Merge pull request #102 from shadps4-emu/gui-rewrite

Gui rewrite.
This commit is contained in:
georgemoralis 2024-04-02 23:51:13 +03:00 committed by GitHub
commit 33209a77f1
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GPG Key ID: B5690EEEBB952194
28 changed files with 1335 additions and 1737 deletions

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@ -168,26 +168,21 @@ qt_add_resources(RESOURCE_FILES src/shadps4.qrc)
src/qt_gui/main_window.h
src/qt_gui/gui_settings.cpp
src/qt_gui/gui_settings.h
src/qt_gui/settings.cpp
src/qt_gui/settings.h
src/qt_gui/gui_save.h
src/qt_gui/custom_dock_widget.h
src/qt_gui/custom_table_widget_item.cpp
src/qt_gui/custom_table_widget_item.h
src/qt_gui/game_list_item.h
src/qt_gui/game_list_table.cpp
src/qt_gui/game_list_table.h
src/qt_gui/gui_context_menus.h
src/qt_gui/game_list_utils.h
src/qt_gui/game_info.cpp
src/qt_gui/game_info.h
src/qt_gui/game_list_grid.cpp
src/qt_gui/game_list_grid.h
src/qt_gui/game_list_grid_delegate.cpp
src/qt_gui/game_list_grid_delegate.h
src/qt_gui/game_list_frame.cpp
src/qt_gui/game_list_frame.h
src/qt_gui/qt_utils.h
src/qt_gui/game_grid_frame.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/settings.cpp
src/qt_gui/settings.h
src/qt_gui/main_window_themes.cpp
src/qt_gui/main_window_themes.h
src/qt_gui/main.cpp

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@ -73,6 +73,19 @@ struct PKGHeader {
u8 pkg_digest[0x20];
};
enum class PKGContentFlag {
FIRST_PATCH = 0x100000,
PATCHGO = 0x200000,
REMASTER = 0x400000,
PS_CLOUD = 0x800000,
GD_AC = 0x2000000,
NON_GAME = 0x4000000,
UNKNOWN_0x8000000 = 0x8000000,
SUBSEQUENT_PATCH = 0x40000000,
DELTA_PATCH = 0x41000000,
CUMULATIVE_PATCH = 0x60000000
};
struct PKGEntry {
u32_be id; // File ID, useful for files without a filename entry
u32_be filename_offset; // Offset into the filenames table (ID 0x200) where this file's name is

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@ -1,62 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDockWidget>
#include <QPainter>
#include <QStyleOption>
class CustomDockWidget : public QDockWidget {
private:
std::shared_ptr<QWidget> m_title_bar_widget;
bool m_is_title_bar_visible = true;
public:
explicit CustomDockWidget(const QString& title, QWidget* parent = Q_NULLPTR,
Qt::WindowFlags flags = Qt::WindowFlags())
: QDockWidget(title, parent, flags) {
m_title_bar_widget.reset(titleBarWidget());
connect(this, &QDockWidget::topLevelChanged, [this](bool /* topLevel*/) {
SetTitleBarVisible(m_is_title_bar_visible);
style()->unpolish(this);
style()->polish(this);
});
}
void SetTitleBarVisible(bool visible) {
if (visible || isFloating()) {
if (m_title_bar_widget.get() != titleBarWidget()) {
setTitleBarWidget(m_title_bar_widget.get());
QMargins margins = widget()->contentsMargins();
margins.setTop(0);
widget()->setContentsMargins(margins);
}
} else {
setTitleBarWidget(new QWidget());
QMargins margins = widget()->contentsMargins();
margins.setTop(1);
widget()->setContentsMargins(margins);
}
m_is_title_bar_visible = visible;
}
protected:
void paintEvent(QPaintEvent* event) override {
// We need to repaint the dock widgets as plain widgets in floating mode.
// Source:
// https://stackoverflow.com/questions/10272091/cannot-add-a-background-image-to-a-qdockwidget
if (isFloating()) {
QStyleOption opt;
opt.initFrom(this);
QPainter p(this);
style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
return;
}
// Use inherited method for docked mode because otherwise the dock would lose the title etc.
QDockWidget::paintEvent(event);
}
};

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@ -1,67 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDateTime>
#include "custom_table_widget_item.h"
CustomTableWidgetItem::CustomTableWidgetItem(const std::string& text, int sort_role,
const QVariant& sort_value)
: GameListItem(
QString::fromStdString(text).simplified()) // simplified() forces single line text
{
if (sort_role != Qt::DisplayRole) {
setData(sort_role, sort_value, true);
}
}
CustomTableWidgetItem::CustomTableWidgetItem(const QString& text, int sort_role,
const QVariant& sort_value)
: GameListItem(text.simplified()) // simplified() forces single line text
{
if (sort_role != Qt::DisplayRole) {
setData(sort_role, sort_value, true);
}
}
bool CustomTableWidgetItem::operator<(const QTableWidgetItem& other) const {
if (m_sort_role == Qt::DisplayRole) {
return QTableWidgetItem::operator<(other);
}
const QVariant data_l = data(m_sort_role);
const QVariant data_r = other.data(m_sort_role);
const QVariant::Type type_l = data_l.type();
const QVariant::Type type_r = data_r.type();
switch (type_l) {
case QVariant::Type::Bool:
case QVariant::Type::Int:
return data_l.toInt() < data_r.toInt();
case QVariant::Type::UInt:
return data_l.toUInt() < data_r.toUInt();
case QVariant::Type::LongLong:
return data_l.toLongLong() < data_r.toLongLong();
case QVariant::Type::ULongLong:
return data_l.toULongLong() < data_r.toULongLong();
case QVariant::Type::Double:
return data_l.toDouble() < data_r.toDouble();
case QVariant::Type::Date:
return data_l.toDate() < data_r.toDate();
case QVariant::Type::Time:
return data_l.toTime() < data_r.toTime();
case QVariant::Type::DateTime:
return data_l.toDateTime() < data_r.toDateTime();
case QVariant::Type::Char:
case QVariant::Type::String:
return data_l.toString() < data_r.toString();
default:
throw std::runtime_error("unsupported type");
}
}
void CustomTableWidgetItem::setData(int role, const QVariant& value, bool assign_sort_role) {
if (assign_sort_role) {
m_sort_role = role;
}
QTableWidgetItem::setData(role, value);
}

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@ -1,26 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QTableWidgetItem>
#include "game_list_item.h"
class CustomTableWidgetItem : public GameListItem {
private:
int m_sort_role = Qt::DisplayRole;
public:
using QTableWidgetItem::setData;
CustomTableWidgetItem() = default;
CustomTableWidgetItem(const std::string& text, int sort_role = Qt::DisplayRole,
const QVariant& sort_value = 0);
CustomTableWidgetItem(const QString& text, int sort_role = Qt::DisplayRole,
const QVariant& sort_value = 0);
bool operator<(const QTableWidgetItem& other) const override;
void setData(int role, const QVariant& value, bool assign_sort_role);
};

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@ -0,0 +1,143 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_grid_frame.h"
GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent)
: QTableWidget(parent) {
m_game_info = game_info_get;
m_gui_settings_ = m_gui_settings;
icon_size = m_gui_settings->GetValue(gui::m_icon_size_grid).toInt();
windowWidth = parent->width();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
this->setSelectionBehavior(QAbstractItemView::SelectItems);
this->setSelectionMode(QAbstractItemView::SingleSelection);
this->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
this->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
this->verticalScrollBar()->installEventFilter(this);
this->verticalScrollBar()->setSingleStep(20);
this->horizontalScrollBar()->setSingleStep(20);
this->horizontalHeader()->setVisible(false);
this->verticalHeader()->setVisible(false);
this->setContextMenuPolicy(Qt::CustomContextMenu);
PopulateGameGrid(m_game_info->m_games, false);
connect(this, &QTableWidget::cellClicked, this, &GameGridFrame::SetGridBackgroundImage);
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
&GameGridFrame::RefreshGridBackgroundImage);
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameGridFrame::RefreshGridBackgroundImage);
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, this, false);
});
}
void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool fromSearch) {
QVector<GameInfo> m_games_;
this->clearContents();
if (fromSearch)
m_games_ = m_games_search;
else
m_games_ = m_game_info->m_games;
m_games_shared = std::make_shared<QVector<GameInfo>>(m_games_);
icon_size = m_gui_settings_->GetValue(gui::m_icon_size_grid)
.toInt(); // update icon size for resize event.
int gamesPerRow = windowWidth / (icon_size + 20); // 2 x cell widget border size.
int row = 0;
int gameCounter = 0;
int rowCount = m_games_.size() / gamesPerRow;
if (m_games_.size() % gamesPerRow != 0) {
rowCount += 1; // Add an extra row for the remainder
}
int column = 0;
this->setColumnCount(gamesPerRow);
this->setRowCount(rowCount);
for (int i = 0; i < m_games_.size(); i++) {
QWidget* widget = new QWidget();
QVBoxLayout* layout = new QVBoxLayout();
QLabel* image_label = new QLabel();
QPixmap icon = m_games_[gameCounter].icon.scaled(
QSize(icon_size, icon_size), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
image_label->setFixedSize(icon.width(), icon.height());
image_label->setPixmap(icon);
QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
name_label->setAlignment(Qt::AlignHCenter);
layout->addWidget(image_label);
layout->addWidget(name_label);
name_label->setStyleSheet("color: white; font-size: 12px; font-weight: bold;");
QGraphicsDropShadowEffect* shadowEffect = new QGraphicsDropShadowEffect();
shadowEffect->setBlurRadius(5); // Set the blur radius of the shadow
shadowEffect->setColor(QColor(0, 0, 0, 160)); // Set the color and opacity of the shadow
shadowEffect->setOffset(2, 2); // Set the offset of the shadow
name_label->setGraphicsEffect(shadowEffect);
widget->setLayout(layout);
QString tooltipText = QString::fromStdString(m_games_[gameCounter].name);
widget->setToolTip(tooltipText);
QString tooltipStyle = QString("QToolTip {"
"background-color: #ffffff;"
"color: #000000;"
"border: 1px solid #000000;"
"padding: 2px;"
"font-size: 12px; }")
.arg(tooltipText);
widget->setStyleSheet(tooltipStyle);
this->setCellWidget(row, column, widget);
column++;
if (column == gamesPerRow) {
column = 0;
row++;
}
gameCounter++;
if (gameCounter >= m_games_.size()) {
break;
}
}
m_games_.clear();
this->resizeRowsToContents();
this->resizeColumnsToContents();
}
void GameGridFrame::SetGridBackgroundImage(int row, int column) {
int itemID = (row * this->columnCount()) + column;
QWidget* item = this->cellWidget(row, column);
if (item) {
QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + (*m_games_shared)[itemID].serial + "/pic1.png");
backgroundImage = QImage(blurredPic1Path);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / (*m_games_shared)[itemID].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}
RefreshGridBackgroundImage();
}
}
void GameGridFrame::RefreshGridBackgroundImage() {
QPixmap blurredPixmap = QPixmap::fromImage(backgroundImage);
QPalette palette;
palette.setBrush(QPalette::Base, QBrush(blurredPixmap.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}

