shadPS4/src/shader_recompiler/runtime_info.h

322 lines
8.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include <boost/container/static_vector.hpp>
#include "common/assert.h"
#include "common/types.h"
#include "shader_recompiler/ir/attribute.h"
#include "shader_recompiler/ir/reg.h"
#include "shader_recompiler/ir/type.h"
#include "video_core/amdgpu/resource.h"
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}
namespace Shader {
static constexpr size_t NumUserDataRegs = 16;
enum class Stage : u32 {
Fragment,
Vertex,
Geometry,
Export,
Hull,
Local,
Compute,
};
constexpr u32 MaxStageTypes = 6;
[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
return static_cast<Stage>(static_cast<size_t>(Stage::Vertex) + index);
}
enum class TextureType : u32 {
Color1D,
ColorArray1D,
Color2D,
ColorArray2D,
Color3D,
ColorCube,
Buffer,
};
constexpr u32 NUM_TEXTURE_TYPES = 7;
enum class VsOutput : u32 {
None,
PointSprite,
EdgeFlag,
KillFlag,
GsCutFlag,
GsMrtIndex,
GsVpIndex,
CullDist0,
CullDist1,
CullDist2,
CullDist3,
CullDist4,
CullDist5,
CullDist6,
CullDist7,
ClipDist0,
ClipDist1,
ClipDist2,
ClipDist3,
ClipDist4,
ClipDist5,
ClipDist6,
ClipDist7,
};
using VsOutputMap = std::array<VsOutput, 4>;
struct Info;
struct BufferResource {
u32 sgpr_base;
u32 dword_offset;
u32 length;
IR::Type used_types;
AmdGpu::Buffer inline_cbuf;
bool is_instance_data{};
bool is_written{};
static constexpr size_t MaxUboSize = 65536;
bool IsStorage(AmdGpu::Buffer buffer) const noexcept {
return buffer.GetSize() > MaxUboSize || is_written;
}
u64 GetKey(const Info& info) const {
const auto sharp = GetVsharp(info);
const u32 stride = sharp.GetStride();
u64 key = stride | (sharp.data_format << 14) | (sharp.num_format << 18);
if (!is_written) {
key <<= 1;
key |= IsStorage(sharp);
}
return key;
}
constexpr AmdGpu::Buffer GetVsharp(const Info& info) const noexcept;
};
using BufferResourceList = boost::container::static_vector<BufferResource, 16>;
struct TextureBufferResource {
u32 sgpr_base;
u32 dword_offset;
AmdGpu::NumberFormat nfmt;
bool is_written{};
u64 GetKey(const Info& info) const {
const auto sharp = GetVsharp(info);
const bool is_integer = sharp.GetNumberFmt() == AmdGpu::NumberFormat::Uint ||
sharp.GetNumberFmt() == AmdGpu::NumberFormat::Sint;
return is_integer;
}
constexpr AmdGpu::Buffer GetVsharp(const Info& info) const noexcept;
};
using TextureBufferResourceList = boost::container::static_vector<TextureBufferResource, 16>;
struct ImageResource {
u32 sgpr_base;
u32 dword_offset;
AmdGpu::ImageType type;
AmdGpu::NumberFormat nfmt;
bool is_storage;
bool is_depth;
bool is_atomic{};
u64 GetKey(const Info& info) const {
const auto sharp = GetTsharp(info);
return sharp.type;
}
constexpr AmdGpu::Image GetTsharp(const Info& info) const noexcept;
};
using ImageResourceList = boost::container::static_vector<ImageResource, 16>;
struct SamplerResource {
u32 sgpr_base;
u32 dword_offset;
AmdGpu::Sampler inline_sampler{};
u32 associated_image : 4;
u32 disable_aniso : 1;
constexpr AmdGpu::Sampler GetSsharp(const Info& info) const noexcept;
};
using SamplerResourceList = boost::container::static_vector<SamplerResource, 16>;
struct PushData {
static constexpr size_t BufOffsetIndex = 2;
u32 step0;
u32 step1;
std::array<u8, 32> buf_offsets;
void AddOffset(u32 binding, u32 offset) {
ASSERT(offset < 256 && binding < buf_offsets.size());
buf_offsets[binding] = offset;
}
};
struct Info {
struct VsInput {
enum InstanceIdType : u8 {
None = 0,
OverStepRate0 = 1,
OverStepRate1 = 2,
Plain = 3,
};
AmdGpu::NumberFormat fmt;
u16 binding;
u16 num_components;
u8 sgpr_base;
u8 dword_offset;
InstanceIdType instance_step_rate;
