Compare commits

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7 Commits

Author SHA1 Message Date
wheremyfoodat 0a689270b3 fs fixes and clean 2023-10-21 10:31:30 +03:00
georgemoralis 03a95ecadd refactor 2023-10-20 16:13:08 +03:00
georgemoralis 7cfcd952d2 implemented sceKernelClose 2023-10-20 16:11:10 +03:00
georgemoralis 40a3868cbc we can create directories now 2023-10-20 15:39:23 +03:00
georgemoralis 51260ca6ce mount host_folder to guest_folder 2023-10-20 09:09:59 +03:00
georgemoralis 6bd5bfd500 mount points draft 2023-10-20 08:38:54 +03:00
wheremyfoodat fda578a625 initial fs design 2023-10-20 07:51:20 +03:00
639 changed files with 32554 additions and 566765 deletions

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#!/bin/bash -ex
# SPDX-FileCopyrightText: 2023 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dist/*.desktop \
dist/*.svg dist/*.xml; then
echo Trailing whitespace found, aborting
exit 1
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-17
$CLANG_FORMAT --version
if [ "$GITHUB_EVENT_NAME" = "pull_request" ]; then
# Get list of every file modified in this pull request
files_to_lint="$(git diff --name-only --diff-filter=ACMRTUXB $COMMIT_RANGE | grep '^src/[^.]*[.]\(cpp\|h\)$' || true)"
else
# Check everything for branch pushes
files_to_lint="$(find src/ -name '*.cpp' -or -name '*.h')"
fi
# Turn off tracing for this because it's too verbose
set +x
for f in $files_to_lint; do
d=$(diff -u "$f" <($CLANG_FORMAT "$f") || true)
if ! [ -z "$d" ]; then
echo "!!! $f not compliant to coding style, here is the fix:"
echo "$d"
fail=1
fi
done
set -x
if [ "$fail" = 1 ]; then
exit 1
fi

7
.clang-format Normal file
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BasedOnStyle: Google
IndentWidth: 4
ColumnLimit: 150
AccessModifierOffset: -2
TabWidth: 4
AllowShortEnumsOnASingleLine: true
AllowShortCaseLabelsOnASingleLine: true

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.github/broken_workflows/linux.yml vendored Normal file
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# This workflow uses actions that are not certified by GitHub.
# They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
name: Linux
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Install dev packages
run: |
sudo apt install libxext-dev doxygen libgl-dev
- uses: actions/checkout@v3
with:
submodules: recursive
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel `nproc`
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.2
with:
name: shadps4-ubuntu64
# A file, directory or wildcard pattern that describes what to upload
path: |
${{github.workspace}}/build/shadps4
${{github.workspace}}/build/libSDL3.so.0.0.0

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@ -1,30 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#!/bin/bash
if [[ -z $GITHUB_WORKSPACE ]]; then
GITHUB_WORKSPACE="${PWD%/*}"
fi
export Qt6_DIR="/usr/lib/qt6"
export PATH="$Qt6_DIR/bin:$PATH"
# Prepare Tools for building the AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy-plugin-qt/releases/download/continuous/linuxdeploy-plugin-qt-x86_64.AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt-x86_64.sh
chmod a+x linuxdeploy-x86_64.AppImage
chmod a+x linuxdeploy-plugin-qt-x86_64.AppImage
chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
# Build AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
cp -a "$GITHUB_WORKSPACE/build/translations" AppDir/usr/bin
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --plugin qt --output appimage
mv Shadps4-x86_64.AppImage Shadps4-qt.AppImage

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@ -1,21 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
#!/bin/bash
if [[ -z $GITHUB_WORKSPACE ]]; then
GITHUB_WORKSPACE="${PWD%/*}"
fi
# Prepare Tools for building the AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy-plugin-checkrt/releases/download/continuous/linuxdeploy-plugin-checkrt-x86_64.sh
chmod a+x linuxdeploy-x86_64.AppImage
chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
# Build AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --output appimage
mv Shadps4-x86_64.AppImage Shadps4-sdl.AppImage

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@ -1,9 +0,0 @@
[Desktop Entry]
Name=Shadps4
Exec=shadps4
Terminal=false
Type=Application
Icon=shadps4
Comment=shadps4 emulator
Categories=Game;
StartupWMClass=shadps4;

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@ -1,17 +0,0 @@
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Reuse
on:
push:
branches: [ main ]
tags: [ "*" ]
pull_request:
branches: [ main ]
jobs:
reuse:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: fsfe/reuse-action@v4

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@ -1,28 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Clang Format
on:
push:
branches: [ "*" ]
pull_request:
branches: [ main ]
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-17 main'
sudo apt update
sudo apt install clang-format-17
- name: Build
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh

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@ -1,41 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Linux-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install misc packages
run: >
sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential qt6-base-dev qt6-tools-dev
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Run AppImage packaging script
run: ./.github/linux-appimage-qt.sh
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-linux-qt
path: Shadps4-qt.AppImage

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@ -1,48 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Linux
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install misc packages
run: >
sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-ubuntu64
path: |
${{github.workspace}}/build/shadps4
- name: Run AppImage packaging script
run: ./.github/linux-appimage-sdl.sh
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-sdl-appimage
path: Shadps4-sdl.AppImage

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@ -1,61 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: macOS-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Install MoltenVK
run: |
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
arch -x86_64 /usr/local/bin/brew install molten-vk
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.2
host: mac
target: desktop
arch: clang_64
archives: qtbase qttools
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4.app upload
mv ${{github.workspace}}/build/translations upload
macdeployqt upload/shadps4.app
tar cf shadps4-macos-qt.tar.gz -C upload .
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-macos-qt
path: shadps4-macos-qt.tar.gz

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@ -1,52 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: macOS
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Install MoltenVK
run: |
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
arch -x86_64 /usr/local/bin/brew install molten-vk
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp $(arch -x86_64 /usr/local/bin/brew --prefix)/opt/molten-vk/lib/libMoltenVK.dylib upload
install_name_tool -add_rpath "@loader_path" upload/shadps4
tar cf shadps4-macos-sdl.tar.gz -C upload .
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-macos-sdl
path: shadps4-macos-sdl.tar.gz

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@ -1,50 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Windows-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.2
host: windows
target: desktop
arch: win64_msvc2019_64
archives: qtbase qttools
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL -DENABLE_QT_GUI=ON
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Deploy
run: |
mkdir upload
move build/Release/shadPS4.exe upload
move build/translations upload
windeployqt --dir upload upload/shadPS4.exe
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-qt
path: upload

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@ -1,5 +1,7 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project # This workflow uses actions that are not certified by GitHub.
# SPDX-License-Identifier: GPL-2.0-or-later # They are provided by a third-party and are governed by
# separate terms of service, privacy policy, and support
# documentation.
name: Windows name: Windows
@ -10,25 +12,36 @@ on:
branches: [ "main" ] branches: [ "main" ]
env: env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release BUILD_TYPE: Release
permissions:
contents: read
jobs: jobs:
build: build:
runs-on: windows-latest runs-on: windows-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v3
with: with:
submodules: recursive submodules: recursive
- name: Configure CMake - name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
- name: Build - name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel # Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Upload executable - name: Upload a Build Artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3.1.2
with: with:
name: shadps4-win64-sdl name: shadps4-win64
# A file, directory or wildcard pattern that describes what to upload
path: | path: |
${{github.workspace}}/build/Release/shadPS4.exe ${{github.workspace}}/build/Release/shadps4.exe
${{github.workspace}}/build/Release/SDL3.dll
${{github.workspace}}/build/Release/libwinpthread-1.dll

4
.gitignore vendored
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@ -1,6 +1,3 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
## Ignore Visual Studio temporary files, build results, and ## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons. ## files generated by popular Visual Studio add-ons.
## ##
@ -408,4 +405,3 @@ FodyWeavers.xsd
/emulator/eboot.bin /emulator/eboot.bin
/out/* /out/*
/third-party/out/* /third-party/out/*
/src/common/scm_rev.cpp

112
.gitmodules vendored
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@ -1,87 +1,43 @@
[submodule "externals/cryptopp-cmake"] [submodule "third-party/imgui"]
path = externals/cryptopp-cmake path = third-party/imgui
url = https://github.com/shadps4-emu/ext-cryptopp-cmake.git url = https://github.com/ocornut/imgui
shallow = true shallow = true
[submodule "externals/cryptopp"] [submodule "third-party/SDL"]
path = externals/cryptopp path = third-party/SDL
url = https://github.com/shadps4-emu/ext-cryptopp.git url = https://github.com/libsdl-org/SDL
shallow = true shallow = true
[submodule "externals/cryptoppwin"] [submodule "third-party/fmt"]
path = externals/cryptoppwin path = third-party/fmt
url = https://github.com/shadps4-emu/ext-cryptoppwin.git url = https://github.com/fmtlib/fmt.git
shallow = true shallow = true
[submodule "externals/zlib-ng"] [submodule "third-party/spdlog"]
path = externals/zlib-ng path = third-party/spdlog
url = https://github.com/shadps4-emu/ext-zlib-ng.git url = https://github.com/gabime/spdlog
shallow = true shallow = true
[submodule "externals/sdl3"] [submodule "third-party/magic_enum"]
path = externals/sdl3 path = third-party/magic_enum
url = https://github.com/shadps4-emu/ext-SDL.git
shallow = true
[submodule "externals/fmt"]
path = externals/fmt
url = https://github.com/shadps4-emu/ext-fmt.git
shallow = true
[submodule "externals/vulkan-headers"]
path = externals/vulkan-headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
shallow = true
[submodule "externals/vma"]
path = externals/vma
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
shallow = true
[submodule "externals/glslang"]
path = externals/glslang
url = https://github.com/KhronosGroup/glslang.git
shallow = true
[submodule "externals/robin-map"]
path = externals/robin-map
url = https://github.com/Tessil/robin-map.git
shallow = true
[submodule "externals/xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
shallow = true
[submodule "externals/winpthreads"]
path = externals/winpthreads
url = https://github.com/shadps4-emu/winpthreads.git
shallow = true
[submodule "externals/magic_enum"]
path = externals/magic_enum
url = https://github.com/Neargye/magic_enum.git url = https://github.com/Neargye/magic_enum.git
shallow = true shallow = true
[submodule "externals/toml11"] [submodule "third-party/zydis"]
path = externals/toml11 path = third-party/zydis
url = https://github.com/ToruNiina/toml11.git
shallow = true
[submodule "externals/zydis"]
path = externals/zydis
url = https://github.com/zyantific/zydis.git url = https://github.com/zyantific/zydis.git
shallow = true shallow = true
[submodule "externals/sirit"] [submodule "third-party/winpthread"]
path = externals/sirit path = third-party/winpthread
url = https://github.com/shadps4-emu/sirit.git url = https://github.com/shadps4/winpthread.git
shallow = true branch = main
[submodule "externals/xxhash"] [submodule "third-party/discord-rpc"]
path = externals/xxhash path = third-party/discord-rpc
url = https://github.com/discord/discord-rpc
[submodule "third-party/toml11"]
path = third-party/toml11
url = https://github.com/ToruNiina/toml11
branch = master
[submodule "third-party/vulkan"]
path = third-party/vulkan
url = https://github.com/shadps4/vulkan.git
branch = main
[submodule "third-party/xxHash"]
path = third-party/xxHash
url = https://github.com/Cyan4973/xxHash.git url = https://github.com/Cyan4973/xxHash.git
shallow = true branch = dev
[submodule "externals/tracy"]
path = externals/tracy
url = https://github.com/shadps4-emu/tracy.git
shallow = true
[submodule "externals/ext-boost"]
path = externals/ext-boost
url = https://github.com/shadps4-emu/ext-boost.git
shallow = true
[submodule "externals/date"]
path = externals/date
url = https://github.com/HowardHinnant/date.git
shallow = true
[submodule "externals/ffmpeg-core"]
path = externals/ffmpeg-core
url = https://github.com/shadps4-emu/ext-ffmpeg-core.git
shallow = true
[submodule "externals/half"]
path = externals/half
url = https://github.com/ROCm/half.git

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@ -1,60 +0,0 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Comment: It is best to use this file to record copyright information about
generated, binary and third party files
Files: CMakeSettings.json
.github/shadps4.desktop
.github/shadps4.png
.gitmodules
documents/changelog.txt
documents/readme.txt
documents/Quickstart/1.png
documents/Quickstart/2.png
documents/Screenshots/Bloodborne.png
documents/Screenshots/Sonic Mania.png
documents/Screenshots/Undertale.png
documents/Screenshots/We are DOOMED.png
scripts/ps4_names.txt
src/images/about_icon.png
src/images/controller_icon.png
src/images/exit_icon.png
src/images/file_icon.png
src/images/flag_china.png
src/images/flag_eu.png
src/images/flag_jp.png
src/images/flag_unk.png
src/images/flag_us.png
src/images/flag_world.png
src/images/folder_icon.png
src/images/grid_icon.png
src/images/iconsize_icon.png
src/images/list_icon.png
src/images/list_mode_icon.png
src/images/pause_icon.png
src/images/play_icon.png
src/images/refresh_icon.png
src/images/settings_icon.png
src/images/stop_icon.png
src/images/shadPS4.icns
src/images/shadps4.ico
src/images/themes_icon.png
src/shadps4.qrc
src/shadps4.rc
Copyright: shadPS4 Emulator Project
License: GPL-2.0-or-later
Files: externals/cmake-modules/*
Copyright: 2009-2010 Iowa State University
License: BSL-1.0
Files: externals/renderdoc/*
Copyright: 2019-2024 Baldur Karlsson
License: MIT
Files: externals/stb_image.h
Copyright: 2017 Sean Barrett
License: MIT
Files: externals/tracy/*
Copyright: 2017-2024 Bartosz Taudul <wolf@nereid.pl>
License: BSD-3-Clause

