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shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
.ci video_core: prefer discrete gpu if available (#116) 2024-04-30 00:19:12 +03:00
.github Don't download unnecessary DLLs (#341) 2024-07-30 22:41:31 +03:00
.reuse Move presentation to separate thread/improve sync (#303) 2024-07-28 15:54:09 +02:00
LICENSES video_core: Add basic command list processing (#117) 2024-04-30 01:23:28 +03:00
cmake cmake: prefer system libraries (#216) 2024-06-27 13:46:55 +03:00
documents Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00
externals Move presentation to separate thread/improve sync (#303) 2024-07-28 15:54:09 +02:00
scripts reuse fix (again) 2024-05-12 19:13:37 +03:00
src shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
.gitignore chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
.gitmodules Add initial macOS support. 2024-07-21 22:36:12 +03:00
CMakeLists.txt Don't download unnecessary DLLs (#341) 2024-07-30 22:41:31 +03:00
CMakeSettings.json Separation between release mode and RelWithDebInfo (#186) 2024-06-10 22:59:28 +03:00
CONTRIBUTING.md Update CONTRIBUTING.md (#316) 2024-07-23 18:56:31 +03:00
LICENSE Initial commit 2022-10-24 12:48:38 +03:00
README.md Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00

README.md



shadPS4

shadPS4

shadPS4 is an early PS4 emulator for Windows and Linux written in C++

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.

To verify that a game works, you can look at shadPS4 Game Compatibility.

To discuss shadPS4 development or suggest ideas, join the Discord server.

Check us on X (twitter) or on our website.

Status

In development, small games are working like Sonic Mania, Undertale, Dysmantle and others...

Why?

The project started as a fun project. Due to limited free time, it will probably take a while before shadPS4 is able to run anything decent, but we're trying to make small, regular commits.

Build

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

Build status

Windows Build status
Windows SDL Build Windows-sdl
Windows Qt Build Windows-qt
Linux Build status
Linux SDL Build Linux-sdl
Linux Qt Build Linux-qt

Keyboard Mapping

Controller button Keyboard
LEFT AXIS UP W
LEFT AXIS DOWN S
LEFT AXIS LEFT A
LEFT AXIS RIGHT D
RIGHT AXIS UP I
RIGHT AXIS DOWN K
RIGHT AXIS LEFT J
RIGHT AXIS RIGHT L
TRIANGLE Numpad 8
CIRCLE Numpad 6
CROSS Numpad 2
SQUARE Numpad 4
PAD UP UP
PAD DOWN DOWN
PAD LEFT LEFT
PAD RIGHT RIGHT
OPTIONS RETURN
TOUCH PAD SPACE
L1 Q
R1 U
L2 E
R2 O
L3 X
R3 M

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please look the CONTRIBUTING.md file.

Open a PR and we'll check it :)

Contributors

Sister Projects

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat.
  • hydra: A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.

License