clang format fix

This commit is contained in:
psucien 2024-04-28 01:34:14 +02:00
parent 453b24eb20
commit 35777a9fb3
1 changed files with 3 additions and 3 deletions

View File

@ -1,8 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "sdl_window.h"
#include "common/config.h"
#include "sdl_window.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include <vk_mem_alloc.h>
@ -58,8 +58,8 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
}
RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_)
: window{window_}, instance{window, Config::getGpuId()}, scheduler{instance}, swapchain{instance, window},
texture_cache{instance, scheduler} {
: window{window_}, instance{window, Config::getGpuId()}, scheduler{instance},
swapchain{instance, window}, texture_cache{instance, scheduler} {
const u32 num_images = swapchain.GetImageCount();
const vk::Device device = instance.GetDevice();