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@ -1,727 +1,114 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
cmake_minimum_required(VERSION 3.16.3) cmake_minimum_required(VERSION 3.16.3)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_CXX_STANDARD_REQUIRED True)
if(APPLE) if(NOT CMAKE_BUILD_TYPE)
enable_language(OBJC) set(CMAKE_BUILD_TYPE Release)
set(CMAKE_OSX_DEPLOYMENT_TARGET 11)
endif() endif()
if (NOT CMAKE_BUILD_TYPE) project(shadps4)
set(CMAKE_BUILD_TYPE Release)
endif()
project(shadPS4) include_directories(third-party/)
include_directories(third-party/discord-rpc/include)
option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF) include_directories(third-party/imgui/)
include_directories(third-party/imgui/backends)
# This function should be passed a list of all files in a target. It will automatically generate file groups include_directories(third-party/sdl/)
# following the directory hierarchy, so that the layout of the files in IDEs matches the one in the filesystem. include_directories(third-party/fmt/include)
function(create_target_directory_groups target_name) include_directories(third-party/magic_enum/include)
include_directories(third-party/zydis/include/Zydis)
# Place any files that aren't in the source list in a separate group so that they don't get in the way. include_directories(third-party/winpthread/include)
source_group("Other Files" REGULAR_EXPRESSION ".") include_directories(third-party/vulkan/include)
include_directories(third-party/xxhash/include)
get_target_property(target_sources "${target_name}" SOURCES) include_directories(third-party/result/include)
add_subdirectory("third-party")
foreach(file_name IN LISTS target_sources) #=================== EXAMPLE ===================
get_filename_component(dir_name "${file_name}" PATH)
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
string(REPLACE "/" "\\" group_name "${dir_name}")
source_group("${group_name}" FILES "${file_name}")
endforeach()
endfunction()
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h,*.mm -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMENT ${CCOMMENT})
else()
add_custom_target(clang-format
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp -o -iname *.mm | xargs ${CLANG_FORMAT} -i
COMMENT ${CCOMMENT})
endif()
unset(SRCS)
unset(CCOMMENT)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# generate git revision information
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules/")
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp" @ONLY)
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
find_package(glslang 14.2.0 CONFIG)
find_package(magic_enum 0.9.6 CONFIG)
find_package(RenderDoc 1.6.0 MODULE)
find_package(SDL3 3.1.2 CONFIG)
find_package(toml11 4.2.0 CONFIG)
find_package(tsl-robin-map 1.3.0 CONFIG)
find_package(VulkanHeaders 1.3.289 CONFIG)
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(zlib-ng 2.1.7 MODULE)
find_package(Zydis 5.0.0 CONFIG)
if (NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR NOT MSVC)
find_package(cryptopp 8.9.0 MODULE)
endif()
if (APPLE)
find_package(date 3.0.1 CONFIG)
endif()
# Note: Windows always has these functions through winpthreads
include(CheckSymbolExists)
check_symbol_exists(pthread_mutex_timedlock "pthread.h" HAVE_PTHREAD_MUTEX_TIMEDLOCK)
if(HAVE_PTHREAD_MUTEX_TIMEDLOCK OR WIN32)
add_compile_options(-DHAVE_PTHREAD_MUTEX_TIMEDLOCK)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
# libc++ requires -fexperimental-library to enable std::jthread and std::stop_token support.
include(CheckCXXSymbolExists)
check_cxx_symbol_exists(_LIBCPP_VERSION version LIBCPP)
if(LIBCPP)
add_compile_options(-fexperimental-library)
endif()
endif()
add_subdirectory(externals)
include_directories(src) include_directories(src)
if(ENABLE_QT_GUI) set(LIBC_SOURCES src/Emulator/HLE/Libraries/LibC/Libc.cpp
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent LinguistTools Network) src/Emulator/HLE/Libraries/LibC/Libc.h
qt_standard_project_setup() src/Emulator/HLE/Libraries/LibC/printf.h
set(CMAKE_AUTORCC ON) src/Emulator/HLE/Libraries/LibC/va_ctx.h
set(CMAKE_AUTOMOC ON) src/Emulator/HLE/Libraries/LibC/libc_cxa.cpp
set(CMAKE_AUTOUIC ON) src/Emulator/HLE/Libraries/LibC/libc_cxa.h
)
set(QT_TRANSLATIONS "${PROJECT_SOURCE_DIR}/src/qt_gui/translations") set(USERSERVICE_SOURCES src/Emulator/HLE/Libraries/LibUserService/user_service.cpp
file(GLOB_RECURSE TRANSLATIONS_TS ${QT_TRANSLATIONS}/*.ts) src/Emulator/HLE/Libraries/LibUserService/user_service.h
set_source_files_properties(${TRANSLATIONS_TS} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
qt_add_translation(TRANSLATIONS_QM ${TRANSLATIONS_TS})
set(TRANSLATIONS_QRC ${CMAKE_CURRENT_BINARY_DIR}/translations/translations.qrc)
file(WRITE ${TRANSLATIONS_QRC} "<RCC><qresource prefix=\"translations\">\n")
foreach (QM ${TRANSLATIONS_QM})
get_filename_component(QM_FILE ${QM} NAME)
file(APPEND ${TRANSLATIONS_QRC} "<file>${QM_FILE}</file>\n")
endforeach (QM)
file(APPEND ${TRANSLATIONS_QRC} "</qresource></RCC>")
qt_add_resources(TRANSLATIONS ${TRANSLATIONS_QRC})
endif()
set(AUDIO_CORE src/audio_core/sdl_audio.cpp
src/audio_core/sdl_audio.h
) )
set(AUDIO_LIB src/core/libraries/audio/audioin.cpp set(PAD_SOURCES src/Emulator/HLE/Libraries/LibPad/pad.cpp
src/core/libraries/audio/audioin.h src/Emulator/HLE/Libraries/LibPad/pad.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm.h
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
) )
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp set(SYSTEMSERVICE_SOURCES src/Emulator/HLE/Libraries/LibSystemService/system_service.cpp
src/core/libraries/gnmdriver/gnmdriver.h src/Emulator/HLE/Libraries/LibSystemService/system_service.h
src/core/libraries/gnmdriver/gnm_error.h
) )
set(KERNEL_LIB set(FILESYSTEM_SOURCES src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.cpp
src/core/libraries/kernel/event_flag/event_flag.cpp src/Emulator/HLE/Libraries/LibKernel/FileSystem/file_system.h
src/core/libraries/kernel/event_flag/event_flag.h src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.cpp
src/core/libraries/kernel/event_flag/event_flag_obj.cpp src/Emulator/HLE/Libraries/LibKernel/FileSystem/posix_file_system.h
src/core/libraries/kernel/event_flag/event_flag_obj.h
src/core/libraries/kernel/threads/rwlock.cpp
src/core/libraries/kernel/threads/semaphore.cpp
src/core/libraries/kernel/threads/keys.cpp
src/core/libraries/kernel/threads/threads.h
src/core/libraries/kernel/cpu_management.cpp
src/core/libraries/kernel/cpu_management.h
src/core/libraries/kernel/event_queue.cpp
src/core/libraries/kernel/event_queue.h
src/core/libraries/kernel/event_queues.cpp
src/core/libraries/kernel/event_queues.h
src/core/libraries/kernel/file_system.cpp
src/core/libraries/kernel/file_system.h
src/core/libraries/kernel/libkernel.cpp
src/core/libraries/kernel/libkernel.h
src/core/libraries/kernel/memory_management.cpp
src/core/libraries/kernel/memory_management.h
src/core/libraries/kernel/thread_management.cpp
src/core/libraries/kernel/thread_management.h
src/core/libraries/kernel/time_management.cpp
src/core/libraries/kernel/time_management.h
) )
set(NETWORK_LIBS src/core/libraries/network/http.cpp set(HOST_SOURCES src/Emulator/Host/controller.cpp
src/core/libraries/network/http.h src/Emulator/Host/controller.h
src/core/libraries/network/net.cpp src/Emulator/Host/fs.cpp
src/core/libraries/network/netctl.cpp src/Emulator/Host/fs.h
src/core/libraries/network/netctl.h
src/core/libraries/network/net.h
src/core/libraries/network/ssl.cpp
src/core/libraries/network/ssl.h
) )
set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp set(UTIL_SOURCES src/Emulator/Util/singleton.h
src/core/libraries/system/commondialog.h
src/core/libraries/system/msgdialog.cpp
src/core/libraries/system/msgdialog.h
src/core/libraries/system/posix.cpp
src/core/libraries/system/posix.h
src/core/libraries/save_data/error_codes.h
src/core/libraries/save_data/savedata.cpp
src/core/libraries/save_data/savedata.h
src/core/libraries/system/savedatadialog.cpp
src/core/libraries/system/savedatadialog.h
src/core/libraries/system/sysmodule.cpp
src/core/libraries/system/sysmodule.h
src/core/libraries/system/systemservice.cpp
src/core/libraries/system/systemservice.h
src/core/libraries/system/userservice.cpp
src/core/libraries/system/userservice.h
src/core/libraries/app_content/app_content.cpp
src/core/libraries/app_content/app_content.h
src/core/libraries/rtc/rtc.cpp
src/core/libraries/rtc/rtc.h
src/core/libraries/rtc/rtc_error.h
src/core/libraries/disc_map/disc_map.cpp
src/core/libraries/disc_map/disc_map.h
src/core/libraries/disc_map/disc_map_codes.h
src/core/libraries/avplayer/avplayer_common.cpp
src/core/libraries/avplayer/avplayer_common.h
src/core/libraries/avplayer/avplayer_file_streamer.cpp
src/core/libraries/avplayer/avplayer_file_streamer.h
src/core/libraries/avplayer/avplayer_impl.cpp
src/core/libraries/avplayer/avplayer_impl.h
src/core/libraries/avplayer/avplayer_source.cpp
src/core/libraries/avplayer/avplayer_source.h
src/core/libraries/avplayer/avplayer_state.cpp
src/core/libraries/avplayer/avplayer_state.h
src/core/libraries/avplayer/avplayer.cpp
src/core/libraries/avplayer/avplayer.h
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
src/core/libraries/ngs2/ngs2_error.h
src/core/libraries/ngs2/ngs2_impl.cpp
src/core/libraries/ngs2/ngs2_impl.h
src/core/libraries/ajm/ajm_error.h
) )
set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h add_executable(shadps4
src/core/libraries/videoout/driver.cpp ${LIBC_SOURCES}
src/core/libraries/videoout/driver.h ${USERSERVICE_SOURCES}
src/core/libraries/videoout/video_out.cpp ${PAD_SOURCES}
src/core/libraries/videoout/video_out.h ${SYSTEMSERVICE_SOURCES}
) ${FILESYSTEM_SOURCES}
${HOST_SOURCES}
${UTIL_SOURCES}
src/main.cpp
src/types.h
src/Core/FsFile.cpp
src/Core/FsFile.h
src/Core/PS4/Loader/Elf.cpp
src/Core/PS4/Loader/Elf.h
src/GUI/ElfViewer.cpp
src/GUI/ElfViewer.h
src/Util/log.h
src/Util/log.cpp
src/Util/config.cpp
src/Util/config.h
src/Core/virtual_memory.cpp
src/Core/virtual_memory.h
src/Core/PS4/Linker.cpp
src/Core/PS4/Linker.h
src/Core/PS4/Stubs.cpp
src/Core/PS4/Stubs.h
src/Core/PS4/Util/aerolib.cpp
src/Lib/Threads.cpp
src/Lib/Threads.h
src/Core/PS4/HLE/Kernel/Objects/physical_memory.h
src/Core/PS4/HLE/Kernel/Objects/physical_memory.cpp
src/Util/string_util.cpp
src/Util/string_util.cpp
src/Core/PS4/HLE/Graphics/video_out.cpp
src/Core/PS4/HLE/Graphics/video_out.h
src/discord.h
src/discord.cpp
src/Core/PS4/HLE/Kernel/event_queues.cpp
src/Core/PS4/HLE/Kernel/event_queues.h
src/Core/PS4/HLE/Kernel/cpu_management.cpp
src/Core/PS4/HLE/Kernel/cpu_management.h
"src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h" "src/vulkan_util.cpp" "src/vulkan_util.h" "src/Core/PS4/GPU/video_out_buffer.cpp" "src/Core/PS4/GPU/video_out_buffer.h" "src/Core/PS4/HLE/Graphics/graphics_render.cpp" "src/Core/PS4/HLE/Graphics/graphics_render.h" "src/Core/PS4/GPU/tile_manager.cpp" "src/Core/PS4/GPU/tile_manager.h" "src/version.h")
set(LIBC_SOURCES src/core/libraries/libc_internal/libc_internal.cpp find_package(OpenGL REQUIRED)
src/core/libraries/libc_internal/libc_internal.h target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY} vulkan-1 spirv-tools-opt spirv-tools)
)
set(DIALOGS_LIB src/core/libraries/dialogs/error_dialog.cpp add_custom_command(TARGET shadps4 POST_BUILD
src/core/libraries/dialogs/error_dialog.h COMMAND ${CMAKE_COMMAND} -E copy_if_different
src/core/libraries/dialogs/ime_dialog.cpp $<TARGET_FILE:SDL3-shared>
src/core/libraries/dialogs/ime_dialog.h $<TARGET_FILE_DIR:shadps4>)
src/core/libraries/dialogs/error_codes.h add_custom_command(TARGET shadps4 POST_BUILD
) COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${PROJECT_SOURCE_DIR}/third-party/winpthread/bin/libwinpthread-1.dll" $<TARGET_FILE_DIR:shadps4>)
set(PAD_LIB src/core/libraries/pad/pad.cpp
src/core/libraries/pad/pad.h
)
set(PNG_LIB src/core/libraries/libpng/pngdec.cpp
src/core/libraries/libpng/pngdec.h
)
set(PLAYGO_LIB src/core/libraries/playgo/playgo.cpp
src/core/libraries/playgo/playgo.h
src/core/libraries/playgo/playgo_types.h
)
set(RANDOM_LIB src/core/libraries/random/random.cpp
src/core/libraries/random/random.h
src/core/libraries/random/random_error.h
)
set(USBD_LIB src/core/libraries/usbd/usbd.cpp
src/core/libraries/usbd/usbd.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_manager/np_manager.h
src/core/libraries/np_score/np_score.cpp
src/core/libraries/np_score/np_score.h
src/core/libraries/np_trophy/np_trophy.cpp
src/core/libraries/np_trophy/np_trophy.h
)
set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
)
set(COMMON src/common/logging/backend.cpp
src/common/logging/backend.h
src/common/logging/filter.cpp
src/common/logging/filter.h
src/common/logging/formatter.h
src/common/logging/log_entry.h
src/common/logging/log.h
src/common/logging/text_formatter.cpp
src/common/logging/text_formatter.h
src/common/logging/types.h
src/common/alignment.h
src/common/assert.cpp
src/common/assert.h
src/common/bit_field.h
src/common/bounded_threadsafe_queue.h
src/common/concepts.h
src/common/config.cpp
src/common/config.h
src/common/debug.h
src/common/disassembler.cpp
src/common/disassembler.h
src/common/endian.h
src/common/enum.h
src/common/io_file.cpp
src/common/io_file.h
src/common/error.cpp
src/common/error.h
src/common/scope_exit.h
src/common/func_traits.h
src/common/native_clock.cpp
src/common/native_clock.h
src/common/path_util.cpp
src/common/path_util.h
src/common/object_pool.h
src/common/polyfill_thread.h
src/common/rdtsc.cpp
src/common/rdtsc.h
src/common/singleton.h
src/common/slot_vector.h
src/common/string_util.cpp
src/common/string_util.h
src/common/thread.cpp
src/common/thread.h
src/common/types.h
src/common/uint128.h
src/common/unique_function.h
src/common/version.h
src/common/ntapi.h
src/common/ntapi.cpp
src/common/scm_rev.cpp
src/common/scm_rev.h
)
set(CORE src/core/aerolib/stubs.cpp
src/core/aerolib/stubs.h
src/core/aerolib/aerolib.cpp
src/core/aerolib/aerolib.h
src/core/address_space.cpp
src/core/address_space.h
src/core/cpu_patches.cpp
src/core/cpu_patches.h
src/core/crypto/crypto.cpp
src/core/crypto/crypto.h
src/core/crypto/keys.h
src/core/file_format/pfs.h
src/core/file_format/pkg.cpp
src/core/file_format/pkg.h
src/core/file_format/pkg_type.cpp
src/core/file_format/pkg_type.h
src/core/file_format/psf.cpp
src/core/file_format/psf.h
src/core/file_format/playgo_chunk.cpp
src/core/file_format/playgo_chunk.h
src/core/file_format/trp.cpp
src/core/file_format/trp.h
src/core/file_format/splash.h
src/core/file_format/splash.cpp
src/core/file_sys/fs.cpp
src/core/file_sys/fs.h
src/core/loader.cpp
src/core/loader.h
src/core/loader/dwarf.cpp
src/core/loader/dwarf.h
src/core/loader/elf.cpp
src/core/loader/elf.h
src/core/loader/symbols_resolver.h
src/core/loader/symbols_resolver.cpp
src/core/libraries/error_codes.h
src/core/libraries/libs.h
src/core/libraries/libs.cpp
${AUDIO_LIB}
${GNM_LIB}
${KERNEL_LIB}
${NETWORK_LIBS}
${SYSTEM_LIBS}
${LIBC_SOURCES}
${PAD_LIB}
${VIDEOOUT_LIB}
${NP_LIBS}
${PNG_LIB}
${PLAYGO_LIB}
${RANDOM_LIB}
${USBD_LIB}
${MISC_LIBS}
${DIALOGS_LIB}
src/core/linker.cpp
src/core/linker.h
src/core/memory.cpp
src/core/memory.h
src/core/module.cpp
src/core/module.h
src/core/platform.h
src/core/tls.cpp
src/core/tls.h
src/core/virtual_memory.cpp
src/core/virtual_memory.h
)
set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/profile.h
src/shader_recompiler/recompiler.cpp
src/shader_recompiler/recompiler.h
src/shader_recompiler/runtime_info.h
src/shader_recompiler/backend/spirv/emit_spirv.cpp
src/shader_recompiler/backend/spirv/emit_spirv.h
src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
src/shader_recompiler/backend/spirv/spirv_emit_context.h
src/shader_recompiler/frontend/translate/data_share.cpp
src/shader_recompiler/frontend/translate/export.cpp
src/shader_recompiler/frontend/translate/scalar_alu.cpp
src/shader_recompiler/frontend/translate/scalar_memory.cpp
src/shader_recompiler/frontend/translate/translate.cpp
src/shader_recompiler/frontend/translate/translate.h
src/shader_recompiler/frontend/translate/vector_alu.cpp
src/shader_recompiler/frontend/translate/vector_interpolation.cpp
src/shader_recompiler/frontend/translate/vector_memory.cpp
src/shader_recompiler/frontend/control_flow_graph.cpp
src/shader_recompiler/frontend/control_flow_graph.h
src/shader_recompiler/frontend/decode.cpp
src/shader_recompiler/frontend/decode.h
src/shader_recompiler/frontend/fetch_shader.cpp
src/shader_recompiler/frontend/fetch_shader.h
src/shader_recompiler/frontend/format.cpp
src/shader_recompiler/frontend/instruction.cpp
src/shader_recompiler/frontend/instruction.h
src/shader_recompiler/frontend/opcodes.h
src/shader_recompiler/frontend/structured_control_flow.cpp
src/shader_recompiler/frontend/structured_control_flow.h
src/shader_recompiler/ir/passes/constant_propagation_pass.cpp
src/shader_recompiler/ir/passes/dead_code_elimination_pass.cpp
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
src/shader_recompiler/ir/abstract_syntax_list.h
src/shader_recompiler/ir/attribute.cpp
src/shader_recompiler/ir/attribute.h
src/shader_recompiler/ir/basic_block.cpp
src/shader_recompiler/ir/basic_block.h
src/shader_recompiler/ir/condition.h
src/shader_recompiler/ir/ir_emitter.cpp
src/shader_recompiler/ir/ir_emitter.h
src/shader_recompiler/ir/microinstruction.cpp
src/shader_recompiler/ir/opcodes.cpp
src/shader_recompiler/ir/opcodes.h
src/shader_recompiler/ir/opcodes.inc
src/shader_recompiler/ir/post_order.cpp
src/shader_recompiler/ir/post_order.h
src/shader_recompiler/ir/program.cpp
src/shader_recompiler/ir/program.h
src/shader_recompiler/ir/reg.h
src/shader_recompiler/ir/type.cpp
src/shader_recompiler/ir/type.h
src/shader_recompiler/ir/value.cpp
src/shader_recompiler/ir/value.h
)
set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/amdgpu/liverpool.h
src/video_core/amdgpu/pixel_format.cpp
src/video_core/amdgpu/pixel_format.h
src/video_core/amdgpu/pm4_cmds.h
src/video_core/amdgpu/pm4_opcodes.h
src/video_core/amdgpu/resource.h
src/video_core/amdgpu/default_context.cpp
src/video_core/buffer_cache/buffer.cpp
src/video_core/buffer_cache/buffer.h
src/video_core/buffer_cache/buffer_cache.cpp
src/video_core/buffer_cache/buffer_cache.h
src/video_core/buffer_cache/memory_tracker_base.h
src/video_core/buffer_cache/range_set.h
src/video_core/buffer_cache/word_manager.h
src/video_core/renderer_vulkan/liverpool_to_vk.cpp
src/video_core/renderer_vulkan/liverpool_to_vk.h
src/video_core/renderer_vulkan/renderer_vulkan.cpp
src/video_core/renderer_vulkan/renderer_vulkan.h
src/video_core/renderer_vulkan/vk_common.cpp
src/video_core/renderer_vulkan/vk_common.h
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
src/video_core/renderer_vulkan/vk_compute_pipeline.h
src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp
src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
src/video_core/renderer_vulkan/vk_instance.cpp
src/video_core/renderer_vulkan/vk_instance.h
src/video_core/renderer_vulkan/vk_master_semaphore.cpp
src/video_core/renderer_vulkan/vk_master_semaphore.h
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
src/video_core/renderer_vulkan/vk_pipeline_cache.h
src/video_core/renderer_vulkan/vk_platform.cpp
src/video_core/renderer_vulkan/vk_platform.h
src/video_core/renderer_vulkan/vk_rasterizer.cpp
src/video_core/renderer_vulkan/vk_rasterizer.h
src/video_core/renderer_vulkan/vk_resource_pool.cpp
src/video_core/renderer_vulkan/vk_resource_pool.h
src/video_core/renderer_vulkan/vk_scheduler.cpp
src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_cache.cpp
src/video_core/renderer_vulkan/vk_shader_cache.h
src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp
src/video_core/renderer_vulkan/vk_swapchain.h
src/video_core/texture_cache/image.cpp
src/video_core/texture_cache/image.h
src/video_core/texture_cache/image_info.cpp
src/video_core/texture_cache/image_info.h
src/video_core/texture_cache/image_view.cpp
src/video_core/texture_cache/image_view.h
src/video_core/texture_cache/sampler.cpp
src/video_core/texture_cache/sampler.h
src/video_core/texture_cache/texture_cache.cpp
src/video_core/texture_cache/texture_cache.h
src/video_core/texture_cache/tile_manager.cpp
src/video_core/texture_cache/tile_manager.h
src/video_core/texture_cache/types.h
src/video_core/page_manager.cpp
src/video_core/page_manager.h
src/video_core/multi_level_page_table.h
src/video_core/renderdoc.cpp
src/video_core/renderdoc.h
)
set(INPUT src/input/controller.cpp
src/input/controller.h
)
set(EMULATOR src/emulator.cpp
src/emulator.h
src/sdl_window.h
src/sdl_window.cpp
)
# The above is shared in SDL and Qt version (TODO share them all)
if(ENABLE_QT_GUI)
qt_add_resources(RESOURCE_FILES src/shadps4.qrc)
set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/about_dialog.h
src/qt_gui/about_dialog.ui
src/qt_gui/cheats_patches.cpp
src/qt_gui/cheats_patches.h
src/qt_gui/memory_patcher.cpp
src/qt_gui/memory_patcher.h
src/qt_gui/main_window_ui.h
src/qt_gui/main_window.cpp
src/qt_gui/main_window.h
src/qt_gui/gui_context_menus.h
src/qt_gui/game_list_utils.h
src/qt_gui/game_info.cpp
src/qt_gui/game_info.h
src/qt_gui/game_list_frame.cpp
src/qt_gui/game_list_frame.h
src/qt_gui/game_grid_frame.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/trophy_viewer.cpp
src/qt_gui/trophy_viewer.h
src/qt_gui/elf_viewer.cpp
src/qt_gui/elf_viewer.h
src/qt_gui/main_window_themes.cpp
src/qt_gui/main_window_themes.h
src/qt_gui/settings_dialog.cpp
src/qt_gui/settings_dialog.h
src/qt_gui/settings_dialog.ui
src/qt_gui/main.cpp
${EMULATOR}
${RESOURCE_FILES}
${TRANSLATIONS}
)
endif()
if (ENABLE_QT_GUI)
qt_add_executable(shadps4
${AUDIO_CORE}
${INPUT}
${QT_GUI}
${COMMON}
${CORE}
${SHADER_RECOMPILER}
${VIDEO_CORE}
${EMULATOR}
src/images/shadPS4.icns
)
else()
add_executable(shadps4
${AUDIO_CORE}
${INPUT}
${COMMON}
${CORE}
${SHADER_RECOMPILER}
${VIDEO_CORE}
${EMULATOR}
src/main.cpp
src/emulator.cpp
src/emulator.h
src/sdl_window.h
src/sdl_window.cpp
)
endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3)
if (APPLE)
# Reserve system-managed memory space.
target_link_options(shadps4 PRIVATE -Wl,-no_pie,-no_fixup_chains,-no_huge,-pagezero_size,0x400000,-segaddr,GUEST_SYSTEM,0x400000,-image_base,0x10000000000)
# Link MoltenVK for Vulkan support
find_library(MOLTENVK MoltenVK REQUIRED)
target_link_libraries(shadps4 PRIVATE ${MOLTENVK})
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
# Half float conversions for F16C patches
target_link_libraries(shadps4 PRIVATE half)
endif()
if (NOT ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE SDL3::SDL3)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
target_link_libraries(shadps4 PRIVATE cryptoppwin zlib-ng::zlib)
else()
target_link_libraries(shadps4 PRIVATE cryptopp::cryptopp zlib-ng::zlib)
endif()
if (ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network)
add_definitions(-DENABLE_QT_GUI)
endif()
if (WIN32)
target_link_libraries(shadps4 PRIVATE mincore winpthreads)
if (MSVC)
# MSVC likes putting opinions on what people can use, disable:
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
if (MSVC)
# Needed for conflicts with time.h of windows.h
add_definitions(-D_TIMESPEC_DEFINED)
endif()
# Target Windows 10 RS5
add_definitions(-DNTDDI_VERSION=0x0A000006 -D_WIN32_WINNT=0x0A00 -DWINVER=0x0A00)
if (MSVC)
target_link_libraries(shadps4 PRIVATE clang_rt.builtins-x86_64.lib)
endif()
# Disable ASLR so we can reserve the user area
if (MSVC)
target_link_options(shadps4 PRIVATE /DYNAMICBASE:NO)
else()
target_link_options(shadps4 PRIVATE -Wl,--disable-dynamicbase)
endif()
# Increase stack commit area (Needed, otherwise there are crashes)
if (MSVC)
target_link_options(shadps4 PRIVATE /STACK:0x200000,0x200000)
else()
target_link_options(shadps4 PRIVATE -Wl,--stack,2097152)
endif()
endif()
if (WIN32)
target_sources(shadps4 PRIVATE src/shadps4.rc)
endif()
add_definitions(-DBOOST_ASIO_STANDALONE)
target_include_directories(shadps4 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
# Shaders sources
set(HOST_SHADERS_INCLUDE ${CMAKE_CURRENT_SOURCE_DIR}/src/video_core/host_shaders)
add_subdirectory(${HOST_SHADERS_INCLUDE})
add_dependencies(shadps4 host_shaders)
target_include_directories(shadps4 PRIVATE ${HOST_SHADERS_INCLUDE})
if (ENABLE_QT_GUI)
set_target_properties(shadps4 PROPERTIES
# WIN32_EXECUTABLE ON
MACOSX_BUNDLE ON
MACOSX_BUNDLE_ICON_FILE shadPS4.icns)
set_source_files_properties(src/images/shadPS4.icns PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
endif()

