fs fixes and clean

This commit is contained in:
wheremyfoodat 2023-10-21 10:31:30 +03:00 committed by georgemoralis
parent 03a95ecadd
commit 0a689270b3
5 changed files with 48 additions and 43 deletions

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@ -2,10 +2,11 @@
constexpr int SCE_OK = 0;
constexpr int SCE_KERNEL_ERROR_EBADF = 0x80020009;
constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
constexpr int SCE_KERNEL_ERROR_ENOMEM = 0x8002000c; // Insufficient memory
constexpr int SCE_KERNEL_ERROR_EFAULT = 0x8002000e; // Invalid address pointer
constexpr int SCE_KERNEL_ERROR_ENOTDIR = 0x80020014;
constexpr int SCE_KERNEL_ERROR_EINVAL = 0x80020016; // null or invalid states
constexpr int SCE_KERNEL_ERROR_EMFILE = 0x80020018; // Limit on the number of file descriptors that can be open has been reached
constexpr int SCE_KERNEL_ERROR_EAGAIN = 0x80020023; // Memory cannot be allocated
constexpr int SCE_KERNEL_ERROR_ENAMETOOLONG = 0x8002003f; // character strings exceeds valid size

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@ -1,51 +1,55 @@
#include "file_system.h"
#include <debug.h>
#include <Util/log.h>
#include <Emulator/Util/singleton.h>
#include "Emulator/Host/fs.h"
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Core/PS4/HLE/ErrorCodes.h>
#include <Emulator/Util/singleton.h>
#include <Util/log.h>
#include <debug.h>
#include "Emulator/Host/fs.h"
namespace Emulator::HLE::Libraries::LibKernel::FileSystem {
constexpr bool log_file_fs = true; // disable it to disable logging
int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {} mode = {}\n", path, log_hex_full(flags), log_hex_full(mode));
LOG_INFO_IF(log_file_fs, "sceKernelOpen path = {} flags = {} mode = {}\n", path, log_hex_full(flags), log_hex_full(mode));
bool isDirectory = (flags & SCE_KERNEL_O_DIRECTORY) != 0;
bool createFileOrDir = (flags & SCE_KERNEL_O_CREAT) != 0;
bool isDirectory = (flags & SCE_KERNEL_O_DIRECTORY) != 0;
bool create = (flags & SCE_KERNEL_O_CREAT) != 0;
auto* h = singleton<Emulator::Host::Fs::HandleTable>::instance();
auto* h = singleton<Emulator::Host::Fs::HandleTable>::instance();
auto* mnt = singleton<Emulator::Host::Fs::MntPoints>::instance();
u32 handle = 0;
if (h->createHandle().has_value()) {
handle = h->createHandle().value();
} else {
return SCE_KERNEL_ERROR_EMFILE; // file descriptors is full error(?)
}
Emulator::Host::Fs::File* file = h->getFile(handle);
u32 handle = h->createHandle().value();//TODO check if overflows
Emulator::Host::Fs::File file = h->getFile(handle);
file.guest_path = path;
file->guest_path = path;
if (isDirectory) {
file.host_path = mnt->getHostDirectory(path);
if (!std::filesystem::exists(file.host_path)) { //directory doesn't exist
if (createFileOrDir) { //if we have a create flag create it
if (std::filesystem::create_directories(file.host_path)) {
file->host_path = mnt->getHostDirectory(path);
if (!std::filesystem::is_directory(file->host_path)) { // directory doesn't exist
if (create) { // if we have a create flag create it
if (std::filesystem::create_directories(file->host_path)) {
return handle;
} else {
return SCE_KERNEL_ERROR_ENOTDIR;
}
} else {
} else {
return SCE_KERNEL_ERROR_ENOTDIR;
}
}
}
}
return handle;
}
return handle;
}
int PS4_SYSV_ABI sceKernelClose(int d) {
LOG_INFO_IF(log_file_fs, "sceKernelClose descriptor = {}\n", d);
int PS4_SYSV_ABI sceKernelClose(int handle) {
LOG_INFO_IF(log_file_fs, "sceKernelClose descriptor = {}\n", handle);
auto* h = singleton<Emulator::Host::Fs::HandleTable>::instance();
Emulator::Host::Fs::File file = h->getFile(d);
file.valid = false;
h->freeHandle(d);
Emulator::Host::Fs::File* file = h->getFile(handle);
file->valid = false;
h->freeHandle(handle);
return SCE_OK;
}
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem

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@ -7,6 +7,6 @@ constexpr u32 SCE_KERNEL_O_CREAT = 0x0200;
constexpr u32 SCE_KERNEL_O_DIRECTORY = 0x00020000;
int PS4_SYSV_ABI sceKernelOpen(const char *path, int flags, /* SceKernelMode*/ u16 mode);
int PS4_SYSV_ABI sceKernelClose(int d);
int PS4_SYSV_ABI sceKernelClose(int handle);
} // namespace Emulator::HLE::Libraries::LibKernel::FileSystem

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@ -1,33 +1,33 @@
#include "fs.h"
#include <algorithm>
namespace Emulator::Host::Fs {
void MntPoints::mount(const std::string& host_folder, const std::string& guest_folder) {
Lib::LockMutexGuard lock(m_mutex);
void MntPoints::mount(const std::string& host_folder, const std::string& guest_folder) {
Lib::LockMutexGuard lock(m_mutex);
MntPair pair;
MntPair pair;
pair.host_path = host_folder;
pair.guest_path = guest_folder;
m_mnt_pairs.push_back(pair);
m_mnt_pairs.push_back(pair);
}
void MntPoints::unMount(const std::string& path) {}
void MntPoints::unMountAll() {}
std::string MntPoints::getHostDirectory(const std::string& guest_directory) {
Lib::LockMutexGuard lock(m_mutex);
for (auto& pair : m_mnt_pairs)
{
void MntPoints::unmountAll() {}
std::string MntPoints::getHostDirectory(const std::string& guest_directory) {
Lib::LockMutexGuard lock(m_mutex);
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with(guest_directory)) {
return pair.host_path + guest_directory;
}
}
//hack for relative path , get app0 and assuming it goes from there
// hack for relative path , get app0 and assuming it goes from there
for (auto& pair : m_mnt_pairs) {
if (pair.guest_path.starts_with("/app0")) {
std::replace(pair.host_path.begin(), pair.host_path.end(), '\\', '/');
return pair.host_path + guest_directory;
}
}
return std::string();
return "";
}
} // namespace Emulator::Host::Fs

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@ -23,7 +23,7 @@ class MntPoints {
virtual ~MntPoints() {}
void mount(const std::string& host_folder, const std::string& guest_folder);
void unMount(const std::string& path);
void unMountAll();
void unmountAll();
std::string getHostDirectory(const std::string& guest_directory);
private:
@ -88,7 +88,7 @@ class HandleTable {
return handle;
}
File getFile(u32 handle) { return files[handle]; }
File* getFile(u32 handle) { return &files[handle]; }
void freeHandle(u32 handle) {
if (handle >= files.size()) {