IndecisiveTurtle
121d850fb2
texture_cache: Use hashes for protect gpu modified images from reupload
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
52057b467d
texture_cache: More precise invalidation from compute
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* Fixes unrelated render targets being cleared
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
ceb7e300e5
fs: Lock when doing case insensitive search
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* Dark Souls does fs lookups from different threads
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
27e9026f5d
spirv: Use runtime array for ssbos
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* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
6ef31ef6ea
externals: Update boost
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
b8084d3ed8
buffer_cache: Use dynamic vertex input when available
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* Fixes issues when games like dark souls rebind vertex buffers with different stride
2024-08-13 09:20:51 +03:00
IndecisiveTurtle
594606c1c3
spirv: Define buffer offsets upfront
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* Saves a lot of shader instructions
2024-08-13 09:20:03 +03:00
IndecisiveTurtle
0bac6e8e1c
translator: Use templates for stronger type guarantees
2024-08-13 09:20:03 +03:00
Vinicius Rangel
dfcfd62d4f
spirv: fix image sample lod/clamp/offset translation ( #402 )
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* spirv: fix image sample lod/clamp translation
* spirv: fix image sample offsets
* fix ImageSample opcodes & offset emission
2024-08-13 09:12:38 +03:00
Lizardy
5eecd089ab
thread_management.cpp: Various Mandatory Threading Fixes | Resolve #398 ( #394 )
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* Handle empty mutex attribute
- scePthreadMutexInit did not return default when the mutex attributes were empty, now it does
* fix conditional unsafety
* Update thread_management.cpp
fix deref
* accurate heap api
- modified HeapAPI to a struct with preset function fields
- utilized the full array parameter passed to _sceKernelRtldSetApplicationHeapAPI
* fallback to std malloc
* clang format
* Declare all HeapAPI replacement functions
- calloc, realloc, memalign, reallocalign, malloc_stats, malloc_stats_fast, malloc_usable_size
- posix_memalign corrected parameters
* resolve suggestions
- `using` definition replacement for AppHeapAPI
- linux uses heap_malloc, windows uses std::malloc
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-13 09:08:03 +03:00
Borchev
18f1799280
Add partial unmap support ( #322 )
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* Add partial unmap support
* undo accidental whitespace removal
* Fix assertions
* Adjust Reserve and Free functions for partial unmapping
2024-08-13 09:05:30 +03:00
psucien
a8b6a55559
Merge pull request #419 from squidbus/macos-fix
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Enable VK_EXT_robustness2 nullDescriptor only if supported.
2024-08-13 00:15:48 +02:00
squidbus
284035d3e2
Enable VK_EXT_robustness2 nullDescriptor only if supported.
2024-08-12 14:52:46 -07:00
psucien
a15a93997c
unlink sync2 if not present (tentative fix for #418 )
2024-08-12 22:52:21 +02:00
psucien
2ba3221fc9
fix for Linux compilation ( #416 )
2024-08-12 20:10:42 +02:00
psucien
3d0fdf11f0
Build stabilization ( #413 )
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* shader_recompiler: fix for float convert and debug asserts
* libraries: kernel: correct return code on invalid semaphore
* amdgpu: additional case for cb extents retrieval heuristic
* removed redundant check in assert
* amdgpu: fix for linear tiling mode detection fin color buffers
* texture_cache: fix for unexpected scheduler flushes by detiler
* renderer_vulkan: missing depth barrier
* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
psucien
ace39957ef
Video Core: debug tools ( #412 )
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* video_core: better use of rdoc markers
* renderer_vulkan: added gpu assisted validation
* renderer_vulkan: make nv_checkpoints operational
* video_core: unified Vulkan objects names
2024-08-12 13:46:45 +02:00
psucien
3e2d4d6b79
Gnmdriver: More functions ( #410 )
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* libraries: gnmdriver: added `sceGnmGetGpuCoreClockFrequency`
* libraries: gnmdriver: `sceGnmSetVgtControl` added
* amdgpu: gpuclock64 in write eop packet
2024-08-12 13:29:57 +02:00
georgemoralis
834e3a500e
added a fix for audio (seems that some games calls sceAudioOutInit twice) Thanks Roamic for tracing this!
