From e858f70baaf64a4ceda688e2793d0c892d7c1183 Mon Sep 17 00:00:00 2001 From: xezrunner <8061077+xezrunner@users.noreply.github.com> Date: Wed, 21 Aug 2024 18:24:40 +0200 Subject: [PATCH] documents: fix some inline code blocks + misc --- documents/Debugging/Debugging.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/documents/Debugging/Debugging.md b/documents/Debugging/Debugging.md index d01fc12b..fdb39948 100644 --- a/documents/Debugging/Debugging.md +++ b/documents/Debugging/Debugging.md @@ -1,6 +1,6 @@ # Debugging and reporting issues about shadPS4 and games -This document covers some preliminary information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games. +This document covers information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games. ## Setup @@ -25,11 +25,11 @@ Make sure you have the project set up for building on Windows with Visual Studio 5. Right-click the **shadps4 (executable)** solution once more and click **Add debug configuration**. -6. Place a `,` and add an `"args: []" section into the opened JSON file.\ - Add your game path as an argument, as if you were launching the non-GUI emulator from the command line. +6. Add an `"args: []"` section into the first `configurations` entry.\ + List your game path as an argument, as if you were launching the non-GUI emulator from the command line. ![image](https://github.com/user-attachments/assets/8c7c3e69-f38f-4d6b-bdfd-4f1c41c50be7) -7. Set the appropriate CMake configuration for debugging or testing.\ +7. Set the appropriate CMake configuration for debugging or testing. - For debugging the emulator and games within it, select `x64-Clang-Debug`. - For testing the emulator with compiler optimizations as a release build, it is recommended to select `x64-Clang-RelWithDebInfo`, as debug symbols will still be generated in case you encounter release configuration-exclusive bugs/errors.