shadPS4/src/shader_recompiler/ir/microinstruction.cpp

168 lines
4.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <memory>
#include "shader_recompiler/exception.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/type.h"
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} {
if (op == Opcode::Phi) {
std::construct_at(&phi_args);
} else {
std::construct_at(&args);
}
}
Inst::Inst(const Inst& base) : op{base.op}, flags{base.flags} {
if (base.op == Opcode::Phi) {
throw NotImplementedException("Copying phi node");
}
std::construct_at(&args);
const size_t num_args{base.NumArgs()};
for (size_t index = 0; index < num_args; ++index) {
SetArg(index, base.Arg(index));
}
}
Inst::~Inst() {
if (op == Opcode::Phi) {
std::destroy_at(&phi_args);
} else {
std::destroy_at(&args);
}
}
bool Inst::MayHaveSideEffects() const noexcept {
switch (op) {
case Opcode::ConditionRef:
case Opcode::Reference:
case Opcode::PhiMove:
case Opcode::Prologue:
case Opcode::Epilogue:
// case Opcode::Join:
// case Opcode::Barrier:
// case Opcode::WorkgroupMemoryBarrier:
// case Opcode::DeviceMemoryBarrier:
// case Opcode::EmitVertex:
// case Opcode::EndPrimitive:
case Opcode::SetAttribute:
// case Opcode::SetFragColor:
// case Opcode::SetFragDepth:
return true;
default:
return false;
}
}
bool Inst::AreAllArgsImmediates() const {
if (op == Opcode::Phi) {
throw LogicError("Testing for all arguments are immediates on phi instruction");
}
return std::all_of(args.begin(), args.begin() + NumArgs(),
[](const IR::Value& value) { return value.IsImmediate(); });
}
IR::Type Inst::Type() const {
return TypeOf(op);
}
void Inst::SetArg(size_t index, Value value) {
if (index >= NumArgs()) {
throw InvalidArgument("Out of bounds argument index {} in opcode {}", index, op);
}
const IR::Value arg{Arg(index)};
if (!arg.IsImmediate()) {
UndoUse(arg);
}
if (!value.IsImmediate()) {
Use(value);
}
if (op == Opcode::Phi) {
phi_args[index].second = value;
} else {
args[index] = value;
}
}
Block* Inst::PhiBlock(size_t index) const {
if (op != Opcode::Phi) {
throw LogicError("{} is not a Phi instruction", op);
}
if (index >= phi_args.size()) {
throw InvalidArgument("Out of bounds argument index {} in phi instruction");
}
return phi_args[index].first;
}
void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
if (!value.IsImmediate()) {
Use(value);
}
phi_args.emplace_back(predecessor, value);
}
void Inst::Invalidate() {
ClearArgs();
ReplaceOpcode(Opcode::Void);
}
void Inst::ClearArgs() {
if (op == Opcode::Phi) {
for (auto& pair : phi_args) {
IR::Value& value{pair.second};
if (!value.IsImmediate()) {
UndoUse(value);
}
}
phi_args.clear();
} else {
for (auto& value : args) {
if (!value.IsImmediate()) {
UndoUse(value);
}
}
// Reset arguments to null
// std::memset was measured to be faster on MSVC than std::ranges:fill
std::memset(reinterpret_cast<char*>(&args), 0, sizeof(args));
}
}
void Inst::ReplaceUsesWith(Value replacement) {
Invalidate();
ReplaceOpcode(Opcode::Identity);
if (!replacement.IsImmediate()) {
Use(replacement);
}
args[0] = replacement;
}
void Inst::ReplaceOpcode(IR::Opcode opcode) {
if (opcode == IR::Opcode::Phi) {
throw LogicError("Cannot transition into Phi");
}
if (op == Opcode::Phi) {
// Transition out of phi arguments into non-phi
std::destroy_at(&phi_args);
std::construct_at(&args);
}
op = opcode;
}
void Inst::Use(const Value& value) {
Inst* const inst{value.Inst()};
++inst->use_count;
}
void Inst::UndoUse(const Value& value) {
Inst* const inst{value.Inst()};
--inst->use_count;
}
} // namespace Shader::IR