shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <boost/container/static_vector.hpp>
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
struct ImageOperands {
void Add(spv::ImageOperandsMask new_mask, Id value) {
mask = static_cast<spv::ImageOperandsMask>(static_cast<u32>(mask) |
static_cast<u32>(new_mask));
operands.push_back(value);
}
spv::ImageOperandsMask mask{};
boost::container::static_vector<Id, 4> operands;
};
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
Id offset) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
ImageOperands operands;
if (Sirit::ValidId(offset)) {
operands.Add(spv::ImageOperandsMask::ConstOffset, offset);
}
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return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords, operands.mask,
operands.operands);
}
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
Id offset) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
return ctx.OpImageSampleExplicitLod(ctx.F32[4], sampled_image, coords,
spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
}
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
Id bias_lc, const IR::Value& offset) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
return ctx.OpImageSampleDrefImplicitLod(ctx.F32[1], sampled_image, coords, dref);
}
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
Id bias_lc, Id offset) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
return ctx.OpImageSampleDrefExplicitLod(ctx.F32[1], sampled_image, coords, dref,
spv::ImageOperandsMask::Lod, ctx.ConstF32(0.f));
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
return ctx.OpImageDrefGather(ctx.F32[4], sampled_image, coords, dref);
}
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id offset, Id lod,
Id ms) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
if (Sirit::ValidId(lod)) {
return ctx.OpImageFetch(ctx.F32[4], image, coords, spv::ImageOperandsMask::Lod, lod);
} else {
return ctx.OpImageFetch(ctx.F32[4], image, coords);
}
}
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod, bool skip_mips) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const auto type = ctx.info.images[handle & 0xFFFF].type;
const Id zero = ctx.u32_zero_value;
const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
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const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa &&
type != AmdGpu::ImageType::Buffer};
const auto query{[&](Id type) {
return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
: ctx.OpImageQuerySize(type, image);
}};
switch (type) {
case AmdGpu::ImageType::Color1D:
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
case AmdGpu::ImageType::Color1DArray:
case AmdGpu::ImageType::Color2D:
case AmdGpu::ImageType::Cube:
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
case AmdGpu::ImageType::Color2DArray:
case AmdGpu::ImageType::Color3D:
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
default:
UNREACHABLE_MSG("SPIR-V Instruction");
}
}
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id derivatives, const IR::Value& offset, Id lod_clamp) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
UNREACHABLE_MSG("SPIR-V Instruction");
}
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id color) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
ctx.OpImageWrite(image, ctx.OpBitcast(ctx.S32[2], coords), color);
}
} // namespace Shader::Backend::SPIRV