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@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QFutureWatcher>
#include <QGraphicsBlurEffect>
#include <QHeaderView>
#include <QLabel>
#include <QPixmap>
#include <QScrollBar>
#include <QStyleOptionViewItem>
#include <QTableWidget>
#include <QVBoxLayout>
#include <QWidget>
#include <QtConcurrent/QtConcurrent>
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
class GameGridFrame : public QTableWidget {
Q_OBJECT
Q_SIGNALS:
void GameGridFrameClosed();
public Q_SLOTS:
void SetGridBackgroundImage(int row, int column);
void RefreshGridBackgroundImage();
private:
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;
std::shared_ptr<GameInfoClass> m_game_info;
std::shared_ptr<GuiSettings> m_gui_settings_;
std::shared_ptr<QVector<GameInfo>> m_games_shared;
public:
explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
int icon_size;
int windowWidth;
};

27
src/qt_gui/game_info.cpp Normal file
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@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <future>
#include <thread>
#include "game_info.h"
void GameInfoClass::GetGameInfo() {
QString installDir = m_gui_settings->GetValue(gui::settings_install_dir).toString();
std::filesystem::path parent_folder(installDir.toStdString());
std::vector<std::string> filePaths;
for (const auto& dir : std::filesystem::directory_iterator(parent_folder)) {
if (dir.is_directory()) {
filePaths.push_back(dir.path().string());
}
}
std::vector<std::future<GameInfo>> futures;
for (const auto& filePath : filePaths) {
futures.emplace_back(std::async(std::launch::async, readGameInfo, filePath));
}
for (auto& future : futures) {
m_games.push_back(future.get());
}
std::sort(m_games.begin(), m_games.end(), CompareStrings);
}

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@ -4,17 +4,62 @@
#pragma once
#include <string>
#include <QFuture>
#include <QPixmap>
#include <QtConcurrent/QtConcurrent>
#include "core/file_format/psf.h"
#include "game_list_utils.h"
#include "gui_settings.h"
struct GameInfo {
std::string path; // root path of game directory (normaly directory that contains eboot.bin)
std::string icon_path; // path of icon0.png
std::string pic_path; // path of pic1.png
QPixmap icon;
std::string size;
// variables extracted from param.sfo
std::string name = "Unknown";
std::string serial = "Unknown";
std::string app_ver = "Unknown";
std::string version = "Unknown";
std::string category = "Unknown";
std::string fw = "Unknown";
};
class GameInfoClass {
public:
void GetGameInfo();
std::shared_ptr<GuiSettings> m_gui_settings = std::make_shared<GuiSettings>();
QVector<GameInfo> m_games;
static bool CompareStrings(GameInfo& a, GameInfo& b) {
return a.name < b.name;
}
static GameInfo readGameInfo(const std::string& filePath) {
GameInfo game;
GameListUtils game_util;
game.size = game_util.GetFolderSize(QDir(QString::fromStdString(filePath))).toStdString();
game.path = filePath;
PSF psf;
if (psf.open(game.path + "/sce_sys/param.sfo")) {
QString iconpath(QString::fromStdString(game.path) + "/sce_sys/icon0.png");
QString picpath(QString::fromStdString(game.path) + "/sce_sys/pic1.png");
game.icon_path = iconpath.toStdString();
game.icon = QPixmap(iconpath);
game.pic_path = picpath.toStdString();
game.name = psf.GetString("TITLE");
game.serial = psf.GetString("TITLE_ID");
u32 fw_int = psf.GetInteger("SYSTEM_VER");
QString fw = QString::number(fw_int, 16);
QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
: fw.left(3).insert(1, '.');
game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString();
game.version = psf.GetString("APP_VER");
game.category = psf.GetString("CATEGORY");
}
return game;
}
};

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@ -7,120 +7,50 @@
#include <QGraphicsBlurEffect>
#include <QHeaderView>
#include <QLabel>
#include <QStackedWidget>
#include <QMainWindow>
#include <QPixmap>
#include <QScrollBar>
#include <QStyleOptionViewItem>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QVBoxLayout>
#include <QWidget>
#include <QtConcurrent>
#include "custom_dock_widget.h"
#include "game_list_grid.h"
#include "game_list_item.h"
#include "game_list_table.h"
#include <QtConcurrent/QtConcurrent>
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_settings.h"
#include "gui_context_menus.h"
class GameListFrame : public CustomDockWidget {
class GameListFrame : public QTableWidget {
Q_OBJECT
public:
explicit GameListFrame(std::shared_ptr<GuiSettings> gui_settings, QWidget* parent = nullptr);
~GameListFrame();
/** Fix columns with width smaller than the minimal section size */
void FixNarrowColumns() const;
/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
void LoadSettings();
/** Saves settings. Public so that main frame can save this when a caching of column widths is
* needed for settings backup */
void SaveSettings();
/** Resizes the columns to their contents and adds a small spacing */
void ResizeColumnsToContents(int spacing = 20) const;
/** Refresh the gamelist with/without loading game data from files. Public so that main frame
* can refresh after vfs or install */
void Refresh(const bool from_drive = false, const bool scroll_after = true);
/** Repaint Gamelist Icons with new background color */
void RepaintIcons(const bool& from_settings = false);
/** Resize Gamelist Icons to size given by slider position */
void ResizeIcons(const int& slider_pos);
public Q_SLOTS:
void SetSearchText(const QString& text);
void SetListMode(const bool& is_list);
private Q_SLOTS:
void OnHeaderColumnClicked(int col);
void OnRepaintFinished();
void OnRefreshFinished();
void RequestGameMenu(const QPoint& pos);
void SetListBackgroundImage(QTableWidgetItem* item);
void RefreshListBackgroundImage();
explicit GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent = nullptr);
Q_SIGNALS:
void GameListFrameClosed();
void RequestIconSizeChange(const int& val);
void ResizedWindow(QTableWidgetItem* item);
protected:
void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
public Q_SLOTS:
void SetListBackgroundImage(QTableWidgetItem* item);
void RefreshListBackgroundImage();
void SortNameAscending(int columnIndex);
void SortNameDescending(int columnIndex);
private:
QPixmap PaintedPixmap(const QPixmap& icon) const;
void SortGameList() const;
std::string CurrentSelectionPath();
void PopulateGameList();
void PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color);
bool SearchMatchesApp(const QString& name, const QString& serial) const;
bool IsEntryVisible(const game_info& game);
static game_info GetGameInfoFromItem(const QTableWidgetItem* item);
// Which widget we are displaying depends on if we are in grid or list mode.
QMainWindow* m_game_dock = nullptr;
QStackedWidget* m_central_widget = nullptr;
// Game Grid
GameListGrid* m_game_grid = nullptr;
// Game List
GameListTable* m_game_list = nullptr;
QList<QAction*> m_columnActs;
Qt::SortOrder m_col_sort_order;
int m_sort_column;
QMap<QString, QString> m_titles;
GameInfoClass* game_inf_get = nullptr;
bool ListSortedAsc = true;
// Game List Utils
GameListUtils m_game_list_utils;
public:
void PopulateGameList();
void ResizeIcons(int iconSize);
// List Mode
bool m_is_list_layout = true;
bool m_old_layout_is_list = true;
// data
std::shared_ptr<GuiSettings> m_gui_settings;
QList<game_info> m_game_data;
std::vector<std::string> m_path_list;
std::vector<game_info> m_games;
QFutureWatcher<GameListItem*> m_repaint_watcher;
QFutureWatcher<void> m_refresh_watcher;
// Search
QString m_search_text;
// Icon Size
int m_icon_size_index = 0;
// Icons
QSize m_icon_size;
QColor m_icon_color;
qreal m_margin_factor;
qreal m_text_factor;
// Background Image
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;
std::shared_ptr<GameInfoClass> m_game_info;
void SetTableItem(GameListTable* game_list, int row, int column, QString itemStr) {
int icon_size;
void SetTableItem(QTableWidget* game_list, int row, int column, QString itemStr) {
QWidget* widget = new QWidget();
QVBoxLayout* layout = new QVBoxLayout();
QLabel* label = new QLabel(itemStr);
@ -143,4 +73,26 @@ private:
game_list->setItem(row, column, item);
game_list->setCellWidget(row, column, widget);
}
};
static bool CompareStringsAscending(GameInfo a, GameInfo b, int columnIndex) {
if (columnIndex == 1) {
return a.name < b.name;
} else if (columnIndex == 2) {
return a.serial < b.serial;
} else if (columnIndex == 3) {
return a.fw < b.fw;
}
return false;
}
static bool CompareStringsDescending(GameInfo a, GameInfo b, int columnIndex) {
if (columnIndex == 1) {
return a.name > b.name;
} else if (columnIndex == 2) {
return a.serial > b.serial;
} else if (columnIndex == 3) {
return a.fw > b.fw;
}
return false;
}
};

