// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include class IOFile { FILE* handle = nullptr; static inline std::filesystem::path appData = ""; // Directory for holding app data. AppData on Windows public: IOFile() : handle(nullptr) {} IOFile(FILE* handle) : handle(handle) {} IOFile(const std::filesystem::path& path, const char* permissions = "rb"); bool isOpen() { return handle != nullptr; } bool open(const std::filesystem::path& path, const char* permissions = "rb"); bool open(const char* filename, const char* permissions = "rb"); void close(); std::pair read(void* data, std::size_t length, std::size_t dataSize); std::pair readBytes(void* data, std::size_t count); std::pair write(const void* data, std::size_t length, std::size_t dataSize); std::pair writeBytes(const void* data, std::size_t count); std::optional size(); bool seek(std::int64_t offset, int origin = SEEK_SET); bool rewind(); bool flush(); FILE* getHandle(); static void setAppDataDir(const std::filesystem::path& dir); static std::filesystem::path getAppData() { return appData; } // Sets the size of the file to "size" and returns whether it succeeded or not bool setSize(std::uint64_t size); };