s32 instance_data_buf;
};
boost::container::static_vector<VsInput, 32> vs_inputs{};
struct PsInput {
u32 param_index;
bool is_default;
bool is_flat;
u32 default_value;
};
boost::container::static_vector<PsInput, 32> ps_inputs{};
struct AttributeFlags {
bool Get(IR::Attribute attrib, u32 comp = 0) const {
return flags[Index(attrib)] & (1 << comp);
}
bool GetAny(IR::Attribute attrib) const {
return flags[Index(attrib)];
}
void Set(IR::Attribute attrib, u32 comp = 0) {
flags[Index(attrib)] |= (1 << comp);
}
u32 NumComponents(IR::Attribute attrib) const {
return 4;
}
static size_t Index(IR::Attribute attrib) {
return static_cast<size_t>(attrib);
}
std::array<u8, IR::NumAttributes> flags;
};
AttributeFlags loads{};
AttributeFlags stores{};
boost::container::static_vector<VsOutputMap, 3> vs_outputs;
s8 vertex_offset_sgpr = -1;
s8 instance_offset_sgpr = -1;
BufferResourceList buffers;
TextureBufferResourceList texture_buffers;
ImageResourceList images;
SamplerResourceList samplers;
std::array<u32, 3> workgroup_size{};
std::array<bool, 3> tgid_enable;
u32 num_user_data;
u32 num_input_vgprs;
std::span<const u32> user_data;
Stage stage;
uintptr_t pgm_base{};
u64 pgm_hash{};
u32 shared_memory_size{};
bool has_storage_images{};
bool has_image_buffers{};
bool has_texel_buffers{};
bool has_discard{};
bool has_image_gather{};
bool has_image_query{};
bool uses_group_quad{};
bool uses_shared{};
bool uses_fp16{true};
bool uses_step_rates{};
bool translation_failed{}; // indicates that shader has unsupported instructions
template <typename T>
T ReadUd(u32 ptr_index, u32 dword_offset) const noexcept {
T data;
const u32* base = user_data.data();
if (ptr_index != IR::NumScalarRegs) {
std::memcpy(&base, &user_data[ptr_index], sizeof(base));
}
std::memcpy(&data, base + dword_offset, sizeof(T));
return data;
}
size_t NumBindings() const noexcept {
return buffers.size() + texture_buffers.size() + images.size() + samplers.size();
}
u64 GetStageSpecializedKey(u32 binding = 0) const noexcept {
u64 key = HashCombine(pgm_hash, binding);
for (const auto& buffer : buffers) {
key = HashCombine(key, buffer.GetKey(*this));
}
for (const auto& buffer : texture_buffers) {
key = HashCombine(key, buffer.GetKey(*this));
}
for (const auto& image : images) {
key = HashCombine(key, image.GetKey(*this));
}
return key;
}
[[nodiscard]] std::pair<u32, u32> GetDrawOffsets() const noexcept {
u32 vertex_offset = 0;
u32 instance_offset = 0;
if (vertex_offset_sgpr != -1) {
vertex_offset = user_data[vertex_offset_sgpr];
}
if (instance_offset_sgpr != -1) {
instance_offset = user_data[instance_offset_sgpr];
}
return {vertex_offset, instance_offset};
}
};
constexpr AmdGpu::Buffer BufferResource::GetVsharp(const Info& info) const noexcept {
return inline_cbuf ? inline_cbuf : info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Buffer TextureBufferResource::GetVsharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Buffer>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Image ImageResource::GetTsharp(const Info& info) const noexcept {
return info.ReadUd<AmdGpu::Image>(sgpr_base, dword_offset);
}
constexpr AmdGpu::Sampler SamplerResource::GetSsharp(const Info& info) const noexcept {
return inline_sampler ? inline_sampler : info.ReadUd<AmdGpu::Sampler>(sgpr_base, dword_offset);
}
} // namespace Shader
template <>
struct fmt::formatter<Shader::Stage> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
auto format(const Shader::Stage stage, format_context& ctx) const {
constexpr static std::array names = {"fs", "vs", "gs", "es", "hs", "ls", "cs"};
return fmt::format_to(ctx.out(), "{}", names[static_cast<size_t>(stage)]);
}
};