shadPS4/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
Id offset) {
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
const auto info = inst->Flags<IR::TextureInstInfo>();
return ctx.OpImageSampleImplicitLod(ctx.F32[4], sampled_image, coords);
}
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id lod, const IR::Value& offset) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id bias_lc, const IR::Value& offset) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id coords, Id dref, Id lod, const IR::Value& offset) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
const IR::Value& skip_mips_val) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id derivatives, const IR::Value& offset, Id lod_clamp) {
throw NotImplementedException("SPIR-V Instruction");
}
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {
throw NotImplementedException("SPIR-V Instruction");
}
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color) {
throw NotImplementedException("SPIR-V Instruction");
}
} // namespace Shader::Backend::SPIRV