Added more functions. WorkArea for WaitingPool being wiped for some reason.

This commit is contained in:
Nokk 2024-07-09 17:22:13 +10:00
parent 4b18660452
commit 822ec64db6
2 changed files with 127 additions and 24 deletions

View File

@ -35,11 +35,8 @@ int PS4_SYSV_ABI _sceUltUlthreadCreate(OrbisUltUlthread* ulthread, const char* n
}
int PS4_SYSV_ABI _sceUltWaitingQueueResourcePoolCreate(
OrbisUltWaitingQueueResourcePool* pool, const char* name,
uint32_t numThreads, uint32_t numSyncObjects,
void* workArea,
OrbisUltWaitingQueueResourcePoolOptParam* optParam)
{
OrbisUltWaitingQueueResourcePool* pool, const char* name, uint32_t numThreads,
uint32_t numSyncObjects, void* workArea, OrbisUltWaitingQueueResourcePoolOptParam* optParam) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
if (pool == nullptr)
@ -51,16 +48,14 @@ int PS4_SYSV_ABI _sceUltWaitingQueueResourcePoolCreate(
// TODO: Check memory alignment
// TODO: Set ORBIS_ULT_ERROR_NOT_INITIALIZE
if (optParam != nullptr)
{
if (optParam != nullptr) {
// TODO: Check memory alignment
// TODO: FUN_0100678(optParam)
}
// TODO: FUN_01011b10(&pool->field41_0x30,numThreads,numSyncObjects,(long)workArea);
if (numThreads > 0 && numSyncObjects > 0 && workArea != nullptr)
{
if (numThreads > 0 && numSyncObjects > 0 && workArea != nullptr) {
pool->workArea = workArea;
void* w = (void*)((long)workArea + 0x20);
}
@ -78,14 +73,61 @@ int PS4_SYSV_ABI _sceUltWaitingQueueResourcePoolCreate(
}
int PS4_SYSV_ABI _sceUltQueueDataResourcePoolCreate(
OrbisUltQueueDataResourcePool* pool, const char* name,
uint32_t numData, uint64_t dataSize,
uint32_t numQueueObjects,
OrbisUltWaitingQueueResourcePool* waitingQueueResourcePool,
void* workArea,
OrbisUltQueueDataResourcePoolOptParam* optParam)
{
OrbisUltQueueDataResourcePool* pool, const char* name, uint32_t numData, uint64_t dataSize,
uint32_t numQueueObjects, OrbisUltWaitingQueueResourcePool* waitingQueueResourcePool,
void* workArea, OrbisUltQueueDataResourcePoolOptParam* optParam) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
if (pool == nullptr)
return ORBIS_ULT_ERROR_NULL;
// TODO: Check 8 bit alignment
strncpy((char*)pool, name, 0x1f);
pool->uk_200 = 0x200; // TODO: Why?
pool->uk_a = '\a'; // TODO: Why?
pool->numData = numData;
pool->numQueueObjects = numQueueObjects;
pool->waitingPool = waitingQueueResourcePool;
// TODO: BG26hBGiNlw(pool,0x17,&pool->field347_0x170);
return ORBIS_OK;
}
int PS4_SYSV_ABI _sceUltQueueCreate(OrbisUltQueue* queue, const char* name, uint64_t dataSize,
OrbisUltQueueDataResourcePool* queueDataResourcePool,
OrbisUltWaitingQueueResourcePool* waitingQueueResourcePool,
OrbisUltQueueOptParam* optParam) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
// TODO: Put data pool + Waiting Pool into Queue
if (queue != nullptr && name != nullptr && waitingQueueResourcePool->workArea != nullptr) {
// TODO: Check 8bit alignment
if (optParam == nullptr) {
// TODO: Check 8bit alignment
// TODO: Handle default args. It looks like it just sets everything to 0.
} else {
// TODO: Handle optional params
}
// TODO: Do this in a more readable way
strncpy((char*)queue, name, 0x1f);
queue->waitingWorkArea = waitingQueueResourcePool->workArea;
queue->dataWorkArea = queueDataResourcePool->workArea;
} else {
return ORBIS_ULT_ERROR_NULL;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI _sceUltQueueOptParamInitialize(OrbisUltQueueOptParam* optParam) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
return ORBIS_OK;
}
@ -97,6 +139,10 @@ int PS4_SYSV_ABI sceUltQueueTryPush(OrbisUltQueue* queue, void* data) {
int PS4_SYSV_ABI sceUltQueuePush(OrbisUltQueue* queue, void* data) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
if (queue == nullptr || data == nullptr)
return ORBIS_ULT_ERROR_NULL;
return ORBIS_OK;
}
@ -107,9 +153,27 @@ int PS4_SYSV_ABI sceUltQueueTryPop(OrbisUltQueue* queue, void* data) {
int PS4_SYSV_ABI sceUltQueuePop(OrbisUltQueue* queue, void* data) {
LOG_ERROR(Lib_Ult, "(STUBBED) called");
if (queue == nullptr || data == nullptr)
return ORBIS_ULT_ERROR_NULL;
return ORBIS_OK;
}
u64 PS4_SYSV_ABI sceUltWaitingQueueResourcePoolGetWorkAreaSize(uint32_t numThreads,
uint32_t numSyncObjects) {
u64 size = (numSyncObjects + 2 + numThreads * 2) << 5;
LOG_INFO(Lib_Ult, "WaitingQueueResourcePoolSize: {}", size);
return size;
}
u64 PS4_SYSV_ABI sceUltQueueDataResourcePoolGetWorkAreaSize(uint32_t numData, uint64_t dataSize,
uint32_t numQueueObjects) {
u64 size = numData * dataSize + (numQueueObjects + 3 + numData * 2) * 0x20;
LOG_INFO(Lib_Ult, "QueueDataResourcePoolSize: {}", size);
return size;
}
void RegisterlibSceUlt(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("hZIg1EWGsHM", "libSceUlt", 1, "libSceUlt", 1, 1, sceUltInitialize);
LIB_FUNCTION("jw9FkZBXo-g", "libSceUlt", 1, "libSceUlt", 1, 1, _sceUltUlthreadRuntimeCreate);
@ -122,6 +186,12 @@ void RegisterlibSceUlt(Core::Loader::SymbolsResolver* sym) {
_sceUltWaitingQueueResourcePoolCreate);
LIB_FUNCTION("TFHm6-N6vks", "libSceUlt", 1, "libSceUlt", 1, 1,
_sceUltQueueDataResourcePoolCreate);
LIB_FUNCTION("9Y5keOvb6ok", "libSceUlt", 1, "libSceUlt", 1, 1, _sceUltQueueCreate);
LIB_FUNCTION("TkASc9I-xX0", "libSceUlt", 1, "libSceUlt", 1, 1, _sceUltQueueOptParamInitialize);
LIB_FUNCTION("WIWV1Qd7PFU", "libSceUlt", 1, "libSceUlt", 1, 1,
sceUltWaitingQueueResourcePoolGetWorkAreaSize);
LIB_FUNCTION("evj9YPkS8s4", "libSceUlt", 1, "libSceUlt", 1, 1,
sceUltQueueDataResourcePoolGetWorkAreaSize);
};
}
} // namespace Libraries::Ult

