![]() * impl V_ADDC_U32 & V_MAD_U64_U32 * shader recompiler: add 64 bits version to get register / GetSrc * fix V_ADDC_U32 carry * shader recompiler: removed automatic conversion to force_flt in GetSRc * shader recompiler: auto cast between u32 and u64 during ssa pass * shader recompiler: fix SetVectorReg64 & standardize switches-case * shader translate: fix overflow detection in V_ADD_I32 use vcc lo instead of vcc thread bit * shader recompiler: more 64-bit work - removed bit_size parameter from Get[Scalar/Vector]Register - add BitwiseOr64 - add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64 - add GetSrc64 for 64-bit value * shader recompiler: add V_MAD_U64_U32 vcc output - add V_MAD_U64_U32 vcc output - ILessThan for 64-bits * shader recompiler: removed unnecessary changes & missing consts * shader_recompiler: Add s64 type in constant propagation |
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.. | ||
constant_propogation_pass.cpp | ||
dead_code_elimination_pass.cpp | ||
identity_removal_pass.cpp | ||
ir_passes.h | ||
resource_tracking_pass.cpp | ||
shader_info_collection_pass.cpp | ||
ssa_rewrite_pass.cpp |