27 lines
597 B
C++
27 lines
597 B
C++
#pragma once
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#include "common/types.h"
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namespace Core::Loader {
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class SymbolsResolver;
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}
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namespace Core::Libraries::LibUserService {
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using SceUserServiceUserId = s32;
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struct SceUserServiceInitializeParams {
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s32 priority;
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};
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struct SceUserServiceLoginUserIdList {
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int user_id[4];
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};
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
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void userServiceSymbolsRegister(Loader::SymbolsResolver* sym);
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}; // namespace Core::Libraries::LibUserService
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