Fixes and QoL (#159)
* to ensure that we're not unlocking submits too early * a final touch * video_core: texture_cache: fix for page table corruption * core: linker: a name for the game main thread * libraries: gnmdriver: an option to dump application command lists * libraries: kernel: named guest threads * video_core: added a heuristic for determination of CB/DB surface extents * fix for rebase leftover
This commit is contained in:
parent
8f9436080e
commit
f624f7749c
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@ -20,6 +20,7 @@ static bool isLibc = true;
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static bool isShowSplash = false;
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static bool isNullGpu = false;
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static bool shouldDumpShaders = false;
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static bool shouldDumpPM4 = false;
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bool isLleLibc() {
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return isLibc;
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@ -64,6 +65,10 @@ bool dumpShaders() {
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return shouldDumpShaders;
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}
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bool dumpPM4() {
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return shouldDumpPM4;
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -102,6 +107,7 @@ void load(const std::filesystem::path& path) {
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gpuId = toml::find_or<toml::integer>(gpu, "gpuId", 0);
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isNullGpu = toml::find_or<toml::boolean>(gpu, "nullGpu", false);
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shouldDumpShaders = toml::find_or<toml::boolean>(gpu, "dumpShaders", false);
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shouldDumpPM4 = toml::find_or<toml::boolean>(gpu, "dumpPM4", false);
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}
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}
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if (data.contains("Debug")) {
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@ -149,6 +155,7 @@ void save(const std::filesystem::path& path) {
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data["GPU"]["screenHeight"] = screenHeight;
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data["GPU"]["nullGpu"] = isNullGpu;
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data["GPU"]["dumpShaders"] = shouldDumpShaders;
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data["GPU"]["dumpPM4"] = shouldDumpPM4;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["LLE"]["libc"] = isLibc;
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@ -23,5 +23,6 @@ bool isLleLibc();
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bool showSplash();
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bool nullGpu();
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bool dumpShaders();
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bool dumpPM4();
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}; // namespace Config
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@ -35,6 +35,7 @@ static auto UserPaths = [] {
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create_path(PathType::LogDir, user_dir / LOG_DIR);
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create_path(PathType::ScreenshotsDir, user_dir / SCREENSHOTS_DIR);
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create_path(PathType::ShaderDir, user_dir / SHADER_DIR);
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create_path(PathType::PM4Dir, user_dir / PM4_DIR);
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create_path(PathType::SaveDataDir, user_dir / SAVEDATA_DIR);
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create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
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@ -13,6 +13,7 @@ enum class PathType {
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LogDir, // Where log files are stored.
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ScreenshotsDir, // Where screenshots are stored.
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ShaderDir, // Where shaders are stored.
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PM4Dir, // Where command lists are stored.
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SaveDataDir, // Where guest save data is stored.
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SysModuleDir, // Where system modules are stored.