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@ -1,164 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QHeaderView>
#include <QScrollBar>
#include "game_list_grid.h"
#include "game_list_grid_delegate.h"
#include "game_list_item.h"
GameListGrid::GameListGrid(const QSize& icon_size, QColor icon_color, const qreal& margin_factor,
const qreal& text_factor, const bool& showText)
: m_icon_size(icon_size), m_icon_color(std::move(icon_color)), m_margin_factor(margin_factor),
m_text_factor(text_factor), m_text_enabled(showText) {
setObjectName("game_grid");
QSize item_size;
if (m_text_enabled) {
item_size =
m_icon_size + QSize(m_icon_size.width() * m_margin_factor * 2,
m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
} else {
item_size = m_icon_size + m_icon_size * m_margin_factor * 2;
}
grid_item_delegate = new GameListGridDelegate(item_size, m_margin_factor, m_text_factor, this);
setItemDelegate(grid_item_delegate);
setEditTriggers(QAbstractItemView::NoEditTriggers);
setSelectionBehavior(QAbstractItemView::SelectItems);
setSelectionMode(QAbstractItemView::SingleSelection);
setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
verticalScrollBar()->setSingleStep(20);
horizontalScrollBar()->setSingleStep(20);
setContextMenuPolicy(Qt::CustomContextMenu);
verticalHeader()->setVisible(false);
horizontalHeader()->setVisible(false);
setShowGrid(false);
QPalette palette;
palette.setColor(QPalette::Base, QColor(230, 230, 230, 80));
setPalette(palette);
connect(this, &GameListTable::itemClicked, this, &GameListGrid::SetGridBackgroundImage);
connect(this, &GameListGrid::ResizedWindowGrid, this, &GameListGrid::SetGridBackgroundImage);
connect(this->verticalScrollBar(), &QScrollBar::valueChanged, this,
&GameListGrid::RefreshBackgroundImage);
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameListGrid::RefreshBackgroundImage);
}
void GameListGrid::enableText(const bool& enabled) {
m_text_enabled = enabled;
}
void GameListGrid::setIconSize(const QSize& size) const {
if (m_text_enabled) {
grid_item_delegate->setItemSize(
size + QSize(size.width() * m_margin_factor * 2,
size.height() * m_margin_factor * (m_text_factor + 1)));
} else {
grid_item_delegate->setItemSize(size + size * m_margin_factor * 2);
}
}
GameListItem* GameListGrid::addItem(const game_info& app, const QString& name, const int& row,
const int& col) {
GameListItem* item = new GameListItem;
item->set_icon_func([this, app, item](int) {
const qreal device_pixel_ratio = devicePixelRatioF();
// define size of expanded image, which is raw image size + margins
QSizeF exp_size_f;
if (m_text_enabled) {
exp_size_f =
m_icon_size + QSizeF(m_icon_size.width() * m_margin_factor * 2,
m_icon_size.height() * m_margin_factor * (m_text_factor + 1));
} else {
exp_size_f = m_icon_size + m_icon_size * m_margin_factor * 2;
}
// define offset for raw image placement
QPoint offset(m_icon_size.width() * m_margin_factor,
m_icon_size.height() * m_margin_factor);
const QSize exp_size = (exp_size_f * device_pixel_ratio).toSize();
// create empty canvas for expanded image
QImage exp_img(exp_size, QImage::Format_ARGB32);
exp_img.setDevicePixelRatio(device_pixel_ratio);
exp_img.fill(Qt::transparent);
// create background for image
QImage bg_img(app->pxmap.size(), QImage::Format_ARGB32);
bg_img.setDevicePixelRatio(device_pixel_ratio);
bg_img.fill(m_icon_color);
// place raw image inside expanded image
QPainter painter(&exp_img);
painter.setRenderHint(QPainter::SmoothPixmapTransform);
painter.drawImage(offset, bg_img);
painter.drawPixmap(offset, app->pxmap);
app->pxmap = {};
painter.end();
// create item with expanded image, title and position
item->setData(Qt::ItemDataRole::DecorationRole, QPixmap::fromImage(exp_img));
});
if (m_text_enabled) {
item->setData(Qt::ItemDataRole::DisplayRole, name);
}
setItem(row, col, item);
return item;
}
qreal GameListGrid::getMarginFactor() const {
return m_margin_factor;
}
void GameListGrid::RefreshBackgroundImage() {
QPixmap blurredPixmap = QPixmap::fromImage(backgroundImage);
QPalette palette;
palette.setBrush(QPalette::Base, QBrush(blurredPixmap.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
void GameListGrid::SetGridBackgroundImage(QTableWidgetItem* item) {
if (!item) {
// handle case where icon item does not exist
return;
}
QTableWidgetItem* iconItem = this->item(item->row(), item->column());
if (!iconItem) {
// handle case where icon item does not exist
return;
}
game_info gameinfo = GetGameInfoFromItem(iconItem);
QString pic1Path = QString::fromStdString(gameinfo->info.pic_path);
QString blurredPic1Path =
qApp->applicationDirPath() +
QString::fromStdString("/game_data/" + gameinfo->info.serial + "/pic1.png");
backgroundImage = QImage(blurredPic1Path);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 18);
std::filesystem::path img_path =
std::filesystem::path("game_data/") / gameinfo->info.serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}
QPixmap blurredPixmap = QPixmap::fromImage(backgroundImage);
QPalette palette;
palette.setBrush(QPalette::Base, QBrush(blurredPixmap.scaled(size(), Qt::IgnoreAspectRatio)));
QColor transparentColor = QColor(135, 206, 235, 40);
palette.setColor(QPalette::Highlight, transparentColor);
this->setPalette(palette);
}
void GameListGrid::resizeEvent(QResizeEvent* event) {
Q_EMIT ResizedWindowGrid(this->currentItem());
}

View File

@ -1,62 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QCoreApplication>
#include "custom_dock_widget.h"
#include "game_list_table.h"
#include "game_list_utils.h"
#include "gui_settings.h"
class GameListGridDelegate;
class GameListGrid : public GameListTable {
Q_OBJECT
QSize m_icon_size;
QColor m_icon_color;
qreal m_margin_factor;
qreal m_text_factor;
bool m_text_enabled = true;
Q_SIGNALS:
void ResizedWindowGrid(QTableWidgetItem* item);
protected:
void resizeEvent(QResizeEvent* event) override;
public:
explicit GameListGrid(const QSize& icon_size, QColor icon_color, const qreal& margin_factor,
const qreal& text_factor, const bool& showText);
void enableText(const bool& enabled);
void setIconSize(const QSize& size) const;
GameListItem* addItem(const game_info& app, const QString& name, const int& row,
const int& col);
[[nodiscard]] qreal getMarginFactor() const;
game_info GetGameInfoFromItem(const QTableWidgetItem* item) {
if (!item) {
return nullptr;
}
const QVariant var = item->data(gui::game_role);
if (!var.canConvert<game_info>()) {
return nullptr;
}
return var.value<game_info>();
}
private:
void SetGridBackgroundImage(QTableWidgetItem* item);
void RefreshBackgroundImage();
GameListGridDelegate* grid_item_delegate;
GameListUtils m_game_list_utils;
// Background Image
QImage backgroundImage;
};

View File

@ -1,67 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_list_grid_delegate.h"
GameListGridDelegate::GameListGridDelegate(const QSize& size, const qreal& margin_factor,
const qreal& text_factor, QObject* parent)
: QStyledItemDelegate(parent), m_size(size), m_margin_factor(margin_factor),
m_text_factor(text_factor) {}
void GameListGridDelegate::initStyleOption(QStyleOptionViewItem* option,
const QModelIndex& index) const {
Q_UNUSED(index)
// Remove the focus frame around selected items
option->state &= ~QStyle::State_HasFocus;
// Call initStyleOption without a model index, since we want to paint the relevant data
// ourselves
QStyledItemDelegate::initStyleOption(option, QModelIndex());
}
void GameListGridDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const {
const QRect r = option.rect;
painter->setRenderHints(QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
painter->eraseRect(r);
// Get title and image
const QPixmap image = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
const QString title = index.data(Qt::DisplayRole).toString();
// Paint from our stylesheet
QStyledItemDelegate::paint(painter, option, index);
// image
if (image.isNull() == false) {
painter->drawPixmap(option.rect, image);
}
const int h = r.height() / (1 + m_margin_factor + m_margin_factor * m_text_factor);
const int height = r.height() - h - h * m_margin_factor;
const int top = r.bottom() - height;
// title
if (option.state & QStyle::State_Selected) {
painter->setPen(QPen(option.palette.color(QPalette::HighlightedText), 1, Qt::SolidLine));
} else {
painter->setPen(QPen(option.palette.color(QPalette::WindowText), 1, Qt::SolidLine));
}
painter->setFont(option.font);
painter->drawText(QRect(r.left(), top, r.width(), height), +Qt::TextWordWrap | +Qt::AlignCenter,
title);
}
QSize GameListGridDelegate::sizeHint(const QStyleOptionViewItem& option,
const QModelIndex& index) const {
Q_UNUSED(option)
Q_UNUSED(index)
return m_size;
}
void GameListGridDelegate::setItemSize(const QSize& size) {
m_size = size;
}

View File

@ -1,24 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QPainter>
#include <QStyledItemDelegate>
class GameListGridDelegate : public QStyledItemDelegate {
public:
GameListGridDelegate(const QSize& imageSize, const qreal& margin_factor,
const qreal& margin_ratio, QObject* parent = nullptr);
void initStyleOption(QStyleOptionViewItem* option, const QModelIndex& index) const override;
void paint(QPainter* painter, const QStyleOptionViewItem& option,
const QModelIndex& index) const override;
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const override;
void setItemSize(const QSize& size);
private:
QSize m_size;
qreal m_margin_factor;
qreal m_text_factor;
};

View File

@ -1,35 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <QObject>
#include <QTableWidgetItem>
using icon_callback_t = std::function<void(int)>;
class GameListItem : public QTableWidgetItem {
public:
GameListItem() : QTableWidgetItem() {}
GameListItem(const QString& text, int type = Type) : QTableWidgetItem(text, type) {}
GameListItem(const QIcon& icon, const QString& text, int type = Type)
: QTableWidgetItem(icon, text, type) {}
~GameListItem() {}
void call_icon_func() const {
if (m_icon_callback) {
m_icon_callback(0);
}
}
void set_icon_func(const icon_callback_t& func) {
m_icon_callback = func;
call_icon_func();
}
private:
icon_callback_t m_icon_callback = nullptr;
};

View File

@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "game_list_table.h"
void GameListTable::clear_list() {
clearSelection();
clearContents();
}
void GameListTable::mousePressEvent(QMouseEvent* event) {
if (QTableWidgetItem* item = itemAt(event->pos());
!item || !item->data(Qt::UserRole).isValid()) {
clearSelection();
setCurrentItem(nullptr); // Needed for currentItemChanged
}
QTableWidget::mousePressEvent(event);
}

View File

@ -1,28 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QMouseEvent>
#include <QTableWidget>
#include "game_info.h"
#include "game_list_item.h"
struct GuiGameInfo {
GameInfo info{};
QPixmap icon;
QPixmap pxmap;
GameListItem* item = nullptr;
};
typedef std::shared_ptr<GuiGameInfo> game_info;
Q_DECLARE_METATYPE(game_info)
class GameListTable : public QTableWidget {
public:
void clear_list();
protected:
void mousePressEvent(QMouseEvent* event) override;
};

View File

@ -14,12 +14,23 @@ public:
static const QStringList suffixes = {"B", "KB", "MB", "GB", "TB"};
int suffixIndex = 0;
while (size >= 1024 && suffixIndex < suffixes.size() - 1) {
size /= 1024;
double gameSize = static_cast<double>(size);
while (gameSize >= 1024 && suffixIndex < suffixes.size() - 1) {
gameSize /= 1024;
++suffixIndex;
}
return QString("%1 %2").arg(size).arg(suffixes[suffixIndex]);
// Format the size with a specified precision
QString sizeString;
if (gameSize < 10.0) {
sizeString = QString::number(gameSize, 'f', 2);
} else if (gameSize < 100.0) {
sizeString = QString::number(gameSize, 'f', 1);
} else {
sizeString = QString::number(gameSize, 'f', 0);
}
return sizeString + " " + suffixes[suffixIndex];
}
static QString GetFolderSize(const QDir& dir) {
@ -32,7 +43,7 @@ public:
if (it.fileInfo().isFile()) {
total += it.fileInfo().size();
}
it.next();
it.next(); // this is heavy.
}
// if there is a file left "at the end" get it's size

