shadPS4/README.md

58 lines
1.6 KiB
Markdown

# shadPS4
An early PS4 emulator for Windows
[Check us on twitter](https://twitter.com/shadps4 "Check us on twitter")
# Status
Currently it can only load PS4 ELF files .
![](https://geps.dev/progress/60) Elf Loader
![](https://geps.dev/progress/20) Logging system
![](https://geps.dev/progress/5) Everything else
# Why?
The project started as a fun project. Due to short amount of free time probably it will take a while since it will be able to run something decent but I am trying to do regular small commits.
# Build
Project is using cmake files. To build, Visual Studio 2022 is enough
|Platform|Build status|
|--------|------------|
|Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml)
To discuss this emulator please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA)
# Who are you?
Old emulator fans and devs can recongnize me as "shadow" . I was the founder and coder for a lot of emulation projects
* PCSX
* PCSX2
* PCSP
* JPCSP
* arcadeflex
* rpcs3 contributor
# Contribution
Currently I accept any kind of contribution some hints for what is might be useful.
* PKG extractor (there was an initial work on this, just search project history commits)
* Initial GUI with imgui, SDL3 and Vulkan.
* Better logging system with spdlog
* ..to be filled
# Documentation
Wiki has some documentation for PS4 PKG format
[PKG PS4 File Format](https://github.com/georgemoralis/shadPS4/wiki/PKG-Information "PKG PS4 File Format")