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};
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@ -23,6 +24,7 @@ constexpr auto PORTABLE_DIR = "user";
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constexpr auto LOG_DIR = "log";
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constexpr auto SCREENSHOTS_DIR = "screenshots";
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constexpr auto SHADER_DIR = "shader";
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constexpr auto PM4_DIR = "pm4";
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constexpr auto SAVEDATA_DIR = "savedata";
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constexpr auto SYSMODULES_DIR = "sys_modules";
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@ -2,7 +2,9 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/gnmdriver/gnmdriver.h"
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#include "core/libraries/libs.h"
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@ -28,6 +30,21 @@ static constexpr bool g_fair_hw_init = false;
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// In case if `submitDone` is issued we need to block submissions until GPU idle
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static u32 submission_lock{};
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static u64 frames_submitted{}; // frame counter
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static void DumpCommandList(std::span<const u32> cmd_list, const std::string& postfix) {
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using namespace Common::FS;
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const auto dump_dir = GetUserPath(PathType::PM4Dir);
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if (!std::filesystem::exists(dump_dir)) {
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std::filesystem::create_directories(dump_dir);
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}
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if (cmd_list.empty()) {
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return;
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}
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const auto filename = std::format("{:08}_{}", frames_submitted, postfix);
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const auto file = IOFile{dump_dir / filename, FileAccessMode::Write};
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file.WriteSpan(cmd_list);
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}
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// Write a special ending NOP packet with N DWs data block
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template <u32 data_block_size>
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@ -1439,7 +1456,25 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
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const auto dcb_size_dw = dcb_sizes_in_bytes[cbpair] >> 2;
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const auto ccb_size_dw = ccb_size_in_bytes >> 2;
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liverpool->SubmitGfx({dcb_gpu_addrs[cbpair], dcb_size_dw}, {ccb, ccb_size_dw});
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const auto& dcb_span = std::span<const u32>{dcb_gpu_addrs[cbpair], dcb_size_dw};
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const auto& ccb_span = std::span<const u32>{ccb, ccb_size_dw};
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if (Config::dumpPM4()) {
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static auto last_frame_num = frames_submitted;
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static u32 seq_num{};
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if (last_frame_num == frames_submitted) {
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++seq_num;
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} else {
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last_frame_num = frames_submitted;
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seq_num = 0u;
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}
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// File name format is: <queue>_<submit num>_<buffer_in_submit>
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DumpCommandList(dcb_span, std::format("dcb_{}_{}", seq_num, cbpair));
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DumpCommandList(ccb_span, std::format("ccb_{}_{}", seq_num, cbpair));
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}
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liverpool->SubmitGfx(dcb_span, ccb_span);
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}
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return ORBIS_OK;
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@ -1455,6 +1490,8 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
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if (!liverpool->IsGpuIdle()) {
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submission_lock = true;
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}
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liverpool->NotifySubmitDone();
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++frames_submitted;
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return ORBIS_OK;
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}
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@ -5,6 +5,7 @@
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#include <thread>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/thread.h"
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#include "core/libraries/error_codes.h"
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#include "core/libraries/kernel/thread_management.h"
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#include "core/libraries/libs.h"
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@ -827,6 +828,7 @@ static void cleanup_thread(void* arg) {
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static void* run_thread(void* arg) {
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auto* thread = static_cast<ScePthread>(arg);
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Common::SetCurrentThreadName(thread->name.c_str());
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void* ret = nullptr;
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g_pthread_self = thread;
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pthread_cleanup_push(cleanup_thread, thread);
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/config.h"
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#include "core/libraries/app_content/app_content.h"
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#include "core/libraries/audio/audioin.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/gnmdriver/gnmdriver.h"
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#include "core/libraries/system/systemservice.h"
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#include "core/libraries/system/userservice.h"
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#include "core/libraries/videoout/video_out.h"
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#include "core/libraries/app_content/app_content.h"
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namespace Libraries {
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@ -8,6 +8,7 @@
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#include "common/logging/log.h"
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#include "common/path_util.h"
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#include "common/string_util.h"
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#include "common/thread.h"
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#include "core/aerolib/aerolib.h"
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#include "core/aerolib/stubs.h"
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#include "core/libraries/kernel/thread_management.h"
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@ -676,6 +677,8 @@ void Linker::Execute() {
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DebugDump();
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}
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Common::SetCurrentThreadName("GAME_MainThread");
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Libraries::Kernel::pthreadInitSelfMainThread();
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// Relocate all modules
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for (const auto& m : m_modules) {
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@ -61,7 +61,11 @@ void Liverpool::Process(std::stop_token stoken) {
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--num_submits;
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}
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}
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num_submits.notify_all();
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if (submit_done) {
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num_submits.notify_all();
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submit_done = false;
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}
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}
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}
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@ -163,8 +167,61 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
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}
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case PM4ItOpcode::SetContextReg: {
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const auto* set_data = reinterpret_cast<const PM4CmdSetData*>(header);
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std::memcpy(®s.reg_array[ContextRegWordOffset + set_data->reg_offset], header + 2,
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(count - 1) * sizeof(u32));
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const auto reg_addr = ContextRegWordOffset + set_data->reg_offset;
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const auto* payload = reinterpret_cast<const u32*>(header + 2);
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std::memcpy(®s.reg_array[reg_addr], payload, (count - 1) * sizeof(u32));
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// In the case of HW, render target memory has alignment as color block operates on
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// tiles. There is no information of actual resource extents stored in CB context
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// regs, so any deduction of it from slices/pitch will lead to a larger surface created.
