basic sdl window init

This commit is contained in:
georgemoralis 2023-09-12 19:39:08 +03:00
parent c2453f6ae9
commit 8954a35eec
5 changed files with 73 additions and 10 deletions

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@ -52,7 +52,7 @@ add_executable(shadps4
src/Core/PS4/HLE/Kernel/event_queues.h
src/Core/PS4/HLE/Kernel/cpu_management.cpp
src/Core/PS4/HLE/Kernel/cpu_management.h
"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h")
"src/Util/Singleton.h" "src/Util/Disassembler.cpp" "src/Util/Disassembler.h" "src/Core/PS4/Util/aerolib.h" "src/Core/PS4/Loader/SymbolsResolver.h" "src/Core/PS4/Loader/SymbolsResolver.cpp" "src/Core/PS4/HLE/Libs.cpp" "src/Core/PS4/HLE/Libs.h" "src/Core/PS4/HLE/LibC.cpp" "src/Core/PS4/HLE/LibC.h" "src/Lib/Timer.cpp" "src/Lib/Timer.h" "src/Core/PS4/HLE/LibKernel.cpp" "src/Core/PS4/HLE/LibKernel.h" "src/Core/PS4/HLE/LibSceGnmDriver.cpp" "src/Core/PS4/HLE/LibSceGnmDriver.h" "src/Core/PS4/HLE/Kernel/ThreadManagement.cpp" "src/Core/PS4/HLE/Kernel/ThreadManagement.h" "src/Core/PS4/HLE/ErrorCodes.h" "src/debug.h" "src/Core/PS4/HLE/Kernel/memory_management.cpp" "src/Core/PS4/HLE/Kernel/memory_management.h" "src/Core/PS4/GPU/gpu_memory.cpp" "src/Core/PS4/GPU/gpu_memory.h" "src/emulator.cpp" "src/emulator.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.h" "src/Core/PS4/HLE/Kernel/Objects/event_queue.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.cpp" "src/Core/PS4/HLE/Graphics/Objects/video_out_ctx.h" "src/Core/PS4/HLE/Graphics/graphics_ctx.h")
find_package(OpenGL REQUIRED)
target_link_libraries(shadps4 PUBLIC fmt mincore spdlog IMGUI SDL3-shared ${OPENGL_LIBRARY})

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@ -0,0 +1,9 @@
#pragma once
#include <types.h>
namespace HLE::Libs::Graphics {
struct GraphicCtx {
u32 screen_width = 0;
u32 screen_height = 0;
};
} // namespace HLE::Libs::Graphics

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@ -1,11 +1,53 @@
#include "emulator.h"
#include "Core/PS4/HLE/Graphics/video_out.h"
namespace Emulator {
void emuInit() {}
void emuRun() {
for (;;) {
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000);//flip every 0.1 sec
}
static WindowCtx* g_window_ctx = nullptr;
void emuInit(u32 width, u32 height) {
g_window_ctx = new WindowCtx;
g_window_ctx->m_graphic_ctx.screen_width = width;
g_window_ctx->m_graphic_ctx.screen_height = height;
}
} // namespace emulator
static void CreateSdlWindow(WindowCtx* ctx) {
int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("%s\n", SDL_GetError());
std::_Exit(0);
}
ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
if (ctx->m_window == nullptr) {
printf("%s\n", SDL_GetError());
std::_Exit(0);
}
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
}
void emuRun() {
g_window_ctx->m_mutex.LockMutex();
{
// init window and wait until init finishes
CreateSdlWindow(g_window_ctx);
g_window_ctx->m_is_graphic_initialized = true;
g_window_ctx->m_graphic_initialized_cond.SignalCondVar();
}
g_window_ctx->m_mutex.UnlockMutex();
for (;;) {
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
}
std::_Exit(0);
}
} // namespace Emulator

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@ -1,6 +1,17 @@
#pragma once
#include <Core/PS4/HLE/Graphics/graphics_ctx.h>
#include <Lib/Threads.h>
#include <SDL.h>
namespace Emulator {
void emuInit();
struct WindowCtx {
HLE::Libs::Graphics::GraphicCtx m_graphic_ctx;
Lib::Mutex m_mutex;
bool m_is_graphic_initialized = false;
Lib::ConditionVariable m_graphic_initialized_cond;
SDL_Window* m_window = nullptr;
bool is_window_hidden = true;
};
void emuInit(u32 width, u32 height);
void emuRun();
}
} // namespace Emulator

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@ -46,11 +46,12 @@ int main(int argc, char* argv[])
logging::init(true); // init logging
auto width = Config::getScreenWidth();
auto height = Config::getScreenHeight();
Emulator::emuInit(width, height);
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
Emulator::emuInit();
Lib::InitThreads();
const char* const path = argv[1]; // argument 1 is the path of self file to boot
auto* linker = Singleton<Linker>::Instance();
HLE::Libs::Init_HLE_Libs(linker->getHLESymbols());
auto *module =linker->LoadModule(path);//load main executable