shadPS4/src/shader_recompiler/frontend/decode.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/frontend/instruction.h"
namespace Shader::Gcn {
struct InstFormat {
InstClass inst_class = InstClass::Undefined;
InstCategory inst_category = InstCategory::Undefined;
u32 src_count = 0;
u32 dst_count = 0;
ScalarType src_type = ScalarType::Undefined;
ScalarType dst_type = ScalarType::Undefined;
};
InstEncoding GetInstructionEncoding(u32 token);
u32 GetEncodingLength(InstEncoding encoding);
InstFormat InstructionFormat(InstEncoding encoding, u32 opcode);
Opcode DecodeOpcode(u32 token);
class GcnCodeSlice {
public:
GcnCodeSlice(const u32* ptr, const u32* end) : m_ptr(ptr), m_end(end) {}
GcnCodeSlice(const GcnCodeSlice& other) = default;
~GcnCodeSlice() = default;
u32 at(u32 id) const {
return m_ptr[id];
}
u32 readu32() {
return *(m_ptr++);
}
u64 readu64() {
const u64 value = *(u64*)m_ptr;
m_ptr += 2;
return value;
}
bool atEnd() const {
return m_ptr == m_end;
}
private:
const u32* m_ptr{};
const u32* m_end{};
};
class GcnDecodeContext {
public:
GcnInst decodeInstruction(GcnCodeSlice& code);
private:
uint32_t getEncodingLength(InstEncoding encoding);
uint32_t getOpMapOffset(InstEncoding encoding);
uint32_t mapEncodingOp(InstEncoding encoding, Opcode opcode);
void updateInstructionMeta(InstEncoding encoding);
uint32_t getMimgModifier(Opcode opcode);
void repairOperandType();
OperandField getOperandField(uint32_t code);
void decodeInstruction32(InstEncoding encoding, GcnCodeSlice& code);
void decodeInstruction64(InstEncoding encoding, GcnCodeSlice& code);
void decodeLiteralConstant(InstEncoding encoding, GcnCodeSlice& code);
// 32 bits encodings
void decodeInstructionSOP1(uint32_t hexInstruction);
void decodeInstructionSOPP(uint32_t hexInstruction);
void decodeInstructionSOPC(uint32_t hexInstruction);
void decodeInstructionSOPK(uint32_t hexInstruction);
void decodeInstructionSOP2(uint32_t hexInstruction);
void decodeInstructionVOP1(uint32_t hexInstruction);
void decodeInstructionVOPC(uint32_t hexInstruction);
void decodeInstructionVOP2(uint32_t hexInstruction);
void decodeInstructionSMRD(uint32_t hexInstruction);
void decodeInstructionVINTRP(uint32_t hexInstruction);
// 64 bits encodings
void decodeInstructionVOP3(uint64_t hexInstruction);
void decodeInstructionMUBUF(uint64_t hexInstruction);
void decodeInstructionMTBUF(uint64_t hexInstruction);
void decodeInstructionMIMG(uint64_t hexInstruction);
void decodeInstructionDS(uint64_t hexInstruction);
void decodeInstructionEXP(uint64_t hexInstruction);
private:
GcnInst m_instruction;
};
} // namespace Shader::Gcn