View File

@ -14,6 +14,11 @@ namespace Libraries::Ult {
typedef int32_t (*OrbisUltUlthreadEntry)(uint64_t arg);
struct OrbisUltQueue {
char unknown[208];
void* waitingWorkArea;
void* dataWorkArea;
char unknown2[24];
size_t datasize;
// private
};
@ -39,7 +44,7 @@ struct OrbisUltUlthreadOptParam {
};
struct OrbisUltWaitingQueueResourcePool {
char unknown_padding1[30];
char unknown_padding1[31];
char unknown_char;
u16 field32_0x20;
char field33_0x22;
@ -56,6 +61,17 @@ struct OrbisUltWaitingQueueResourcePoolOptParam {
};
struct OrbisUltQueueDataResourcePool {
char unknown_padding1[31];
short uk_200;
char uk_a;
char unknown_char;
u32 numData;
u32 numQueueObjects;
char unknkown_char3[4];
void* workArea;
char padd[130];
char unkown_padding2[4];
OrbisUltWaitingQueueResourcePool* waitingPool;
// private
};
@ -63,6 +79,10 @@ struct OrbisUltQueueDataResourcePoolOptParam {
// private
};
struct OrbisUltQueueOptParam {
// Private
};
int PS4_SYSV_ABI sceUltInitialize();
int PS4_SYSV_ABI _sceUltUlthreadRuntimeCreate(OrbisUltUlthreadRuntime* runtime, const char* name,
@ -84,11 +104,24 @@ int PS4_SYSV_ABI _sceUltQueueDataResourcePoolCreate(
uint32_t numQueueObjects, OrbisUltWaitingQueueResourcePool* waitingQueueResourcePool,
void* workArea, OrbisUltQueueDataResourcePoolOptParam* optParam);
int PS4_SYSV_ABI _sceUltQueueCreate(OrbisUltQueue* queue, const char* name, uint64_t dataSize,
OrbisUltQueueDataResourcePool* queueDataResourcePool,
OrbisUltWaitingQueueResourcePool* waitingQueueResourcePool,
OrbisUltQueueOptParam* optParam);
int PS4_SYSV_ABI _sceUltQueueOptParamInitialize(OrbisUltQueueOptParam* optParam);
int PS4_SYSV_ABI sceUltQueueTryPush(OrbisUltQueue* queue, void* data);
int PS4_SYSV_ABI sceUltQueuePush(OrbisUltQueue* queue, void* data);
int PS4_SYSV_ABI sceUltQueueTryPop(OrbisUltQueue* queue, void* data);
int PS4_SYSV_ABI sceUltQueuePop(OrbisUltQueue* queue, void* data);
u64 PS4_SYSV_ABI sceUltWaitingQueueResourcePoolGetWorkAreaSize(uint32_t numThreads,
uint32_t numSyncObjects);
u64 PS4_SYSV_ABI sceUltQueueDataResourcePoolGetWorkAreaSize(uint32_t numData, uint64_t dataSize,
uint32_t numQueueObjects);
void RegisterlibSceUlt(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ult