shadPS4/src/main.cpp

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#include <SDL3/SDL.h>
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#include <cstdio>
#include <fmt/core.h>
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#include "types.h"
#include "Util/log.h"
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#include <Core/PS4/HLE/Graphics/video_out.h>
#include <Util/config.h>
#include <Zydis/Zydis.h>
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#include <emulator.h>
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#include <cinttypes>
#include <thread>
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#include "Core/PS4/HLE/Libs.h"
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#include "Core/PS4/Linker.h"
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#include "Emulator/Util\singleton.h"
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#include "discord.h"
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// Main code
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int main(int argc, char* argv[]) {
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if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
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return -1;
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}
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Config::load("config.toml");
logging::init(true); // init logging
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auto width = Config::getScreenWidth();
auto height = Config::getScreenHeight();
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Emu::emuInit(width, height);
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HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
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const char* const path = argv[1]; // argument 1 is the path of self file to boot
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auto linker = singleton<Linker>::instance();
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HLE::Libs::Init_HLE_Libs(&linker->getHLESymbols());
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linker->LoadModule(path); // Load main executable
std::jthread mainthread(
[](std::stop_token stop_token, void*) {
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auto* linker = singleton<Linker>::instance();
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linker->Execute();
},
nullptr);
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Discord::RPC discordRPC;
discordRPC.init();
discordRPC.update(Discord::RPCStatus::Idling, "");
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Emu::emuRun();
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discordRPC.stop();
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return 0;
}