Commit Graph

927 Commits

Author SHA1 Message Date
georgemoralis 3ef69cae5e some pad fixes (fixing metal slug 3 and risk of rain) 2024-08-09 00:02:25 +03:00
georgemoralis 7b7d1cb26f added missing NIDs in thread management 2024-08-09 00:02:25 +03:00
georgemoralis a83ac4c05e removed duplicate libSceJson2.sprx loading 2024-08-09 00:02:25 +03:00
georgemoralis 816700d34d fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue) 2024-08-09 00:02:25 +03:00
georgemoralis 4ffb812e94 more linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis 13331cdda9 linux fix? 2024-08-09 00:02:25 +03:00
georgemoralis 5a68224a13 update submodules , fixed sdl update , rewrote config with new toml11 v4 2024-08-09 00:02:24 +03:00
Stephen Miller 48c58d5ce0
Kernel-Related Fixes (#386)
* Fix OrbisKernelBatchMapEntry struct

UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.

* Implement posix_sem_trywait

Grand Theft Auto V needs this.

* Add missing scePthreadAttrGetdetachstate NID

Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
SamuelFontes 564b2f6310 361: Game directory window appears every time
qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes 7e5cc6162c qt_gui: Refreshing game list after install directory change
The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI,  now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
ElBread3 351f2e1073 double click to open games 2024-08-08 13:23:44 -05:00
Xphalnos 254b9ffb50
Workflows cleanup + misc fixes (#371)
* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle 3fd2abdd5b vk_graphics_pipeline: Fix regression 2024-08-08 17:01:03 +03:00
TheTurtle 341034fc30
filter: Add random library 2024-08-08 15:44:05 +03:00
TheTurtle 381ba8c7a5
video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle 159be2c7f4
video_core: Minor fixes (#366)
* data_share: Fix DS instruction

* vk_graphics_pipeline: Fix unnecessary invalidate

* spirv: Remove subgroup id

* vector_alu: Simplify mbcnt pattern

* shader_recompiler: More instructions

* clang format

* kernel: Fix cond memory leak and reduce spam

* liverpool: Print error on exception

* build fix
2024-08-05 13:45:28 +03:00
DanielSvoboda cdff4af38d
add-SurfaceFormat (#365)
[Debug] <Critical> liverpool_to_vk.cpp:SurfaceFormat:395: Unreachable code!

CUSA24620
Unknown data_format=7 and num_format=7

CUSA03082
Unknown data_format=2 and num_format=4

CUSA19345
Unknown data_format=34 and num_format=7

CUSA02411
Unknown data_format=1 and num_format=9

A duplicate was also removed.
2024-08-04 22:17:34 +02:00
DanielSvoboda 7308864537
SampleCountFlagBits::e16 - GetGpuClock64 (#360)
* SampleCountFlagBits::e16

* GpuClock64

* GpuClock64

* Update pm4_cmds.h

* Update pm4_cmds.h
2024-08-04 15:49:43 +02:00
Xphalnos 21462523de
Minor Qt GUI update (#363)
* Minor Qt GUI update

* Update gui_context_menus.h

* Update gui_context_menus.h

* Update game_info.cpp
2024-08-04 16:07:10 +03:00
georgemoralis 9f2e73c1fd
Merge pull request #356 from squidbus/macos-icon
Add macOS icon.
2024-08-01 08:42:44 +03:00
georgemoralis 305224650a
Merge pull request #352 from Xphalnos/main
Better logo for shadPS4
2024-08-01 08:42:24 +03:00
squidbus 56b362bb24 Add macOS icon. 2024-07-31 19:37:55 -07:00
georgemoralis bd48e24c32 print git info to log as well 2024-08-01 01:11:58 +03:00
georgemoralis 62e501f31f print git info in windows title 2024-08-01 00:56:10 +03:00
Xphalnos a4e46c4362 Merge branch 'main' of https://github.com/Xphalnos/shadPS4 2024-07-31 18:15:09 +02:00
Xphalnos 9968d03b90 Better logo for shadPS4 2024-07-31 18:14:22 +02:00
georgemoralis 0ac9f8ffa4
Merge pull request #346 from shadps4-emu/savedata_1
SaveData Fixes
2024-07-31 17:34:44 +03:00
Dzmitry Dubrova 0fe766db6c
core: Implement sceRandomGetRandomNumber (#350) 2024-07-31 14:01:22 +03:00
Xphalnos a7f2f09a44
Reorganization of includes (#348)
* Reorganization of includes

