shadPS4/src/Core/PS4/HLE/LibC.cpp

62 lines
1.5 KiB
C++

#include "LibC.h"
#include "Libs.h"
#include "../Loader/Elf.h"
namespace HLE::Libs::LibC {
static u32 g_need_sceLibc = 1;
static PS4_SYSV_ABI void init_env() // every game/demo should probably
{
//dummy no need atm
}
int __cxa_guard_acquire(u64* guard_object)
{ return 0;
}
int __cxa_guard_release(u64* guard_object)
{ return 0;
}
int memcmp(const void* s1, const void* s2, size_t n) {
return ::memcmp(s1, s2, n);
}
void* memcpy(void* dest, const void* src, size_t n) {
return ::memcpy(dest, src, n);
}
static void catchReturnFromMain(int status)
{
}
static void exit(int code)
{
}
static PS4_SYSV_ABI int atexit(void (*func)())
{
int rt = ::atexit(func);
if (rt != 0)
{
__debugbreak();
}
return rt;
}
void LibC_Register(SymbolsResolver* sym)
{
LIB_FUNCTION("bzQExy189ZI", "libc", 1, "libc", 1, 1, init_env);
LIB_FUNCTION("3GPpjQdAMTw", "libc", 1, "libc", 1, 1, __cxa_guard_acquire);
LIB_FUNCTION("9rAeANT2tyE", "libc", 1, "libc", 1, 1, __cxa_guard_release);
LIB_FUNCTION("DfivPArhucg", "libc", 1, "libc", 1, 1, memcmp);
LIB_FUNCTION("Q3VBxCXhUHs", "libc", 1, "libc", 1, 1, memcpy);
LIB_FUNCTION("XKRegsFpEpk", "libc", 1, "libc", 1, 1, catchReturnFromMain);
LIB_FUNCTION("uMei1W9uyNo", "libc", 1, "libc", 1, 1, exit);
LIB_FUNCTION("8G2LB+A3rzg", "libc", 1, "libc", 1, 1, atexit);
LIB_OBJ("P330P3dFF68", "libc", 1, "libc", 1, 1, &HLE::Libs::LibC::g_need_sceLibc);
}
};