View File

@ -0,0 +1,145 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDesktopServices>
#include <QHeaderView>
#include <QMenu>
#include <QTableWidget>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include "game_info.h"
class GuiContextMenus {
public:
void RequestGameMenu(const QPoint& pos, QVector<GameInfo> m_games, QTableWidget* widget,
bool isList) {
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
int itemID = 0;
if (isList) {
itemID = widget->currentRow();
} else {
itemID = widget->currentRow() * widget->columnCount() + widget->currentColumn();
}
// Setup menu.
QMenu menu(widget);
QAction openFolder("Open Game Folder", widget);
QAction openSfoViewer("SFO Viewer", widget);
menu.addAction(&openFolder);
menu.addAction(&openSfoViewer);
// Show menu.
auto selected = menu.exec(global_pos);
if (!selected) {
return;
}
if (selected == &openFolder) {
QString folderPath = QString::fromStdString(m_games[itemID].path);
QDesktopServices::openUrl(QUrl::fromLocalFile(folderPath));
}
if (selected == &openSfoViewer) {
PSF psf;
if (psf.open(m_games[itemID].path + "/sce_sys/param.sfo")) {
int rows = psf.map_strings.size() + psf.map_integers.size();
QTableWidget* tableWidget = new QTableWidget(rows, 2);
tableWidget->verticalHeader()->setVisible(false); // Hide vertical header
int row = 0;
for (const auto& pair : psf.map_strings) {
QTableWidgetItem* keyItem =
new QTableWidgetItem(QString::fromStdString(pair.first));
QTableWidgetItem* valueItem =
new QTableWidgetItem(QString::fromStdString(pair.second));
tableWidget->setItem(row, 0, keyItem);
tableWidget->setItem(row, 1, valueItem);
keyItem->setFlags(keyItem->flags() & ~Qt::ItemIsEditable);
valueItem->setFlags(valueItem->flags() & ~Qt::ItemIsEditable);
row++;
}
for (const auto& pair : psf.map_integers) {
QTableWidgetItem* keyItem =
new QTableWidgetItem(QString::fromStdString(pair.first));
QTableWidgetItem* valueItem = new QTableWidgetItem(
QString("0x").append(QString::number(pair.second, 16)));
tableWidget->setItem(row, 0, keyItem);
tableWidget->setItem(row, 1, valueItem);
keyItem->setFlags(keyItem->flags() & ~Qt::ItemIsEditable);
valueItem->setFlags(valueItem->flags() & ~Qt::ItemIsEditable);
row++;
}
tableWidget->resizeColumnsToContents();
tableWidget->resizeRowsToContents();
int width = tableWidget->horizontalHeader()->sectionSize(0) +
tableWidget->horizontalHeader()->sectionSize(1) + 2;
int height = (rows + 1) * (tableWidget->rowHeight(0));
tableWidget->setFixedSize(width, height);
tableWidget->sortItems(0, Qt::AscendingOrder);
tableWidget->horizontalHeader()->setVisible(false);
tableWidget->horizontalHeader()->setSectionResizeMode(QHeaderView::Fixed);
tableWidget->setWindowTitle("SFO Viewer");
tableWidget->show();
}
}
}
int GetRowIndex(QTreeWidget* treeWidget, QTreeWidgetItem* item) {
int row = 0;
for (int i = 0; i < treeWidget->topLevelItemCount(); i++) { // check top level/parent items
QTreeWidgetItem* currentItem = treeWidget->topLevelItem(i);
if (currentItem == item) {
return row;
}
row++;
if (currentItem->childCount() > 0) { // check child items
for (int j = 0; j < currentItem->childCount(); j++) {
QTreeWidgetItem* childItem = currentItem->child(j);
if (childItem == item) {
return row;
}
row++;
}
}
}
return -1;
}
void RequestGameMenuPKGViewer(const QPoint& pos, QStringList m_pkg_app_list,
QTreeWidget* treeWidget,
std::function<void(std::string, int, int)> InstallDragDropPkg) {
QPoint global_pos = treeWidget->viewport()->mapToGlobal(pos); // context menu position
QTreeWidgetItem* currentItem = treeWidget->currentItem(); // current clicked item
int itemIndex = GetRowIndex(treeWidget, currentItem); // row
QMenu menu(treeWidget);
QAction installPackage("Install PKG", treeWidget);
menu.addAction(&installPackage);
auto selected = menu.exec(global_pos);
if (!selected) {
return;
}
if (selected == &installPackage) {
QStringList pkg_app_ = m_pkg_app_list[itemIndex].split(";;");
std::string pkg_to_install = pkg_app_[9].toStdString();
InstallDragDropPkg(pkg_to_install, 1, 1);
QFile file("log.txt");
if (!file.open(QIODevice::WriteOnly | QIODevice::Append | QIODevice::Text))
return;
QTextStream stream(&file);
stream << QString::fromStdString(pkg_to_install) << Qt::endl;
}
}
};

View File

@ -21,9 +21,4 @@ GuiSave GuiSettings::GetGuiSaveForColumn(int col) {
"visibility_" +
gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)),
true};
}
QSize GuiSettings::SizeFromSlider(int pos) {
return gui::game_list_icon_size_min +
(gui::game_list_icon_size_max - gui::game_list_icon_size_min) *
(1.f * pos / gui::game_list_max_slider_pos);
}

View File

@ -49,45 +49,28 @@ inline QString get_game_list_column_name(game_list_columns col) {
throw std::runtime_error("get_game_list_column_name: Invalid column");
}
const QSize game_list_icon_size_min = QSize(28, 28);
const QSize game_list_icon_size_small = QSize(56, 56);
const QSize game_list_icon_size_medium = QSize(128, 128);
const QSize game_list_icon_size_max =
QSize(256, 256); // let's do 256, 512 is too big (that's what she said)
const int game_list_max_slider_pos = 100;
inline int get_Index(const QSize& current) {
const int size_delta = game_list_icon_size_max.width() - game_list_icon_size_min.width();
const int current_delta = current.width() - game_list_icon_size_min.width();
return game_list_max_slider_pos * current_delta / size_delta;
}
const QString main_window = "main_window";
const QString game_list = "GameList";
const QString settings = "Settings";
const QString themes = "Themes";
const QColor game_list_icon_color = QColor(240, 240, 240, 255);
const GuiSave main_window_gamelist_visible = GuiSave(main_window, "gamelistVisible", true);
const GuiSave main_window_geometry = GuiSave(main_window, "geometry", QByteArray());
const GuiSave main_window_windowState = GuiSave(main_window, "windowState", QByteArray());
const GuiSave main_window_mwState = GuiSave(main_window, "mwState", QByteArray());
const GuiSave game_list_sortAsc = GuiSave(game_list, "sortAsc", true);
const GuiSave game_list_sortCol = GuiSave(game_list, "sortCol", 1);
const GuiSave game_list_state = GuiSave(game_list, "state", QByteArray());
const GuiSave game_list_iconSize =
GuiSave(game_list, "iconSize", get_Index(game_list_icon_size_small));
const GuiSave game_list_iconSizeGrid =
GuiSave(game_list, "iconSizeGrid", get_Index(game_list_icon_size_small));
const GuiSave game_list_iconColor = GuiSave(game_list, "iconColor", game_list_icon_color);
const GuiSave game_list_listMode = GuiSave(game_list, "listMode", true);
const GuiSave game_list_textFactor = GuiSave(game_list, "textFactor", qreal{2.0});
const GuiSave game_list_marginFactor = GuiSave(game_list, "marginFactor", qreal{0.09});
const GuiSave settings_install_dir = GuiSave(settings, "installDirectory", "");
const GuiSave mw_themes = GuiSave(themes, "Themes", 0);
const GuiSave m_icon_size = GuiSave(game_list, "iconSize", 36);
const GuiSave m_icon_size_grid = GuiSave(game_list, "iconSizeGrid", 69);
const GuiSave m_slide_pos = GuiSave(game_list, "sliderPos", 0);
const GuiSave m_slide_pos_grid = GuiSave(game_list, "sliderPosGrid", 0);
const GuiSave m_table_mode = GuiSave(main_window, "tableMode", 0);
const GuiSave m_window_size = GuiSave(main_window, "windowSize", QSize(1280, 720));
const GuiSave m_pkg_viewer = GuiSave("pkg_viewer", "pkgDir", QStringList());
const GuiSave m_pkg_viewer_pkg_list = GuiSave("pkg_viewer", "pkgList", QStringList());
} // namespace gui
@ -102,5 +85,4 @@ public:
public Q_SLOTS:
void SetGamelistColVisibility(int col, bool val) const;
static GuiSave GetGuiSaveForColumn(int col);
static QSize SizeFromSlider(int pos);
};

