clang format fix
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35777a9fb3
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@ -1,8 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "sdl_window.h"
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#include "common/config.h"
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#include "sdl_window.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include <vk_mem_alloc.h>
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@ -58,8 +58,8 @@ bool CanBlitToSwapchain(const vk::PhysicalDevice physical_device, vk::Format for
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}
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RendererVulkan::RendererVulkan(Frontend::WindowSDL& window_)
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: window{window_}, instance{window, Config::getGpuId()}, scheduler{instance}, swapchain{instance, window},
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texture_cache{instance, scheduler} {
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: window{window_}, instance{window, Config::getGpuId()}, scheduler{instance},
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swapchain{instance, window}, texture_cache{instance, scheduler} {
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const u32 num_images = swapchain.GetImageCount();
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const vk::Device device = instance.GetDevice();
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