63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QCoreApplication>
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#include "custom_dock_widget.h"
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#include "game_list_table.h"
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#include "game_list_utils.h"
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#include "gui_settings.h"
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class GameListGridDelegate;
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class GameListGrid : public GameListTable {
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Q_OBJECT
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QSize m_icon_size;
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QColor m_icon_color;
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qreal m_margin_factor;
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qreal m_text_factor;
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bool m_text_enabled = true;
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Q_SIGNALS:
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void ResizedWindowGrid(QTableWidgetItem* item);
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protected:
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void resizeEvent(QResizeEvent* event) override;
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public:
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explicit GameListGrid(const QSize& icon_size, QColor icon_color, const qreal& margin_factor,
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const qreal& text_factor, const bool& showText);
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void enableText(const bool& enabled);
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void setIconSize(const QSize& size) const;
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GameListItem* addItem(const game_info& app, const QString& name, const int& row,
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const int& col);
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[[nodiscard]] qreal getMarginFactor() const;
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game_info GetGameInfoFromItem(const QTableWidgetItem* item) {
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if (!item) {
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return nullptr;
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}
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const QVariant var = item->data(gui::game_role);
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if (!var.canConvert<game_info>()) {
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return nullptr;
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}
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return var.value<game_info>();
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}
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private:
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void SetGridBackgroundImage(QTableWidgetItem* item);
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void RefreshBackgroundImage();
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GameListGridDelegate* grid_item_delegate;
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GameListUtils m_game_list_utils;
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// Background Image
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QImage backgroundImage;
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};
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