View File

@ -2,23 +2,22 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDir>
#include <QDockWidget>
#include <QFileDialog>
#include <QMessageBox>
#include <QProgressDialog>
#include <QStatusBar>
#include <QtConcurrent>
#include "common/io_file.h"
#include "core/file_format/pkg.h"
#include "core/loader.h"
#include "game_install_dialog.h"
#include "game_list_frame.h"
#include "gui_settings.h"
#include "main_window.h"
MainWindow::MainWindow(std::shared_ptr<GuiSettings> gui_settings, QWidget* parent)
: QMainWindow(parent), ui(new Ui::MainWindow), m_gui_settings(std::move(gui_settings)) {
ui->setupUi(this);
setAttribute(Qt::WA_DeleteOnClose);
}
@ -27,23 +26,29 @@ MainWindow::~MainWindow() {
}
bool MainWindow::Init() {
auto start = std::chrono::steady_clock::now();
AddUiWidgets();
CreateActions();
CreateDockWindows();
CreateConnects();
SetLastUsedTheme();
SetLastIconSizeBullet();
ConfigureGuiFromSettings();
LoadGameLists();
setMinimumSize(350, minimumSizeHint().height());
setWindowTitle(QString::fromStdString("ShadPS4 v0.0.3"));
ConfigureGuiFromSettings();
show();
// Fix possible hidden game list columns. The game list has to be visible already. Use this
// after show()
m_game_list_frame->FixNarrowColumns();
auto end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
statusBar = new QStatusBar(this);
m_main_window->setStatusBar(statusBar);
// Update status bar
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + " (" +
QString::number(duration.count()) + "ms). Ready.";
statusBar->showMessage(statusMessage);
return true;
}
@ -73,7 +78,6 @@ void MainWindow::AddUiWidgets() {
// add toolbar widgets
QApplication::setStyle("Fusion");
ui->toolBar->setObjectName("mw_toolbar");
ui->sizeSlider->setRange(0, gui::game_list_max_slider_pos);
ui->toolBar->addWidget(ui->playButton);
ui->toolBar->addWidget(ui->pauseButton);
ui->toolBar->addWidget(ui->stopButton);
@ -83,7 +87,6 @@ void MainWindow::AddUiWidgets() {
line->setFrameShape(QFrame::StyledPanel);
line->setFrameShadow(QFrame::Sunken);
ui->toolBar->addWidget(line);
// ui->toolBar->addWidget(ui->emuRunWidget);
ui->toolBar->addWidget(ui->sizeSliderContainer);
ui->toolBar->addWidget(ui->mw_searchbar);
}
@ -92,89 +95,190 @@ void MainWindow::CreateDockWindows() {
m_main_window = new QMainWindow();
m_main_window->setContextMenuPolicy(Qt::PreventContextMenu);
m_game_list_frame = new GameListFrame(m_gui_settings, m_main_window);
// resize window to last W and H
QSize window_size = m_gui_settings->GetValue(gui::m_window_size).toSize();
m_main_window->resize(window_size.width(), window_size.height());
// Add the game table.
m_dock_widget = new QDockWidget("Game List", m_main_window);
m_game_list_frame = new GameListFrame(m_game_info, m_gui_settings, m_main_window);
m_game_list_frame->setObjectName("gamelist");
m_game_grid_frame = new GameGridFrame(m_game_info, m_gui_settings, m_main_window);
m_game_grid_frame->setObjectName("gamegridlist");
m_main_window->addDockWidget(Qt::LeftDockWidgetArea, m_game_list_frame);
int table_mode = m_gui_settings->GetValue(gui::m_table_mode).toInt();
int slider_pos = 0;
if (table_mode == 0) { // List
m_game_grid_frame->hide();
m_dock_widget->setWidget(m_game_list_frame);
slider_pos = m_gui_settings->GetValue(gui::m_slide_pos).toInt();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = true;
} else { // Grid
m_game_list_frame->hide();
m_dock_widget->setWidget(m_game_grid_frame);
slider_pos = m_gui_settings->GetValue(gui::m_slide_pos_grid).toInt();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = false;
}
m_main_window->addDockWidget(Qt::LeftDockWidgetArea, m_dock_widget);
m_main_window->setDockNestingEnabled(true);
setCentralWidget(m_main_window);
connect(m_game_list_frame, &GameListFrame::GameListFrameClosed, this, [this]() {
if (ui->showGameListAct->isChecked()) {
ui->showGameListAct->setChecked(false);
m_gui_settings->SetValue(gui::main_window_gamelist_visible, false);
}
});
}
void MainWindow::LoadGameLists() {
// Get game info from game folders.
m_game_info->GetGameInfo();
if (isTableList) {
m_game_list_frame->PopulateGameList();
} else {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
}
void MainWindow::CreateConnects() {
connect(this, &MainWindow::WindowResized, this, &MainWindow::HandleResize);
connect(ui->mw_searchbar, &QLineEdit::textChanged, this, &MainWindow::SearchGameTable);
connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked) {
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
m_gui_settings->SetValue(gui::main_window_gamelist_visible, checked);
});
connect(ui->refreshGameListAct, &QAction::triggered, this,
[this] { m_game_list_frame->Refresh(false); });
connect(ui->refreshGameListAct, &QAction::triggered, this, &MainWindow::RefreshGameTable);
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act) {
static const int index_small = gui::get_Index(gui::game_list_icon_size_small);
static const int index_medium = gui::get_Index(gui::game_list_icon_size_medium);
int index;
if (act == ui->setIconSizeTinyAct)
index = 0;
else if (act == ui->setIconSizeSmallAct)
index = index_small;
else if (act == ui->setIconSizeMediumAct)
index = index_medium;
else
index = gui::game_list_max_slider_pos;
m_save_slider_pos = true;
ResizeIcons(index);
});
connect(m_game_list_frame, &GameListFrame::RequestIconSizeChange, this, [this](const int& val) {
const int idx = ui->sizeSlider->value() + val;
m_save_slider_pos = true;
ResizeIcons(idx);
});
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act) {
const bool is_list_act = act == ui->setlistModeListAct;
if (is_list_act == m_is_list_mode)
return;
const int slider_pos = ui->sizeSlider->sliderPosition();
ui->sizeSlider->setSliderPosition(m_other_slider_pos);
SetIconSizeActions(m_other_slider_pos);
m_other_slider_pos = slider_pos;
m_is_list_mode = is_list_act;
m_game_list_frame->SetListMode(m_is_list_mode);
});
connect(ui->sizeSlider, &QSlider::valueChanged, this, &MainWindow::ResizeIcons);
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this] {
const int index = ui->sizeSlider->value();
m_gui_settings->SetValue(
m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid, index);
SetIconSizeActions(index);
});
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action) {
if (action != QAbstractSlider::SliderNoAction &&
action !=
QAbstractSlider::SliderMove) { // we only want to save on mouseclicks or slider
// release (the other connect handles this)
m_save_slider_pos = true; // actionTriggered happens before the value was changed
connect(ui->sizeSlider, &QSlider::valueChanged, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size =
36 + value; // 36 is the minimum icon size to use due to text disappearing.
m_game_list_frame->ResizeIcons(36 + value);
m_gui_settings->SetValue(gui::m_icon_size, 36 + value);
m_gui_settings->SetValue(gui::m_slide_pos, value);
} else {
m_game_grid_frame->icon_size = 69 + value;
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
m_gui_settings->SetValue(gui::m_icon_size_grid, 69 + value);
m_gui_settings->SetValue(gui::m_slide_pos_grid, value);
}
});
connect(ui->mw_searchbar, &QLineEdit::textChanged, m_game_list_frame,
&GameListFrame::SetSearchText);
connect(ui->setIconSizeTinyAct, &QAction::triggered, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size =
36; // 36 is the minimum icon size to use due to text disappearing.
m_gui_settings->SetValue(gui::m_icon_size, 36);
ui->sizeSlider->setValue(0); // icone_size - 36
m_gui_settings->SetValue(gui::m_slide_pos, 0);
} else {
m_gui_settings->SetValue(gui::m_icon_size_grid, 69); // nice :3
ui->sizeSlider->setValue(0); // icone_size - 36
m_gui_settings->SetValue(gui::m_slide_pos_grid, 0);
}
});
connect(ui->setIconSizeSmallAct, &QAction::triggered, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size = 64;
m_gui_settings->SetValue(gui::m_icon_size, 64);
ui->sizeSlider->setValue(28);
m_gui_settings->SetValue(gui::m_slide_pos, 28);
} else {
m_gui_settings->SetValue(gui::m_icon_size_grid, 97);
ui->sizeSlider->setValue(28);
m_gui_settings->SetValue(gui::m_slide_pos_grid, 28);
}
});
connect(ui->setIconSizeMediumAct, &QAction::triggered, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size = 128;
m_gui_settings->SetValue(gui::m_icon_size, 128);
ui->sizeSlider->setValue(92);
m_gui_settings->SetValue(gui::m_slide_pos, 92);
} else {
m_gui_settings->SetValue(gui::m_icon_size_grid, 160);
ui->sizeSlider->setValue(92);
m_gui_settings->SetValue(gui::m_slide_pos_grid, 92);
}
});
connect(ui->setIconSizeLargeAct, &QAction::triggered, this, [this](int value) {
if (isTableList) {
m_game_list_frame->icon_size = 256;
m_gui_settings->SetValue(gui::m_icon_size, 256);
ui->sizeSlider->setValue(220);
m_gui_settings->SetValue(gui::m_slide_pos, 220);
} else {
m_gui_settings->SetValue(gui::m_icon_size_grid, 256);
ui->sizeSlider->setValue(220);
m_gui_settings->SetValue(gui::m_slide_pos_grid, 220);
}
});
connect(ui->setlistModeListAct, &QAction::triggered, m_dock_widget, [this]() {
m_dock_widget->setWidget(m_game_list_frame);
m_game_list_frame->show();
m_game_grid_frame->hide();
if (m_game_list_frame->item(0, 0) == nullptr) {
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
}
isTableList = true;
m_gui_settings->SetValue(gui::m_table_mode, 0); // save table mode
int slider_pos = m_gui_settings->GetValue(gui::m_slide_pos).toInt();
ui->sizeSlider->setSliderPosition(slider_pos);
});
connect(ui->setlistModeGridAct, &QAction::triggered, m_dock_widget, [this]() {
m_dock_widget->setWidget(m_game_grid_frame);
m_game_grid_frame->show();
m_game_list_frame->hide();
if (m_game_grid_frame->item(0, 0) == nullptr) {
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
isTableList = false;
m_gui_settings->SetValue(gui::m_table_mode, 1); // save table mode
int slider_pos_grid = m_gui_settings->GetValue(gui::m_slide_pos_grid).toInt();
ui->sizeSlider->setSliderPosition(slider_pos_grid);
});
// Dump game list.
connect(ui->dumpGameListAct, &QAction::triggered, this, [this] {
QString filePath = qApp->applicationDirPath().append("/GameList.txt");
QFile file(filePath);
QTextStream out(&file);
if (!file.open(QIODevice::WriteOnly | QIODevice::Text)) {
