62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include "LibC.h"
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#include "Libs.h"
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#include "../Loader/Elf.h"
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namespace HLE::Libs::LibC {
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static u32 g_need_sceLibc = 1;
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static PS4_SYSV_ABI void init_env() // every game/demo should probably
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{
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//dummy no need atm
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}
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int __cxa_guard_acquire(u64* guard_object)
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{ return 0;
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}
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int __cxa_guard_release(u64* guard_object)
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{ return 0;
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}
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int memcmp(const void* s1, const void* s2, size_t n) {
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return ::memcmp(s1, s2, n);
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}
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void* memcpy(void* dest, const void* src, size_t n) {
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return ::memcpy(dest, src, n);
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}
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static void catchReturnFromMain(int status)
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{
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}
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static void exit(int code)
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{
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}
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static PS4_SYSV_ABI int atexit(void (*func)())
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{
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int rt = ::atexit(func);
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if (rt != 0)
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{
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__debugbreak();
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}
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return rt;
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}
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void LibC_Register(SymbolsResolver* sym)
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{
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LIB_FUNCTION("bzQExy189ZI", "libc", 1, "libc", 1, 1, init_env);
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LIB_FUNCTION("3GPpjQdAMTw", "libc", 1, "libc", 1, 1, __cxa_guard_acquire);
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LIB_FUNCTION("9rAeANT2tyE", "libc", 1, "libc", 1, 1, __cxa_guard_release);
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LIB_FUNCTION("DfivPArhucg", "libc", 1, "libc", 1, 1, memcmp);
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LIB_FUNCTION("Q3VBxCXhUHs", "libc", 1, "libc", 1, 1, memcpy);
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LIB_FUNCTION("XKRegsFpEpk", "libc", 1, "libc", 1, 1, catchReturnFromMain);
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LIB_FUNCTION("uMei1W9uyNo", "libc", 1, "libc", 1, 1, exit);
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LIB_FUNCTION("8G2LB+A3rzg", "libc", 1, "libc", 1, 1, atexit);
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LIB_OBJ("P330P3dFF68", "libc", 1, "libc", 1, 1, &HLE::Libs::LibC::g_need_sceLibc);
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}
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}; |