shadPS4/src/core/libraries/avplayer/avplayer_source.h

220 lines
6.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "avplayer.h"
#include "avplayer_common.h"
#include "avplayer_data_streamer.h"
#include "common/polyfill_thread.h"
#include "common/types.h"
#include "core/libraries/kernel/thread_management.h"
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <mutex>
#include <optional>
#include <string>
struct AVCodecContext;
struct AVFormatContext;
struct AVFrame;
struct AVIOContext;
struct AVPacket;
struct SwrContext;
struct SwsContext;
namespace Libraries::AvPlayer {
class AvPlayerStateCallback {
public:
virtual ~AvPlayerStateCallback() = default;
virtual void OnWarning(u32 id) = 0;
virtual void OnError() = 0;
virtual void OnEOF() = 0;
};
class FrameBuffer {
public:
FrameBuffer(const SceAvPlayerMemAllocator& memory_replacement, u32 align, u32 size) noexcept
: m_memory_replacement(memory_replacement),
m_data(Allocate(memory_replacement, align, size)) {
ASSERT_MSG(m_data, "Could not allocated frame buffer.");
}
~FrameBuffer() {
if (m_data != nullptr) {
Deallocate(m_memory_replacement, m_data);
m_data = {};
}
}
FrameBuffer(const FrameBuffer&) noexcept = delete;
FrameBuffer& operator=(const FrameBuffer&) noexcept = delete;
FrameBuffer(FrameBuffer&& r) noexcept
: m_memory_replacement(r.m_memory_replacement), m_data(r.m_data) {
r.m_data = nullptr;
};
FrameBuffer& operator=(FrameBuffer&& r) noexcept {
std::swap(m_data, r.m_data);
return *this;
}
u8* GetBuffer() const noexcept {
return m_data;
}
private:
static u8* Allocate(const SceAvPlayerMemAllocator& memory_replacement, u32 align, u32 size) {
return reinterpret_cast<u8*>(
memory_replacement.allocate(memory_replacement.object_ptr, align, size));
}
static void Deallocate(const SceAvPlayerMemAllocator& memory_replacement, void* ptr) {
memory_replacement.deallocate(memory_replacement.object_ptr, ptr);
}
const SceAvPlayerMemAllocator& m_memory_replacement;
u8* m_data = nullptr;
};
struct Frame {
FrameBuffer buffer;
SceAvPlayerFrameInfoEx info;
};
class EventCV {
public:
template <class Pred>
void Wait(Pred pred) {
std::unique_lock lock(m_mutex);
m_cv.wait(lock, std::move(pred));
}
template <class Pred>
bool Wait(std::stop_token stop, Pred pred) {
std::unique_lock lock(m_mutex);
return m_cv.wait(lock, std::move(stop), std::move(pred));
}
template <class Pred, class Rep, class Period>
bool WaitFor(std::chrono::duration<Rep, Period> timeout, Pred pred) {
std::unique_lock lock(m_mutex);
return m_cv.wait_for(lock, timeout, std::move(pred));
}
void Notify() {
std::unique_lock lock(m_mutex);
m_cv.notify_all();
}
private:
std::mutex m_mutex{};
std::condition_variable_any m_cv{};
};
class AvPlayerSource {
public:
AvPlayerSource(AvPlayerStateCallback& state, std::string_view path,
const SceAvPlayerInitData& init_data, SceAvPlayerSourceType source_type);
~AvPlayerSource();
bool FindStreamInfo();
s32 GetStreamCount();
s32 GetStreamInfo(u32 stream_index, SceAvPlayerStreamInfo& info);
bool EnableStream(u32 stream_index);
void SetLooping(bool is_looping);
std::optional<bool> HasFrames(u32 num_frames);
s32 Start();
bool Stop();
bool GetAudioData(SceAvPlayerFrameInfo& audio_info);
bool GetVideoData(SceAvPlayerFrameInfo& video_info);
bool GetVideoData(SceAvPlayerFrameInfoEx& video_info);
u64 CurrentTime();
bool IsActive();
private:
using ScePthread = Kernel::ScePthread;
static void ReleaseAVPacket(AVPacket* packet);
static void ReleaseAVFrame(AVFrame* frame);
static void ReleaseAVCodecContext(AVCodecContext* context);
static void ReleaseSWRContext(SwrContext* context);
static void ReleaseSWSContext(SwsContext* context);
static void ReleaseAVFormatContext(AVFormatContext* context);
using AVPacketPtr = std::unique_ptr<AVPacket, decltype(&ReleaseAVPacket)>;
using AVFramePtr = std::unique_ptr<AVFrame, decltype(&ReleaseAVFrame)>;
using AVCodecContextPtr = std::unique_ptr<AVCodecContext, decltype(&ReleaseAVCodecContext)>;
using SWRContextPtr = std::unique_ptr<SwrContext, decltype(&ReleaseSWRContext)>;
using SWSContextPtr = std::unique_ptr<SwsContext, decltype(&ReleaseSWSContext)>;
using AVFormatContextPtr = std::unique_ptr<AVFormatContext, decltype(&ReleaseAVFormatContext)>;
void DemuxerThread(std::stop_token stop);
void VideoDecoderThread(std::stop_token stop);
void AudioDecoderThread(std::stop_token stop);
bool HasRunningThreads() const;
AVFramePtr ConvertAudioFrame(const AVFrame& frame);
AVFramePtr ConvertVideoFrame(const AVFrame& frame);
Frame PrepareAudioFrame(FrameBuffer buffer, const AVFrame& frame);
Frame PrepareVideoFrame(FrameBuffer buffer, const AVFrame& frame);
AvPlayerStateCallback& m_state;
SceAvPlayerMemAllocator m_memory_replacement{};
u32 m_num_output_video_framebuffers{};
std::atomic_bool m_is_looping = false;
std::atomic_bool m_is_eof = false;
std::unique_ptr<IDataStreamer> m_up_data_streamer;
AvPlayerQueue<FrameBuffer> m_audio_buffers;
AvPlayerQueue<FrameBuffer> m_video_buffers;
AvPlayerQueue<AVPacketPtr> m_audio_packets;
AvPlayerQueue<AVPacketPtr> m_video_packets;
AvPlayerQueue<Frame> m_audio_frames;
AvPlayerQueue<Frame> m_video_frames;
std::optional<FrameBuffer> m_current_video_frame;
std::optional<FrameBuffer> m_current_audio_frame;
std::optional<s32> m_video_stream_index{};
std::optional<s32> m_audio_stream_index{};
EventCV m_audio_packets_cv{};
EventCV m_audio_frames_cv{};
EventCV m_audio_buffers_cv{};
EventCV m_video_packets_cv{};
EventCV m_video_frames_cv{};
EventCV m_video_buffers_cv{};
EventCV m_stop_cv{};
std::mutex m_state_mutex{};
std::jthread m_demuxer_thread{};
std::jthread m_video_decoder_thread{};
std::jthread m_audio_decoder_thread{};
AVFormatContextPtr m_avformat_context{nullptr, &ReleaseAVFormatContext};
AVCodecContextPtr m_video_codec_context{nullptr, &ReleaseAVCodecContext};
AVCodecContextPtr m_audio_codec_context{nullptr, &ReleaseAVCodecContext};
SWRContextPtr m_swr_context{nullptr, &ReleaseSWRContext};
SWSContextPtr m_sws_context{nullptr, &ReleaseSWSContext};
std::chrono::high_resolution_clock::time_point m_start_time{};
};
} // namespace Libraries::AvPlayer