qDebug() << "Failed to open file for writing:" << file.errorString();
return;
}
out << QString("%1 %2 %3 %4 %5\n")
.arg(" NAME", -50)
.arg(" ID", -10)
.arg("FW", -4)
.arg(" APP VERSION", -11)
.arg(" Path");
for (const GameInfo& game : m_game_info->m_games) {
out << QString("%1 %2 %3 %4 %5\n")
.arg(QString::fromStdString(game.name), -50)
.arg(QString::fromStdString(game.serial), -10)
.arg(QString::fromStdString(game.fw), -4)
.arg(QString::fromStdString(game.version), -11)
.arg(QString::fromStdString(game.path));
}
});
// Package install.
connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] { InstallPkg(); });
connect(ui->gameInstallPathAct, &QAction::triggered, this, [this] { InstallDirectory(); });
// Package Viewer.
connect(ui->pkgViewerAct, &QAction::triggered, this, [this]() {
PKGViewer* pkgViewer = new PKGViewer(m_game_info, m_gui_settings,
[this](std::string file, int pkgNum, int nPkg) {
this->InstallDragDropPkg(file, pkgNum, nPkg);
});
pkgViewer->show();
});
// Themes
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
@ -219,85 +323,64 @@ void MainWindow::CreateConnects() {
});
}
void MainWindow::SetIconSizeActions(int idx) const {
static const int threshold_tiny =
gui::get_Index((gui::game_list_icon_size_small + gui::game_list_icon_size_min) / 2);
static const int threshold_small =
gui::get_Index((gui::game_list_icon_size_medium + gui::game_list_icon_size_small) / 2);
static const int threshold_medium =
gui::get_Index((gui::game_list_icon_size_max + gui::game_list_icon_size_medium) / 2);
if (idx < threshold_tiny)
ui->setIconSizeTinyAct->setChecked(true);
else if (idx < threshold_small)
ui->setIconSizeSmallAct->setChecked(true);
else if (idx < threshold_medium)
ui->setIconSizeMediumAct->setChecked(true);
else
ui->setIconSizeLargeAct->setChecked(true);
}
void MainWindow::ResizeIcons(int index) {
if (ui->sizeSlider->value() != index) {
ui->sizeSlider->setSliderPosition(index);
return; // ResizeIcons will be triggered again by setSliderPosition, so return here
void MainWindow::SearchGameTable(const QString& text) {
if (isTableList) {
for (int row = 0; row < m_game_list_frame->rowCount(); row++) {
QString game_name = QString::fromStdString(m_game_info->m_games[row].name);
bool match = (game_name.contains(text, Qt::CaseInsensitive)); // Check only in column 1
m_game_list_frame->setRowHidden(row, !match);
}
} else {
QVector<GameInfo> filteredGames;
for (const auto& gameInfo : m_game_info->m_games) {
QString game_name = QString::fromStdString(gameInfo.name);
if (game_name.contains(text, Qt::CaseInsensitive)) {
filteredGames.push_back(gameInfo);
}
}
std::sort(filteredGames.begin(), filteredGames.end(), m_game_info->CompareStrings);
m_game_grid_frame->PopulateGameGrid(filteredGames, true);
}
if (m_save_slider_pos) {
m_save_slider_pos = false;
m_gui_settings->SetValue(
m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid, index);
// this will also fire when we used the actions, but i didn't want to add another boolean
// member
SetIconSizeActions(index);
}
m_game_list_frame->ResizeIcons(index);
}
void MainWindow::RefreshGameTable() {
m_game_info->m_games.clear();
m_game_info->GetGameInfo();
m_game_list_frame->clearContents();
m_game_list_frame->PopulateGameList();
m_game_grid_frame->clearContents();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
statusBar->clearMessage();
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + ". Ready.";
statusBar->showMessage(statusMessage);
}
void MainWindow::ConfigureGuiFromSettings() {
// Restore GUI state if needed. We need to if they exist.
if (!restoreGeometry(m_gui_settings->GetValue(gui::main_window_geometry).toByteArray())) {
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
restoreState(m_gui_settings->GetValue(gui::main_window_windowState).toByteArray());
m_main_window->restoreState(m_gui_settings->GetValue(gui::main_window_mwState).toByteArray());
ui->showGameListAct->setChecked(
m_gui_settings->GetValue(gui::main_window_gamelist_visible).toBool());
m_game_list_frame->setVisible(ui->showGameListAct->isChecked());
// handle icon size options
m_is_list_mode = m_gui_settings->GetValue(gui::game_list_listMode).toBool();
if (m_is_list_mode)
if (isTableList) {
ui->setlistModeListAct->setChecked(true);
else
} else {
ui->setlistModeGridAct->setChecked(true);
const int icon_size_index =
m_gui_settings
->GetValue(m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid)
.toInt();
m_other_slider_pos =
m_gui_settings
->GetValue(!m_is_list_mode ? gui::game_list_iconSize : gui::game_list_iconSizeGrid)
.toInt();
ui->sizeSlider->setSliderPosition(icon_size_index);
SetIconSizeActions(icon_size_index);
// Gamelist
m_game_list_frame->LoadSettings();
}
}
void MainWindow::SaveWindowState() const {
// Save gui settings
m_gui_settings->SetValue(gui::main_window_geometry, saveGeometry());
m_gui_settings->SetValue(gui::main_window_windowState, saveState());
m_gui_settings->SetValue(gui::m_window_size,
QSize(m_main_window->width(), m_main_window->height()));
m_gui_settings->SetValue(gui::main_window_mwState, m_main_window->saveState());
// Save column settings
m_game_list_frame->SaveSettings();
}
void MainWindow::InstallPkg() {
@ -312,7 +395,6 @@ void MainWindow::InstallPkg() {
}
void MainWindow::InstallDragDropPkg(std::string file, int pkgNum, int nPkg) {
if (Loader::DetectFileType(file) == Loader::FileTypes::Pkg) {
PKG pkg;
pkg.Open(file);
@ -323,7 +405,7 @@ void MainWindow::InstallDragDropPkg(std::string file, int pkgNum, int nPkg) {
pkg.GetTitleID();
if (!pkg.Extract(file, extract_path, failreason)) {
QMessageBox::critical(this, "PKG ERROR", QString::fromStdString(failreason),
QMessageBox::Ok, 0);
QMessageBox::Ok);
} else {
int nfiles = pkg.GetNumberOfFiles();
@ -356,14 +438,14 @@ void MainWindow::InstallDragDropPkg(std::string file, int pkgNum, int nPkg) {
auto path = m_gui_settings->GetValue(gui::settings_install_dir).toString();
if (pkgNum == nPkg) {
QMessageBox::information(this, "Extraction Finished",
"Game successfully installed at " + path, QMessageBox::Ok,
0);
m_game_list_frame->Refresh(true);
"Game successfully installed at " + path, QMessageBox::Ok);
// Refresh game table after extraction.
RefreshGameTable();
}
}
} else {
QMessageBox::critical(this, "PKG ERROR", "File doesn't appear to be a valid PKG file",
QMessageBox::Ok, 0);
QMessageBox::Ok);
}
}
@ -373,7 +455,6 @@ void MainWindow::InstallDirectory() {
}
void MainWindow::SetLastUsedTheme() {
Theme lastTheme = static_cast<Theme>(m_gui_settings->GetValue(gui::mw_themes).toInt());
m_window_themes.SetWindowTheme(lastTheme, ui->mw_searchbar);
@ -405,7 +486,26 @@ void MainWindow::SetLastUsedTheme() {
}
}
QIcon MainWindow::recolorIcon(const QIcon& icon, bool isWhite) {
void MainWindow::SetLastIconSizeBullet() {
// set QAction bullet point if applicable
int lastSize = m_gui_settings->GetValue(gui::m_icon_size).toInt();
switch (lastSize) {
case 36:
ui->setIconSizeTinyAct->setChecked(true);
break;
case 64:
ui->setIconSizeSmallAct->setChecked(true);
break;
case 128:
ui->setIconSizeMediumAct->setChecked(true);
break;
case 256:
ui->setIconSizeLargeAct->setChecked(true);
break;
}
}
QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) {
QPixmap pixmap(icon.pixmap(icon.actualSize(QSize(120, 120)), QIcon::Normal));
QColor clr(isWhite ? Qt::white : Qt::black);
QBitmap mask = pixmap.createMaskFromColor(clr, Qt::MaskOutColor);
@ -417,32 +517,49 @@ QIcon MainWindow::recolorIcon(const QIcon& icon, bool isWhite) {
void MainWindow::SetUiIcons(bool isWhite) {
QIcon icon;
icon = recolorIcon(ui->bootInstallPkgAct->icon(), isWhite);
icon = RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite);
ui->bootInstallPkgAct->setIcon(icon);
icon = recolorIcon(ui->exitAct->icon(), isWhite);
icon = RecolorIcon(ui->exitAct->icon(), isWhite);
ui->exitAct->setIcon(icon);
icon = recolorIcon(ui->setlistModeListAct->icon(), isWhite);
icon = RecolorIcon(ui->setlistModeListAct->icon(), isWhite);
ui->setlistModeListAct->setIcon(icon);
icon = recolorIcon(ui->setlistModeGridAct->icon(), isWhite);
icon = RecolorIcon(ui->setlistModeGridAct->icon(), isWhite);
ui->setlistModeGridAct->setIcon(icon);
icon = recolorIcon(ui->gameInstallPathAct->icon(), isWhite);
icon = RecolorIcon(ui->gameInstallPathAct->icon(), isWhite);
ui->gameInstallPathAct->setIcon(icon);
icon = recolorIcon(ui->menuThemes->icon(), isWhite);
icon = RecolorIcon(ui->menuThemes->icon(), isWhite);
ui->menuThemes->setIcon(icon);
icon = recolorIcon(ui->menuGame_List_Icons->icon(), isWhite);
icon = RecolorIcon(ui->menuGame_List_Icons->icon(), isWhite);
ui->menuGame_List_Icons->setIcon(icon);
icon = recolorIcon(ui->playButton->icon(), isWhite);
icon = RecolorIcon(ui->playButton->icon(), isWhite);
ui->playButton->setIcon(icon);
icon = recolorIcon(ui->pauseButton->icon(), isWhite);
icon = RecolorIcon(ui->pauseButton->icon(), isWhite);
ui->pauseButton->setIcon(icon);
icon = recolorIcon(ui->stopButton->icon(), isWhite);
icon = RecolorIcon(ui->stopButton->icon(), isWhite);
ui->stopButton->setIcon(icon);
icon = recolorIcon(ui->settingsButton->icon(), isWhite);
icon = RecolorIcon(ui->settingsButton->icon(), isWhite);
ui->settingsButton->setIcon(icon);
icon = recolorIcon(ui->controllerButton->icon(), isWhite);
icon = RecolorIcon(ui->controllerButton->icon(), isWhite);
ui->controllerButton->setIcon(icon);
icon = recolorIcon(ui->refreshGameListAct->icon(), isWhite);
icon = RecolorIcon(ui->refreshGameListAct->icon(), isWhite);
ui->refreshGameListAct->setIcon(icon);
icon = recolorIcon(ui->menuGame_List_Mode->icon(), isWhite);
icon = RecolorIcon(ui->menuGame_List_Mode->icon(), isWhite);
ui->menuGame_List_Mode->setIcon(icon);
icon = RecolorIcon(ui->pkgViewerAct->icon(), isWhite);
ui->pkgViewerAct->setIcon(icon);
}
void MainWindow::resizeEvent(QResizeEvent* event) {
emit WindowResized(event);
QMainWindow::resizeEvent(event);
}
void MainWindow::HandleResize(QResizeEvent* event) {
if (isTableList) {
m_game_list_frame->RefreshListBackgroundImage();
} else {
m_game_grid_frame->windowWidth = this->width();
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
m_game_grid_frame->RefreshGridBackgroundImage();
}
}

