documents: fix some inline code blocks + misc
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# Debugging and reporting issues about shadPS4 and games
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# Debugging and reporting issues about shadPS4 and games
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This document covers some preliminary information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games.
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This document covers information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games.
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## Setup
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## Setup
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@ -25,11 +25,11 @@ Make sure you have the project set up for building on Windows with Visual Studio
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5. Right-click the **shadps4 (executable)** solution once more and click **Add debug configuration**.
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5. Right-click the **shadps4 (executable)** solution once more and click **Add debug configuration**.
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6. Place a `,` and add an `"args: []" section into the opened JSON file.\
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6. Add an `"args: []"` section into the first `configurations` entry.\
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Add your game path as an argument, as if you were launching the non-GUI emulator from the command line.
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List your game path as an argument, as if you were launching the non-GUI emulator from the command line.
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7. Set the appropriate CMake configuration for debugging or testing.\
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7. Set the appropriate CMake configuration for debugging or testing.
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- For debugging the emulator and games within it, select `x64-Clang-Debug`.
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- For debugging the emulator and games within it, select `x64-Clang-Debug`.
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- For testing the emulator with compiler optimizations as a release build, it is recommended to select `x64-Clang-RelWithDebInfo`,
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- For testing the emulator with compiler optimizations as a release build, it is recommended to select `x64-Clang-RelWithDebInfo`,
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as debug symbols will still be generated in case you encounter release configuration-exclusive bugs/errors.
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as debug symbols will still be generated in case you encounter release configuration-exclusive bugs/errors.
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