shadPS4/src/shader_recompiler/frontend/fetch_shader.h

29 lines
979 B
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "common/types.h"
namespace Shader::Gcn {
struct VertexAttribute {
u8 semantic; ///< Semantic index of the attribute
u8 dest_vgpr; ///< Destination VGPR to load first component.
u8 num_elements; ///< Number of components to load
u8 sgpr_base; ///< SGPR that contains the pointer to the list of vertex V#
u8 dword_offset; ///< The dword offset of the V# that describes this attribute.
u8 instance_data; ///< Indicates that the buffer will be accessed in instance rate
};
struct FetchShaderData {
std::vector<VertexAttribute> attributes;
s8 vertex_offset_sgpr = -1; ///< SGPR of vertex offset from VADDR
s8 instance_offset_sgpr = -1; ///< SGPR of instance offset from VADDR
};
FetchShaderData ParseFetchShader(const u32* code, u32* out_size);
} // namespace Shader::Gcn