shadPS4/src/common/config.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <fstream>
#include <string>
#include <fmt/core.h>
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#include <toml.hpp>
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#include "config.h"
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namespace Config {
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static bool isNeo = false;
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static bool isFullscreen = false;
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static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
static std::string logFilter;
static std::string logType = "sync";
static bool isDebugDump = false;
static bool isLibc = true;
static bool isShowSplash = false;
static bool isNullGpu = false;
static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
static bool vkValidation = false;
static bool vkValidationSync = false;
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bool isLleLibc() {
return isLibc;
}
bool isNeoMode() {
return isNeo;
}
bool isFullscreenMode() {
return isFullscreen;
}
u32 getScreenWidth() {
return screenWidth;
}
u32 getScreenHeight() {
return screenHeight;
}
s32 getGpuId() {
return gpuId;
}
std::string getLogFilter() {
return logFilter;
}
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std::string getLogType() {
return logType;
}
bool debugDump() {
return isDebugDump;
}
bool showSplash() {
return isShowSplash;
}
bool nullGpu() {
return isNullGpu;
}
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bool dumpShaders() {
return shouldDumpShaders;
}
bool dumpPM4() {
return shouldDumpPM4;
}
bool vkValidationEnabled() {
return vkValidation;
}
bool vkValidationSyncEnabled() {
return vkValidationSync;
}
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void load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
if (!std::filesystem::exists(path, error)) {
save(path);
return;
}
toml::value data;
try {
data = toml::parse(path);
} catch (std::exception& ex) {
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
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return;
}
if (data.contains("General")) {
auto generalResult = toml::expect<toml::value>(data.at("General"));
if (generalResult.is_ok()) {
auto general = generalResult.unwrap();
isNeo = toml::find_or<toml::boolean>(general, "isPS4Pro", false);
isFullscreen = toml::find_or<toml::boolean>(general, "Fullscreen", true);
logFilter = toml::find_or<toml::string>(general, "logFilter", "");
logType = toml::find_or<toml::string>(general, "logType", "sync");
isShowSplash = toml::find_or<toml::boolean>(general, "showSplash", true);
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}
}
if (data.contains("GPU")) {
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auto gpuResult = toml::expect<toml::value>(data.at("GPU"));
if (gpuResult.is_ok()) {
auto gpu = gpuResult.unwrap();
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screenWidth = toml::find_or<toml::integer>(gpu, "screenWidth", screenWidth);
screenHeight = toml::find_or<toml::integer>(gpu, "screenHeight", screenHeight);
gpuId = toml::find_or<toml::integer>(gpu, "gpuId", 0);
isNullGpu = toml::find_or<toml::boolean>(gpu, "nullGpu", false);
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shouldDumpShaders = toml::find_or<toml::boolean>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
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}
}
if (data.contains("Vulkan")) {
const auto vkResult = toml::expect<toml::value>(data.at("Vulkan"));
if (vkResult.is_ok()) {
auto vk = vkResult.unwrap();
vkValidation = toml::find_or<toml::boolean>(vk, "validation", true);
vkValidationSync = toml::find_or<toml::boolean>(vk, "validation_sync", true);
}
}
if (data.contains("Debug")) {
auto debugResult = toml::expect<toml::value>(data.at("Debug"));
if (debugResult.is_ok()) {
auto debug = debugResult.unwrap();
isDebugDump = toml::find_or<toml::boolean>(debug, "DebugDump", false);
}
}
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if (data.contains("LLE")) {
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auto lleResult = toml::expect<toml::value>(data.at("LLE"));
if (lleResult.is_ok()) {
auto lle = lleResult.unwrap();
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isLibc = toml::find_or<toml::boolean>(lle, "libc", true);
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}
}
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}
void save(const std::filesystem::path& path) {
toml::basic_value<toml::preserve_comments> data;
std::error_code error;
if (std::filesystem::exists(path, error)) {
try {
data = toml::parse<toml::preserve_comments>(path);
} catch (const std::exception& ex) {
fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
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return;
}
} else {
if (error) {
fmt::print("Filesystem error accessing {} (error: {})\n", path.string(),
error.message().c_str());
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}
fmt::print("Saving new configuration file {}\n", path.string());
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}
data["General"]["isPS4Pro"] = isNeo;
data["General"]["Fullscreen"] = isFullscreen;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["showSplash"] = isShowSplash;
data["GPU"]["gpuId"] = gpuId;
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data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync;
data["Debug"]["DebugDump"] = isDebugDump;
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data["LLE"]["libc"] = isLibc;
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std::ofstream file(path, std::ios::out);
file << data;
file.close();
}
} // namespace Config