View File

@ -1,33 +1,22 @@
{ {
"configurations": [ "configurations": [
{
"name": "x64-Clang-Release",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\Build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
},
{ {
"name": "x64-Clang-Debug", "name": "x64-Clang-Debug",
"generator": "Ninja", "generator": "Ninja",
"configurationType": "Debug", "configurationType": "Debug",
"buildRoot": "${projectDir}\\Build\\${name}", "buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}", "installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "", "cmakeCommandArgs": "",
"buildCommandArgs": "", "buildCommandArgs": "",
"ctestCommandArgs": "", "ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ] "inheritEnvironments": [ "clang_cl_x64_x64" ]
}, },
{ {
"name": "x64-Clang-RelWithDebInfo", "name": "x64-Clang-Release",
"generator": "Ninja", "generator": "Ninja",
"configurationType": "RelWithDebInfo", "configurationType": "RelWithDebInfo",
"buildRoot": "${projectDir}\\Build\\${name}", "buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\Install\\${name}", "installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "", "cmakeCommandArgs": "",
"buildCommandArgs": "", "buildCommandArgs": "",
"ctestCommandArgs": "", "ctestCommandArgs": "",

View File

@ -1,128 +0,0 @@
<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Style guidelines
## General Rules
* Line width is typically 100 characters. Please do not use 80-characters.
* Don't ever introduce new external dependencies into Core
* Don't use any platform specific code in Core
* Use namespaces often
* Avoid the use of C-style casts and instead prefer C++-style static_cast and reinterpret_cast. Try to avoid using dynamic_cast. Never use const_cast except for when dealing with external const-incorrect APIs.
## Naming Rules
* Functions: `PascalCase`
* Variables: `lower_case_underscored. Prefix with g_ if global.`
* Classes: `PascalCase`
* Files and Directories: `lower_case_underscored`
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
# Indentation/Whitespace Style
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
# Comments
* For regular comments, use C++ style (//) comments, even for multi-line ones.
* For doc-comments (Doxygen comments), use /// if it's a single line, else use the /** */ style featured in the example. Start the text on the second line, not the first containing /**.
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
```c++
// Includes should be sorted lexicographically
// STD includes first
#include <array>
#include <map>
#include <memory>
// then, library includes
#include <nihstro/shared_binary.h>
// finally, shadps4 includes
#include "common/math_util.h"
#include "common/vector_math.h"
// each major module is separated
#include "video_core/pica.h"
#include "video_core/video_core.h"
namespace Example {
// Namespace contents are not indented
// Declare globals at the top (better yet, don't use globals at all!)
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
/// A colorful enum.
enum class SomeEnum {
Red, ///< The color of fire.
Green, ///< The color of grass.
Blue, ///< Not actually the color of water.
};
/**
* Very important struct that does a lot of stuff.
* Note that the asterisks are indented by one space to align to the first line.
*/
struct Position {
// Always initialize member variables!
int x{};
int y{};
};
// Use "typename" rather than "class" here
template <typename T>
void FooBar() {
const std::string some_string{"prefer uniform initialization"};
const std::array<int, 4> some_array{
5,
25,
7,
42,
};
if (note == the_space_after_the_if) {
CallAFunction();
} else {
// Use a space after the // when commenting
}
// Place a single space after the for loop semicolons, prefer pre-increment
for (int i = 0; i != 25; ++i) {
// This is how we write loops
}
DoStuff(this, function, call, takes, up, multiple,
lines, like, this);
if (this || condition_takes_up_multiple &&
lines && like && this || everything ||
alright || then) {
// Leave a blank space before the if block body if the condition was continued across
// several lines.
}
// No indentation for case labels
switch (var) {
case 1: {
const int case_var{var + 3};
DoSomething(case_var);
break;
}
case 3:
DoSomething(var);
return;
default:
// Yes, even break for the last case
break;
}
}
} // namespace Example
```

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@ -1,11 +0,0 @@
Copyright (c) <year> <owner>.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,7 +0,0 @@
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -1,121 +0,0 @@
Creative Commons Legal Code
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THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
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View File

@ -1,117 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.
signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice

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@ -1,9 +0,0 @@
MIT License
Copyright (c) <year> <copyright holders>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

173
README.md
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@ -1,163 +1,66 @@
<!-- # shadPS4
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<h1 align="center"> An early PS4 emulator for Windows and Linux written in C++
<br> by shadow , skmp , wheremyfoodat
<a href="https://shadps4.net/"><img src="https://github.com/shadps4-emu/shadPS4/blob/main/.github/shadps4.png" width="220"></a>
<br>
<b>shadPS4</b>
<br>
</h1>
<h1 align="center"> [Check us on twitter](https://twitter.com/shadps4 "Check us on twitter")
<a href="https://discord.gg/MyZRaBngxA">
<img src="https://img.shields.io/discord/1080089157554155590?color=5865F2&label=shadPS4 Discord&logo=Discord&logoColor=white" width="240">
<a href="https://github.com/shadps4-emu/shadPS4/releases/latest">
<img src="https://img.shields.io/github/downloads/shadps4-emu/shadPS4/total.svg" width="140">
<a href="https://shadps4.net/">
<img src="https://img.shields.io/badge/shadPS4-website-8A2BE2" width="150">
<a href="https://x.com/shadps4">
<img src="https://img.shields.io/badge/-Join%20us-black?logo=X&logoColor=white" width="100">
<a href="https://github.com/shadps4-emu/shadPS4/stargazers">
<img src="https://img.shields.io/github/stars/shadps4-emu/shadPS4" width="120">
</h1>
<p align="center">
<a href="https://shadps4.net/">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Sonic Mania.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Bloodborne.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Undertale.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/We are DOOMED.png" width="400">
</p>
# General information
shadPS4 is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/MyZRaBngxA).
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).
# Status # Status
> [!IMPORTANT] Early progress , a small amount of ps4 sdk demos and homebrew games working
> shadPS4 is early in developement, don't expect a flawless experience.
Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even *somewhat* run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE). ![](https://geps.dev/progress/60) Elf Loader
# Why ![](https://geps.dev/progress/80) Logging system
This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates. ![](https://geps.dev/progress/10) Everything else
# Building # Why?
The project started as a fun project. Due to short free time, it will probably take a while since it will be able to run something decent, but I am trying to do regular small commits.
# Build
## Windows ## Windows
Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md). Check building instructions in [windows build](https://github.com/georgemoralis/shadPS4/blob/main/documents/building-windows.md)
## Linux ## Linux
Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-linux.md). Check building instructions in [linux build](https://github.com/georgemoralis/shadPS4/blob/main/documents/linux_building.md)
## Building status ## Build status
<details> |Platform|Build status|
<summary><b>Windows</b></summary> |--------|------------|
|Windows build|[![Windows](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/georgemoralis/shadPS4/actions/workflows/windows.yml)
| Windows | Build status | To discuss the development of this emulator, please join our Discord server: [![Discord](https://img.shields.io/discord/1080089157554155590)](https://discord.gg/MyZRaBngxA)
|--------|--------|
|Windows SDL Build|[![Windows-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml)
|Windows Qt Build|[![Windows-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml)
</details>
<details> # Who are you?
<summary><b>Linux</b></summary>
| Linux | Build status | Old emulator fans and devs can recognize me as "shadow". I was the founder and coder for a lot of emulation projects:
|--------|--------| * PCSX
|Linux SDL Build|[![Linux-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml) * PCSX2
|Linux Qt Build|[![Linux-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml) * PCSP
</details> * JPCSP
* arcadeflex
* rpcs3 contributor
<details> # Contribution
<summary><b>macOS</b></summary>
| macOS | Build status | I currently accept any contribution, here is a list of some items that may be useful:
|--------|--------|
|macOS SDL Build|[![macOS-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml)
|macOS Qt Build|[![macOS-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml)
</details>
# Debugging and reporting issues * PKG extractor (there was initial work on this, search project history commits).
* Initial GUI with imgui, SDL3 and Vulkan.
* to be filled...
For more information on how to test, debug and report issues with the emulator or games, read the [Debugging documentation](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md). # Documentation
# Keyboard mapping Wiki has some documentation for PS4 PKG format
> [!NOTE] [PKG PS4 File Format](https://github.com/georgemoralis/shadPS4/wiki/PKG-Information "PKG PS4 File Format")
> Xbox and DualShock controllers work out of the box.
| Controller button | Keyboard equivelant |
|-------------|-------------|
LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
LEFT AXIS LEFT | A |
LEFT AXIS RIGHT | D |
RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 |
CIRCLE | Numpad 6 |
CROSS | Numpad 2 |
SQUARE | Numpad 4 |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
R2 | O |
L3 | X |
R3 | M |
# Main team
- [**georgemoralis**](https://github.com/georgemoralis)
- [**raphaelthegreat**](https://github.com/raphaelthegreat)
- [**psucien**](https://github.com/psucien)
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
Open a PR and we'll check it :)
# Contributors
<a href="https://github.com/shadps4-emu/shadPS4/graphs/contributors">
<img src="https://contrib.rocks/image?repo=shadps4-emu/shadPS4&max=15">
</a>
# Sister Projects # Sister Projects
- [Panda3DS](https://github.com/wheremyfoodat/Panda3DS): An multiplatform 3DS emulator from our co-author wheremyfoodat
- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat. - [hydra](https://github.com/hydra-emu/hydra): An multisystem , multiplatform emulator (chip-8,GB,NES,N64) from Paris
- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
# License
- [**GPL-2.0 license**](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE)

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@ -1,23 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(FFMPEG QUIET IMPORTED_TARGET libavcodec libavfilter libavformat libavutil libswresample libswscale)
find_file(FFMPEG_VERSION_FILE libavutil/ffversion.h HINTS "${FFMPEG_libavutil_INCLUDEDIR}")
if (FFMPEG_VERSION_FILE)
file(STRINGS "${FFMPEG_VERSION_FILE}" FFMPEG_VERSION_LINE REGEX "FFMPEG_VERSION")
string(REGEX MATCH "[0-9.]+" FFMPEG_VERSION "${FFMPEG_VERSION_LINE}")
unset(FFMPEG_VERSION_LINE)
unset(FFMPEG_VERSION_FILE)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(FFmpeg
REQUIRED_VARS FFMPEG_LINK_LIBRARIES
VERSION_VAR FFMPEG_VERSION
)
if (FFmpeg_FOUND AND NOT TARGET FFmpeg::ffmpeg)
add_library(FFmpeg::ffmpeg ALIAS PkgConfig::FFMPEG)
endif()

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@ -1,25 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(RENDERDOC_INCLUDE_DIR renderdoc_app.h)
if (RENDERDOC_INCLUDE_DIR AND EXISTS "${RENDERDOC_INCLUDE_DIR}/renderdoc_app.h")
file(STRINGS "${RENDERDOC_INCLUDE_DIR}/renderdoc_app.h" RENDERDOC_VERSION_LINE REGEX "typedef struct RENDERDOC_API")
string(REGEX REPLACE ".*typedef struct RENDERDOC_API_([0-9]+)_([0-9]+)_([0-9]+).*" "\\1.\\2.\\3" RENDERDOC_VERSION "${RENDERDOC_VERSION_LINE}")
unset(RENDERDOC_VERSION_LINE)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RenderDoc
REQUIRED_VARS RENDERDOC_INCLUDE_DIR
VERSION_VAR RENDERDOC_VERSION
)
if (RenderDoc_FOUND AND NOT TARGET RenderDoc::API)
add_library(RenderDoc::API INTERFACE IMPORTED)
set_target_properties(RenderDoc::API PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${RENDERDOC_INCLUDE_DIR}"
)
endif()
mark_as_advanced(RENDERDOC_INCLUDE_DIR)

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@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(CRYPTOPP QUIET IMPORTED_TARGET libcryptopp)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(cryptopp
REQUIRED_VARS CRYPTOPP_LINK_LIBRARIES
VERSION_VAR CRYPTOPP_VERSION
)
if (cryptopp_FOUND AND NOT TARGET cryptopp::cryptopp)
add_library(cryptopp::cryptopp ALIAS PkgConfig::CRYPTOPP)
endif()

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@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(XXHASH QUIET IMPORTED_TARGET libxxhash)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(xxHash
REQUIRED_VARS XXHASH_LINK_LIBRARIES
VERSION_VAR XXHASH_VERSION
)
if (xxHash_FOUND AND NOT TARGET xxHash::xxhash)
add_library(xxHash::xxhash ALIAS PkgConfig::XXHASH)
endif()

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@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(ZLIB_NG QUIET IMPORTED_TARGET zlib-ng)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(zlib-ng
REQUIRED_VARS ZLIB_NG_LINK_LIBRARIES
VERSION_VAR ZLIB_NG_VERSION
)
if (zlib-ng_FOUND AND NOT TARGET zlib-ng::zlib)
add_library(zlib-ng::zlib ALIAS PkgConfig::ZLIB_NG)
endif()

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@ -1,156 +0,0 @@
<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Debugging and reporting issues about shadPS4 and games
This document covers information about debugging, troubleshooting and reporting developer-side issues related to shadPS4 and games.
## Setup
This section will guide you through setting up tools for debugging the emulator. This list will likely expand as more tools and platforms receive consistent setups.
<details>
<summary>Windows and Visual Studio</summary>
Make sure you have the project set up for building on Windows with Visual Studio and CMake: [Build shadPS4 for Windows
](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md)
1. Open the project folder in Visual Studio **as a folder**. _Do not run `cmake ..` or other commands that set up the project._
2. In the Solution Explorer, click the **Switch between solutions and available views** button.\
![image](https://github.com/user-attachments/assets/4e2be2b1-ba5a-4451-9ab2-f4ecf246213d)
3. Double-click on **CMake Targets View**.\
![image](https://github.com/user-attachments/assets/5ce7cf90-cd61-4cfa-bef5-645909827290)
4. Under **shadPS4 Project**, right-click on the **shadps4 (executable)** solution and click **Set as Startup Item**. This will let you start and debug shadPS4 using the VS debug buttons, as well as the default F5 shortcut.\
![image](https://github.com/user-attachments/assets/34c7c047-28a3-499f-be8f-df781134d104)
5. Right-click the **shadps4 (executable)** solution once more and click **Add debug configuration**.
6. Add an `"args: []"` section into the first `configurations` entry.\
List your game path as an argument, as if you were launching the non-GUI emulator from the command line.
![image](https://github.com/user-attachments/assets/8c7c3e69-f38f-4d6b-bdfd-4f1c41c50be7)
7. Set the appropriate CMake configuration for debugging or testing.
- For debugging the emulator and games within it, select `x64-Clang-Debug`.
- For testing the emulator with compiler optimizations as a release build, it is recommended to select `x64-Clang-RelWithDebInfo`,
as debug symbols will still be generated in case you encounter release configuration-exclusive bugs/errors.
![image](https://github.com/user-attachments/assets/0d975f7a-7bea-4f89-87ef-5d685bea4381)
Launch and debug the emulator through **Debug > Start Debugging** (F5 by default), or **Debug > Start Without Debugging** (Ctrl+F5 by default) when testing games for performance.
</details>
## Configuration
You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.
<details>
<summary>Some configuration entries worth changing</summary>
- `[General]`
- `logType`: Configures logging synchronization (`sync`/`async`)
- By default, the emulator logs messages asynchronously for better performance. Some log messages may end up being received out-of-order.
- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
- When communicating about issues with games and the log messages aren't clear due to potentially confusing order, set this to `sync` and send that log as well.
- `logFilter`: Sets the logging category for various logging classes.
- Format: `<class>:<level> ...`
- Multiple classes can be set by separating them with a space. (example: `Render:Warning Debug:Critical Lib.Pad:Error`)
- Sub-classes can be specified in the same format as seen in the console/log (such as `Core.Linker`).
- All classes and sub-classes can be set by specifying a `*` symbol. (example: `Kernel.*:Critical`)
- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
- Examples:
- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Critical Render.Vulkan:Info`
- `Fullscreen`: Display the game in a full screen borderless window.
- `[GPU]`
- `dumpShaders`: Dump shaders that are loaded by the emulator. Dump path: `../user/shader/dumps`
- `nullGpu`: Disables rendering.
- `screenWidth` and `screenHeight`: Configures the game window width and height.
- `[Vulkan]`
- `validation`-related settings: Use when debugging Vulkan.
- `rdocEnable`: Automatically hook RenderDoc when installed. Useful for debugging shaders and game rendering.
- `rdocMarkersEnable`: Enable automatic RenderDoc event annotation
- `[LLE]`
- `libc`: Use LLE with `libc`.
</details>
## Quick analysis
This section will provide some preliminary steps to take and tips on what to do when you encounter scenarios that require debugging.
<details open>
<summary>When a game crashes and breaks in the debugger</summary>
1. Analyze the log
- A console will open by default when you launch the emulator. It shows the same log messages that go into the log file found at `<emulator executable>/user/log/shad_log.txt`.
- It is recommended that you start analyzing the log bottom-up first:
- Are there any critical or error-level messages at the end of the log that would point to a reason for the game crashing?
- Do any of the last few messages contain information about the game loading files?
- Did the game window draw anything on-screen?
- Continue analyzing the log from the start to see other errors (such as with initialization, memory mapping, linker errors etc.)
2. Analyze the stack trace
- When the emulator is launched through a debugger, it will **break** when an exception or violation is encountered.\
_(**breaking** in this context means pausing execution of the program before it continues or stops altogether.
Breaks can be intentional as well - these are set with various kinds of **breakpoints**.)_
- Default setups of most debuggers include a **Stack trace** window/panel that lists the functions the program has called before breaking.
- The stack trace entries can be navigated to and will show the relevant function, as well as switch to the state that the program was in at the time of execution.\
Use the **Locals** and **Watch** windows to investigate variables and other code in these contexts.
3. Identify the reason for the crash
- **Logs aren't always accurate in determining the reason for a crash.**\
Some log entries are reported as errors but may not be fatal for the execution to stop. `Critical` entries are most likely to be the cause for crashes.
- Pinpoint the area of the emulator where the crash occured\
If the stack trace ends with functions that are relevant to rendering, it is safe to assume that the issue is with **rendering**.\
Similarly, if a crash is in a library responsible for playing videos, your issue can be narrowed down to the scope of video playback in the emulator.
- **⚠ Some crashes are intentional**
- If you identify **Access violations for writing operations** where the function is (or in cases of game libraries, _looks like_ it is) copying memory,
it most likely is an **intentional exception** meant to catch game data being written by the game.
This is used by the emulator developers to identify procedures that have to do with game data changing.
- Debugging tools usually include an option to not break on certain types of exceptions. **Exclude access violations and other intentional exceptions when debugging to skip these exceptions.**
- You can also identify such cases if the game works in Release builds of the emulator. These intentional exceptions are development-time only.
- Attempt to **Continue** and observe whether the stack trace and/or variables and registers change when you encounter exceptions.
</details>
## Reporting and communicating about issues
When communicating with the project about game-specific issues, specify an **uniquely identifable game name** along with its `CUSA-xxxxx` code that is specific to the region/variant of the game you're testing.\
The version number is also important to add at least in the description, especially if you can verify that the game behaves differently across versions.\
Accurately identifying games will help other developers that own that game recognize your issue by its title and jump in to help test and debug it.
- Examples of good naming schemes:
- Amplitude (2016) `CUSA02480`
- Rock Band 4 (`CUSA02084`) v1.0
- inFamous: Second Son \[`CUSA-00004`\]
- Examples of unideal naming schemes:
- _The Witness_
- _GTA 5_
- _Watch Dogs_
- If your issue is small or you aren't sure whether you have properly identified something, [join the Discord server](https://discord.gg/MyZRaBngxA) and use the #development channel
to concisely explain the issue, as well as any findings you currently have.
- It is recommended that you check the [game compatibility issue tracker](https://github.com/shadps4-emu/shadps4-game-compatibility/issues) and post very short summaries of progress changes there,
(such as the game now booting into the menu or getting in-game) for organizational and status update purposes.
- ⚠ **Do not post theoretical, unproven game-specific issues in the emulator issue tracker that you cannot verify and locate in the emulator source code as being a bug.**\
Do, however, add information about the game you experienced the issue in, so that it can be tested in a reproducible environment.
- Good example: "_Crash in `Shader::Gcn::CFG::EmitBlocks()`, out of bounds list access_" -> _issue description shares stack trace, points to code in the repository and provides relevant information_
- Bad example: "_Amplitude crashes on boot, access violation_" -> _issue description reiterates title, focuses on the game instead of the emulator and refuses to elaborate_