2024-08-11 13:16:50 +03:00
georgemoralis
924e9de97a
Merge pull request #390 from dima-xd/qt_settings_dialog
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gui: Implement settings dialog
2024-08-10 20:59:32 +03:00
Dzmitry Dubrova
3163cd135b
gui: Add console language to settings
2024-08-09 18:28:50 +03:00
Dzmitry Dubrova
96fb00d411
gui: Implement settings dialog
2024-08-09 17:28:16 +03:00
georgemoralis
ea4ae56f4d
Merge pull request #368 from shadps4-emu/subupdatesAndFixes
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Submodules updates + misc fixes
2024-08-09 13:31:57 +03:00
georgemoralis
54b20e2938
update submodules for some neccesary sdl addons
2024-08-09 13:04:00 +03:00
georgemoralis
61a6f633fd
mount temp dir
2024-08-09 12:56:03 +03:00
georgemoralis
d81dbc5b5b
console language is better name
2024-08-09 12:24:42 +03:00
georgemoralis
425e5491a8
added setting for change language
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(reference to https://github.com/shadps4-emu/shadPS4/wiki/PS4-Modules#supported-languages for values)
2024-08-09 11:58:42 +03:00
georgemoralis
250b2e4969
small playgo adjustments
2024-08-09 00:02:26 +03:00
georgemoralis
6a2e09a1df
update submodules (possible mac fix?)
2024-08-09 00:02:25 +03:00
georgemoralis
3ef69cae5e
some pad fixes (fixing metal slug 3 and risk of rain)
2024-08-09 00:02:25 +03:00
georgemoralis
7b7d1cb26f
added missing NIDs in thread management
2024-08-09 00:02:25 +03:00
georgemoralis
a83ac4c05e
removed duplicate libSceJson2.sprx loading
2024-08-09 00:02:25 +03:00
georgemoralis
816700d34d
fixed to scePadGetControllerInformation , (fixes CUSA04892 - power rangers multi user issue)
2024-08-09 00:02:25 +03:00
georgemoralis
4ffb812e94
more linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
13331cdda9
linux fix?
2024-08-09 00:02:25 +03:00
georgemoralis
5a68224a13
update submodules , fixed sdl update , rewrote config with new toml11 v4
2024-08-09 00:02:24 +03:00
SleepingSnakezzz
ab56665d4b
Update latest build instructions.md ( #385 )
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Expands on the existing instructions for more clarity.
2024-08-08 23:43:21 +03:00
Stephen Miller
48c58d5ce0
Kernel-Related Fixes ( #386 )
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* Fix OrbisKernelBatchMapEntry struct
UE4 games and GTA V cause the BatchMap offset to overflow on Windows. Changing the type fixes this, and doesn't seem to cause any regressions on Windows or Linux.
* Implement posix_sem_trywait
Grand Theft Auto V needs this.
* Add missing scePthreadAttrGetdetachstate NID
Noticed this missing NID while testing games.
2024-08-08 23:42:51 +03:00
georgemoralis
3943d13871
Merge pull request #382 from shadps4-emu/smallrevert
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revert some sdl switches
2024-08-08 22:55:00 +03:00
georgemoralis
c96854f1f1
Merge pull request #381 from SamuelFontes/issues/361
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361: Game directory window appears every time
2024-08-08 22:33:42 +03:00
georgemoralis
e5087877ae
revert some sdl switches
2024-08-08 22:31:14 +03:00
georgemoralis
14e56e267a
Merge pull request #380 from SamuelFontes/bugfix/refresh_game_list_after_path_change
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qt_gui: Refreshing game list after install directory change
2024-08-08 22:25:14 +03:00
SamuelFontes
564b2f6310
361: Game directory window appears every time
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qt_gui: When a command line argument is passed to the GUI version, it will always prompt to change the game directory. This happens because the "user" folder is created on the elf or eboot.bin location.
This change will ignore the game install directory configuration at startup when an command line argument is passed.
Since if a game was passed, it should start automatically as this is the expected behaviour.
2024-08-08 16:14:35 -03:00
SamuelFontes
7e5cc6162c
qt_gui: Refreshing game list after install directory change
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The game list wasn't being refreshed automaticly after a manual directory change on the QT GUI, now the RefreshGameTable will be called after the GameInstallDialog is executed.
2024-08-08 15:57:43 -03:00
georgemoralis
81be8f270f
Merge pull request #379 from ElBread3/dbc-game
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qt_gui: Added double-click game icon to start game
2024-08-08 21:51:17 +03:00
ElBread3
351f2e1073
double click to open games
2024-08-08 13:23:44 -05:00
Xphalnos
254b9ffb50
Workflows cleanup + misc fixes ( #371 )
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* Workflows cleanup
* clang-format
* SDL3: Disabling unnecessary options
* Revert CMakeLists.txt changes
2024-08-08 18:19:44 +03:00
IndecisiveTurtle
3fd2abdd5b
vk_graphics_pipeline: Fix regression
2024-08-08 17:01:03 +03:00
TheTurtle
341034fc30
filter: Add random library
2024-08-08 15:44:05 +03:00
TheTurtle
381ba8c7a5
video_core: Implement guest buffer manager ( #373 )
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* video_core: Introduce buffer cache
* video_core: Use multi level page table for caches
* renderer_vulkan: Remove unused stream buffer
* fix build
* oops forgot optimize off
2024-08-08 15:02:10 +03:00