* fix
2024-07-31 13:25:55 +03:00
raziel1000 413402600b missing eR8Srgb 2024-07-31 02:07:02 -06:00
raziel1000 ec1335911b added data_format=1 and num_format=9 2024-07-31 01:24:44 -06:00
raziel1000 51c89a9958 added data_format=10 and num_format=5 2024-07-31 00:32:50 -06:00
raziel1000 d017bab21e Kernel: added sceKernelConvertLocaltimeToUtc 2024-07-31 00:21:23 -06:00
raziel1000 d7acb93d6f - Implemented sceSaveDataSetParam and sceSaveDataGetParam
- Fixed sceSaveDataDirNameSearch
2024-07-30 22:55:58 -06:00
TheTurtle a7c9bfa5c5
shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
georgemoralis ac6dc20c3b
Merge pull request #343 from Borchev/AddPthreadGetStackSizeThunk
Add pthread_attr_getstacksize thunk
2024-07-30 23:36:39 +03:00
Borchev 361271826e
Fix SearchFree function bug (#339) 2024-07-30 22:40:42 +03:00
Borchev 867f38fe13 Add pthread_attr_getstacksize thunk 2024-07-30 12:37:05 -07:00
georgemoralis c1d01709be
kernel: Implement sceKernelSetVirtualRangeName (#338)
* Fix in searchFree should fix #337

* clang format fix

* sceKernelSetVirtualRangeName implementation

* improved vaddr conversion

* updated VirtualQuery to include name too

* unmap also removed name thanks @red_prig

* fixed copy...
2024-07-29 19:08:06 +03:00
squidbus 43d60a8ac9 Add sem_timedwait polyfill for macOS. 2024-07-28 16:42:33 -07:00
Vasyl Baran 3e6af54ea3 Fixup for detiler artifacts on macOS 2024-07-28 22:21:18 +03:00
Dzmitry Dubrova aa7c8ca2b6
Implement some pthread calls (#332) 2024-07-28 18:43:44 +03:00
DanielSvoboda fb145342ce
log improvement ThrowInvalidType (#330)
* log improvement ThrowInvalidType

* log improvement ThrowInvalidType
2024-07-28 18:42:54 +03:00
psucien 30198d5ffc
Surface management rework (2/3) (#329)
* texture_cache: interface refactoring

* a bit of fixes and improvements

* texture_cache: macro tile extents for bpp 128

* texture_cache: detiler: prefer host memory for large buffers upload
2024-07-28 17:20:42 +02:00
TheTurtle 0d6edaa0a0
Move presentation to separate thread/improve sync (#303)
* video_out: Move presentation to separate thread

* liverpool: Better sync for CPU flips

* driver: Make flip blocking

* videoout: Proper flip rate and vblank management

* config: Add vblank divider option

* clang format

* videoout: added `sceVideoOutWaitVblank`

* clang format

* vk_scheduler: Silly merge conflict

* externals: Add renderdoc API

* clang format

* reuse

* rdoc: manual capture trigger

* clang fmt

---------

Co-authored-by: psucien <168137814+psucien@users.noreply.github.com>
2024-07-28 15:54:09 +02:00
Vinicius Rangel 361412031c
fix tls patch on windows (#328)
* fix tls patch on windows

based on TlsGetValue in kernel32.dll

* fix tls patch on windows for expansion slots
2024-07-27 20:16:21 +03:00
Vinicius Rangel 680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
TheTurtle d84b4adc83
semaphore: Yet another race condition fix (#327) 2024-07-27 17:18:18 +03:00
georgemoralis b7c3ff932b
Merge pull request #325 from DanielSvoboda/BUFFER_STORE_DWORDX2
BUFFER_STORE_DWORDX2
2024-07-26 13:17:16 +03:00