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<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# shadPS4 Quickstart
## Summary
- [PC Requirements](#pc-requirements)
- [CPU](#cpu)
- [GPU](#gpu)
- [RAM](#ram)
- [OS](#os)
- [Have the latest WIP version](#have-the-latest-wip-version)
- [Install PKG files (Games and Updates)](#install-pkg-files)
- [Configure the emulator](#configure-the-emulator)
## PC Requirements
### CPU
- A processor with at least 4 cores and 6 threads
- Above 2.5 GHz frequency
### GPU
- A graphics card with at least 1GB of VRAM
- Keep your graphics drivers up to date
- Vulkan 1.3 support (required)
### RAM
- 8GB of RAM or more
### OS
- Windows 10 or Ubuntu 22.04
## How to run the latest Work-in-Progress builds of ShadPS4
1. Go to <https://github.com/shadps4-emu/shadPS4/actions> and make sure you are logged into your GitHub account (important!)
2. On the left side of the page, select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line). ![image](https://github.com/user-attachments/assets/43f01bbf-236c-4d6d-98ac-f5a5badd4ce8)
3. In the workflow list, select the latest entry with a green :white_check_mark: icon in front of it. (or the latest entry for whatever pull request you wish to test). ![image](https://github.com/user-attachments/assets/6365f407-867c-44ae-bf00-944f8d84a349)
4. On the bottom of this page, select the name of the file, and it should start downloading. (If there is no file here, double check that you are indeed logged into a GitHub account, and that there is a green :white_check_mark: icon. ![image](https://github.com/user-attachments/assets/97924500-3911-4f90-ab63-ffae7e52700b)
5. Once downloaded, extract to its own folder, and run ShadPS4's executable from the extracted folder.
6. Upon first launch, ShadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that ShadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800"></a>
## Configure the emulator
You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.\
Some settings may be related to more technical development and debugging. For more information on those, see [Debugging](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
Here's a list of configuration entries that are worth changing:
- `[General]`
- `Fullscreen`: Display the game in a full screen borderless window.
- `logType`: Configures logging synchronization (`sync`/`async`)
- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
- Use when sending logs to developers. See more about [reporting issues](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#reporting-and-communicating-about-issues).
- `logFilter`: Sets the logging category for various logging classes.
- Format: `<class>:<level> ...`, `<class.*>:<level> <*:level> ...`
- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
- Examples:
- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Error Render.Vulkan:Info`
- `[GPU]`
- `screenWidth` and `screenHeight`: Configures the game window width and height.

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<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
## Build shadPS4 for Linux
### Install the necessary tools to build shadPS4:
#### Debian & Ubuntu
```
sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev
```
#### Fedora
```
sudo dnf install alsa-lib-devel cmake libatomic libevdev-devel libudev-devel openal-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel
```
#### Arch Linux
```
sudo pacman -S openal cmake vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia sdl2 sndio jack2 base-devel
```
#### OpenSUSE
```
sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel
```
### Cloning and compiling:
Clone the repository recursively:
```
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4
```
Generate the build directory in the shadPS4 directory:
```
cmake -S . -B build/
```
Enter the directory:
```
cd build/
```
Use make to build the project:
```
cmake --build . --parallel$(nproc)
```
Now run the emulator:
```
./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
```

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<!-- # How to build shadps4 in windows
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Build shadPS4 for Windows ## Download VStudio Community 2022 17.7.4
This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation. [VStudio 2022](https://visualstudio.microsoft.com/vs/)
If you are building to contribute to the project, please omit `--depth 1` from the git invokations.
Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only. ## Requirements
## Option 1: Visual Studio 2022 Install the following
### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/) - Desktop development with c++
Once you are within the installer: ### From Individual components tab install
1. Select `Desktop development with C++`
2. Go to "Individual Components" tab
3. Search and select `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
4. Continue the installation
### (Prerequisite) Download [**Qt**](https://doc.qt.io/qt-6/get-and-install-qt.html) - C++ Clang Compiler for Windows (16.0.5)
- MSBuild support for LLVM (clang-cl) toolset
Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead. - ## Compiling
1. Under the current, non beta version of Qt (at the time of writing 6.7.2), select the option `MSVC 2019 64-bit` or similar. - Open vstudio and select the clang debug or clang release . It should compile just fine
If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2019 ARM64` instead.
Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space.
2. Download and install [Qt Visual Studio Tools](https://marketplace.visualstudio.com/items?itemName=TheQtCompany.QtVisualStudioTools2022)
Once you are finished, you will have to configure Qt within Visual Studio:
1. Tools -> Options -> Qt -> Versions
2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.2\msvc2019_64`
3. Enable the default checkmark on the new version you just created.
### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
Go through the Git for Windows installation as normal
### Cloning the source code
1. Open Git for Windows, navigate to a place where you want to store the shadPS4 source code folder
2. Clone the repository by running
`git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
### Compiling with Visual Studio GUI
1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt`
2. Change x64-Clang-Debug to x64-Clang-Release if you want a regular, non-debug build.
3. If you want to build shadPS4 with the Qt Gui:
1. Click x64-Clang-Release and select "Manage Configurations"
2. Look for "CMake command arguments" and add to the text field
`-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.7.2\msvc2019_64`
(Change Qt path if you've installed it to non-default path)
3. Press CTRL+S to save and wait a moment for CMake generation
4. Change the project to build to shadps4.exe
5. Build -> Build All
Your shadps4.exe will be in `c:\path\to\source\Build\x64-Clang-Release\`
To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal:
`C:\Qt\6.7.2\msvc2019_64\bin\windeployqt.exe c:\path\to\shadps4.exe`
(Change Qt path if you've installed it to non-default path)
## Option 2: MSYS2/MinGW
### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/)
Go through the MSYS2 installation as normal
If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step.
Normal x86-based computers, follow:
1. Open "MSYS2 MINGW64" from your new applications
2. Run `pacman -Syu`, let it complete;
3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-qt6-base`
4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
5. Run `cd shadPS4`
6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
7. Run `cmake --build build`
8. To run the finished product, run `./build/shadPS4.exe`
ARM64-based computers, follow:
1. Open "MSYS2 CLANGARM64" from your new applications
2. Run `pacman -Syu`, let it complete;
3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-qt6-base`
4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
5. Run `cd shadPS4`
6. Run `cmake -S . -B build -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
7. Run `cmake --build build`
8. To run the finished product, run `./build/shadPS4.exe`
## Note on MSYS2 builds
These builds may not be easily copyable to people who do not also have a MSYS2 installation.
If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder.
In order to run them, you must be within the MSYS2 shell environment.

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v0.2.0 15/08/2024 - codename validptr v0.0.2 not yet released WIP
================= ===========================
- Adding macOS support -using cstdint header in variable types
- Big shader recompiler improvements -run_main_entry: Rewrite in asm for stack setup
- Core improvements -printf libc implementation for work with sysv_abi
- GUI improvements
v0.1.0 01/07/2024 - codename madturtle
=================
- Added a shader recompiler, with this we have a lot of games that starts to work
- Rewrote a big part of core
v0.0.3 23/03/2024 - codename salad
=================
- Switching to std::thread
- Use unique_ptr where possible
- Replace printf/scanf with type safe fmt
- Implemented sceKernelGetProcessTime
- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
- Pause emu with P button
- Timers rewrote with std::chrono
- Added sceSystemServiceGetStatus
- Initial FileSystem implementation
- Initial TLS work
- New logging implementation
- Some functions implemented for userService, systemService
- Added sceAudioOut module and output using SDL audio
v0.0.2 21/10/2023
=================
- Using cstdint header in variable types
- run_main_entry: Rewrite in asm for stack setup
- Printf libc implementation for work with sysv_abi
- Initial pad emulation (only digital pad atm)
- Implemented sceVideoOutIsFlipPending
- Added auto stubs, now unsupported hle function will resolve as empty stubs
- Rewrote libc_cxa functions
- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
- ET_SCE_DYNAMIC behaves as valid for execution now
- Initial FileSystem work (not yet usable)
v0.0.1 29/09/2023 v0.0.1 29/09/2023
================= =================
First public release. Everything is new. First public release . Everything is new

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## Linux
Generate the build directory in the shadPS4 directory:
```
cmake -S . -B build/
```
Enter the directory:
```
cd build/
```
Use make to build the project:
```
make -j$(nproc)
```

38
documents/readme.txt Normal file
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shadps4 - An ps4 emulator
=========================
1. Intro
2. Current status
3. Contributors
4. Greetings
1.Intro
=======
shadPS4 is a ps4 emulator for windows. Although atm it can't run a lot of stuff , it can emulate perfectly videoout_basic demo from ps4 sdk. Since developing focused on that , don't expect to run anything else atm (ok maybe if you are extreme lucky , you might find something else that works)
2.Current status
================
shadps4 is a HLE emulator . Currently on a small amount of functions is emulated , which is one of the reasons compatibility is low.
3.Contributors
==============
Although atm project is mostly 1 man's work there are several commits from other devs (ironically there are all greeks)
- wheremyfoodat - (pcsx-redux dev and Panda3DS founder and dev)
- skmp - (nulldc , reincast and some many others emus founder and dev)
- OFFTKP - (paris... what to tell about paris , ok hydra is one of his best effords :) )
4.Greetings
===========
I would like to thank the following people for helping me so far , with coding or moral support.
- wheremyfoodat - or @rodakinos for believed me.
- paris - or OFFTKP for not believing me and that made me a better coder :D
- skmp - or kornilios for being good old friend
- PandaBad - our beloved stalker
- emufan4568 - for advices
- velocity - for talking 1-2 times per year on discord server . We miss you velocity
- probably more , will include in the next readme :D

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# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(BUILD_SHARED_LIBS OFF)
set(BUILD_TESTING OFF)
set_property(DIRECTORY PROPERTY EXCLUDE_FROM_ALL ON)
if (MSVC)
# Silence "deprecation" warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
endif()
# Boost
if (NOT TARGET Boost::headers)
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/ext-boost" CACHE STRING "")
set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/ext-boost" CACHE STRING "")
set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
add_library(boost INTERFACE)
target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
add_library(Boost::headers ALIAS boost)
endif()
# fmtlib
if (NOT TARGET fmt::fmt)
add_subdirectory(fmt)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
# If it is clang and MSVC we will add a static lib
# CryptoPP
add_subdirectory(cryptoppwin)
target_include_directories(cryptoppwin INTERFACE cryptoppwin/include)
else()
# CryptoPP
if (NOT TARGET cryptopp::cryptopp)
set(CRYPTOPP_INSTALL OFF)
set(CRYPTOPP_BUILD_TESTING OFF)
set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp/)
add_subdirectory(cryptopp-cmake)
file(COPY cryptopp DESTINATION cryptopp FILES_MATCHING PATTERN "*.h")
target_include_directories(cryptopp INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
endif()
endif()
if (NOT TARGET FFmpeg::ffmpeg)
set(ARCHITECTURE "x86_64")
add_subdirectory(ffmpeg-core)
add_library(FFmpeg::ffmpeg ALIAS ffmpeg)
endif()
# Zlib-Ng
if (NOT TARGET zlib-ng::zlib)
set(ZLIB_ENABLE_TESTS OFF)
set(WITH_GTEST OFF)
set(WITH_NEW_STRATEGIES ON)
set(WITH_NATIVE_INSTRUCTIONS ON)
add_subdirectory(zlib-ng)
add_library(zlib-ng::zlib ALIAS zlib)
endif()
# SDL3
if (NOT TARGET SDL3::SDL3)
set(SDL_PIPEWIRE OFF)
add_subdirectory(sdl3)
endif()
# vulkan-headers
if (NOT TARGET Vulkan::Headers)
set(VULKAN_HEADERS_ENABLE_MODULE OFF)
add_subdirectory(vulkan-headers)
endif()
# VMA
if (NOT TARGET GPUOpen::VulkanMemoryAllocator)
add_subdirectory(vma)
endif()
# RenderDoc
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
add_library(RenderDoc::API ALIAS renderdoc)
endif()
# glslang
if (NOT TARGET glslang::glslang)
set(SKIP_GLSLANG_INSTALL ON CACHE BOOL "")
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "")
set(ENABLE_SPVREMAPPER OFF CACHE BOOL "")
set(ENABLE_CTEST OFF CACHE BOOL "")
set(ENABLE_HLSL OFF CACHE BOOL "")
set(BUILD_EXTERNAL OFF CACHE BOOL "")
set(ENABLE_OPT OFF CACHE BOOL "")
add_subdirectory(glslang)
file(COPY glslang/SPIRV DESTINATION glslang/glslang FILES_MATCHING PATTERN "*.h")
target_include_directories(SPIRV INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/glslang")
endif()
# Robin-map
if (NOT TARGET tsl::robin_map)
add_subdirectory(robin-map)
endif()
# Xbyak
if (NOT TARGET xbyak::xbyak)
add_subdirectory(xbyak)
endif()
# MagicEnum
if (NOT TARGET magic_enum::magic_enum)
add_subdirectory(magic_enum)
endif()
# Toml11
if (NOT TARGET toml11::toml11)
add_subdirectory(toml11)
endif()
# xxHash
if (NOT TARGET xxHash::xxhash)
add_library(xxhash xxhash/xxhash.h xxhash/xxhash.c)
target_include_directories(xxhash PUBLIC xxhash)
add_library(xxHash::xxhash ALIAS xxhash)
endif()
# Zydis
if (NOT TARGET Zydis::Zydis)
option(ZYDIS_BUILD_TOOLS "" OFF)
option(ZYDIS_BUILD_EXAMPLES "" OFF)
add_subdirectory(zydis)
endif()
# Winpthreads
if (WIN32)
add_subdirectory(winpthreads)
target_include_directories(winpthreads INTERFACE winpthreads/include)
endif()
# sirit
add_subdirectory(sirit)
if (WIN32)
target_compile_options(sirit PUBLIC "-Wno-error=unused-command-line-argument")
endif()
if (APPLE)
# half
add_library(half INTERFACE)
target_include_directories(half INTERFACE half/include)
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
endif()
# Tracy
option(TRACY_ENABLE "" ON)
option(TRACY_NO_CRASH_HANDLER "" ON) # Otherwise texture cache exceptions will be treaten as a crash
option(TRACY_ON_DEMAND "" ON)
option(TRACY_NO_FRAME_IMAGE "" ON)
option(TRACY_FIBERS "" ON) # For AmdGpu frontend profiling
option(TRACY_NO_SYSTEM_TRACING "" ON)
option(TRACY_NO_CALLSTACK "" ON)
option(TRACY_NO_CODE_TRANSFER "" ON)
option(TRACY_NO_SAMPLING "" ON)
option(TRACY_ONLY_LOCALHOST "" ON)
option(TRACY_NO_CONTEXT_SWITCH "" ON)
add_subdirectory(tracy)

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@ -1,158 +0,0 @@
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
function(get_git_head_revision _refspecvar _hashvar)
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
# We have reached the root directory, we are not in git
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
return()
endif()
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
endwhile()
# check if this is a submodule
if(NOT IS_DIRECTORY ${GIT_DIR})
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${GIT_DIR}/HEAD")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake"
@ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
endfunction()
function(git_branch_name _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
execute_process(COMMAND
"${GIT_EXECUTABLE}"
rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY
"${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
#get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
#if(NOT hash)
# set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
# return()
#endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(COMMAND
"${GIT_EXECUTABLE}"
describe
${hash}
${ARGN}
WORKING_DIRECTORY
"${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var} "${out}" PARENT_SCOPE)
endfunction()

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@ -1,42 +0,0 @@
#
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}")
configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
set(HEAD_HASH "${HEAD_REF}")
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
if(EXISTS "@GIT_DATA@/head-ref")
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
else()
set(HEAD_HASH "Unknown")
endif()
endif()

1
externals/cryptopp vendored

@ -1 +0,0 @@
Subproject commit 60f81a77e0c9a0e7ffc1ca1bc438ddfa2e43b78e

@ -1 +0,0 @@
Subproject commit 2c384c28265a93358a2455e610e76393358794df

@ -1 +0,0 @@
Subproject commit bc3441dd2d6a9728e747dc0180bc8b9065a2923c

1
externals/date vendored

@ -1 +0,0 @@
Subproject commit 1ead6715dec030d340a316c927c877a3c4e5a00c

1
externals/ext-boost vendored

@ -1 +0,0 @@
Subproject commit a04136add1e469f46d8ae8d3e8307779240a5c53

@ -1 +0,0 @@
Subproject commit e30b7d7fe228bfb3f6e41ce1040b44a15eb7d5e0

1
externals/fmt vendored

@ -1 +0,0 @@
Subproject commit c98518351efd5a46f5d448e947e0b7242d197d07

1
externals/glslang vendored

@ -1 +0,0 @@
Subproject commit 12cbda959b6df2af119a76a73ff906c2bed36884

1
externals/half vendored

@ -1 +0,0 @@
Subproject commit 1ddada225144cac0de8f6b5c0dd9acffd99a2e68

@ -1 +0,0 @@
Subproject commit dae6bbf16c363e9ead4e628a47fdb02956a634f3

View File

@ -1,741 +0,0 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__) || defined(__FreeBSD__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = ~0U,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)();
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)();
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)();
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)();
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)();
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)();
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)();
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
typedef struct RENDERDOC_API_1_6_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif

