shadPS4/src/shader_recompiler/frontend
Lizardy aae6e5be73
shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566)
* shader_recompiler: BUFFER_ATOMIC_SWAP Opcode

* clang

* follow 32 convention

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Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2024-08-26 15:21:20 +03:00
..
translate shader_recompiler: BUFFER_ATOMIC_SWAP Opcode (#566) 2024-08-26 15:21:20 +03:00
control_flow_graph.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
control_flow_graph.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00
decode.cpp video_core: Implement basic compute shaders and more instructions 2024-05-30 01:39:24 +03:00
decode.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
fetch_shader.cpp shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
fetch_shader.h shader_recompiler: handle fetch shader address offsets (#538) 2024-08-24 17:36:40 +02:00
format.cpp shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
instruction.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
instruction.h GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
opcodes.h 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00
structured_control_flow.cpp video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
structured_control_flow.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00