shadPS4/src/core/libraries/kernel/file_system.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Core::Loader {
class SymbolsResolver;
}
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namespace Libraries::Kernel {
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struct SceKernelIovec {
void* iov_base;
std::size_t iov_len;
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};
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, /* SceKernelMode*/ u16 mode);
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int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode);
s64 PS4_SYSV_ABI lseek(int d, s64 offset, int whence);
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void fileSystemSymbolsRegister(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::Kernel