2024-02-23 22:32:32 +01:00
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2024-01-26 17:01:27 +01:00
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#pragma once
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#include <cstdint>
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#include <filesystem>
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#include <optional>
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class IOFile {
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FILE* handle = nullptr;
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2024-02-23 21:57:57 +01:00
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static inline std::filesystem::path appData =
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""; // Directory for holding app data. AppData on Windows
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2024-01-26 17:01:27 +01:00
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public:
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IOFile() : handle(nullptr) {}
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IOFile(FILE* handle) : handle(handle) {}
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IOFile(const std::filesystem::path& path, const char* permissions = "rb");
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bool isOpen() {
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return handle != nullptr;
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}
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bool open(const std::filesystem::path& path, const char* permissions = "rb");
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bool open(const char* filename, const char* permissions = "rb");
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void close();
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std::pair<bool, std::size_t> read(void* data, std::size_t length, std::size_t dataSize);
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std::pair<bool, std::size_t> readBytes(void* data, std::size_t count);
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std::pair<bool, std::size_t> write(const void* data, std::size_t length, std::size_t dataSize);
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std::pair<bool, std::size_t> writeBytes(const void* data, std::size_t count);
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std::optional<std::uint64_t> size();
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bool seek(std::int64_t offset, int origin = SEEK_SET);
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bool rewind();
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bool flush();
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FILE* getHandle();
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static void setAppDataDir(const std::filesystem::path& dir);
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static std::filesystem::path getAppData() {
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return appData;
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}
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// Sets the size of the file to "size" and returns whether it succeeded or not
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bool setSize(std::uint64_t size);
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2024-02-23 22:32:32 +01:00
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};
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