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// The same applies to the depth targets. Fortunatelly, the guest always sends
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// a trailing NOP packet right after the context regs setup, so we can use the heuristic
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// below and extract the hint to determine actual resource dims.
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switch (reg_addr) {
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case ContextRegs::CbColor0Base:
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[[fallthrough]];
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case ContextRegs::CbColor1Base:
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[[fallthrough]];
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case ContextRegs::CbColor2Base:
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[[fallthrough]];
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case ContextRegs::CbColor3Base:
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[[fallthrough]];
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case ContextRegs::CbColor4Base:
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[[fallthrough]];
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case ContextRegs::CbColor5Base:
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[[fallthrough]];
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case ContextRegs::CbColor6Base:
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[[fallthrough]];
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case ContextRegs::CbColor7Base: {
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const auto col_buf_id = (reg_addr - ContextRegs::CbColor0Base) /
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(ContextRegs::CbColor1Base - ContextRegs::CbColor0Base);
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ASSERT(col_buf_id < NumColorBuffers);
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const auto nop_offset = header->type3.count;
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if (nop_offset == 0x0e) {
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ASSERT_MSG(payload[nop_offset] == 0xc0001000,
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"NOP hint is missing in CB setup sequence");
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last_cb_extent[col_buf_id].raw = payload[nop_offset + 1];
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} else {
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last_cb_extent[col_buf_id].raw = 0;
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}
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break;
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}
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case ContextRegs::DbZInfo: {
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if (header->type3.count == 8) {
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ASSERT_MSG(payload[20] == 0xc0001000,
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"NOP hint is missing in DB setup sequence");
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last_db_extent.raw = payload[21];
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} else {
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last_db_extent.raw = 0;
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}
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break;
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}
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default:
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break;
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}
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break;
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}
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case PM4ItOpcode::SetShReg: {
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@ -682,6 +682,18 @@ struct Liverpool {
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Polygon = 21,
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};
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enum ContextRegs : u32 {
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DbZInfo = 0xA010,
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CbColor0Base = 0xA318,
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CbColor1Base = 0xA327,
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CbColor2Base = 0xA336,
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CbColor3Base = 0xA345,
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CbColor4Base = 0xA354,
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CbColor5Base = 0xA363,
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CbColor6Base = 0xA372,
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CbColor7Base = 0xA381,
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};
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union Regs {
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struct {
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INSERT_PADDING_WORDS(0x2C08);
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@ -765,6 +777,21 @@ struct Liverpool {
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Regs regs{};
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// See for a comment in context reg parsing code
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union CbDbExtent {
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struct {
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u16 width;
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u16 height;
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};
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u32 raw{0u};
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[[nodiscard]] bool Valid() const {
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return raw != 0;
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}
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};
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std::array<CbDbExtent, NumColorBuffers> last_cb_extent{};
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CbDbExtent last_db_extent{};
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public:
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Liverpool();
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~Liverpool();
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@ -777,6 +804,11 @@ public:
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return num_submits == 0;
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}
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void NotifySubmitDone() {
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submit_done = true;
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num_submits.notify_all();
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}
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void BindRasterizer(Vulkan::Rasterizer* rasterizer_) {
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rasterizer = rasterizer_;
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}
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@ -841,6 +873,7 @@ private:
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Vulkan::Rasterizer* rasterizer{};
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std::jthread process_thread{};
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std::atomic<u32> num_submits{};
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std::atomic<bool> submit_done{};
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};
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static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);
