddSignal(frame->present_done);
scheduler.Flush(info);
// Present to swapchain.
std::scoped_lock submit_lock{Scheduler::submit_mutex};
swapchain.Present();
// Free the frame for reuse

View File

@ -26,9 +26,15 @@ struct Frame {
VmaAllocation allocation;
vk::Image image;
vk::ImageView image_view;
vk::Semaphore render_ready;
vk::Fence present_done;
vk::CommandBuffer cmdbuf;
vk::Semaphore ready_semaphore;
u64 ready_tick;
};
enum SchedulerType {
Draw,
Present,
CpuFlip,
};
class Rasterizer;
@ -39,16 +45,16 @@ public:
~RendererVulkan();
Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
VAddr cpu_address) {
VAddr cpu_address, bool is_eop) {
const auto info = VideoCore::ImageInfo{attribute, cpu_address};
const auto image_id = texture_cache.FindImage(info, cpu_address);
auto& image = texture_cache.GetImage(image_id);
return PrepareFrameInternal(image);
return PrepareFrameInternal(image, is_eop);
}
Frame* PrepareBlankFrame() {
auto& image = texture_cache.GetImage(VideoCore::NULL_IMAGE_ID);
return PrepareFrameInternal(image);
return PrepareFrameInternal(image, true);
}
VideoCore::Image& RegisterVideoOutSurface(
@ -60,9 +66,9 @@ public:
}
bool IsVideoOutSurface(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
return std::find_if(vo_buffers_addr.cbegin(), vo_buffers_addr.cend(), [&](VAddr vo_buffer) {
return std::ranges::find_if(vo_buffers_addr, [&](VAddr vo_buffer) {
return vo_buffer == color_buffer.Address();
}) != vo_buffers_addr.cend();
}) != vo_buffers_addr.end();
}
bool ShowSplash(Frame* frame = nullptr);
@ -70,13 +76,16 @@ public:
void RecreateFrame(Frame* frame, u32 width, u32 height);
private:
Frame* PrepareFrameInternal(VideoCore::Image& image);
Frame* PrepareFrameInternal(VideoCore::Image& image, bool is_eop = true);
Frame* GetRenderFrame();
private:
Frontend::WindowSDL& window;
AmdGpu::Liverpool* liverpool;
Instance instance;
Scheduler scheduler;
Scheduler draw_scheduler;
Scheduler present_scheduler;
Scheduler flip_scheduler;
Swapchain swapchain;
std::unique_ptr<Rasterizer> rasterizer;
VideoCore::TextureCache texture_cache;

View File

@ -2,8 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <limits>
#include <mutex>
#include "common/assert.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
@ -60,46 +58,4 @@ void MasterSemaphore::Wait(u64 tick) {
Refresh();
}
void MasterSemaphore::SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
u64 signal_value) {
cmdbuf.end();
const u32 num_signal_semaphores = signal ? 2U : 1U;
const std::array signal_values{signal_value, u64(0)};
const std::array signal_semaphores{Handle(), signal};
const u32 num_wait_semaphores = wait ? 2U : 1U;
const std::array wait_values{signal_value - 1, u64(1)};
const std::array wait_semaphores{Handle(), wait};
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
};
const vk::TimelineSemaphoreSubmitInfo timeline_si = {
.waitSemaphoreValueCount = num_wait_semaphores,
.pWaitSemaphoreValues = wait_values.data(),
.signalSemaphoreValueCount = num_signal_semaphores,
.pSignalSemaphoreValues = signal_values.data(),
};
const vk::SubmitInfo submit_info = {
.pNext = &timeline_si,
.waitSemaphoreCount = num_wait_semaphores,
.pWaitSemaphores = wait_semaphores.data(),
.pWaitDstStageMask = wait_stage_masks.data(),
.commandBufferCount = 1u,
.pCommandBuffers = &cmdbuf,
.signalSemaphoreCount = num_signal_semaphores,
.pSignalSemaphores = signal_semaphores.data(),
};
try {
instance.GetGraphicsQueue().submit(submit_info);
} catch (vk::DeviceLostError& err) {
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
}
}
} // namespace Vulkan

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@ -46,10 +46,6 @@ public:
/// Waits for a tick to be hit on the GPU
void Wait(u64 tick);
/// Submits the provided command buffer for execution
void SubmitWork(vk::CommandBuffer cmdbuf, vk::Semaphore wait, vk::Semaphore signal,
u64 signal_value);
protected:
const Instance& instance;
vk::UniqueSemaphore semaphore; ///< Timeline semaphore.

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@ -96,6 +96,13 @@ void Rasterizer::DispatchDirect() {
cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
}
u64 Rasterizer::Flush() {
const u64 current_tick = scheduler.CurrentTick();
SubmitInfo info{};
scheduler.Flush(info);
return current_tick;
}
void Rasterizer::BeginRendering() {
const auto& regs = liverpool->regs;
RenderState state;

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@ -36,6 +36,8 @@ public:
void ScopeMarkerBegin(const std::string& str);
void ScopeMarkerEnd();
u64 Flush();
private:
u32 SetupIndexBuffer(bool& is_indexed, u32 index_offset);
void MapMemory(VAddr addr, size_t size);

