// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/types.h" namespace Core::Loader { class SymbolsResolver; } namespace Libraries::Kernel { struct SceKernelIovec { void* iov_base; std::size_t iov_len; }; int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, /* SceKernelMode*/ u16 mode); int PS4_SYSV_ABI posix_open(const char* path, int flags, /* SceKernelMode*/ u16 mode); s64 PS4_SYSV_ABI lseek(int d, s64 offset, int whence); void fileSystemSymbolsRegister(Core::Loader::SymbolsResolver* sym); } // namespace Libraries::Kernel