commit
12f097d86b
|
@ -5,6 +5,7 @@
|
|||
namespace Emulator {
|
||||
|
||||
static WindowCtx* g_window_ctx = nullptr;
|
||||
bool m_emu_needs_exit = false;
|
||||
|
||||
void emuInit(u32 width, u32 height) {
|
||||
g_window_ctx = new WindowCtx;
|
||||
|
@ -23,17 +24,17 @@ static void CreateSdlWindow(WindowCtx* ctx) {
|
|||
}
|
||||
|
||||
ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
|
||||
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
|
||||
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
|
||||
|
||||
ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
|
||||
ctx->is_window_hidden = true; // hide window until we need to show something (should draw something in buffers)
|
||||
|
||||
if (ctx->m_window == nullptr) {
|
||||
printf("%s\n", SDL_GetError());
|
||||
std::_Exit(0);
|
||||
}
|
||||
|
||||
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
|
||||
SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
|
||||
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
|
||||
SDL_ShowWindow(g_window_ctx->m_window); // TODO should be removed just left it over to make it fancy :D
|
||||
}
|
||||
void emuRun() {
|
||||
g_window_ctx->m_mutex.LockMutex();
|
||||
|
@ -45,8 +46,39 @@ void emuRun() {
|
|||
}
|
||||
g_window_ctx->m_mutex.UnlockMutex();
|
||||
|
||||
bool exit_loop = false;
|
||||
|
||||
for (;;) {
|
||||
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
|
||||
if (exit_loop) {
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Event event;
|
||||
if (SDL_PollEvent(&event) != 0) {
|
||||
printf("Event: 0x%04\n", event.type);
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
|
||||
|
||||
case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
|
||||
|
||||
case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
|
||||
|
||||
case SDL_EVENT_DID_ENTER_BACKGROUND: break;
|
||||
|
||||
case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
|
||||
|
||||
case SDL_EVENT_DID_ENTER_FOREGROUND: break;
|
||||
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP: break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
exit_loop = m_emu_needs_exit;
|
||||
|
||||
if (!exit_loop) {
|
||||
HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
|
||||
}
|
||||
}
|
||||
std::_Exit(0);
|
||||
}
|
||||
|
|
|
@ -12,6 +12,16 @@ struct WindowCtx {
|
|||
SDL_Window* m_window = nullptr;
|
||||
bool is_window_hidden = true;
|
||||
};
|
||||
|
||||
struct EmuPrivate {
|
||||
EmuPrivate() = default;
|
||||
Lib::Mutex m_mutex;
|
||||
HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
|
||||
void* data1 = nullptr;
|
||||
void* data2 = nullptr;
|
||||
u32 m_screen_width = {0};
|
||||
u32 m_screen_height = {0};
|
||||
};
|
||||
void emuInit(u32 width, u32 height);
|
||||
void emuRun();
|
||||
} // namespace Emulator
|
Loading…
Reference in New Issue