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raziel1000 cbf6a62ef5 Added:
- sceSaveDataMount
- Create2 mode (50)
- slight change in error handling (testing for now)
- log to print message when fd = 1 in sceKernelWrite (to avoid crash and move forward, not a file)
- mount savedata at emu start for CUSA00402 - Crimsonland (only case, needs testing)
- sceSaveDataGetMountInfo

- scePthreadGetthreadid
- posix_getpid
- posix_pthread_attr_setdetachstate
- posix_pthread_attr_destroy
- posix_pthread_detach
- scePthreadSetschedparam(partial)
- posix_pthread_setschedparam (partial)
- posix_sched_get_priority_max
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.reuse stb image moved to externals 2024-05-16 16:59:04 +03:00
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screenshots - Added Play, Pause, Stop and several other UI icons. (#91) 2024-03-01 10:47:28 +02:00
scripts reuse fix (again) 2024-05-12 19:13:37 +03:00
src Added: 2024-05-26 22:12:38 -06:00
.gitignore chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
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CMakeLists.txt sceKernelCreateEventFlag , sceKernelWaitEventFlag implementation 2024-05-19 23:28:41 +03:00
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README.md

shadPS4

shadPS4 is an early PS4 emulator for Windows and Linux written in C++

To discuss shadPS4 development or suggest ideas, join the Discord server

Check us on twitter

Status

Early progress, a small amount of PS4 SDK demos and homebrew games working.

Why?

The project started as a fun project. Due to limited free time, it will probably take a while before shadPS4 is able to run anything decent, but we're trying to make small, regular commits.

Build

Windows

Check building instructions in Windows build

Linux

Check building instructions in Linux build

Build status

Platform Build status
Windows SDL build Windows-sdl
Linux SDL build Linux-sdl

Main team

Logo is done by Xphalnos

Contribution

We currently accept any contribution, just open a PR and we will check it :)

Sister Projects

  • Panda3DS: An multiplatform 3DS emulator from our co-author wheremyfoodat
  • hydra: An multisystem, multiplatform emulator (chip-8,GB,NES,N64) from Paris