// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "custom_dock_widget.h" #include "game_list_table.h" #include "game_list_utils.h" #include "gui_settings.h" class GameListGridDelegate; class GameListGrid : public GameListTable { Q_OBJECT QSize m_icon_size; QColor m_icon_color; qreal m_margin_factor; qreal m_text_factor; bool m_text_enabled = true; Q_SIGNALS: void ResizedWindowGrid(QTableWidgetItem* item); protected: void resizeEvent(QResizeEvent* event) override; public: explicit GameListGrid(const QSize& icon_size, QColor icon_color, const qreal& margin_factor, const qreal& text_factor, const bool& showText); void enableText(const bool& enabled); void setIconSize(const QSize& size) const; GameListItem* addItem(const game_info& app, const QString& name, const int& row, const int& col); [[nodiscard]] qreal getMarginFactor() const; game_info GetGameInfoFromItem(const QTableWidgetItem* item) { if (!item) { return nullptr; } const QVariant var = item->data(gui::game_role); if (!var.canConvert()) { return nullptr; } return var.value(); } private: void SetGridBackgroundImage(QTableWidgetItem* item); void RefreshBackgroundImage(); GameListGridDelegate* grid_item_delegate; GameListUtils m_game_list_utils; // Background Image QImage backgroundImage; };