View File

@ -7,8 +7,13 @@
#include <QDragEnterEvent>
#include <QMainWindow>
#include <QMimeData>
#include "game_grid_frame.h"
#include "game_info.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
#include "pkg_viewer.h"
class GuiSettings;
class GameListFrame;
@ -21,6 +26,8 @@ class MainWindow : public QMainWindow {
bool m_is_list_mode = true;
bool m_save_slider_pos = false;
int m_other_slider_pos = 0;
signals:
void WindowResized(QResizeEvent* event);
public:
explicit MainWindow(std::shared_ptr<GuiSettings> gui_settings, QWidget* parent = nullptr);
@ -32,20 +39,24 @@ public:
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SetIconSizeActions(int idx) const;
void ResizeIcons(int index);
void SaveWindowState() const;
void SearchGameTable(const QString& text);
void RefreshGameTable();
void HandleResize(QResizeEvent* event);
private:
void AddUiWidgets();
void CreateActions();
void CreateDockWindows();
void LoadGameLists();
void CreateConnects();
void SetLastUsedTheme();
void SetLastIconSizeBullet();
void SetUiIcons(bool isWhite);
QIcon recolorIcon(const QIcon& icon, bool isWhite);
QIcon RecolorIcon(const QIcon& icon, bool isWhite);
bool isIconBlack = false;
bool isTableList = true;
QActionGroup* m_icon_size_act_group = nullptr;
QActionGroup* m_list_mode_act_group = nullptr;
@ -53,9 +64,18 @@ private:
// Dockable widget frames
QMainWindow* m_main_window = nullptr;
GameListFrame* m_game_list_frame = nullptr;
WindowThemes m_window_themes;
GameListUtils m_game_list_utils;
QDockWidget* m_dock_widget = nullptr;
// Game Lists
GameListFrame* m_game_list_frame = nullptr;
GameGridFrame* m_game_grid_frame = nullptr;
// Packge Viewer
PKGViewer* m_pkg_viewer = nullptr;
// Status Bar.
QStatusBar* statusBar = nullptr;
std::shared_ptr<GameInfoClass> m_game_info = std::make_shared<GameInfoClass>();
std::shared_ptr<GuiSettings> m_gui_settings;
protected:
@ -77,4 +97,6 @@ protected:
}
}
}
void resizeEvent(QResizeEvent* event) override;
};

View File

@ -40,6 +40,8 @@ public:
QAction* setlistModeListAct;
QAction* setlistModeGridAct;
QAction* gameInstallPathAct;
QAction* dumpGameListAct;
QAction* pkgViewerAct;
QAction* setThemeLight;
QAction* setThemeDark;
QAction* setThemeGreen;
@ -64,13 +66,14 @@ public:
QMenu* menuGame_List_Icons;
QMenu* menuGame_List_Mode;
QMenu* menuSettings;
QMenu* menuUtils;
QMenu* menuThemes;
QToolBar* toolBar;
void setupUi(QMainWindow* MainWindow) {
if (MainWindow->objectName().isEmpty())
MainWindow->setObjectName("MainWindow");
MainWindow->resize(1058, 580);
// MainWindow->resize(1280, 720);
QIcon icon;
icon.addFile(QString::fromUtf8(":/images/shadps4.ico"), QSize(), QIcon::Normal, QIcon::Off);
MainWindow->setWindowIcon(icon);
@ -103,7 +106,6 @@ public:
setIconSizeSmallAct = new QAction(MainWindow);
setIconSizeSmallAct->setObjectName("setIconSizeSmallAct");
setIconSizeSmallAct->setCheckable(true);
setIconSizeSmallAct->setChecked(true);
setIconSizeMediumAct = new QAction(MainWindow);
setIconSizeMediumAct->setObjectName("setIconSizeMediumAct");
setIconSizeMediumAct->setCheckable(true);
@ -122,6 +124,12 @@ public:
gameInstallPathAct = new QAction(MainWindow);
gameInstallPathAct->setObjectName("gameInstallPathAct");
gameInstallPathAct->setIcon(QIcon(":images/folder_icon.png"));
dumpGameListAct = new QAction(MainWindow);
dumpGameListAct->setObjectName("dumpGameList");
pkgViewerAct = new QAction(MainWindow);
pkgViewerAct->setObjectName("pkgViewer");
pkgViewerAct->setObjectName("pkgViewer");
pkgViewerAct->setIcon(QIcon(":images/file_icon.png"));
setThemeLight = new QAction(MainWindow);
setThemeLight->setObjectName("setThemeLight");
setThemeLight->setCheckable(true);
@ -199,6 +207,8 @@ public:
sizeSlider->setAutoFillBackground(false);
sizeSlider->setOrientation(Qt::Horizontal);
sizeSlider->setTickPosition(QSlider::NoTicks);
sizeSlider->setMinimum(0);
sizeSlider->setMaximum(220);
sizeSliderContainer_layout->addWidget(sizeSlider);
@ -219,6 +229,8 @@ public:
menuGame_List_Mode->setIcon(QIcon(":images/list_mode_icon.png"));
menuSettings = new QMenu(menuBar);
menuSettings->setObjectName("menuSettings");
menuUtils = new QMenu(menuSettings);
menuUtils->setObjectName("menuUtils");
menuThemes = new QMenu(menuView);
menuThemes->setObjectName("menuThemes");
menuThemes->setIcon(QIcon(":images/themes_icon.png"));
@ -251,6 +263,9 @@ public:
menuGame_List_Mode->addAction(setlistModeListAct);
menuGame_List_Mode->addAction(setlistModeGridAct);
menuSettings->addAction(gameInstallPathAct);
menuSettings->addAction(menuUtils->menuAction());
menuUtils->addAction(dumpGameListAct);
menuUtils->addAction(pkgViewerAct);
retranslateUi(MainWindow);
@ -287,6 +302,9 @@ public:
QCoreApplication::translate("MainWindow", "Grid View", nullptr));
gameInstallPathAct->setText(
QCoreApplication::translate("MainWindow", "Game Install Directory", nullptr));
dumpGameListAct->setText(
QCoreApplication::translate("MainWindow", "Dump Game List", nullptr));
pkgViewerAct->setText(QCoreApplication::translate("MainWindow", "PKG Viewer", nullptr));
mw_searchbar->setPlaceholderText(
QCoreApplication::translate("MainWindow", "Search...", nullptr));
// darkModeSwitch->setText(
@ -298,6 +316,7 @@ public:
menuGame_List_Mode->setTitle(
QCoreApplication::translate("MainWindow", "Game List Mode", nullptr));
menuSettings->setTitle(QCoreApplication::translate("MainWindow", "Settings", nullptr));
menuUtils->setTitle(QCoreApplication::translate("MainWindow", "Utils", nullptr));
menuThemes->setTitle(QCoreApplication::translate("MainWindow", "Themes", nullptr));
setThemeLight->setText(QCoreApplication::translate("MainWindow", "Light", nullptr));
setThemeDark->setText(QCoreApplication::translate("MainWindow", "Dark", nullptr));