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@ -2,12 +2,15 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/assert.h"
#include "common/debug.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
namespace Vulkan {
std::mutex Scheduler::submit_mutex;
Scheduler::Scheduler(const Instance& instance)
: instance{instance}, master_semaphore{instance}, command_pool{instance, &master_semaphore} {
profiler_scope = reinterpret_cast<tracy::VkCtxScope*>(std::malloc(sizeof(tracy::VkCtxScope)));
@ -50,22 +53,24 @@ void Scheduler::EndRendering() {
current_cmdbuf.endRendering();
}
void Scheduler::Flush(vk::Semaphore signal, vk::Semaphore wait) {
// When flushing, we only send data to the worker thread; no waiting is necessary.
SubmitExecution(signal, wait);
void Scheduler::Flush(SubmitInfo& info) {
// When flushing, we only send data to the driver; no waiting is necessary.
SubmitExecution(info);
}
void Scheduler::Finish(vk::Semaphore signal, vk::Semaphore wait) {
void Scheduler::Finish() {
// When finishing, we need to wait for the submission to have executed on the device.
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal, wait);
SubmitInfo info{};
SubmitExecution(info);
Wait(presubmit_tick);
}
void Scheduler::Wait(u64 tick) {
if (tick >= master_semaphore.CurrentTick()) {
// Make sure we are not waiting for the current tick without signalling
Flush();
SubmitInfo info{};
Flush(info);
}
master_semaphore.Wait(tick);
}
@ -86,7 +91,7 @@ void Scheduler::AllocateWorkerCommandBuffers() {
}
}
void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore) {
void Scheduler::SubmitExecution(SubmitInfo& info) {
std::scoped_lock lk{submit_mutex};
const u64 signal_value = master_semaphore.NextTick();
@ -97,7 +102,40 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
}
EndRendering();
master_semaphore.SubmitWork(current_cmdbuf, wait_semaphore, signal_semaphore, signal_value);
current_cmdbuf.end();
const vk::Semaphore timeline = master_semaphore.Handle();
info.AddSignal(timeline, signal_value);
static constexpr std::array<vk::PipelineStageFlags, 2> wait_stage_masks = {
vk::PipelineStageFlagBits::eAllCommands,
vk::PipelineStageFlagBits::eColorAttachmentOutput,
};
const vk::TimelineSemaphoreSubmitInfo timeline_si = {
.waitSemaphoreValueCount = static_cast<u32>(info.wait_ticks.size()),
.pWaitSemaphoreValues = info.wait_ticks.data(),
.signalSemaphoreValueCount = static_cast<u32>(info.signal_ticks.size()),
.pSignalSemaphoreValues = info.signal_ticks.data(),
};
const vk::SubmitInfo submit_info = {
.pNext = &timeline_si,
.waitSemaphoreCount = static_cast<u32>(info.wait_semas.size()),
.pWaitSemaphores = info.wait_semas.data(),
.pWaitDstStageMask = wait_stage_masks.data(),
.commandBufferCount = 1U,
.pCommandBuffers = &current_cmdbuf,
.signalSemaphoreCount = static_cast<u32>(info.signal_semas.size()),
.pSignalSemaphores = info.signal_semas.data(),
};
try {
instance.GetGraphicsQueue().submit(submit_info, info.fence);
} catch (vk::DeviceLostError& err) {
UNREACHABLE_MSG("Device lost during submit: {}", err.what());
}
master_semaphore.Refresh();
AllocateWorkerCommandBuffers();

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@ -26,16 +26,39 @@ struct RenderState {
}
};
struct SubmitInfo {
boost::container::static_vector<vk::Semaphore, 3> wait_semas;
boost::container::static_vector<u64, 3> wait_ticks;
boost::container::static_vector<vk::Semaphore, 3> signal_semas;
boost::container::static_vector<u64, 3> signal_ticks;
vk::Fence fence;
void AddWait(vk::Semaphore semaphore, u64 tick = 1) {
wait_semas.emplace_back(semaphore);
wait_ticks.emplace_back(tick);
}
void AddSignal(vk::Semaphore semaphore, u64 tick = 1) {
signal_semas.emplace_back(semaphore);
signal_ticks.emplace_back(tick);
}
void AddSignal(vk::Fence fence) {
this->fence = fence;
}
};
class Scheduler {
public:
explicit Scheduler(const Instance& instance);
~Scheduler();
/// Sends the current execution context to the GPU.
void Flush(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
/// Sends the current execution context to the GPU
/// and increments the scheduler timeline semaphore.
void Flush(SubmitInfo& info);
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(vk::Semaphore signal = nullptr, vk::Semaphore wait = nullptr);
void Finish();
/// Waits for the given tick to trigger on the GPU.
void Wait(u64 tick);
@ -76,12 +99,12 @@ public:
pending_ops.emplace(func, CurrentTick());
}
std::mutex submit_mutex;
static std::mutex submit_mutex;
private:
void AllocateWorkerCommandBuffers();
void SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wait_semaphore);
void SubmitExecution(SubmitInfo& info);
private:
const Instance& instance;

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@ -55,7 +55,7 @@ void Swapchain::Create(u32 width_, u32 height_, vk::SurfaceKHR surface_) {
.pQueueFamilyIndices = queue_family_indices.data(),
.preTransform = transform,
.compositeAlpha = composite_alpha,
.presentMode = vk::PresentModeKHR::eFifo,
.presentMode = vk::PresentModeKHR::eMailbox,
.clipped = true,
.oldSwapchain = nullptr,
};

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@ -231,7 +231,7 @@ static constexpr vk::BufferUsageFlags StagingFlags = vk::BufferUsageFlagBits::eT
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
: instance{instance}, scheduler{scheduler},
staging{instance, scheduler, StagingFlags, 128_MB, Vulkan::BufferType::Upload} {
staging{instance, scheduler, StagingFlags, 256_MB, Vulkan::BufferType::Upload} {
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,