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# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Helper script that generates stub implementation of all known nids + lookup tables # Helper script that generates stub implementation of all known nids + lookup tables
# for shadps4 # for shadps4

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# SPDX-FileCopyrightText: 2016 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
# SPDX-License-Identifier: GPL-2.0-or-later
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#include "FsFile.h"
FsFile::FsFile()
{
m_file = nullptr;
}
FsFile::FsFile(const std::string& path, fsOpenMode mode)
{
Open(path, mode);
}
bool FsFile::Open(const std::string& path, fsOpenMode mode)
{
Close();
#ifdef _WIN64
fopen_s(&m_file, path.c_str(), getOpenMode(mode));
#else
m_file = std::fopen(path.c_str(), getOpenMode(mode));
#endif
return IsOpen();
}
bool FsFile::Close()
{
if (!IsOpen() || std::fclose(m_file) != 0) {
m_file = nullptr;
return false;
}
m_file = nullptr;
return true;
}
FsFile::~FsFile()
{
Close();
}
bool FsFile::Write(const void* src, u64 size)
{
if (!IsOpen() || std::fwrite(src, 1, size, m_file) != size) {
return false;
}
return true;
}
bool FsFile::Read(void* dst, u64 size)
{
if (!IsOpen() || std::fread(dst, 1, size, m_file) != size) {
return false;
}
return true;
}
u32 FsFile::ReadBytes(void* dst, u64 size)
{
return std::fread(dst, 1, size, m_file);
}
bool FsFile::Seek(s64 offset, fsSeekMode mode)
{
#ifdef _WIN64
if (!IsOpen() || _fseeki64(m_file, offset, getSeekMode(mode)) != 0) {
return false;
}
#else
if (!IsOpen() || fseeko64(m_file, offset, getSeekMode(mode)) != 0) {
return false;
}
#endif
return true;
}
u64 FsFile::Tell() const
{
if (IsOpen()) {
#ifdef _WIN64
return _ftelli64(m_file);
#else
return ftello64(m_file);
#endif
}
else {
return -1;
}
}
u64 FsFile::getFileSize()
{
#ifdef _WIN64
u64 pos = _ftelli64(m_file);
if (_fseeki64(m_file, 0, SEEK_END) != 0) {
return 0;
}
u64 size = _ftelli64(m_file);
if (_fseeki64(m_file, pos, SEEK_SET) != 0) {
return 0;
}
#else
u64 pos = ftello64(m_file);
if (fseeko64(m_file, 0, SEEK_END) != 0) {
return 0;
}
u64 size = ftello64(m_file);
if (fseeko64(m_file, pos, SEEK_SET) != 0) {
return 0;
}
#endif
return size;
}
bool FsFile::IsOpen() const
{
return m_file != nullptr;
}

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#pragma once
#include <cstdio>
#include <string>
#include "../types.h"
enum fsOpenMode
{
fsRead = 0x1,
fsWrite = 0x2,
fsReadWrite = fsRead | fsWrite
};
enum fsSeekMode
{
fsSeekSet,
fsSeekCur,
fsSeekEnd,
};
class FsFile
{
std::FILE* m_file;
public:
FsFile();
FsFile(const std::string& path, fsOpenMode mode = fsRead);
bool Open(const std::string& path, fsOpenMode mode = fsRead);
bool IsOpen() const;
bool Close();
bool Read(void* dst, u64 size);
u32 ReadBytes(void* dst, u64 size);
bool Write(const void* src, u64 size);
bool Seek(s64 offset, fsSeekMode mode);
u64 getFileSize();
u64 Tell() const;
~FsFile();
const char* getOpenMode(fsOpenMode mode)
{
switch (mode) {
case fsRead: return "rb";
case fsWrite: return "wb";
case fsReadWrite: return "r+b";
}
return "r";
}
const int getSeekMode(fsSeekMode mode)
{
switch (mode) {
case fsSeekSet: return SEEK_SET;
case fsSeekCur: return SEEK_CUR;
case fsSeekEnd: return SEEK_END;
}
return SEEK_SET;
}
std::FILE* fileDescr()
{
return m_file;
}
};

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#include "gpu_memory.h"
#include <xxhash/xxh3.h>
#include "Emulator/Util/singleton.h"
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
const GPUObject& info) {
auto* gpumemory = singleton<GPUMemory>::instance();
return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
}
void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
auto* gpumemory = singleton<GPUMemory>::instance();
Lib::LockMutexGuard lock(gpumemory->m_mutex);
MemoryHeap h;
h.allocated_virtual_addr = virtual_addr;
h.allocated_size = size;
gpumemory->m_heaps.push_back(h);
}
u64 GPU::calculate_hash(const u08* buf, u64 size) { return (size > 0 && buf != nullptr ? XXH3_64bits(buf, size) : 0); }
bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanMemory* mem) {
static std::atomic_uint64_t unique_id = 0;
VkPhysicalDeviceMemoryProperties memory_properties{};
vkGetPhysicalDeviceMemoryProperties(ctx->m_physical_device, &memory_properties);
u32 index = 0;
for (; index < memory_properties.memoryTypeCount; index++) {
if ((mem->requirements.memoryTypeBits & (static_cast<uint32_t>(1) << index)) != 0 &&
(memory_properties.memoryTypes[index].propertyFlags & mem->property) == mem->property) {
break;
}
}
mem->type = index;
mem->offset = 0;
VkMemoryAllocateInfo alloc_info{};
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.allocationSize = mem->requirements.size;
alloc_info.memoryTypeIndex = index;
mem->unique_id = ++unique_id;
auto result = vkAllocateMemory(ctx->m_device, &alloc_info, nullptr, &mem->memory);
if (result == VK_SUCCESS) {
return true;
}
return false;
}
void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
auto* gpumemory = singleton<GPUMemory>::instance();
gpumemory->flushAllHeaps(ctx);
}
int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
int index = 0;
for (const auto& heap : m_heaps) {
if ((virtual_addr >= heap.allocated_virtual_addr && virtual_addr < heap.allocated_virtual_addr + heap.allocated_size) ||
((virtual_addr + size - 1) >= heap.allocated_virtual_addr &&
(virtual_addr + size - 1) < heap.allocated_virtual_addr + heap.allocated_size)) {
return index;
}
index++;
}
return -1;
}
void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
int virtual_addr_num, const GPUObject& info) {
auto* gpumemory = singleton<GPUMemory>::instance();
Lib::LockMutexGuard lock(gpumemory->m_mutex);
int heap_id = gpumemory->getHeapId(virtual_addr[0], size[0]);
if (heap_id < 0) {
return nullptr;
}
auto& heap = m_heaps[heap_id];
ObjInfo objInfo = {};
// copy parameters from info to obj
for (int i = 0; i < 8; i++) {
objInfo.obj_params[i] = info.obj_params[i];
}
objInfo.gpu_object.objectType = info.objectType;
objInfo.gpu_object.obj = nullptr;
for (int h = 0; h < virtual_addr_num; h++) {
if (info.check_hash) {
objInfo.hash[h] = GPU::calculate_hash(reinterpret_cast<const u08*>(virtual_addr[h]), size[h]);
} else {
objInfo.hash[h] = 0;
}
}
objInfo.submit_id = submit_id;
objInfo.check_hash = info.check_hash;
objInfo.gpu_object.obj = info.getCreateFunc()(ctx, objInfo.obj_params, virtual_addr, size, virtual_addr_num, &objInfo.mem);
objInfo.update_func = info.getUpdateFunc();
int index = static_cast<int>(heap.objects.size());
HeapObject hobj{};
hobj.block = createHeapBlock(virtual_addr, size, virtual_addr_num, heap_id, index);
hobj.info = objInfo;
hobj.free = false;
heap.objects.push_back(hobj);
return objInfo.gpu_object.obj;
}
GPU::HeapBlock GPU::GPUMemory::createHeapBlock(const u64* virtual_addr, const u64* size, int virtual_addr_num, int heap_id, int obj_id) {
auto& heap = m_heaps[heap_id];
GPU::HeapBlock heapBlock{};
heapBlock.virtual_addr_num = virtual_addr_num;
for (int vi = 0; vi < virtual_addr_num; vi++) {
heapBlock.virtual_addr[vi] = virtual_addr[vi];
heapBlock.size[vi] = size[vi];
}
return heapBlock;
}
void GPU::GPUMemory::update(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, int heap_id, int obj_id) {
auto& heap = m_heaps[heap_id];
auto& heapObj = heap.objects[obj_id];
auto& objInfo = heapObj.info;
bool need_update = false;
if (submit_id > objInfo.submit_id) {
uint64_t hash[3] = {};
for (int i = 0; i < heapObj.block.virtual_addr_num; i++) {
if (objInfo.check_hash) {
hash[i] = GPU::calculate_hash(reinterpret_cast<const uint8_t*>(heapObj.block.virtual_addr[i]), heapObj.block.size[i]);
} else {
hash[i] = 0;
}
}
for (int i = 0; i < heapObj.block.virtual_addr_num; i++) {
if (objInfo.hash[i] != hash[i]) {
need_update = true;
objInfo.hash[i] = hash[i];
}
}
if (submit_id != UINT64_MAX) {
objInfo.submit_id = submit_id;
}
}
if (need_update) {
objInfo.update_func(ctx, objInfo.obj_params, objInfo.gpu_object.obj, heapObj.block.virtual_addr, heapObj.block.size,
heapObj.block.virtual_addr_num);
}
}
void GPU::GPUMemory::flushAllHeaps(HLE::Libs::Graphics::GraphicCtx* ctx) {
Lib::LockMutexGuard lock(m_mutex);
int heap_id = 0;
for (auto& heap : m_heaps) {
int index = 0;
for (auto& heapObj : heap.objects) {
if (!heapObj.free) {
update(UINT64_MAX, ctx, heap_id, index);
}
index++;
}
heap_id++;
}
}

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#pragma once
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <types.h>
#include <vector>
namespace GPU {
class GPUObject;
enum class MemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 };
enum class MemoryObjectType : u64 { InvalidObj, VideoOutBufferObj };
struct GpuMemoryObject {
MemoryObjectType objectType = MemoryObjectType::InvalidObj;
void* obj = nullptr;
};
struct HeapBlock {
u64 virtual_addr[3] = {};
u64 size[3] = {};
int virtual_addr_num = 0;
};
class GPUObject {
public:
GPUObject() = default;
virtual ~GPUObject() = default;
u64 obj_params[8] = {};
bool check_hash = false;
bool isReadOnly = false;
MemoryObjectType objectType = MemoryObjectType::InvalidObj;
using create_func_t = void* (*)(HLE::Libs::Graphics::GraphicCtx* ctx, const u64* params, const u64* virtual_addr, const u64* size, int virtual_addr_num,
HLE::Libs::Graphics::VulkanMemory* mem);
using update_func_t = void (*)(HLE::Libs::Graphics::GraphicCtx* ctx, const u64* params, void* obj, const u64* virtual_addr, const u64* size,
int virtual_addr_num);
virtual create_func_t getCreateFunc() const = 0;
virtual update_func_t getUpdateFunc() const = 0;
};
struct ObjInfo {
u64 obj_params[8] = {};
GpuMemoryObject gpu_object;
u64 hash[3] = {};
u64 submit_id = 0;
bool check_hash = false;
HLE::Libs::Graphics::VulkanMemory mem;
GPU::GPUObject::update_func_t update_func = nullptr;
};
struct HeapObject {
HeapBlock block;
ObjInfo info;
bool free = true;
};
struct MemoryHeap {
u64 allocated_virtual_addr = 0;
u64 allocated_size = 0;
std::vector<HeapObject> objects;
};
class GPUMemory {
public:
GPUMemory() {}
virtual ~GPUMemory() {}
int getHeapId(u64 vaddr, u64 size);
Lib::Mutex m_mutex;
std::vector<MemoryHeap> m_heaps;
void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, /*CommandBuffer* buffer*/ void* todo, const u64* virtual_addr,
const u64* size, int virtual_addr_num, const GPUObject& info);
HeapBlock createHeapBlock(const u64* virtual_addr, const u64* size, int virtual_addr_num, int heap_id, int obj_id);
void update(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, int heap_id, int obj_id);
void flushAllHeaps(HLE::Libs::Graphics::GraphicCtx* ctx);
};
void memorySetAllocArea(u64 virtual_addr, u64 size);
void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, /*CommandBuffer* buffer*/ void* todo, u64 virtual_addr, u64 size,
const GPUObject& info);
u64 calculate_hash(const u08* buf, u64 size);
bool vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::Graphics::VulkanMemory* mem);
void flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx);
} // namespace GPU

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#include "tile_manager.h"
#include "Lib/Threads.h"
#include "Emulator/Util/singleton.h"
namespace GPU {
static u32 IntLog2(u32 i) { return 31 - __builtin_clz(i | 1u); }
class TileManager {
public:
TileManager(){}
virtual ~TileManager() { }
Lib::Mutex m_mutex;
};
class TileManager32 {
public:
u32 m_macro_tile_height = 0;
u32 m_bank_height = 0;
u32 m_num_banks = 0;
u32 m_num_pipes = 0;
u32 m_padded_width = 0;
u32 m_padded_height = 0;
u32 m_pipe_bits = 0;
u32 m_bank_bits = 0;
void Init(u32 width, u32 height, bool is_neo) {
m_macro_tile_height = (is_neo ? 128 : 64);
m_bank_height = is_neo ? 2 : 1;
m_num_banks = is_neo ? 8 : 16;
m_num_pipes = is_neo ? 16 : 8;
m_padded_width = width;
if (height == 1080) {
m_padded_height = is_neo ? 1152 : 1088;
}
if (height == 720) {
m_padded_height = 768;
}
m_pipe_bits = is_neo ? 4 : 3;
m_bank_bits = is_neo ? 3 : 4;
}
static u32 getElementIdx(u32 x, u32 y) {
u32 elem = 0;
elem |= ((x >> 0u) & 0x1u) << 0u;
elem |= ((x >> 1u) & 0x1u) << 1u;
elem |= ((y >> 0u) & 0x1u) << 2u;
elem |= ((x >> 2u) & 0x1u) << 3u;
elem |= ((y >> 1u) & 0x1u) << 4u;
elem |= ((y >> 2u) & 0x1u) << 5u;
return elem;
}
static u32 getPipeIdx(u32 x, u32 y, bool is_neo) {
u32 pipe = 0;
if (!is_neo) {
pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
} else {
pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
pipe |= (((x >> 6u) ^ (y >> 5u)) & 0x1u) << 3u;
}
return pipe;
}
static u32 getBankIdx(u32 x, u32 y, u32 bank_width, u32 bank_height, u32 num_banks, u32 num_pipes) {
const u32 x_shift_offset = IntLog2(bank_width * num_pipes);
const u32 y_shift_offset = IntLog2(bank_height);
const u32 xs = x >> x_shift_offset;
const u32 ys = y >> y_shift_offset;
u32 bank = 0;
switch (num_banks) {
case 8:
bank |= (((xs >> 3u) ^ (ys >> 5u)) & 0x1u) << 0u;
bank |= (((xs >> 4u) ^ (ys >> 4u) ^ (ys >> 5u)) & 0x1u) << 1u;
bank |= (((xs >> 5u) ^ (ys >> 3u)) & 0x1u) << 2u;
break;
case 16:
bank |= (((xs >> 3u) ^ (ys >> 6u)) & 0x1u) << 0u;
bank |= (((xs >> 4u) ^ (ys >> 5u) ^ (ys >> 6u)) & 0x1u) << 1u;
bank |= (((xs >> 5u) ^ (ys >> 4u)) & 0x1u) << 2u;
bank |= (((xs >> 6u) ^ (ys >> 3u)) & 0x1u) << 3u;
break;
default:;
}
return bank;
}
u64 getTiledOffs(u32 x, u32 y, bool is_neo) const {
u64 element_index = getElementIdx(x, y);
u32 xh = x;
u32 yh = y;
u64 pipe = getPipeIdx(xh, yh, is_neo);
u64 bank = getBankIdx(xh, yh, 1, m_bank_height, m_num_banks, m_num_pipes);
u32 tile_bytes = (8 * 8 * 32 + 7) / 8;
u64 element_offset = (element_index * 32);
u64 tile_split_slice = 0;
if (tile_bytes > 512) {
tile_split_slice = element_offset / (static_cast<u64>(512) * 8);
element_offset %= (static_cast<u64>(512) * 8);
tile_bytes = 512;
}
u64 macro_tile_bytes = (128 / 8) * (m_macro_tile_height / 8) * tile_bytes / (m_num_pipes * m_num_banks);
u64 macro_tiles_per_row = m_padded_width / 128;
u64 macro_tile_row_index = y / m_macro_tile_height;
u64 macro_tile_column_index = x / 128;
u64 macro_tile_index = (macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index;
u64 macro_tile_offset = macro_tile_index * macro_tile_bytes;
u64 macro_tiles_per_slice = macro_tiles_per_row * (m_padded_height / m_macro_tile_height);
u64 slice_bytes = macro_tiles_per_slice * macro_tile_bytes;
u64 slice_offset = tile_split_slice * slice_bytes;
u64 tile_row_index = (y / 8) % m_bank_height;
u64 tile_index = tile_row_index;
u64 tile_offset = tile_index * tile_bytes;
u64 tile_split_slice_rotation = ((m_num_banks / 2) + 1) * tile_split_slice;
bank ^= tile_split_slice_rotation;
bank &= (m_num_banks - 1);
u64 total_offset = (slice_offset + macro_tile_offset + tile_offset) * 8 + element_offset;
u64 bit_offset = total_offset & 0x7u;
total_offset /= 8;
u64 pipe_interleave_offset = total_offset & 0xffu;
u64 offset = total_offset >> 8u;
u64 byte_offset = pipe_interleave_offset | (pipe << (8u)) | (bank << (8u + m_pipe_bits)) | (offset << (8u + m_pipe_bits + m_bank_bits));
return ((byte_offset << 3u) | bit_offset) / 8;
}
};
void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool is_neo) {
TileManager32 t;
t.Init(width, height, is_neo);
auto* g_TileManager = singleton<TileManager>::instance();
Lib::LockMutexGuard lock(g_TileManager->m_mutex);
for (u32 y = 0; y < height; y++) {
u32 x = 0;
u64 linear_offset = y * width * 4;
for (; x + 1 < width; x += 2) {
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
*reinterpret_cast<u64*>(static_cast<u08*>(dst) + linear_offset) =
*reinterpret_cast<const u64*>(static_cast<const u08*>(src) + tiled_offset);
linear_offset += 8;
}
if (x < width) {
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
*reinterpret_cast<u32*>(static_cast<u08*>(dst) + linear_offset) =
*reinterpret_cast<const u32*>(static_cast<const u08*>(src) + tiled_offset);
}
}
}
} // namespace GPU

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#pragma once
#include "types.h"
namespace GPU {
void convertTileToLinear(void* dst, const void* src, u32 width, u32 height, bool neo);
}

