shadPS4/src/Core/Memory.h

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#pragma once
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#include "../types.h"
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constexpr u64 SYSTEM_RESERVED = 0x800000000u;
constexpr u64 CODE_BASE_OFFSET = 0x100000000u;
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namespace Memory
{
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enum class MemoryMode : u32
{
NoAccess = 0,
Read = 1,
Write = 2,
ReadWrite =3,
Execute = 4,
ExecuteRead = 5,
ExecuteWrite = 6,
ExecuteReadWrite = 7,
};
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namespace VirtualMemory {
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u64 memory_alloc(u64 address, u64 size, MemoryMode mode);
bool memory_protect(u64 address, u64 size, MemoryMode mode, MemoryMode* old_mode);
bool memory_flush(u64 address, u64 size);
bool memory_patch(u64 vaddr, u64 value);
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}
}