shadPS4/src/core/linker.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <mutex>
#include <vector>
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#include "core/loader/elf.h"
#include "core/loader/symbols_resolver.h"
namespace Core {
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using module_func_t = int (*)(size_t args, const void* argp);
struct DynamicModuleInfo;
class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
};
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struct ModuleInfo {
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bool operator==(const ModuleInfo& other) const {
return version_major == other.version_major && version_minor == other.version_minor &&
name == other.name;
}
std::string name;
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union {
u64 value;
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struct {
u32 name_offset;
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u8 version_minor;
u8 version_major;
u16 id;
};
};
std::string enc_id;
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};
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struct LibraryInfo {
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bool operator==(const LibraryInfo& other) const {
return version == other.version && name == other.name;
}
std::string name;
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union {
u64 value;
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struct {
u32 name_offset;
u16 version;
u16 id;
};
};
std::string enc_id;
};
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struct PS4ThreadLocal {
u64 image_virtual_addr = 0;
u64 image_size = 0;
u64 handler_virtual_addr = 0;
};
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struct DynamicModuleInfo {
void* hash_table = nullptr;
u64 hash_table_size = 0;
char* str_table = nullptr;
u64 str_table_size = 0;
elf_symbol* symbol_table = nullptr;
u64 symbol_table_total_size = 0;
u64 symbol_table_entries_size = 0;
u64 init_virtual_addr = 0;
u64 fini_virtual_addr = 0;
u64 pltgot_virtual_addr = 0;
u64 init_array_virtual_addr = 0;
u64 fini_array_virtual_addr = 0;
u64 preinit_array_virtual_addr = 0;
u64 init_array_size = 0;
u64 fini_array_size = 0;
u64 preinit_array_size = 0;
elf_relocation* jmp_relocation_table = nullptr;
u64 jmp_relocation_table_size = 0;
s64 jmp_relocation_type = 0;
elf_relocation* relocation_table = nullptr;
u64 relocation_table_size = 0;
u64 relocation_table_entries_size = 0;
u64 debug = 0;
u64 textrel = 0;
u64 flags = 0;
std::vector<const char*> needed;
std::vector<ModuleInfo> import_modules;
std::vector<ModuleInfo> export_modules;
std::vector<LibraryInfo> import_libs;
std::vector<LibraryInfo> export_libs;
std::string filename; // Filename with absolute path
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};
// This struct keeps neccesary info about loaded modules. Main executeable is included too as well
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struct Module {
Loader::Elf elf;
u64 aligned_base_size = 0;
u64 base_virtual_addr = 0;
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u64 proc_param_virtual_addr = 0;
std::string file_name;
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std::vector<u8> m_dynamic;
std::vector<u8> m_dynamic_data;
DynamicModuleInfo dynamic_info{};
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Loader::SymbolsResolver export_sym;
Loader::SymbolsResolver import_sym;
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PS4ThreadLocal tls;
};
class Linker {
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public:
Linker();
virtual ~Linker();
Module* LoadModule(const std::filesystem::path& elf_name);
void LoadModuleToMemory(Module* m);
void LoadDynamicInfo(Module* m);
void LoadSymbols(Module* m);
Loader::SymbolsResolver& getHLESymbols() {
return m_hle_symbols;
}
void Relocate(Module* m);
void Resolve(const std::string& name, Loader::SymbolType Symtype, Module* m,
Loader::SymbolRecord* return_info);
void Execute();
void DebugDump();
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u64 GetProcParam();
private:
const ModuleInfo* FindModule(const Module& m, const std::string& id);
const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
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int StartModule(Module* m, size_t args, const void* argp, module_func_t func);
void StartAllModules();
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std::vector<std::unique_ptr<Module>> m_modules;
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Loader::SymbolsResolver m_hle_symbols{};
std::mutex m_mutex;
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};
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} // namespace Core