* vk_rasterizer: Clear depth buffer when DB_RENDER_CONTROL says so
* video_core: Preliminary storage image support, more opcodes
* renderer_vulkan: a fix for vertex buffers merging
* renderer_vulkan: a heuristic for blend override when alpha out is masked
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Co-authored-by: psucien <bad_cast@protonmail.com>
* memory: Avoid crash when alignment is zero
* Also remove unused file
* shader_recompiler: Add more instructions
* Also fix some minor issues with a few existing instructions
* control_flow: Don't emit discard for null exports
* renderer_vulkan: Add depth buffer support
* liverpool: Fix wrong color buffer number type and viewport zscale
* Also add some more formats
* core: Split module code from linker
* linker: Properly implement thread local storage
* kernel: Fix a few memory functions
* kernel: Implement module loading
* Now it's easy to do anyway with new module rework
* video_core: Remove hack in rasterizer
* The hack was to skip the first draw as the display buffer had not been created yet and the texture cache couldn't create one itself. With this patch it now can, using the color buffer parameters from registers
* shader_recompiler: Implement attribute loads/stores
* video_core: Add basic vertex, index buffer handling and pipeline caching
* externals: Make xxhash lowercase
* updated fmt
* submodules updated
* fixed _TIMESPEC_DEFINED for winpthreads under windows
* fixed sdl3 under qt
* virtual_memory: Ensure mapped addresses stay inside the user area
* Fixes LLE Libc crashing on linux
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Co-authored-by: GPUCode <geoster3d@gmail.com>
- Gui: Bug fixes and cleanup.
- Gui: Performance improvement (loading, resizing...etc)
- Added a simple PKG Viewer(Settings-> Utils -> PKG Viewer), added pkg folders will be saved.
- PKG Viewer: Shows game info(name, id, region...etc)
- PKG Viewer: Right click -> Install PKG to install/extract a game. Patch installation is also possible.
- Added option to dump game list (Settings -> Utils -> Dump Game List), will be dumped to emu folder GameList.txt
* added dummy sceAudio lib
* added lseek in file_system
* updated sdl3
* forgot sdl3 in cmake
* cmake is case sensitive in linux
* fixed SDL_CreateWindowWithPosition
* fixed vulkan issues with latest sdl3
* some progress in sceAudio
* improvements in audio
* more sound improvements
* first working sound output , from openorbis sound demo
* updated sdl3 , zlib-ng can now be build with msvc+clangci
* fixed cmake
* fix for audio buffering
* clang format fix
* format fix
* better error handling for sceAudioOutput
* some rework on system_service, user_service
* fixed clang format
* more clang fix
* more clang fix
* added error codes in system service
* some libc functions
* fixed fprintf
* small fix
* linux fix
* error handling in user service
* error codes reorganized