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#include "video_out_buffer.h"
#include <Util/log.h>
#include "debug.h"
#include <vulkan_util.h>
#include "tile_manager.h"
constexpr bool log_file_videoOutBuffer = true; // disable it to disable logging
static void update_func(HLE::Libs::Graphics::GraphicCtx* ctx, const u64* params, void* obj, const u64* virtual_addr, const u64* size,
int virtual_addr_num) {
auto pitch = params[GPU::VideoOutBufferObj::PITCH_PARAM];
bool tiled = (params[GPU::VideoOutBufferObj::IS_TILE_PARAM] != 0);
bool neo = (params[GPU::VideoOutBufferObj::IS_NEO_PARAM] != 0);
auto width = params[GPU::VideoOutBufferObj::WIDTH_PARAM];
auto height = params[GPU::VideoOutBufferObj::HEIGHT_PARAM];
auto* vk_obj = static_cast<HLE::Libs::Graphics::VideoOutVulkanImage*>(obj);
vk_obj->layout = VK_IMAGE_LAYOUT_UNDEFINED;
if (tiled)
{
auto* tempbuff = new u08[*size];
GPU::convertTileToLinear(tempbuff, reinterpret_cast<void*>(*virtual_addr), width, height, neo);
Graphics::Vulkan::vulkanFillImage(ctx, vk_obj, tempbuff, *size, pitch, static_cast<uint64_t>(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
delete[] tempbuff;
} else {
Graphics::Vulkan::vulkanFillImage(ctx, vk_obj, reinterpret_cast<void*>(*virtual_addr), *size, pitch,
static_cast<uint64_t>(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
}
}
static void* create_func(HLE::Libs::Graphics::GraphicCtx* ctx, const u64* params, const u64* virtual_addr, const u64* size, int virtual_addr_num,
HLE::Libs::Graphics::VulkanMemory* mem) {
auto pixel_format = params[GPU::VideoOutBufferObj::PIXEL_FORMAT_PARAM];
auto width = params[GPU::VideoOutBufferObj::WIDTH_PARAM];
auto height = params[GPU::VideoOutBufferObj::HEIGHT_PARAM];
auto* vk_obj = new HLE::Libs::Graphics::VideoOutVulkanImage;
VkFormat vk_format = VK_FORMAT_UNDEFINED;
switch (pixel_format) {
case static_cast<uint64_t>(GPU::VideoOutBufferFormat::R8G8B8A8Srgb): vk_format = VK_FORMAT_R8G8B8A8_SRGB; break;
case static_cast<uint64_t>(GPU::VideoOutBufferFormat::B8G8R8A8Srgb): vk_format = VK_FORMAT_B8G8R8A8_SRGB; break;
default: LOG_CRITICAL_IF(log_file_videoOutBuffer, "unknown pixelFormat = {}\n", pixel_format); std::exit(0);
}
vk_obj->extent.width = width;
vk_obj->extent.height = height;
vk_obj->format = vk_format;
vk_obj->image = nullptr;
vk_obj->layout = VK_IMAGE_LAYOUT_UNDEFINED;
for (auto& view : vk_obj->image_view) {
view = nullptr;
}
VkImageCreateInfo image_info{};
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = nullptr;
image_info.flags = 0;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.extent.width = vk_obj->extent.width;
image_info.extent.height = vk_obj->extent.height;
image_info.extent.depth = 1;
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.format = vk_obj->format;
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.initialLayout = vk_obj->layout;
image_info.usage =
static_cast<VkImageUsageFlags>(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT) | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
vkCreateImage(ctx->m_device, &image_info, nullptr, &vk_obj->image);
if (vk_obj->image == nullptr) {
LOG_CRITICAL_IF(log_file_videoOutBuffer, "vk_obj->image is null\n");
std::exit(0);
}
vkGetImageMemoryRequirements(ctx->m_device, vk_obj->image, &mem->requirements);
mem->property = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
bool allocated = GPU::vulkanAllocateMemory(ctx, mem);
if (!allocated) {
LOG_CRITICAL_IF(log_file_videoOutBuffer, "can't allocate vulkan memory\n");
std::exit(0);
}
vkBindImageMemory(ctx->m_device, vk_obj->image, mem->memory, mem->offset);
vk_obj->memory = *mem;
LOG_INFO_IF(log_file_videoOutBuffer, "videoOutBuffer create object\n");
LOG_INFO_IF(log_file_videoOutBuffer, "mem requirements.size = {}\n", mem->requirements.size);
LOG_INFO_IF(log_file_videoOutBuffer, "width = {}\n", width);
LOG_INFO_IF(log_file_videoOutBuffer, "height = {}\n", height);
LOG_INFO_IF(log_file_videoOutBuffer, "size = {}\n", *size);
update_func(ctx, params, vk_obj, virtual_addr, size, virtual_addr_num);
VkImageViewCreateInfo create_info{};
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
create_info.pNext = nullptr;
create_info.flags = 0;
create_info.image = vk_obj->image;
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
create_info.format = vk_obj->format;
create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
create_info.subresourceRange.baseArrayLayer = 0;
create_info.subresourceRange.baseMipLevel = 0;
create_info.subresourceRange.layerCount = 1;
create_info.subresourceRange.levelCount = 1;
vkCreateImageView(ctx->m_device, &create_info, nullptr, &vk_obj->image_view[HLE::Libs::Graphics::VulkanImage::VIEW_DEFAULT]);
if (vk_obj->image_view[HLE::Libs::Graphics::VulkanImage::VIEW_DEFAULT] == nullptr) {
LOG_CRITICAL_IF(log_file_videoOutBuffer, "vk_obj->image_view is null\n");
std::exit(0);
}
return vk_obj;
}
GPU::GPUObject::create_func_t GPU::VideoOutBufferObj::getCreateFunc() const { return create_func; }
GPU::GPUObject::update_func_t GPU::VideoOutBufferObj::getUpdateFunc() const { return update_func; }

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#pragma once
#include <types.h>
#include "gpu_memory.h"
namespace GPU {
enum class VideoOutBufferFormat : u64 {
Unknown,
R8G8B8A8Srgb,
B8G8R8A8Srgb,
};
class VideoOutBufferObj : public GPUObject {
public:
static constexpr int PIXEL_FORMAT_PARAM = 0;
static constexpr int WIDTH_PARAM = 1;
static constexpr int HEIGHT_PARAM = 2;
static constexpr int IS_TILE_PARAM = 3;
static constexpr int IS_NEO_PARAM = 4;
static constexpr int PITCH_PARAM = 5;
explicit VideoOutBufferObj(VideoOutBufferFormat pixel_format, u32 width, u32 height, bool is_tiled, bool is_neo, u32 pitch) {
obj_params[PIXEL_FORMAT_PARAM] = static_cast<uint64_t>(pixel_format);
obj_params[WIDTH_PARAM] = width;
obj_params[HEIGHT_PARAM] = height;
obj_params[IS_TILE_PARAM] = is_tiled ? 1 : 0;
obj_params[IS_NEO_PARAM] = is_neo ? 1 : 0;
obj_params[PITCH_PARAM] = pitch;
check_hash = true;
objectType = GPU::MemoryObjectType::VideoOutBufferObj;
}
create_func_t getCreateFunc() const override;
update_func_t getUpdateFunc() const override;
};
} // namespace GPU

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#pragma once
constexpr int SCE_OK = 0;
constexpr int SCE_KERNEL_ERROR_EBADF = 0x80020009;
constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
constexpr int SCE_KERNEL_ERROR_ENOTDIR = 0x80020014;
constexpr int SCE_KERNEL_ERROR_EINVAL = 0x80020016; // null or invalid states
constexpr int SCE_KERNEL_ERROR_EMFILE = 0x80020018; // Limit on the number of file descriptors that can be open has been reached
constexpr int SCE_KERNEL_ERROR_EAGAIN = 0x80020023; // Memory cannot be allocated
constexpr int SCE_KERNEL_ERROR_ENAMETOOLONG = 0x8002003f; // character strings exceeds valid size
// videoOut
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_VALUE = 0x80290001; // invalid argument
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_ADDRESS = 0x80290002; // invalid addresses
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_TILING_MODE = 0x80290007; // invalid tiling mode
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_ASPECT_RATIO = 0x80290008; // invalid aspect ration
constexpr int SCE_VIDEO_OUT_ERROR_RESOURCE_BUSY = 0x80290009; // already opened
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_INDEX = 0x8029000A; // invalid buffer index
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_HANDLE = 0x8029000B; // invalid handle
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_EVENT_QUEUE = 0x8029000C; // Invalid event queue
constexpr int SCE_VIDEO_OUT_ERROR_SLOT_OCCUPIED = 0x80290010; // slot already used
constexpr int SCE_VIDEO_OUT_ERROR_FLIP_QUEUE_FULL = 0x80290012; // flip queue is full
constexpr int SCE_VIDEO_OUT_ERROR_INVALID_OPTION = 0x8029001A; // Invalid buffer attribute option

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#include "video_out_ctx.h"
#include <Core/PS4/HLE/LibKernel.h>
#include <debug.h>
namespace HLE::Graphics::Objects {
void VideoOutCtx::Init(u32 width, u32 height) {
m_video_out_ctx.m_resolution.fullWidth = width;
m_video_out_ctx.m_resolution.fullHeight = height;
m_video_out_ctx.m_resolution.paneWidth = width;
m_video_out_ctx.m_resolution.paneHeight = height;
}
int VideoOutCtx::Open() {
Lib::LockMutexGuard lock(m_mutex);
int handle = -1;
if (!m_video_out_ctx.isOpened) {
handle = 1; // positive return , should be more than 1 ?
}
m_video_out_ctx.isOpened = true;
m_video_out_ctx.m_flip_status = SceVideoOutFlipStatus();
m_video_out_ctx.m_flip_status.flipArg = -1;
m_video_out_ctx.m_flip_status.currentBuffer = -1;
m_video_out_ctx.m_flip_status.count = 0;
m_video_out_ctx.m_vblank_status = SceVideoOutVblankStatus();
return handle;
}
void VideoOutCtx::Close(s32 handle) {
Lib::LockMutexGuard lock(m_mutex);
m_video_out_ctx.isOpened = false;
if (m_video_out_ctx.m_flip_evtEq.size() > 0)
{
BREAKPOINT(); //we need to clear all events if they have been created
}
m_video_out_ctx.m_flip_rate = 0;
// clear buffers
for (auto& buffer : m_video_out_ctx.buffers) {
buffer.buffer = nullptr;
buffer.buffer_render = nullptr;
buffer.buffer_size = 0;
buffer.set_id = 0;
}
m_video_out_ctx.buffers_sets.clear();
m_video_out_ctx.buffers_registration_index = 0;
}
VideoConfigInternal* VideoOutCtx::getCtx(int handle) {
if (handle != 1) return nullptr;
return &m_video_out_ctx; // assuming that it's the only ctx TODO check if we need more
}
void FlipQueue::getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out) {
Lib::LockMutexGuard lock(m_mutex);
*out = cfg->m_flip_status;
}
bool FlipQueue::submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg) {
Lib::LockMutexGuard lock(m_mutex);
if (m_requests.size() >= 2) {
return false;
}
Request r{};
r.cfg = cfg;
r.index = index;
r.flip_arg = flip_arg;
r.submit_tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
m_requests.push_back(r);
cfg->m_flip_status.flipPendingNum = static_cast<int>(m_requests.size());
cfg->m_flip_status.gcQueueNum = 0;
m_submit_cond.SignalCondVar();
return true;
}
bool FlipQueue::flip(u32 micros) {
m_mutex.LockMutex();
if (m_requests.size() == 0) {
m_submit_cond.WaitCondVarFor(&m_mutex, micros);
if (m_requests.size() == 0) {
m_mutex.UnlockMutex();
return false;
}
}
auto request = m_requests.at(0); // proceed first request
m_mutex.UnlockMutex();
auto* buffer = request.cfg->buffers[request.index].buffer_render;
Emu::DrawBuffer(buffer);
m_mutex.LockMutex();
request.cfg->m_mutex.LockMutex();
for (auto& flip_eq : request.cfg->m_flip_evtEq) {
if (flip_eq != nullptr) {
flip_eq->triggerEvent(SCE_VIDEO_OUT_EVENT_FLIP, HLE::Kernel::Objects::EVFILT_VIDEO_OUT, reinterpret_cast<void*>(request.flip_arg));
}
}
request.cfg->m_mutex.UnlockMutex();
m_requests.erase(m_requests.begin());
m_done_cond.SignalCondVar();
request.cfg->m_flip_status.count++;
//TODO request.cfg->m_flip_status.processTime = LibKernel::KernelGetProcessTime();
request.cfg->m_flip_status.tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
request.cfg->m_flip_status.submitTsc = request.submit_tsc;
request.cfg->m_flip_status.flipArg = request.flip_arg;
request.cfg->m_flip_status.currentBuffer = request.index;
request.cfg->m_flip_status.flipPendingNum = static_cast<int>(m_requests.size());
m_mutex.UnlockMutex();
return false;
}
}; // namespace HLE::Graphics::Objects

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#pragma once
#include <Core/PS4/HLE/Graphics/video_out.h>
#include <Lib/Threads.h>
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <emulator.h>
using namespace HLE::Libs::Graphics::VideoOut;
namespace HLE::Graphics::Objects {
struct VideoOutBufferInfo {
const void* buffer = nullptr;
HLE::Libs::Graphics::VideoOutVulkanImage* buffer_render = nullptr;
u64 buffer_size = 0;
u64 buffer_pitch = 0;
int set_id = 0;
};
struct VideoConfigInternal {
Lib::Mutex m_mutex;
SceVideoOutResolutionStatus m_resolution;
bool isOpened = false;
SceVideoOutFlipStatus m_flip_status;
SceVideoOutVblankStatus m_vblank_status;
std::vector<HLE::Libs::LibKernel::EventQueues::SceKernelEqueue> m_flip_evtEq;
int m_flip_rate = 0;
VideoOutBufferInfo buffers[16];
std::vector<VideoOutBufferSetInternal> buffers_sets;
int buffers_registration_index = 0;
};
class FlipQueue {
public:
FlipQueue() {}
virtual ~FlipQueue() {}
void getFlipStatus(VideoConfigInternal* cfg, SceVideoOutFlipStatus* out);
bool submitFlip(VideoConfigInternal* cfg, s32 index, s64 flip_arg);
bool flip(u32 micros);
private:
struct Request {
VideoConfigInternal* cfg;
int index;
int64_t flip_arg;
uint64_t submit_tsc;
};
Lib::Mutex m_mutex;
Lib::ConditionVariable m_submit_cond;
Lib::ConditionVariable m_done_cond;
std::vector<Request> m_requests;
};
class VideoOutCtx {
public:
VideoOutCtx() {}
virtual ~VideoOutCtx() {}
void Init(u32 width, u32 height);
int Open();
void Close(s32 handle);
VideoConfigInternal* getCtx(int handle);
FlipQueue& getFlipQueue() { return m_flip_queue; }
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
Lib::LockMutexGuard lock(m_mutex);
if (m_graphic_ctx == nullptr) {
m_graphic_ctx = Emu::getGraphicCtx();
}
return m_graphic_ctx;
}
private:
Lib::Mutex m_mutex;
VideoConfigInternal m_video_out_ctx;
FlipQueue m_flip_queue;
HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
};
}; // namespace HLE::Graphics::Objects

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#pragma once
#include <types.h>
#include <vulkan/vulkan_core.h>
#include "Lib/Threads.h"
namespace HLE::Libs::Graphics {
struct VulkanCommandPool {
Lib::Mutex mutex;
VkCommandPool pool = nullptr;
VkCommandBuffer* buffers = nullptr;
VkFence* fences = nullptr;
VkSemaphore* semaphores = nullptr;
bool* busy = nullptr;
u32 buffers_count = 0;
};
struct VulkanQueueInfo {
Lib::Mutex* mutex = nullptr;
u32 family = static_cast<u32>(-1);
u32 index = static_cast<u32>(-1);
VkQueue vk_queue = nullptr;
};
struct GraphicCtx {
u32 screen_width = 0;
u32 screen_height = 0;
VkInstance m_instance = nullptr;
VkPhysicalDevice m_physical_device = nullptr;
VkDevice m_device = nullptr;
VulkanQueueInfo queues[11]; // VULKAN_QUEUES_NUM
};
enum class VulkanImageType { Unknown, VideoOut };
struct VulkanMemory {
VkMemoryRequirements requirements = {};
VkMemoryPropertyFlags property = 0;
VkDeviceMemory memory = nullptr;
VkDeviceSize offset = 0;
u32 type = 0;
u64 unique_id = 0;
};
struct VulkanBuffer {
VkBuffer buffer = nullptr;
VulkanMemory memory;
VkBufferUsageFlags usage = 0;
};
struct VulkanImage {
static constexpr int VIEW_MAX = 4;
static constexpr int VIEW_DEFAULT = 0;
static constexpr int VIEW_BGRA = 1;
static constexpr int VIEW_DEPTH_TEXTURE = 2;
explicit VulkanImage(VulkanImageType type) : type(type) {}
VulkanImageType type = VulkanImageType::Unknown;
VkFormat format = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {};
VkImage image = nullptr;
VkImageView image_view[VIEW_MAX] = {};
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VulkanMemory memory;
};
struct VideoOutVulkanImage : public VulkanImage {
VideoOutVulkanImage() : VulkanImage(VulkanImageType::VideoOut) {}
};
} // namespace HLE::Libs::Graphics

