shadPS4/src/core/libraries/kernel/event_queues.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/libraries/kernel/event_queue.h"
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namespace Libraries::Kernel {
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using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelDeleteEqueue(SceKernelEqueue eq);
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
SceKernelUseconds* timo);
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void* PS4_SYSV_ABI sceKernelGetEventUserData(const SceKernelEvent* ev);
int PS4_SYSV_ABI sceKernelTriggerUserEvent(SceKernelEqueue eq, int id, void* udata);
int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id);
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int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id);
int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id);
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} // namespace Libraries::Kernel