261
src/qt_gui/pkg_viewer.cpp Normal file
View File

@ -0,0 +1,261 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QHeaderView>
#include <QWidget>
#include "pkg_viewer.h"
PKGViewer::PKGViewer(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings,
std::function<void(std::string, int, int)> InstallDragDropPkg)
: QMainWindow() {
this->resize(1280, 720);
m_gui_settings_ = m_gui_settings;
m_game_info = game_info_get;
dir_list = m_gui_settings->GetValue(gui::m_pkg_viewer).toStringList();
statusBar = new QStatusBar(treeWidget);
this->setStatusBar(statusBar);
treeWidget = new QTreeWidget(this);
treeWidget->setColumnCount(9);
QStringList headers;
headers << "Name"
<< "Serial"
<< "Size"
<< "Installed"
<< "Category"
<< "Type"
<< "App Ver"
<< "FW"
<< "Region"
<< "Flags"
<< "Path";
treeWidget->setHeaderLabels(headers);
treeWidget->header()->setDefaultAlignment(Qt::AlignCenter);
treeWidget->setContextMenuPolicy(Qt::CustomContextMenu);
treeWidget->setColumnWidth(8, 170);
this->setCentralWidget(treeWidget);
QMenuBar* menuBar = new QMenuBar(this);
menuBar->setContextMenuPolicy(Qt::PreventContextMenu);
QMenu* fileMenu = menuBar->addMenu(tr("&File"));
QAction* openFolderAct = new QAction(tr("Open Folder"), this);
fileMenu->addAction(openFolderAct);
this->setMenuBar(menuBar);
CheckPKGFolders(); // Check for new PKG files in existing folders.
ProcessPKGInfo();
connect(openFolderAct, &QAction::triggered, this, &PKGViewer::OpenPKGFolder);
connect(treeWidget, &QTreeWidget::customContextMenuRequested, this,
[=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenuPKGViewer(pos, m_full_pkg_list, treeWidget,
InstallDragDropPkg);
});
}
PKGViewer::~PKGViewer() {}
void PKGViewer::OpenPKGFolder() {
QString folderPath =
QFileDialog::getExistingDirectory(this, tr("Open Folder"), QDir::homePath());
if (!dir_list.contains(folderPath)) {
dir_list.append(folderPath);
if (!folderPath.isEmpty()) {
for (const auto& dir : std::filesystem::directory_iterator(folderPath.toStdString())) {
QString file_ext =
QString::fromStdString(dir.path().extension().string()).toLower();
if (std::filesystem::is_regular_file(dir.path()) && file_ext == ".pkg") {
m_pkg_list.append(QString::fromStdString(dir.path().string()));
}
}
std::sort(m_pkg_list.begin(), m_pkg_list.end());
ProcessPKGInfo();
m_gui_settings_->SetValue(gui::m_pkg_viewer, dir_list);
}
} else {
// qDebug() << "Folder selection canceled.";
}
}
void PKGViewer::CheckPKGFolders() { // Check for new PKG file additions.
m_pkg_list.clear();
for (const QString& paths : dir_list) {
for (const auto& dir : std::filesystem::directory_iterator(paths.toStdString())) {
QString file_ext = QString::fromStdString(dir.path().extension().string()).toLower();
if (std::filesystem::is_regular_file(dir.path()) && file_ext == ".pkg") {
m_pkg_list.append(QString::fromStdString(dir.path().string()));
}
}
}
std::sort(m_pkg_list.begin(), m_pkg_list.end());
}
void PKGViewer::ProcessPKGInfo() {
treeWidget->clear();
map_strings.clear();
map_integers.clear();
m_pkg_app_list.clear();
m_pkg_patch_list.clear();
m_full_pkg_list.clear();
for (int i = 0; i < m_pkg_list.size(); i++) {
Common::FS::IOFile file(m_pkg_list[i].toStdString(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) {
// return false;
}
file.ReadRaw<u8>(&pkgheader, sizeof(PKGHeader));
file.Seek(0);
pkgSize = file.GetSize();
pkg.resize(pkgheader.pkg_promote_size);
file.Read(pkg);
u32 offset = pkgheader.pkg_table_entry_offset;
u32 n_files = pkgheader.pkg_table_entry_count;
for (int i = 0; i < n_files; i++) {
std::memcpy(&entry, &pkg[offset + i * 0x20], sizeof(entry));
const auto name = GetEntryNameByType(entry.id);
if (name == "param.sfo") {
psf.resize(entry.size);
int seek = entry.offset;
file.Seek(seek);
file.Read(psf);
std::memcpy(&header, psf.data(), sizeof(header));
auto future = std::async(std::launch::async, [&]() {
for (u32 i = 0; i < header.index_table_entries; i++) {
PSFEntry psfentry;
std::memcpy(&psfentry, &psf[sizeof(PSFHeader) + i * sizeof(PSFEntry)],
sizeof(psfentry));
const std::string key =
(char*)&psf[header.key_table_offset + psfentry.key_offset];
if (psfentry.param_fmt == PSFEntry::Fmt::TextRaw ||
psfentry.param_fmt == PSFEntry::Fmt::TextNormal) {
map_strings[key] =
(char*)&psf[header.data_table_offset + psfentry.data_offset];
}
if (psfentry.param_fmt == PSFEntry::Fmt::Integer) {
u32 value;
std::memcpy(&value,
&psf[header.data_table_offset + psfentry.data_offset],
sizeof(value));
map_integers[key] = value;
}
}
});
future.wait();
}
}
QString title_name = GetString("TITLE");
QString title_id = GetString("TITLE_ID");
QString app_type = GetAppType(GetInteger("APP_TYPE"));
QString app_version = GetString("APP_VER");
QString title_category = GetString("CATEGORY");
QString pkg_size = game_list_util.FormatSize(pkgheader.pkg_size);
pkg_content_flag = pkgheader.pkg_content_flags;
QString flagss = "";
for (const auto& flag : flagNames) {
if (isFlagSet(pkg_content_flag, flag.first)) {
if (!flagss.isEmpty())
flagss.append(", ");
flagss.append(flag.second);
}
}
u32 fw_int = GetInteger("SYSTEM_VER");
QString fw = QString::number(fw_int, 16);
QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
: fw.left(3).insert(1, '.');
fw_ = (fw_int == 0) ? "0.00" : fw_;
char region = pkgheader.pkg_content_id[0];
QString pkg_info = "";
if (title_category == "gd") {
title_category = "App";
pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category +
";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" +
GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i];
m_pkg_app_list.append(pkg_info);
} else {
title_category = "Patch";
pkg_info = title_name + ";;" + title_id + ";;" + pkg_size + ";;" + title_category +
";;" + app_type + ";;" + app_version + ";;" + fw_ + ";;" +
GetRegion(region) + ";;" + flagss + ";;" + m_pkg_list[i];
m_pkg_patch_list.append(pkg_info);
}
}
std::sort(m_pkg_app_list.begin(), m_pkg_app_list.end());
for (int i = 0; i < m_pkg_app_list.size(); i++) {
QTreeWidgetItem* treeItem = new QTreeWidgetItem(treeWidget);
QStringList pkg_app_ = m_pkg_app_list[i].split(";;");
m_full_pkg_list.append(m_pkg_app_list[i]);
treeItem->setExpanded(true);
treeItem->setText(0, pkg_app_[0]);
treeItem->setText(1, pkg_app_[1]);
treeItem->setText(3, pkg_app_[2]);
treeItem->setTextAlignment(3, Qt::AlignCenter);
treeItem->setText(4, pkg_app_[3]);
treeItem->setTextAlignment(4, Qt::AlignCenter);
treeItem->setText(5, pkg_app_[4]);
treeItem->setTextAlignment(5, Qt::AlignCenter);
treeItem->setText(6, pkg_app_[5]);
treeItem->setTextAlignment(6, Qt::AlignCenter);
treeItem->setText(7, pkg_app_[6]);
treeItem->setTextAlignment(7, Qt::AlignCenter);
treeItem->setText(8, pkg_app_[7]);
treeItem->setTextAlignment(8, Qt::AlignCenter);
treeItem->setText(9, pkg_app_[8]);
treeItem->setText(10, pkg_app_[9]);
for (const GameInfo& info : m_game_info->m_games) { // Check if game is installed.
if (info.name == pkg_app_[0].toStdString()) {
treeItem->setText(2, QChar(0x2713));
treeItem->setTextAlignment(2, Qt::AlignCenter);
}
}
for (const QString& item : m_pkg_patch_list) {
QStringList pkg_patch_ = item.split(";;");
if (pkg_patch_[1] == pkg_app_[1]) { // check patches with serial.
m_full_pkg_list.append(item);
QTreeWidgetItem* childItem = new QTreeWidgetItem(treeItem);
childItem->setText(0, pkg_patch_[0]);
childItem->setText(1, pkg_patch_[1]);
childItem->setText(3, pkg_patch_[2]);
childItem->setTextAlignment(3, Qt::AlignCenter);
childItem->setText(4, pkg_patch_[3]);
childItem->setTextAlignment(4, Qt::AlignCenter);
childItem->setText(5, pkg_patch_[4]);
childItem->setTextAlignment(5, Qt::AlignCenter);
childItem->setText(6, pkg_patch_[5]);
childItem->setTextAlignment(6, Qt::AlignCenter);
childItem->setText(7, pkg_patch_[6]);
childItem->setTextAlignment(7, Qt::AlignCenter);
childItem->setText(8, pkg_patch_[7]);
childItem->setTextAlignment(8, Qt::AlignCenter);
childItem->setText(9, pkg_patch_[8]);
childItem->setText(10, pkg_patch_[9]);
}
}
}
std::sort(m_full_pkg_list.begin(), m_full_pkg_list.end());
for (int column = 0; column < treeWidget->columnCount() - 2; ++column) {
// Resize the column to fit its contents
treeWidget->resizeColumnToContents(column);
}
// Update status bar.
statusBar->clearMessage();
int numPkgs = m_pkg_list.size();
QString statusMessage = QString::number(numPkgs) + " Package.";
statusBar->showMessage(statusMessage);
}
QString PKGViewer::GetString(const std::string& key) {
if (map_strings.find(key) != map_strings.end()) {
return QString::fromStdString(map_strings.at(key));
}
return "";
}
u32 PKGViewer::GetInteger(const std::string& key) {
if (map_integers.find(key) != map_integers.end()) {
return map_integers.at(key);
}
return 0;
}

123
src/qt_gui/pkg_viewer.h Normal file
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@ -0,0 +1,123 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <filesystem>
#include <string>
#include <unordered_map>
#include <vector>
#include <QFileDialog>
#include <QMainWindow>
#include <QMenu>
#include <QMenuBar>
#include <QStatusBar>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <QtConcurrent/QtConcurrent>
#include "common/io_file.h"
#include "core/file_format/pkg.h"
#include "core/file_format/pkg_type.h"
#include "core/file_format/psf.h"
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
#include "gui_settings.h"
class PKGViewer : public QMainWindow {
Q_OBJECT
public:
explicit PKGViewer(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings,
std::function<void(std::string, int, int)> InstallDragDropPkg = nullptr);
~PKGViewer();
void OpenPKGFolder();
void CheckPKGFolders();
void ProcessPKGInfo();
QString GetString(const std::string& key);
u32 GetInteger(const std::string& key);
private:
GuiContextMenus m_gui_context_menus;
PSF psf_;
PKGHeader pkgheader;
PKGEntry entry;
PSFHeader header;
PSFEntry psfentry;
char pkgTitleID[9];
std::vector<u8> pkg;
std::vector<u8> psf;
u64 pkgSize = 0;
std::shared_ptr<GuiSettings> m_gui_settings_;
std::unordered_map<std::string, std::string> map_strings;
std::unordered_map<std::string, u32> map_integers;
u32_be pkg_content_flag;
std::shared_ptr<GameInfoClass> m_game_info;
GameListUtils game_list_util;
// Status bar
QStatusBar* statusBar;
std::vector<std::pair<PKGContentFlag, std::string>> flagNames = {
{PKGContentFlag::FIRST_PATCH, "FIRST_PATCH"},
{PKGContentFlag::PATCHGO, "PATCHGO"},
{PKGContentFlag::REMASTER, "REMASTER"},
{PKGContentFlag::PS_CLOUD, "PS_CLOUD"},
{PKGContentFlag::GD_AC, "GD_AC"},
{PKGContentFlag::NON_GAME, "NON_GAME"},
{PKGContentFlag::UNKNOWN_0x8000000, "UNKNOWN_0x8000000"},
{PKGContentFlag::SUBSEQUENT_PATCH, "SUBSEQUENT_PATCH"},
{PKGContentFlag::DELTA_PATCH, "DELTA_PATCH"},
{PKGContentFlag::CUMULATIVE_PATCH, "CUMULATIVE_PATCH"}};
std::vector<std::pair<int, QString>> appTypes = {
{0, "FULL APP"},
{1, "UPGRADABLE"},
{2, "DEMO"},
{3, "FREEMIUM"},
};
bool isFlagSet(u32_be variable, PKGContentFlag flag) {
return (variable) & static_cast<u32>(flag);
}
QString GetRegion(char region) {
switch (region) {
case 'U':
return "USA";
case 'E':
return "Europe";
case 'J':
return "Japan";
case 'H':
return "Asia";
case 'I':
return "World";
default:
return "Unknown";
}
}
QString GetAppType(int region) {
switch (region) {
case 0:
return "Not Specified";
case 1:
return "FULL APP";
case 2:
return "UPGRADABLE";
case 3:
return "DEMO";
case 4:
return "FREEMIUM";
default:
return "Unknown";
}
}
QStringList m_full_pkg_list;
QStringList m_pkg_app_list;
QStringList m_pkg_patch_list;
QStringList m_pkg_list;
QStringList dir_list;
QTreeWidget* treeWidget = nullptr;
};

View File

@ -1,20 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QFutureWatcher>
namespace gui {
namespace utils {
template <typename T>
void stop_future_watcher(QFutureWatcher<T>& watcher, bool cancel) {
if (watcher.isStarted() || watcher.isRunning()) {
if (cancel) {
watcher.cancel();
}
watcher.waitForFinished();
}
}
} // namespace utils
} // namespace gui