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#include "graphics_render.h"
#include "Emulator/Util/singleton.h"
#include "emulator.h"
static thread_local GPU::CommandPool g_command_pool;
void GPU::renderCreateCtx() {
auto* render_ctx = singleton<RenderCtx>::instance();
render_ctx->setGraphicCtx(Emu::getGraphicCtx());
}
void GPU::CommandBuffer::allocateBuffer() {
m_pool = g_command_pool.getPool(m_queue);
Lib::LockMutexGuard lock(m_pool->mutex);
for (uint32_t i = 0; i < m_pool->buffers_count; i++) {
if (!m_pool->busy[i]) {
m_pool->busy[i] = true;
vkResetCommandBuffer(m_pool->buffers[i], VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
m_index = i;
break;
}
}
}
void GPU::CommandBuffer::freeBuffer() {
Lib::LockMutexGuard lock(m_pool->mutex);
waitForFence();
m_pool->busy[m_index] = false;
vkResetCommandBuffer(m_pool->buffers[m_index], VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
m_index = static_cast<uint32_t>(-1);
}
void GPU::CommandBuffer::waitForFence() {
auto* render_ctx = singleton<RenderCtx>::instance();
if (m_execute) {
auto* device = render_ctx->getGraphicCtx()->m_device;
vkWaitForFences(device, 1, &m_pool->fences[m_index], VK_TRUE, UINT64_MAX);
vkResetFences(device, 1, &m_pool->fences[m_index]);
m_execute = false;
}
}
void GPU::CommandBuffer::begin() const {
auto* buffer = m_pool->buffers[m_index];
VkCommandBufferBeginInfo begin_info{};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = 0;
begin_info.pInheritanceInfo = nullptr;
auto result = vkBeginCommandBuffer(buffer, &begin_info);
if (result != VK_SUCCESS) {
printf("vkBeginCommandBuffer failed\n");
std::exit(0);
}
}
void GPU::CommandBuffer::end() const {
auto* buffer = m_pool->buffers[m_index];
auto result = vkEndCommandBuffer(buffer);
if (result != VK_SUCCESS) {
printf("vkEndCommandBuffer failed\n");
std::exit(0);
}
}
void GPU::CommandBuffer::executeWithSemaphore() {
auto* buffer = m_pool->buffers[m_index];
auto* fence = m_pool->fences[m_index];
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = nullptr;
submit_info.pWaitDstStageMask = nullptr;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
auto* render_ctx = singleton<RenderCtx>::instance();
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
if (queue.mutex != nullptr) {
queue.mutex->LockMutex();
}
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
if (queue.mutex != nullptr) {
queue.mutex->LockMutex();
}
m_execute = true;
if (result != VK_SUCCESS) {
printf("vkQueueSubmit failed\n");
std::exit(0);
}
}
void GPU::CommandBuffer::execute() {
auto* buffer = m_pool->buffers[m_index];
auto* fence = m_pool->fences[m_index];
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = nullptr;
submit_info.pWaitDstStageMask = nullptr;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = 0;
submit_info.pSignalSemaphores = nullptr;
auto* render_ctx = singleton<RenderCtx>::instance();
const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
if (queue.mutex != nullptr) {
queue.mutex->LockMutex();
}
auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
if (queue.mutex != nullptr) {
queue.mutex->UnlockMutex();
}
m_execute = true;
if (result != VK_SUCCESS) {
printf("vkQueueSubmit failed\n");
std::exit(0);
}
}
void GPU::CommandPool::createPool(int id) {
auto* render_ctx = singleton<RenderCtx>::instance();
auto* ctx = render_ctx->getGraphicCtx();
m_pool[id] = new HLE::Libs::Graphics::VulkanCommandPool;
VkCommandPoolCreateInfo pool_info{};
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_info.pNext = nullptr;
pool_info.queueFamilyIndex = ctx->queues[id].family;
pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkCreateCommandPool(ctx->m_device, &pool_info, nullptr, &m_pool[id]->pool);
if (m_pool[id]->pool == nullptr) {
printf("pool is nullptr");
std::exit(0);
}
m_pool[id]->buffers_count = 4;
m_pool[id]->buffers = new VkCommandBuffer[m_pool[id]->buffers_count];
m_pool[id]->fences = new VkFence[m_pool[id]->buffers_count];
m_pool[id]->semaphores = new VkSemaphore[m_pool[id]->buffers_count];
m_pool[id]->busy = new bool[m_pool[id]->buffers_count];
VkCommandBufferAllocateInfo alloc_info{};
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.commandPool = m_pool[id]->pool;
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = m_pool[id]->buffers_count;
if (vkAllocateCommandBuffers(ctx->m_device, &alloc_info, m_pool[id]->buffers) != VK_SUCCESS) {
printf("Can't allocate command buffers\n");
std::exit(0);
}
for (uint32_t i = 0; i < m_pool[id]->buffers_count; i++) {
m_pool[id]->busy[i] = false;
VkFenceCreateInfo fence_info{};
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.pNext = nullptr;
fence_info.flags = 0;
if (vkCreateFence(ctx->m_device, &fence_info, nullptr, &m_pool[id]->fences[i]) != VK_SUCCESS) {
printf("Can't create fence\n");
std::exit(0);
}
VkSemaphoreCreateInfo semaphore_info{};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
semaphore_info.pNext = nullptr;
semaphore_info.flags = 0;
if (vkCreateSemaphore(ctx->m_device, &semaphore_info, nullptr, &m_pool[id]->semaphores[i]) != VK_SUCCESS) {
printf("Can't create semas\n");
std::exit(0);
}
}
}
void GPU::CommandPool::deleteAllPool() {
auto* render_ctx = singleton<RenderCtx>::instance();
auto* ctx = render_ctx->getGraphicCtx();
for (auto& pool : m_pool) {
if (pool != nullptr) {
for (uint32_t i = 0; i < pool->buffers_count; i++) {
vkDestroySemaphore(ctx->m_device, pool->semaphores[i], nullptr);
vkDestroyFence(ctx->m_device, pool->fences[i], nullptr);
}
vkFreeCommandBuffers(ctx->m_device, pool->pool, pool->buffers_count, pool->buffers);
vkDestroyCommandPool(ctx->m_device, pool->pool, nullptr);
delete[] pool->semaphores;
delete[] pool->fences;
delete[] pool->buffers;
delete[] pool->busy;
delete pool;
pool = nullptr;
}
}
}

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#pragma once
#include "graphics_ctx.h"
namespace GPU {
class CommandPool {
public:
CommandPool() = default;
~CommandPool() {}
HLE::Libs::Graphics::VulkanCommandPool* getPool(int id) {
if (m_pool[id] == nullptr) {
createPool(id);
}
return m_pool[id];
}
private:
void createPool(int id);
void deleteAllPool();
HLE::Libs::Graphics::VulkanCommandPool* m_pool[11] = {};
};
class CommandBuffer {
public:
explicit CommandBuffer(int queue) : m_queue(queue) { allocateBuffer(); }
virtual ~CommandBuffer() { freeBuffer(); }
void allocateBuffer();
void freeBuffer();
void waitForFence();
void begin() const;
void end() const;
void executeWithSemaphore();
void execute();
u32 getIndex() const { return m_index; }
HLE::Libs::Graphics::VulkanCommandPool* getPool() { return m_pool; }
private:
int m_queue = -1;
u32 m_index = static_cast<u32>(-1);
HLE::Libs::Graphics::VulkanCommandPool* m_pool = nullptr;
bool m_execute = false;
};
class Framebuffer {
public:
Framebuffer() {}
virtual ~Framebuffer() {}
};
class RenderCtx {
public:
RenderCtx() : m_framebuffer(new Framebuffer) {}
virtual ~RenderCtx() {}
void setGraphicCtx(HLE::Libs::Graphics::GraphicCtx* ctx) { m_graphic_ctx = ctx; }
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() { return m_graphic_ctx; }
private:
Framebuffer* m_framebuffer = nullptr;
HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
};
void renderCreateCtx();
}; // namespace GPU

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#include "video_out.h"
#include <Core/PS4/GPU/gpu_memory.h>
#include <Core/PS4/GPU/video_out_buffer.h>
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/LibSceGnmDriver.h>
#include <Core/PS4/HLE/Libs.h>
#include <Core/PS4/HLE/UserManagement/UsrMngCodes.h>
#include <Util/config.h>
#include <Util/log.h>
#include <debug.h>
#include <stdio.h>
#include <magic_enum.hpp>
#include <string>
#include "Objects/video_out_ctx.h"
#include "Emulator/Util/singleton.h"
#include "emulator.h"
#include "graphics_render.h"
namespace HLE::Libs::Graphics::VideoOut {
constexpr bool log_file_videoout = true; // disable it to disable logging
void videoOutInit(u32 width, u32 height) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
videoOut->Init(width, height);
}
bool videoOutFlip(u32 micros) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
return videoOut->getFlipQueue().flip(micros);
}
std::string getPixelFormatString(s32 format) {
switch (format) {
case SCE_VIDEO_OUT_PIXEL_FORMAT_A8R8G8B8_SRGB: return "PIXEL_FORMAT_A8R8G8B8_SRGB";
case SCE_VIDEO_OUT_PIXEL_FORMAT_A8B8G8R8_SRGB: return "PIXEL_FORMAT_A8B8G8R8_SRGB";
case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10: return "PIXEL_FORMAT_A2R10G10B10";
case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_SRGB: return "PIXEL_FORMAT_A2R10G10B10_SRGB";
case SCE_VIDEO_OUT_PIXEL_FORMAT_A2R10G10B10_BT2020_PQ: return "PIXEL_FORMAT_A2R10G10B10_BT2020_PQ";
case SCE_VIDEO_OUT_PIXEL_FORMAT_A16R16G16B16_FLOAT: return "PIXEL_FORMAT_A16R16G16B16_FLOAT";
case SCE_VIDEO_OUT_PIXEL_FORMAT_YCBCR420_BT709: return "PIXEL_FORMAT_YCBCR420_BT709";
default: return "Unknown pixel format";
}
}
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
u32 height, u32 pitchInPixel) {
PRINT_FUNCTION_NAME();
auto tileMode = magic_enum::enum_cast<SceVideoOutTilingMode>(tilingMode);
auto aspectR = magic_enum::enum_cast<AspectRatioMode>(aspectRatio);
LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", getPixelFormatString(pixelFormat));
LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", magic_enum::enum_name(tileMode.value()));
LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", magic_enum::enum_name(aspectR.value()));
LOG_INFO_IF(log_file_videoout, "width = {}\n", width);
LOG_INFO_IF(log_file_videoout, "height = {}\n", height);
LOG_INFO_IF(log_file_videoout, "pitchInPixel = {}\n", pitchInPixel);
memset(attribute, 0, sizeof(SceVideoOutBufferAttribute));
attribute->pixelFormat = pixelFormat;
attribute->tilingMode = tilingMode;
attribute->aspectRatio = aspectRatio;
attribute->width = width;
attribute->height = height;
attribute->pitchInPixel = pitchInPixel;
attribute->option = SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_NONE;
}
static void flip_reset_event_func(HLE::Kernel::Objects::EqueueEvent* event) {
event->isTriggered = false;
event->event.fflags = 0;
event->event.data = 0;
}
static void flip_trigger_event_func(HLE::Kernel::Objects::EqueueEvent* event, void* trigger_data) {
event->isTriggered = true;
event->event.fflags++;
event->event.data = reinterpret_cast<intptr_t>(trigger_data);
}
static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, HLE::Kernel::Objects::EqueueEvent* event) {
BREAKPOINT(); // TODO
}
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
auto* ctx = videoOut->getCtx(handle);
if (ctx == nullptr) {
return SCE_VIDEO_OUT_ERROR_INVALID_HANDLE;
}
Lib::LockMutexGuard lock(ctx->m_mutex);
if (eq == nullptr) {
return SCE_VIDEO_OUT_ERROR_INVALID_EVENT_QUEUE;
}
HLE::Kernel::Objects::EqueueEvent event;
event.isTriggered = false;
event.event.ident = SCE_VIDEO_OUT_EVENT_FLIP;
event.event.filter = HLE::Kernel::Objects::EVFILT_VIDEO_OUT;
event.event.udata = udata;
event.event.fflags = 0;
event.event.data = 0;
event.filter.delete_event_func = flip_delete_event_func;
event.filter.reset_event_func = flip_reset_event_func;
event.filter.trigger_event_func = flip_trigger_event_func;
event.filter.data = ctx;
int result = eq->addEvent(event);
ctx->m_flip_evtEq.push_back(eq);
return result;
}
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
const SceVideoOutBufferAttribute* attribute) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
auto* ctx = videoOut->getCtx(handle);
if (handle == 1) { // main port
if (startIndex < 0 || startIndex > 15) {
LOG_TRACE_IF(log_file_videoout, "invalid startIndex = {}\n", startIndex);
return SCE_VIDEO_OUT_ERROR_INVALID_VALUE;
}
if (bufferNum < 1 || bufferNum > 16) {
LOG_TRACE_IF(log_file_videoout, "invalid bufferNum = {}\n", bufferNum);
return SCE_VIDEO_OUT_ERROR_INVALID_VALUE;
}
}
if (addresses == nullptr) {
LOG_TRACE_IF(log_file_videoout, "addresses are null\n");
return SCE_VIDEO_OUT_ERROR_INVALID_ADDRESS;
}
if (attribute == nullptr) {
LOG_TRACE_IF(log_file_videoout, "attribute is null\n");
return SCE_VIDEO_OUT_ERROR_INVALID_OPTION;
}
if (attribute->aspectRatio != 0) {
LOG_TRACE_IF(log_file_videoout, "invalid aspect ratio = {}\n", attribute->aspectRatio);
return SCE_VIDEO_OUT_ERROR_INVALID_ASPECT_RATIO;
}
if (attribute->tilingMode < 0 || attribute->tilingMode > 1) {
LOG_TRACE_IF(log_file_videoout, "invalid tilingMode = {}\n", attribute->tilingMode);
return SCE_VIDEO_OUT_ERROR_INVALID_TILING_MODE;
}
LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex);
LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum);
LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", log_hex_full(attribute->pixelFormat));
LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode);
LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio);
LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width);
LOG_INFO_IF(log_file_videoout, "height = {}\n", attribute->height);
LOG_INFO_IF(log_file_videoout, "pitchInPixel = {}\n", attribute->pitchInPixel);
LOG_INFO_IF(log_file_videoout, "option = {}\n", attribute->option);
int registration_index = ctx->buffers_registration_index++;
Emu::checkAndWaitForGraphicsInit();
GPU::renderCreateCtx();
// try to calculate buffer size
u64 buffer_size = 0; // still calculation is probably partial or wrong :D
if (attribute->tilingMode == 0) {
buffer_size = 1920 * 1088 * 4;
} else {
buffer_size = 1920 * 1080 * 4;
}
u64 buffer_pitch = attribute->pitchInPixel;
VideoOutBufferSetInternal buf{};
buf.start_index = startIndex;
buf.num = bufferNum;
buf.set_id = registration_index;
buf.attr = *attribute;
ctx->buffers_sets.push_back(buf);
GPU::VideoOutBufferFormat format = GPU::VideoOutBufferFormat::Unknown;
if (attribute->pixelFormat == 0x80000000) {
format = GPU::VideoOutBufferFormat::B8G8R8A8Srgb;
} else if (attribute->pixelFormat == 0x80002200) {
format = GPU::VideoOutBufferFormat::R8G8B8A8Srgb;
}
GPU::VideoOutBufferObj buffer_info(format, attribute->width, attribute->height, attribute->tilingMode == 0, Config::isNeoMode(), buffer_pitch);
for (int i = 0; i < bufferNum; i++) {
if (ctx->buffers[i + startIndex].buffer != nullptr) {
LOG_TRACE_IF(log_file_videoout, "buffer slot {} is occupied!\n", i + startIndex);
return SCE_VIDEO_OUT_ERROR_SLOT_OCCUPIED;
}
ctx->buffers[i + startIndex].set_id = registration_index;
ctx->buffers[i + startIndex].buffer = addresses[i];
ctx->buffers[i + startIndex].buffer_size = buffer_size;
ctx->buffers[i + startIndex].buffer_pitch = buffer_pitch;
ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>(
GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info));
LOG_INFO_IF(log_file_videoout, "buffers[{}] = {}\n", i + startIndex, log_hex_full(reinterpret_cast<uint64_t>(addresses[i])));
}
return registration_index;
}
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
videoOut->getCtx(handle)->m_flip_rate = rate;
return SCE_OK;
}
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
return pending;
}
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
auto* ctx = videoOut->getCtx(handle);
if (flipMode != 1) {
// BREAKPOINT(); // only flipmode==1 is supported
LOG_TRACE_IF(log_file_videoout, "sceVideoOutSubmitFlip flipmode {}\n", bufferIndex);//openBOR needs 2 but seems to work
}
if (bufferIndex == -1) {
BREAKPOINT(); // blank output not supported
}
if (bufferIndex < -1 || bufferIndex > 15) {
LOG_TRACE_IF(log_file_videoout, "sceVideoOutSubmitFlip invalid bufferIndex {}\n", bufferIndex);
return SCE_VIDEO_OUT_ERROR_INVALID_INDEX;
}
LOG_INFO_IF(log_file_videoout, "bufferIndex = {}\n", bufferIndex);
LOG_INFO_IF(log_file_videoout, "flipMode = {}\n", flipMode);
LOG_INFO_IF(log_file_videoout, "flipArg = {}\n", flipArg);
if (!videoOut->getFlipQueue().submitFlip(ctx, bufferIndex, flipArg)) {
LOG_TRACE_IF(log_file_videoout, "sceVideoOutSubmitFlip flip queue is full\n");
return SCE_VIDEO_OUT_ERROR_FLIP_QUEUE_FULL;
}
HLE::Libs::LibSceGnmDriver::sceGnmFlushGarlic(); // hackish should be done that neccesary for niko's homebrew
return SCE_OK;
}
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
auto* ctx = videoOut->getCtx(handle);
videoOut->getFlipQueue().getFlipStatus(ctx, status);
LOG_INFO_IF(log_file_videoout, "count = {}\n", status->count);
LOG_INFO_IF(log_file_videoout, "processTime = {}\n", status->processTime);
LOG_INFO_IF(log_file_videoout, "tsc = {}\n", status->tsc);
LOG_INFO_IF(log_file_videoout, "submitTsc = {}\n", status->submitTsc);
LOG_INFO_IF(log_file_videoout, "flipArg = {}\n", status->flipArg);
LOG_INFO_IF(log_file_videoout, "gcQueueNum = {}\n", status->gcQueueNum);
LOG_INFO_IF(log_file_videoout, "flipPendingNum = {}\n", status->flipPendingNum);
LOG_INFO_IF(log_file_videoout, "currentBuffer = {}\n", status->currentBuffer);
return 0;
}
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
PRINT_FUNCTION_NAME();
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
*status = videoOut->getCtx(handle)->m_resolution;
return SCE_OK;
}
s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param) {
PRINT_FUNCTION_NAME();
if (userId != SCE_USER_SERVICE_USER_ID_SYSTEM && userId != 0) {
BREAKPOINT();
}
if (busType != SCE_VIDEO_OUT_BUS_TYPE_MAIN) {
BREAKPOINT();
}
if (index != 0) {
LOG_TRACE_IF(log_file_videoout, "sceVideoOutOpen index!=0\n");
return SCE_VIDEO_OUT_ERROR_INVALID_VALUE;
}
if (param != nullptr) {
BREAKPOINT();
}
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
int handle = videoOut->Open();
if (handle < 0) {
LOG_TRACE_IF(log_file_videoout, "sceVideoOutOpen all available handles are open\n");
return SCE_VIDEO_OUT_ERROR_RESOURCE_BUSY; // it is alreadyOpened
}
return handle;
}
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) {
auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
videoOut->Close(handle);
return SCE_OK;
}
s32 PS4_SYSV_ABI sceVideoOutUnregisterBuffers(s32 handle, s32 attributeIndex) { BREAKPOINT(); }
void videoOutRegisterLib(SymbolsResolver* sym) {
LIB_FUNCTION("SbU3dwp80lQ", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetFlipStatus);
LIB_FUNCTION("U46NwOiJpys", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSubmitFlip);
LIB_FUNCTION("w3BY+tAEiQY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutRegisterBuffers);
LIB_FUNCTION("HXzjK9yI30k", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutAddFlipEvent);
LIB_FUNCTION("CBiu4mCE1DA", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetFlipRate);
LIB_FUNCTION("i6-sR91Wt-4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutSetBufferAttribute);
LIB_FUNCTION("6kPnj51T62Y", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutGetResolutionStatus);
LIB_FUNCTION("Up36PTk687E", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutOpen);
LIB_FUNCTION("zgXifHT9ErY", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutIsFlipPending);
LIB_FUNCTION("N5KDtkIjjJ4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutUnregisterBuffers);
LIB_FUNCTION("uquVH4-Du78", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutClose);
}
} // namespace HLE::Libs::Graphics::VideoOut

