shadPS4/src/common/config.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
#include "types.h"
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namespace Config {
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
bool isNeoMode();
std::string getLogFilter();
std::string getLogType();
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u32 getScreenWidth();
u32 getScreenHeight();
s32 getGpuId();
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bool debugDump();
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bool isLleLibc();
bool showSplash();
bool nullGpu();
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bool dumpShaders();
}; // namespace Config