shadPS4/src/Core/Memory.h

27 lines
596 B
C++

#pragma once
#include "../types.h"
constexpr u64 SYSTEM_RESERVED = 0x800000000u;
constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
namespace Memory
{
enum class MemoryMode : u32
{
NoAccess = 0,
Read = 1,
Write = 2,
ReadWrite =3,
Execute = 4,
ExecuteRead = 5,
ExecuteWrite = 6,
ExecuteReadWrite = 7,
};
namespace VirtualMemory {
u64 memory_alloc(u64 address, u64 size, MemoryMode mode);
bool memory_protect(u64 address, u64 size, MemoryMode mode, MemoryMode* old_mode);
bool memory_flush(u64 address, u64 size);
bool memory_patch(u64 vaddr, u64 value);
}
}