Added sysv_abi , now parameters in sceVideoOutOpen is correct
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d8140ca016
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@ -20,7 +20,18 @@
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "msvc_x64_x64" ],
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"inheritEnvironments": [ "msvc_x64_x64" ]
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},
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{
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"name": "x64-Clang-Debug",
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"generator": "Ninja",
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"configurationType": "Debug",
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"buildRoot": "${projectDir}\\out\\build\\${name}",
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"installRoot": "${projectDir}\\out\\install\\${name}",
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"cmakeCommandArgs": "",
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"buildCommandArgs": "",
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"ctestCommandArgs": "",
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"inheritEnvironments": [ "clang_cl_x64_x64" ],
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"variables": []
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}
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]
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@ -6,7 +6,7 @@ namespace HLE::Libs::LibC {
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static u32 g_need_sceLibc = 1;
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static void init_env() //every game/demo should probably
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static PS4_SYSV_ABI void init_env() // every game/demo should probably
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{
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//dummy no need atm
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}
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@ -35,7 +35,7 @@ namespace HLE::Libs::LibC {
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{
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}
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static int atexit(void (*func)())
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static PS4_SYSV_ABI int atexit(void (*func)())
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{
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int rt = ::atexit(func);
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if (rt != 0)
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@ -5,8 +5,8 @@ namespace HLE::Libs::LibC {
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void LibC_Register(SymbolsResolver* sym);
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//functions
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static void init_env();
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static void exit(int code);
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static PS4_SYSV_ABI void init_env();
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static PS4_SYSV_ABI void exit(int code);
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static void catchReturnFromMain(int status);
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int __cxa_guard_acquire(u64* guard_object);
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int memcmp(const void* s1, const void* s2, size_t n);
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@ -31,7 +31,7 @@ namespace HLE::Libs::LibSceVideoOut {
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}
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int32_t sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param)
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{
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if (busType != 0)
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{
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@ -15,6 +15,6 @@ int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
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void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
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uint32_t width, uint32_t height, uint32_t pitchInPixel);
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int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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int32_t sceVideoOutOpen(SceUserServiceUserId userId,int32_t busType, int32_t index, const void* param);
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param);
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int32_t sceVideoOutIsFlipPending(int32_t handle);
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}; // namespace HLE::Libs::LibSceVideoOut
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@ -631,15 +631,15 @@ void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolReco
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}
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using exit_func_t = void (*)();
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using entry_func_t = void (*)(EntryParams* params, exit_func_t atexit_func);
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using exit_func_t = PS4_SYSV_ABI void (*)();
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using entry_func_t = PS4_SYSV_ABI void (*)(EntryParams* params, exit_func_t atexit_func);
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static void ProgramExitFunc() {
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static PS4_SYSV_ABI void ProgramExitFunc() {
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printf("exit function called\n");
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}
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static void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
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static PS4_SYSV_ABI void run_main_entry(u64 addr, EntryParams* params, exit_func_t exit_func) {
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reinterpret_cast<entry_func_t>(addr)(params, exit_func);
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}
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@ -12,3 +12,5 @@ using u64 = unsigned long long;
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using f32 = float;
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using f64 = double;
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#define PS4_SYSV_ABI __attribute__((sysv_abi))
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