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@ -41,11 +41,14 @@ void Rasterizer::Draw(bool is_indexed) {
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boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
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color_attachments{};
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for (const auto& col_buf : regs.color_buffers) {
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for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
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const auto& col_buf = regs.color_buffers[col_buf_id];
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if (!col_buf) {
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continue;
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}
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const auto& image_view = texture_cache.RenderTarget(col_buf);
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const auto& hint = liverpool->last_cb_extent[col_buf_id];
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const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
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color_attachments.push_back({
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.imageView = *image_view.image_view,
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@ -82,12 +82,13 @@ ImageInfo::ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noe
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}
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}
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ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer) noexcept {
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ImageInfo::ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
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const AmdGpu::Liverpool::CbDbExtent& hint /*= {}*/) noexcept {
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is_tiled = true;
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pixel_format = LiverpoolToVK::SurfaceFormat(buffer.info.format, buffer.NumFormat());
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type = vk::ImageType::e2D;
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size.width = buffer.Pitch();
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size.height = buffer.Height();
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size.width = hint.Valid() ? hint.width : buffer.Pitch();
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size.height = hint.Valid() ? hint.height : buffer.Height();
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size.depth = 1;
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pitch = size.width;
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guest_size_bytes = buffer.slice.tile_max * (buffer.view.slice_max + 1);
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|
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@ -34,7 +34,8 @@ DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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struct ImageInfo {
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ImageInfo() = default;
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explicit ImageInfo(const Libraries::VideoOut::BufferAttributeGroup& group) noexcept;
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explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer) noexcept;
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explicit ImageInfo(const AmdGpu::Liverpool::ColorBuffer& buffer,
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const AmdGpu::Liverpool::CbDbExtent& hint = {}) noexcept;
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explicit ImageInfo(const AmdGpu::Image& image) noexcept;
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bool is_tiled = false;
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|
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@ -101,6 +101,7 @@ TextureCache::~TextureCache() {
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}
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void TextureCache::OnCpuWrite(VAddr address) {
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std::unique_lock lock{m_page_table};
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ForEachImageInRegion(address, 1 << PageShift, [&](ImageId image_id, Image& image) {
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// Ensure image is reuploaded when accessed again.
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image.flags |= ImageFlagBits::CpuModified;
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@ -110,6 +111,7 @@ void TextureCache::OnCpuWrite(VAddr address) {
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}
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Image& TextureCache::FindImage(const ImageInfo& info, VAddr cpu_address) {
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std::unique_lock lock{m_page_table};
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boost::container::small_vector<ImageId, 2> image_ids;
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ForEachImageInRegion(cpu_address, info.guest_size_bytes, [&](ImageId image_id, Image& image) {
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if (image.cpu_addr == cpu_address) {
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@ -151,8 +153,9 @@ ImageView& TextureCache::FindImageView(const AmdGpu::Image& desc) {
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return slot_image_views[view_id];
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}
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ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer) {
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const ImageInfo info{buffer};
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ImageView& TextureCache::RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
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const AmdGpu::Liverpool::CbDbExtent& hint) {
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const ImageInfo info{buffer, hint};
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auto& image = FindImage(info, buffer.Address());
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|
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ImageViewInfo view_info;
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|
|
|
@ -42,7 +42,8 @@ public:
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ImageView& FindImageView(const AmdGpu::Image& image);
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/// Retrieves the render target with specified properties
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ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer);
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ImageView& RenderTarget(const AmdGpu::Liverpool::ColorBuffer& buffer,
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const AmdGpu::Liverpool::CbDbExtent& hint);
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/// Reuploads image contents.
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void RefreshImage(Image& image);
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|
@ -136,6 +137,7 @@ private:
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#ifdef _WIN64
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void* veh_handle{};
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#endif
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std::mutex m_page_table;
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||||
};
|
||||
|
||||
} // namespace VideoCore
|
||||
|
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Loading…
Reference in New Issue