shadPS4/src/core/libraries/avplayer/avplayer_state.h

89 lines
2.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "avplayer.h"
#include "avplayer_data_streamer.h"
#include "avplayer_source.h"
#include "common/polyfill_thread.h"
#include "core/libraries/kernel/thread_management.h"
#include <memory>
#include <mutex>
#include <shared_mutex>
namespace Libraries::AvPlayer {
class Stream;
class AvDecoder;
class AvPlayerState : public AvPlayerStateCallback {
public:
AvPlayerState(const SceAvPlayerInitData& init_data);
~AvPlayerState();
s32 AddSource(std::string_view filename, SceAvPlayerSourceType source_type);
s32 GetStreamCount();
s32 GetStreamInfo(u32 stream_index, SceAvPlayerStreamInfo& info);
bool EnableStream(u32 stream_index);
s32 Start();
bool Stop();
bool GetAudioData(SceAvPlayerFrameInfo& audio_info);
bool GetVideoData(SceAvPlayerFrameInfo& video_info);
bool GetVideoData(SceAvPlayerFrameInfoEx& video_info);
bool IsActive();
u64 CurrentTime();
bool SetLooping(bool is_looping);
private:
using ScePthreadMutex = Kernel::ScePthreadMutex;
using ScePthread = Kernel::ScePthread;
// Event Replacement
static void PS4_SYSV_ABI AutoPlayEventCallback(void* handle, s32 event_id, s32 source_id,
void* event_data);
void OnWarning(u32 id) override;
void OnError() override;
void OnEOF() override;
void OnPlaybackStateChanged(AvState state);
std::optional<bool> OnBufferingCheckEvent(u32 num_frames);
void EmitEvent(SceAvPlayerEvents event_id, void* event_data = nullptr);
bool SetState(AvState state);
void AvControllerThread(std::stop_token stop);
void AddSourceEvent();
void WarningEvent(s32 id);
void StartControllerThread();
void ProcessEvent();
void UpdateBufferingState();
bool IsStateTransitionValid(AvState state);
std::unique_ptr<AvPlayerSource> m_up_source;
SceAvPlayerInitData m_init_data{};
SceAvPlayerEventReplacement m_event_replacement{};
bool m_auto_start{};
u8 m_default_language[4]{};
std::atomic<AvState> m_current_state;
std::atomic<AvState> m_previous_state;
u32 m_thread_priority;
u32 m_thread_affinity;
std::atomic_uint32_t m_some_event_result{};
std::shared_mutex m_source_mutex{};
std::mutex m_state_machine_mutex{};
std::mutex m_event_handler_mutex{};
std::jthread m_controller_thread{};
AvPlayerQueue<AvPlayerEvent> m_event_queue{};
};
} // namespace Libraries::AvPlayer