shadPS4/src/core/hle/kernel/event_queues.h

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2023-11-06 00:11:54 +01:00
#pragma once
#include "core/hle/kernel/Objects/event_queue.h"
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namespace Core::Kernel {
using SceKernelUseconds = u32;
using SceKernelEqueue = EqueueInternal*;
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev,
int num, int* out, SceKernelUseconds *timo);
} // namespace Core::Kernel