shadPS4/src/core/libraries/kernel/event_queues.cpp

212 lines
6.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/debug.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/event_queues.h"
namespace Libraries::Kernel {
extern boost::asio::io_context io_context;
extern void KernelSignalRequest();
static constexpr auto HrTimerSpinlockThresholdUs = 1200u;
static void SmallTimerCallback(const boost::system::error_code& error, SceKernelEqueue eq,
SceKernelEvent kevent) {
static EqueueEvent event;
event.event = kevent;
event.event.data = HrTimerSpinlockThresholdUs;
eq->AddSmallTimer(event);
eq->TriggerEvent(kevent.ident, SceKernelEvent::Filter::HrTimer, kevent.udata);
}
int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name) {
if (eq == nullptr) {
LOG_ERROR(Kernel_Event, "Event queue is null!");
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (name == nullptr) {
LOG_ERROR(Kernel_Event, "Event queue name is null!");
return ORBIS_KERNEL_ERROR_EINVAL;
}
// Maximum is 32 including null terminator
static constexpr size_t MaxEventQueueNameSize = 32;
if (std::strlen(name) > MaxEventQueueNameSize) {
LOG_ERROR(Kernel_Event, "Event queue name exceeds 32 bytes!");
return ORBIS_KERNEL_ERROR_ENAMETOOLONG;
}
LOG_INFO(Kernel_Event, "name = {}", name);
*eq = new EqueueInternal;
(*eq)->setName(std::string(name));
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelDeleteEqueue(SceKernelEqueue eq) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
delete eq;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, SceKernelEvent* ev, int num, int* out,
SceKernelUseconds* timo) {
HLE_TRACE;
TRACE_HINT(eq->GetName());
LOG_TRACE(Kernel_Event, "equeue = {} num = {}", eq->GetName(), num);
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
if (ev == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (num < 1) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
if (eq->HasSmallTimer()) {
ASSERT(timo && *timo);
*out = eq->WaitForSmallTimer(ev, num, *timo);
} else {
if (timo == nullptr) { // wait until an event arrives without timing out
*out = eq->WaitForEvents(ev, num, 0);
}
if (timo != nullptr) {
// Only events that have already arrived at the time of this function call can be
// received
if (*timo == 0) {
*out = eq->GetTriggeredEvents(ev, num);
} else {
// Wait until an event arrives with timing out
*out = eq->WaitForEvents(ev, num, *timo);
}
}
}
if (*out == 0) {
return ORBIS_KERNEL_ERROR_ETIMEDOUT;
}
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceKernelAddHRTimerEvent(SceKernelEqueue eq, int id, timespec* ts, void* udata) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
if (ts->tv_sec > 100 || ts->tv_nsec < 100'000) {
return ORBIS_KERNEL_ERROR_EINVAL;
}
ASSERT(ts->tv_nsec > 1000); // assume 1us resolution
const auto total_us = ts->tv_sec * 1000'000 + ts->tv_nsec / 1000;
EqueueEvent event{};
event.event.ident = id;
event.event.filter = SceKernelEvent::Filter::HrTimer;
event.event.flags = SceKernelEvent::Flags::Add | SceKernelEvent::Flags::OneShot;
event.event.fflags = 0;
event.event.data = total_us;
event.event.udata = udata;
// HR timers cannot be implemented within the existing event queue architecture due to the
// slowness of the notification mechanism. For instance, a 100us timer will lose its precision
// as the trigger time drifts by +50-700%, depending on the host PC and workload. To address
// this issue, we use a spinlock for small waits (which can be adjusted using
// `HrTimerSpinlockThresholdUs`) and fall back to boost asio timers if the time to tick is
// large. Even for large delays, we truncate a small portion to complete the wait
// using the spinlock, prioritizing precision.
if (total_us < HrTimerSpinlockThresholdUs) {
return eq->AddSmallTimer(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
}
event.timer = std::make_unique<boost::asio::steady_timer>(
io_context, std::chrono::microseconds(total_us - HrTimerSpinlockThresholdUs));
event.timer->async_wait(std::bind(SmallTimerCallback, std::placeholders::_1, eq, event.event));
if (!eq->AddEvent(event)) {
return ORBIS_KERNEL_ERROR_ENOMEM;
}
KernelSignalRequest();
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelAddUserEvent(SceKernelEqueue eq, int id) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
EqueueEvent event{};
event.event.ident = id;
event.event.filter = SceKernelEvent::Filter::User;
event.event.udata = 0;
event.event.flags = SceKernelEvent::Flags::Add;
event.event.fflags = 0;
event.event.data = 0;
return eq->AddEvent(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
}
int PS4_SYSV_ABI sceKernelAddUserEventEdge(SceKernelEqueue eq, int id) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
EqueueEvent event{};
event.event.ident = id;
event.event.filter = SceKernelEvent::Filter::User;
event.event.udata = 0;
event.event.flags = SceKernelEvent::Flags::Add | SceKernelEvent::Flags::Clear;
event.event.fflags = 0;
event.event.data = 0;
return eq->AddEvent(event) ? ORBIS_OK : ORBIS_KERNEL_ERROR_ENOMEM;
}
void* PS4_SYSV_ABI sceKernelGetEventUserData(const SceKernelEvent* ev) {
ASSERT(ev);
return ev->udata;
}
u64 PS4_SYSV_ABI sceKernelGetEventId(const SceKernelEvent* ev) {
return ev->ident;
}
int PS4_SYSV_ABI sceKernelTriggerUserEvent(SceKernelEqueue eq, int id, void* udata) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
if (!eq->TriggerEvent(id, SceKernelEvent::Filter::User, udata)) {
return ORBIS_KERNEL_ERROR_ENOENT;
}
return ORBIS_OK;
}
int PS4_SYSV_ABI sceKernelDeleteUserEvent(SceKernelEqueue eq, int id) {
if (eq == nullptr) {
return ORBIS_KERNEL_ERROR_EBADF;
}
if (!eq->RemoveEvent(id)) {
return ORBIS_KERNEL_ERROR_ENOENT;
}
return ORBIS_OK;
}
} // namespace Libraries::Kernel