#pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Core::Libraries::LibUserService { using SceUserServiceUserId = s32; struct SceUserServiceInitializeParams { s32 priority; }; struct SceUserServiceLoginUserIdList { int user_id[4]; }; s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams); s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList); void userServiceSymbolsRegister(Loader::SymbolsResolver* sym); }; // namespace Core::Libraries::LibUserService