* gui: add option to boot a game by choosing elf file
* core: some small implementations
* fs: implement open func
* add some validations
* spirv: add image format
* video_core: add eR16Uint to formats
* translator: Implemtn f32 to f16 convert
* shader_recompiler: Add bit instructions
* shader_recompiler: More data share instructions
* shader_recompiler: Remove exec contexts, fix S_MOV_B64
* shader_recompiler: Split instruction parsing into categories
* shader_recompiler: Better BFS search
* shader_recompiler: Constant propagation pass for cmp_class_f32
* shader_recompiler: Partial readfirstlane implementation
* shader_recompiler: Stub readlane/writelane only for non-compute
* hack: Fix swizzle on RDR
* Will properly fix this when merging this
* clang format
* address_space: Bump user area size to full
* shader_recompiler: V_INTERP_MOV_F32
* Should work the same as spirv will emit flat decoration on demand
* kernel: Add MAP_OP_MAP_FLEXIBLE
* image_view: Attempt to apply storage swizzle on format
* vk_scheduler: Barrier attachments on renderpass end
* clang format
* liverpool: cs state backup
* shader_recompiler: More instructions and formats
* vector_alu: Proper V_MBCNT_U32_B32
* shader_recompiler: Port some dark souls things
* file_system: Implement sceKernelRename
* more formats
* clang format
* resource_tracking_pass: Back to assert
* translate: Tracedata
* kernel: Remove tracy lock
* Solves random crashes in Dark Souls
* code: Review comments
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.
* Remove unused variable.
* Implement `sceKernelReserveVirtualRange`, misc fixes
* Fix `sceKernelReserveVirtualRange`.
* Add TODO on reserve
* Replace comment with assert.
* Add missing copyright header
* Add `UNREACHABLE` for `IOFile::Unlink`.
* Move NT API initialization out of the header
* Fix bug where files were always mapped as read only.
* `clang-format`
* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
---------
Co-authored-by: raziel1000 <ckraziel@gmail.com>
- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* kernel: Add gettimeofday
* kernel: Move sceKernelReleaseDirectMemory where it belongs
* savedata: Stub sceSaveDataDialogUpdateStatus to return finished
* memory: Add lock to VirtualQuery and remove debug print
* clang format
* fixed linux build?
* special case for sceKernelWrite (stdin,stdout,stderr)
* special case for case savedata mount
* reduced mutex spamming
* added missing default rwlock attributes init
* kernel: Add more sleep functions
* file_system: Add some functions
* memory: Missed adding some functions
* kernel: Moved some functions to time
* kernel: Fix build error
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>