shadPS4/src/core/PS4/Linker.h

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#pragma once
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#include <vector>
#include <mutex>
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#include "Loader/Elf.h"
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#include "Loader/SymbolsResolver.h"
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struct DynamicModuleInfo;
class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
};
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struct ModuleInfo
{
std::string name;
union
{
u64 value;
struct
{
u32 name_offset;
u08 version_minor;
u08 version_major;
u16 id;
};
};
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std::string enc_id;
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};
struct LibraryInfo
{
std::string name;
union
{
u64 value;
struct
{
u32 name_offset;
u16 version;
u16 id;
};
};
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std::string enc_id;
};
struct DynamicModuleInfo
{
void* hash_table = nullptr;
u64 hash_table_size = 0;
char* str_table = nullptr;
u64 str_table_size = 0;
elf_symbol* symbol_table = nullptr;
u64 symbol_table_total_size = 0;
u64 symbol_table_entries_size = 0;
u64 init_virtual_addr = 0;
u64 fini_virtual_addr = 0;
u64 pltgot_virtual_addr = 0;
u64 init_array_virtual_addr = 0;
u64 fini_array_virtual_addr = 0;
u64 preinit_array_virtual_addr = 0;
u64 init_array_size = 0;
u64 fini_array_size = 0;
u64 preinit_array_size = 0;
elf_relocation* jmp_relocation_table = nullptr;
u64 jmp_relocation_table_size = 0;
s64 jmp_relocation_type = 0;
elf_relocation* relocation_table = nullptr;
u64 relocation_table_size = 0;
u64 relocation_table_entries_size = 0;
u64 debug = 0;
u64 textrel = 0;
u64 flags = 0;
std::vector<const char*> needed;
std::vector<ModuleInfo> import_modules;
std::vector<ModuleInfo> export_modules;
std::vector<LibraryInfo> import_libs;
std::vector<LibraryInfo> export_libs;
std::string filename; // Filename with absolute path
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};
// This struct keeps neccesary info about loaded modules. Main executeable is included too as well
struct Module
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{
Elf elf;
u64 aligned_base_size = 0;
u64 base_virtual_addr = 0; // Base virtual address
Linker* linker = nullptr;
std::vector<u08> m_dynamic;
std::vector<u08> m_dynamic_data;
DynamicModuleInfo dynamic_info{};
SymbolsResolver export_sym;
SymbolsResolver import_sym;
};
class Linker {
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public:
Linker();
virtual ~Linker();
Module* LoadModule(const std::string& elf_name);
Module* FindModule(/*u32 id*/);
void LoadModuleToMemory(Module* m);
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void LoadDynamicInfo(Module* m);
void LoadSymbols(Module* m);
SymbolsResolver& getHLESymbols() { return m_hle_symbols; }
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void Relocate(Module* m);
void Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info);
void Execute();
private:
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const ModuleInfo* FindModule(const Module& m, const std::string& id);
const LibraryInfo* FindLibrary(const Module& program, const std::string& id);
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std::vector<Module> m_modules;
SymbolsResolver m_hle_symbols{};
std::mutex m_mutex;
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};