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@ -1,23 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <Core/PS4/HLE/Kernel/event_queues.h>
#include <Core/PS4/Loader/SymbolsResolver.h>
#include <types.h>
#include "core/libraries/kernel/event_queues.h" #include <string>
#include "core/libraries/videoout/buffer.h"
namespace Core::Loader { namespace HLE::Libs::Graphics::VideoOut {
class SymbolsResolver;
}
namespace Libraries::VideoOut { using SceUserServiceUserId = s32; // TODO move it to proper place
using SceUserServiceUserId = s32; // TODO move it to proper place
// SceVideoOutBusType // SceVideoOutBusType
constexpr int SCE_VIDEO_OUT_BUS_TYPE_MAIN = 0; // Main output constexpr int SCE_VIDEO_OUT_BUS_TYPE_MAIN = 0; // Main output
constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_SOCIAL_SCREEN = 5; // Aux output for social constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_SOCIAL_SCREEN = 5; // Aux output for social
constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_GAME_LIVE_STREAMING = 6; // Aux output for screaming constexpr int SCE_VIDEO_OUT_BUS_TYPE_AUX_GAME_LIVE_STREAMING = 6; // Aux output for screaming
// SceVideoOutRefreshRate // SceVideoOutRefreshRate
constexpr int SCE_VIDEO_OUT_REFRESH_RATE_UNKNOWN = 0; constexpr int SCE_VIDEO_OUT_REFRESH_RATE_UNKNOWN = 0;
@ -40,26 +35,34 @@ constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_NONE = 0;
constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_VR = 7; constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_VR = 7;
constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY = 8; constexpr int SCE_VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY = 8;
enum SceVideoOutEventId : s16 { enum SceVideoOutEventId : s16 { SCE_VIDEO_OUT_EVENT_FLIP = 0, SCE_VIDEO_OUT_EVENT_VBLANK = 1, SCE_VIDEO_OUT_EVENT_PRE_VBLANK_START = 2 };
SCE_VIDEO_OUT_EVENT_FLIP = 0,
SCE_VIDEO_OUT_EVENT_VBLANK = 1, enum SceVideoOutTilingMode : s32 { SCE_VIDEO_OUT_TILING_MODE_TILE = 0, SCE_VIDEO_OUT_TILING_MODE_LINEAR = 1 };
SCE_VIDEO_OUT_EVENT_PRE_VBLANK_START = 2
enum AspectRatioMode : s32 { SCE_VIDEO_OUT_ASPECT_RATIO_16_9 = 0 };
struct SceVideoOutBufferAttribute {
s32 pixelFormat;
s32 tilingMode;
s32 aspectRatio;
u32 width;
u32 height;
u32 pitchInPixel;
u32 option;
u32 reserved0;
u64 reserved1;
}; };
enum AspectRatioMode : s32 { struct SceVideoOutFlipStatus {
SCE_VIDEO_OUT_ASPECT_RATIO_16_9 = 0,
};
struct FlipStatus {
u64 count = 0; u64 count = 0;
u64 processTime = 0; u64 processTime = 0;
u64 tsc = 0; u64 tsc = 0;
s64 flipArg = -1; s64 flipArg = 0;
u64 submitTsc = 0; u64 submitTsc = 0;
u64 reserved0 = 0; u64 reserved0 = 0;
s32 gcQueueNum = 0; s32 gcQueueNum = 0;
s32 flipPendingNum = 0; s32 flipPendingNum = 0;
s32 currentBuffer = -1; s32 currentBuffer = 0;
u32 reserved1 = 0; u32 reserved1 = 0;
}; };
@ -80,37 +83,32 @@ struct SceVideoOutVblankStatus {
u64 processTime = 0; u64 processTime = 0;
u64 tsc = 0; u64 tsc = 0;
u64 reserved[1] = {0}; u64 reserved[1] = {0};
u8 flags = 0; u08 flags = 0;
u8 pad1[7] = {}; u08 pad1[7] = {};
}; };
struct SceVideoOutDeviceCapabilityInfo { struct VideoOutBufferSetInternal {
u64 capability; SceVideoOutBufferAttribute attr;
int start_index = 0;
int num = 0;
int set_id = 0;
}; };
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(BufferAttribute* attribute, PixelFormat pixelFormat, void videoOutInit(u32 width, u32 height);
u32 tilingMode, u32 aspectRatio, u32 width, std::string getPixelFormatString(s32 format);
void videoOutRegisterLib(SymbolsResolver* sym);
bool videoOutFlip(u32 micros);
void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(SceVideoOutBufferAttribute* attribute, u32 pixelFormat, u32 tilingMode, u32 aspectRatio, u32 width,
u32 height, u32 pitchInPixel); u32 height, u32 pitchInPixel);
s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata); s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata);
s32 PS4_SYSV_ABI sceVideoOutAddVblankEvent(Kernel::SceKernelEqueue eq, s32 handle, void* udata); s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, const SceVideoOutBufferAttribute* attribute);
s32 bufferNum, const BufferAttribute* attribute);
s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate); s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate);
s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle); s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle);
s32 PS4_SYSV_ABI sceVideoOutWaitVblank(s32 handle);
s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg); s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg);
s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, FlipStatus* status); s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status);
s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status); s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status);
s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
const void* param);
s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle); s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle);
int PS4_SYSV_ABI sceVideoOutGetEventId(const Kernel::SceKernelEvent* ev); } // namespace HLE::Libs::Graphics::VideoOut
int PS4_SYSV_ABI sceVideoOutGetEventData(const Kernel::SceKernelEvent* ev, int64_t* data);
// Internal system functions
void sceVideoOutGetBufferLabelAddress(s32 handle, uintptr_t* label_addr);
s32 sceVideoOutSubmitEopFlip(s32 handle, u32 buf_id, u32 mode, u32 arg, void** unk);
void RegisterLib(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::VideoOut

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@ -0,0 +1,92 @@
#include "event_queue.h"
#include <Lib/Timer.h>
#include "debug.h"
namespace HLE::Kernel::Objects {
EqueueInternal::~EqueueInternal() {}
int EqueueInternal::addEvent(const EqueueEvent& event) {
Lib::LockMutexGuard lock(m_mutex);
if (m_events.size() > 0) {
BREAKPOINT();
}
// TODO check if event is already exists and return it. Currently we just add in m_events array
m_events.push_back(event);
if (event.isTriggered) {
BREAKPOINT(); // we don't support that either yet
}
return 0;
}
int EqueueInternal::waitForEvents(SceKernelEvent* ev, int num, u32 micros) {
Lib::LockMutexGuard lock(m_mutex);
u32 timeElapsed = 0;
Lib::Timer t;
t.Start();
for (;;) {
int ret = getTriggeredEvents(ev, num);
if (ret > 0 || (timeElapsed >= micros && micros != 0)) {
return ret;
}
if (micros == 0) {
m_cond.WaitCondVar(&m_mutex);
} else {
m_cond.WaitCondVarFor(&m_mutex, micros - timeElapsed);
}
timeElapsed = static_cast<uint32_t>(t.GetTimeSec() * 1000000.0);
}
return 0;
}
bool EqueueInternal::triggerEvent(u64 ident, s16 filter, void* trigger_data) {
Lib::LockMutexGuard lock(m_mutex);
if (m_events.size() > 1) {
BREAKPOINT(); // we currently support one event
}
auto& event = m_events[0];
if (event.filter.trigger_event_func != nullptr) {
event.filter.trigger_event_func(&event, trigger_data);
} else {
event.isTriggered = true;
}
m_cond.SignalCondVar();
return true;
}
int EqueueInternal::getTriggeredEvents(SceKernelEvent* ev, int num) {
Lib::LockMutexGuard lock(m_mutex);
int ret = 0;
if (m_events.size() > 1) {
BREAKPOINT(); // we currently support one event
}
auto& event = m_events[0];
if (event.isTriggered) {
ev[ret++] = event.event;
if (event.filter.reset_event_func != nullptr) {
event.filter.reset_event_func(&event);
}
}
return ret;
}
}; // namespace HLE::Kernel::Objects

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@ -0,0 +1,78 @@
#pragma once
#include <types.h>
#include <Lib/Threads.h>
#include <string>
#include <vector>
namespace HLE::Kernel::Objects {
constexpr s16 EVFILT_READ = -1;
constexpr s16 EVFILT_WRITE = -2;
constexpr s16 EVFILT_AIO = -3; // attached to aio requests
constexpr s16 EVFILT_VNODE = -4; // attached to vnodes
constexpr s16 EVFILT_PROC = -5; // attached to struct proc
constexpr s16 EVFILT_SIGNAL = -6; // attached to struct proc
constexpr s16 EVFILT_TIMER = -7; // timers
constexpr s16 EVFILT_FS = -9; // filesystem events
constexpr s16 EVFILT_LIO = -10; // attached to lio requests
constexpr s16 EVFILT_USER = -11; // User events
constexpr s16 EVFILT_POLLING = -12;
constexpr s16 EVFILT_VIDEO_OUT = -13;
constexpr s16 EVFILT_GRAPHICS_CORE = -14;
constexpr s16 EVFILT_HRTIMER = -15;
constexpr s16 EVFILT_UVD_TRAP = -16;
constexpr s16 EVFILT_VCE_TRAP = -17;
constexpr s16 EVFILT_SDMA_TRAP = -18;
constexpr s16 EVFILT_REG_EV = -19;
constexpr s16 EVFILT_GPU_EXCEPTION = -20;
constexpr s16 EVFILT_GPU_SYSTEM_EXCEPTION = -21;
constexpr s16 EVFILT_GPU_DBGGC_EV = -22;
constexpr s16 EVFILT_SYSCOUNT = 22;
class EqueueInternal;
struct EqueueEvent;
using SceKernelEqueue = Kernel::Objects::EqueueInternal*;
using TriggerFunc = void (*)(EqueueEvent* event, void* trigger_data);
using ResetFunc = void (*)(EqueueEvent* event);
using DeleteFunc = void (*)(SceKernelEqueue eq, EqueueEvent* event);
struct SceKernelEvent {
u64 ident = 0; /* identifier for this event */
s16 filter = 0; /* filter for event */
u16 flags = 0;
u32 fflags = 0;
s64 data = 0;
void* udata = nullptr; /* opaque user data identifier */
};
struct Filter {
void* data = nullptr;
TriggerFunc trigger_event_func = nullptr;
ResetFunc reset_event_func = nullptr;
DeleteFunc delete_event_func = nullptr;
};
struct EqueueEvent {
bool isTriggered = false;
SceKernelEvent event;
Filter filter;
};
class EqueueInternal {
public:
EqueueInternal() = default;
virtual ~EqueueInternal();
void setName(const std::string& m_name) { this->m_name = m_name; }
int addEvent(const EqueueEvent& event);
int waitForEvents(SceKernelEvent* ev, int num, u32 micros);
bool triggerEvent(u64 ident, s16 filter, void* trigger_data);
int getTriggeredEvents(SceKernelEvent* ev, int num);
private:
std::string m_name;
Lib::Mutex m_mutex;
std::vector<EqueueEvent> m_events;
Lib::ConditionVariable m_cond;
};
}; // namespace HLE::Kernel::Objects

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#include "physical_memory.h"
namespace HLE::Kernel::Objects {
static u64 AlignUp(u64 pos, u64 align) { return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos); }
bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType) {
Lib::LockMutexGuard lock(m_mutex);
u64 find_free_pos = 0;
// iterate through allocated blocked and find the next free position
for (const auto& block : m_allocatedBlocks) {
u64 n = block.start_addr + block.size;
if (n > find_free_pos) {
find_free_pos = n;
}
}
// align free position
find_free_pos = AlignUp(find_free_pos, alignment);
// if the new position is between searchStart - searchEnd , allocate a new block
if (find_free_pos >= searchStart && find_free_pos + len <= searchEnd) {
AllocatedBlock block{};
block.size = len;
block.start_addr = find_free_pos;
block.memoryType = memoryType;
block.gpu_mode = GPU::MemoryMode::NoAccess;
block.map_size = 0;
block.map_virtual_addr = 0;
block.prot = 0;
block.cpu_mode = VirtualMemory::MemoryMode::NoAccess;
m_allocatedBlocks.push_back(block);
*physAddrOut = find_free_pos;
return true;
}
return false;
}
bool PhysicalMemory::Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode) {
Lib::LockMutexGuard lock(m_mutex);
for (auto& b : m_allocatedBlocks) {
if (phys_addr >= b.start_addr && phys_addr < b.start_addr + b.size) {
if (b.map_virtual_addr != 0 || b.map_size != 0) {
return false;
}
b.map_virtual_addr = virtual_addr;
b.map_size = len;
b.prot = prot;
b.cpu_mode = cpu_mode;
b.gpu_mode = gpu_mode;
return true;
}
}
return false;
}
} // namespace HLE::Kernel::Objects

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#pragma once
#include <types.h>
#include <Core/virtual_memory.h>
#include <Core/PS4/GPU/gpu_memory.h>
#include <vector>
#include "Lib/Threads.h"
namespace HLE::Kernel::Objects {
class PhysicalMemory {
public:
struct AllocatedBlock {
u64 start_addr;
u64 size;
int memoryType;
u64 map_virtual_addr;
u64 map_size;
int prot;
VirtualMemory::MemoryMode cpu_mode;
GPU::MemoryMode gpu_mode;
};
PhysicalMemory() {}
virtual ~PhysicalMemory() {}
public:
bool Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType);
bool Map(u64 virtual_addr, u64 phys_addr, u64 len, int prot, VirtualMemory::MemoryMode cpu_mode, GPU::MemoryMode gpu_mode);
private:
std::vector<AllocatedBlock> m_allocatedBlocks;
Lib::Mutex m_mutex;
};
} // namespace HLE::Kernel::Objects

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#include "ThreadManagement.h"
#include <debug.h>
#include "../ErrorCodes.h"
namespace HLE::Libs::LibKernel::ThreadManagement {
thread_local PthreadInternal* g_pthread_self = nullptr;
PThreadCxt* g_pthread_cxt = nullptr;
void Pthread_Init_Self_MainThread() {
g_pthread_self = new PthreadInternal{};
scePthreadAttrInit(&g_pthread_self->attr);
g_pthread_self->pth = pthread_self();
g_pthread_self->name = "Main_Thread";
}
int scePthreadAttrInit(ScePthreadAttr* attr) {
*attr = new PthreadAttrInternal{};
int result = pthread_attr_init(&(*attr)->pth_attr);
(*attr)->affinity = 0x7f;
(*attr)->guard_size = 0x1000;
SceKernelSchedParam param{};
param.sched_priority = 700;
result = (result == 0 ? scePthreadAttrSetinheritsched(attr, 4) : result);
result = (result == 0 ? scePthreadAttrSetschedparam(attr, &param) : result);
result = (result == 0 ? scePthreadAttrSetschedpolicy(attr, SCHED_OTHER) : result);
result = (result == 0 ? scePthreadAttrSetdetachstate(attr, PTHREAD_CREATE_JOINABLE) : result);
switch (result) {
case 0: return SCE_OK;
case ENOMEM: return SCE_KERNEL_ERROR_ENOMEM;
default: return SCE_KERNEL_ERROR_EINVAL;
}
}
int scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int pstate = PTHREAD_CREATE_JOINABLE;
switch (detachstate) {
case 0: pstate = PTHREAD_CREATE_JOINABLE; break;
case 1: pstate = PTHREAD_CREATE_DETACHED; break;
default: BREAKPOINT(); // unknown state
}
int result = pthread_attr_setdetachstate(&(*attr)->pth_attr, pstate);
(*attr)->detached = (pstate == PTHREAD_CREATE_DETACHED);
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
int scePthreadAttrSetinheritsched(ScePthreadAttr* attr, int inheritSched) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
int pinherit_sched = PTHREAD_INHERIT_SCHED;
switch (inheritSched) {
case 0: pinherit_sched = PTHREAD_EXPLICIT_SCHED; break;
case 4: pinherit_sched = PTHREAD_INHERIT_SCHED; break;
default: BREAKPOINT(); // unknown inheritSched
}
int result = pthread_attr_setinheritsched(&(*attr)->pth_attr, pinherit_sched);
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
int scePthreadAttrSetschedparam(ScePthreadAttr* attr, const SceKernelSchedParam* param) {
if (param == nullptr || attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
SceKernelSchedParam pparam{};
if (param->sched_priority <= 478) {
pparam.sched_priority = +2;
} else if (param->sched_priority >= 733) {
pparam.sched_priority = -2;
} else {
pparam.sched_priority = 0;
}
int result = pthread_attr_setschedparam(&(*attr)->pth_attr, &pparam);
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
int scePthreadAttrSetschedpolicy(ScePthreadAttr* attr, int policy) {
if (attr == nullptr || *attr == nullptr) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (policy != SCHED_OTHER) {
BREAKPOINT(); // invest if policy is other and if winpthreadlibrary support it
}
(*attr)->policy = policy;
int result = pthread_attr_setschedpolicy(&(*attr)->pth_attr, policy);
if (result == 0) {
return SCE_OK;
}
return SCE_KERNEL_ERROR_EINVAL;
}
}; // namespace HLE::Libs::LibKernel::ThreadManagement

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#pragma once
#define _TIMESPEC_DEFINED
#include <pthread.h>
#include <sched.h>
#include "../../../../types.h"
#include <string>
namespace HLE::Libs::LibKernel::ThreadManagement {
struct PthreadAttrInternal;
using SceKernelSchedParam = ::sched_param;
using ScePthreadAttr = PthreadAttrInternal*;
struct PthreadInternal {
u08 reserved[4096];
std::string name;
pthread_t pth;
ScePthreadAttr attr;
};
struct PthreadAttrInternal {
u08 reserved[64];
u64 affinity;
size_t guard_size;
int policy;
bool detached;
pthread_attr_t pth_attr;
};
class PThreadCxt {};
void Pthread_Init_Self_MainThread();
//HLE FUNCTIONS
int scePthreadAttrInit(ScePthreadAttr* attr);
int scePthreadAttrSetdetachstate(ScePthreadAttr* attr, int detachstate);
int scePthreadAttrSetinheritsched(ScePthreadAttr* attr, int inheritSched);
int scePthreadAttrSetschedparam(ScePthreadAttr* attr, const SceKernelSchedParam* param);
int scePthreadAttrSetschedpolicy(ScePthreadAttr* attr, int policy);
} // namespace HLE::Libs::LibKernel::ThreadManagement

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#include "cpu_management.h"
#include "Util/config.h"
#include <Util/log.h>
#include <Core/PS4/HLE/Libs.h>
namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode() {
PRINT_FUNCTION_NAME();
bool isNeo = Config::isNeoMode();
return isNeo ? 1 : 0;
}
}; // namespace HLE::Libs::LibKernel::CPUManagement

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#pragma once
#include <types.h>
namespace HLE::Libs::LibKernel::CPUManagement {
int PS4_SYSV_ABI sceKernelIsNeoMode();
};

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#include "event_queues.h"
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/Libs.h>
#include <Util/log.h>
#include <debug.h>
namespace HLE::Libs::LibKernel::EventQueues {
constexpr bool log_file_equeues = true; // disable it to disable logging
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) {
PRINT_FUNCTION_NAME();
if (eq == nullptr) {
LOG_TRACE_IF(log_file_equeues, "sceKernelCreateEqueue returned SCE_KERNEL_ERROR_EINVAL eq invalid\n");
return SCE_KERNEL_ERROR_EINVAL;
}
if (name == nullptr) {
LOG_TRACE_IF(log_file_equeues, "sceKernelCreateEqueue returned SCE_KERNEL_ERROR_EFAULT name invalid\n");
return SCE_KERNEL_ERROR_EFAULT;
}
if (name == NULL) {
LOG_TRACE_IF(log_file_equeues, "sceKernelCreateEqueue returned SCE_KERNEL_ERROR_EINVAL name is null\n");
return SCE_KERNEL_ERROR_EINVAL;
}
if (strlen(name) > 31) { // max is 32 including null terminator
LOG_TRACE_IF(log_file_equeues, "sceKernelCreateEqueue returned SCE_KERNEL_ERROR_ENAMETOOLONG name size exceeds 32 bytes\n");
return SCE_KERNEL_ERROR_ENAMETOOLONG;
}
*eq = new Kernel::Objects::EqueueInternal;
(*eq)->setName(std::string(name));
LOG_INFO_IF(log_file_equeues, "sceKernelCreateEqueue created with name \"{}\"\n", name);
return SCE_OK;
}
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds* timo) {
PRINT_FUNCTION_NAME();
if (eq == nullptr) {
return SCE_KERNEL_ERROR_EBADF;
}
if (ev == nullptr) {
return SCE_KERNEL_ERROR_EFAULT;
}
if (num < 1) {
return SCE_KERNEL_ERROR_EINVAL;
}
if (timo == nullptr) { // wait until an event arrives without timing out
*out = eq->waitForEvents(ev, num, 0);
}
if (timo != nullptr) {
if (*timo == 0) {//only events that have already arrived at the time of this function call can be received
BREAKPOINT();
} else { // wait until an event arrives with timing out
BREAKPOINT();
}
}
return SCE_OK;
}
}; // namespace HLE::Libs::LibKernel::EventQueues

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