89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "avplayer.h"
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#include "avplayer_data_streamer.h"
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#include "avplayer_source.h"
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#include "common/polyfill_thread.h"
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#include "core/libraries/kernel/thread_management.h"
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#include <memory>
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#include <mutex>
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#include <shared_mutex>
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namespace Libraries::AvPlayer {
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class Stream;
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class AvDecoder;
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class AvPlayerState : public AvPlayerStateCallback {
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public:
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AvPlayerState(const SceAvPlayerInitData& init_data);
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~AvPlayerState();
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s32 AddSource(std::string_view filename, SceAvPlayerSourceType source_type);
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s32 GetStreamCount();
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s32 GetStreamInfo(u32 stream_index, SceAvPlayerStreamInfo& info);
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bool EnableStream(u32 stream_index);
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s32 Start();
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bool Stop();
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bool GetAudioData(SceAvPlayerFrameInfo& audio_info);
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bool GetVideoData(SceAvPlayerFrameInfo& video_info);
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bool GetVideoData(SceAvPlayerFrameInfoEx& video_info);
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bool IsActive();
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u64 CurrentTime();
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bool SetLooping(bool is_looping);
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private:
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using ScePthreadMutex = Kernel::ScePthreadMutex;
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using ScePthread = Kernel::ScePthread;
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// Event Replacement
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static void PS4_SYSV_ABI AutoPlayEventCallback(void* handle, s32 event_id, s32 source_id,
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void* event_data);
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void OnWarning(u32 id) override;
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void OnError() override;
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void OnEOF() override;
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void OnPlaybackStateChanged(AvState state);
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std::optional<bool> OnBufferingCheckEvent(u32 num_frames);
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void EmitEvent(SceAvPlayerEvents event_id, void* event_data = nullptr);
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bool SetState(AvState state);
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void AvControllerThread(std::stop_token stop);
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void AddSourceEvent();
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void WarningEvent(s32 id);
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void StartControllerThread();
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void ProcessEvent();
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void UpdateBufferingState();
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bool IsStateTransitionValid(AvState state);
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std::unique_ptr<AvPlayerSource> m_up_source;
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SceAvPlayerInitData m_init_data{};
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SceAvPlayerEventReplacement m_event_replacement{};
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bool m_auto_start{};
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u8 m_default_language[4]{};
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std::atomic<AvState> m_current_state;
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std::atomic<AvState> m_previous_state;
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u32 m_thread_priority;
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u32 m_thread_affinity;
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std::atomic_uint32_t m_some_event_result{};
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std::shared_mutex m_source_mutex{};
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std::mutex m_state_machine_mutex{};
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std::mutex m_event_handler_mutex{};
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std::jthread m_controller_thread{};
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AvPlayerQueue<AvPlayerEvent> m_event_queue{};
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};
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} // namespace Libraries::AvPlayer
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