168 lines
4.2 KiB
C++
168 lines
4.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <algorithm>
|
|
#include <memory>
|
|
|
|
#include "shader_recompiler/exception.h"
|
|
#include "shader_recompiler/ir/basic_block.h"
|
|
#include "shader_recompiler/ir/type.h"
|
|
#include "shader_recompiler/ir/value.h"
|
|
|
|
namespace Shader::IR {
|
|
|
|
Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} {
|
|
if (op == Opcode::Phi) {
|
|
std::construct_at(&phi_args);
|
|
} else {
|
|
std::construct_at(&args);
|
|
}
|
|
}
|
|
|
|
Inst::Inst(const Inst& base) : op{base.op}, flags{base.flags} {
|
|
if (base.op == Opcode::Phi) {
|
|
throw NotImplementedException("Copying phi node");
|
|
}
|
|
std::construct_at(&args);
|
|
const size_t num_args{base.NumArgs()};
|
|
for (size_t index = 0; index < num_args; ++index) {
|
|
SetArg(index, base.Arg(index));
|
|
}
|
|
}
|
|
|
|
Inst::~Inst() {
|
|
if (op == Opcode::Phi) {
|
|
std::destroy_at(&phi_args);
|
|
} else {
|
|
std::destroy_at(&args);
|
|
}
|
|
}
|
|
|
|
bool Inst::MayHaveSideEffects() const noexcept {
|
|
switch (op) {
|
|
case Opcode::ConditionRef:
|
|
case Opcode::Reference:
|
|
case Opcode::PhiMove:
|
|
case Opcode::Prologue:
|
|
case Opcode::Epilogue:
|
|
// case Opcode::Join:
|
|
// case Opcode::Barrier:
|
|
// case Opcode::WorkgroupMemoryBarrier:
|
|
// case Opcode::DeviceMemoryBarrier:
|
|
// case Opcode::EmitVertex:
|
|
// case Opcode::EndPrimitive:
|
|
case Opcode::SetAttribute:
|
|
// case Opcode::SetFragColor:
|
|
// case Opcode::SetFragDepth:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Inst::AreAllArgsImmediates() const {
|
|
if (op == Opcode::Phi) {
|
|
throw LogicError("Testing for all arguments are immediates on phi instruction");
|
|
}
|
|
return std::all_of(args.begin(), args.begin() + NumArgs(),
|
|
[](const IR::Value& value) { return value.IsImmediate(); });
|
|
}
|
|
|
|
IR::Type Inst::Type() const {
|
|
return TypeOf(op);
|
|
}
|
|
|
|
void Inst::SetArg(size_t index, Value value) {
|
|
if (index >= NumArgs()) {
|
|
throw InvalidArgument("Out of bounds argument index {} in opcode {}", index, op);
|
|
}
|
|
const IR::Value arg{Arg(index)};
|
|
if (!arg.IsImmediate()) {
|
|
UndoUse(arg);
|
|
}
|
|
if (!value.IsImmediate()) {
|
|
Use(value);
|
|
}
|
|
if (op == Opcode::Phi) {
|
|
phi_args[index].second = value;
|
|
} else {
|
|
args[index] = value;
|
|
}
|
|
}
|
|
|
|
Block* Inst::PhiBlock(size_t index) const {
|
|
if (op != Opcode::Phi) {
|
|
throw LogicError("{} is not a Phi instruction", op);
|
|
}
|
|
if (index >= phi_args.size()) {
|
|
throw InvalidArgument("Out of bounds argument index {} in phi instruction");
|
|
}
|
|
return phi_args[index].first;
|
|
}
|
|
|
|
void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
|
|
if (!value.IsImmediate()) {
|
|
Use(value);
|
|
}
|
|
phi_args.emplace_back(predecessor, value);
|
|
}
|
|
|
|
void Inst::Invalidate() {
|
|
ClearArgs();
|
|
ReplaceOpcode(Opcode::Void);
|
|
}
|
|
|
|
void Inst::ClearArgs() {
|
|
if (op == Opcode::Phi) {
|
|
for (auto& pair : phi_args) {
|
|
IR::Value& value{pair.second};
|
|
if (!value.IsImmediate()) {
|
|
UndoUse(value);
|
|
}
|
|
}
|
|
phi_args.clear();
|
|
} else {
|
|
for (auto& value : args) {
|
|
if (!value.IsImmediate()) {
|
|
UndoUse(value);
|
|
}
|
|
}
|
|
// Reset arguments to null
|
|
// std::memset was measured to be faster on MSVC than std::ranges:fill
|
|
std::memset(reinterpret_cast<char*>(&args), 0, sizeof(args));
|
|
}
|
|
}
|
|
|
|
void Inst::ReplaceUsesWith(Value replacement) {
|
|
Invalidate();
|
|
ReplaceOpcode(Opcode::Identity);
|
|
if (!replacement.IsImmediate()) {
|
|
Use(replacement);
|
|
}
|
|
args[0] = replacement;
|
|
}
|
|
|
|
void Inst::ReplaceOpcode(IR::Opcode opcode) {
|
|
if (opcode == IR::Opcode::Phi) {
|
|
throw LogicError("Cannot transition into Phi");
|
|
}
|
|
if (op == Opcode::Phi) {
|
|
// Transition out of phi arguments into non-phi
|
|
std::destroy_at(&phi_args);
|
|
std::construct_at(&args);
|
|
}
|
|
op = opcode;
|
|
}
|
|
|
|
void Inst::Use(const Value& value) {
|
|
Inst* const inst{value.Inst()};
|
|
++inst->use_count;
|
|
}
|
|
|
|
void Inst::UndoUse(const Value& value) {
|
|
Inst* const inst{value.Inst()};
|
|
--inst->use_count;
|
|
}
|
|
|
|
} // namespace Shader::IR
|