initial work on sdl events
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@ -45,7 +45,23 @@ void emuRun() {
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}
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g_window_ctx->m_mutex.UnlockMutex();
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auto* pdata = new EmuPrivate;
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pdata->m_graphic_ctx = static_cast<HLE::Libs::Graphics::GraphicCtx*>(&g_window_ctx->m_graphic_ctx);
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pdata->data1 = pdata;
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pdata->data2 = new SDL_Event;
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pdata->m_screen_width = pdata->m_graphic_ctx->screen_width;
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pdata->m_screen_height = pdata->m_graphic_ctx->screen_height;
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for (;;) {
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SDL_Event* ev = static_cast<SDL_Event*>(pdata->data2);
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if (SDL_PollEvent(ev)!= 0)
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{
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printf("Event: 0x%04\n", ev->type);
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printf("]");
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}
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
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}
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std::_Exit(0);
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@ -12,6 +12,16 @@ struct WindowCtx {
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SDL_Window* m_window = nullptr;
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bool is_window_hidden = true;
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};
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struct EmuPrivate {
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EmuPrivate() = default;
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Lib::Mutex m_mutex;
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HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
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void* data1 = nullptr;
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void* data2 = nullptr;
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u32 m_screen_width = {0};
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u32 m_screen_height = {0};
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};
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void emuInit(u32 width, u32 height);
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void emuRun();
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} // namespace Emulator
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